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synced 2026-08-27 05:56:28 +01:00
rolled back some stat inheritance changes.
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@@ -74,16 +74,27 @@
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icon_state = "joanzip"
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//JoanRisu:Joan Risu
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/obj/item/weapon/material/sword/fluff/joanaria
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/obj/item/weapon/sword/fluff/joanaria
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name = "Aria"
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desc = "A beautifully crafted rapier owned by Joan Risu. It has a thin blade and is used for quick attacks."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "joanaria"
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origin_tech = "materials=7"
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force = 15
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sharp = 1
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edge = 1
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/obj/item/weapon/sword/fluff/joanaria/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(default_parry_check(user, attacker, damage_source) && prob(75))
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user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
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playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
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return 1
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return 0
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//For General use
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/obj/item/weapon/material/sword/fluff/scisword
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name = "Sci Blade"
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/obj/item/weapon/sword/fluff/joanaria/scisword
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name = "Scissor Blade"
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desc = "A sword that can not only cut down your enemies, it can also cut fabric really neatly"
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "scisword"
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