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Update metroidsSimple.dm
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@@ -361,8 +361,8 @@
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icon_living = "zeta"
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icon_state = "zeta"
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intelligence_level = SA_ANIMAL
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health = 350
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maxHealth = 350
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health = 375
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maxHealth = 375
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melee_damage_lower = 15
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melee_damage_upper = 25
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melee_miss_chance = 5
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@@ -428,8 +428,8 @@
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icon_living = "omega"
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icon_state = "omega"
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intelligence_level = SA_ANIMAL
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health = 450
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maxHealth = 450
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health = 550
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maxHealth = 550
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melee_damage_lower = 25
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melee_damage_upper = 40
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melee_miss_chance = 5
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@@ -495,8 +495,8 @@
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icon_living = "queen"
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icon_state = "queen"
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intelligence_level = SA_ANIMAL
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health = 575
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maxHealth = 575
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health = 1000
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maxHealth = 1000
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melee_damage_lower = 30
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melee_damage_upper = 60
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melee_miss_chance = 5
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@@ -939,4 +939,4 @@ var/list/queen_amount = list() //global queen list
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/mob/living/simple_animal/hostile/metroid/combat/ClosestDistance()
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if(target_mob.stat == DEAD)
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return 1 // Melee (eat) the target if dead, don't shoot it. //I don't think it actually eats the target. Maybe it does?
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return ..()
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return ..()
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