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Adds Berserk
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@@ -1117,4 +1117,12 @@ mob/proc/yank_out_object()
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if(!check_has_body_select())
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return
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var/obj/screen/zone_sel/selector = mob.zone_sel
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selector.set_selected_zone(next_in_list(mob.zone_sel.selecting,zones))
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selector.set_selected_zone(next_in_list(mob.zone_sel.selecting,zones))
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// This handles setting the client's color variable, which makes everything look a specific color.
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// This proc is here so it can be called without needing to check if the client exists, or if the client relogs.
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// This is for inheritence since /mob/living will serve most cases. If you need ghosts to use this you'll have to implement that yourself.
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/mob/proc/update_client_color()
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if(client && client.color)
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animate(client, color = null, time = 10)
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return
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