mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-29 15:06:39 +01:00
Merge pull request #6987 from MagmaRam/labcoat
Reworked labcoat buttoning
This commit is contained in:
@@ -181,7 +181,7 @@
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name = "Scientist"
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corpseradio = /obj/item/device/radio/headset/headset_sci
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corpseuniform = /obj/item/clothing/under/rank/scientist
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corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
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corpsesuit = /obj/item/clothing/suit/storage/toggle/labcoat/science
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corpseback = /obj/item/weapon/storage/backpack
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corpseshoes = /obj/item/clothing/shoes/white
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corpseid = 1
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@@ -18,13 +18,13 @@ var/global/list/gear_datums = list()
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//create a list of gear datums to sort
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for(var/type in typesof(/datum/gear)-/datum/gear)
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var/datum/gear/G = new type()
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var/category = (G.sort_category in sort_categories)? G.sort_category : "unknown"
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sort_categories[category][G.display_name] = G
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for (var/category in sort_categories)
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gear_datums.Add(sortAssoc(sort_categories[category]))
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return 1
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/datum/gear
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@@ -475,13 +475,13 @@ var/global/list/gear_datums = list()
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/datum/gear/brown_jacket
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display_name = "leather jacket, brown"
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path = /obj/item/clothing/suit/storage/brown_jacket
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path = /obj/item/clothing/suit/storage/toggle/brown_jacket
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cost = 3
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slot = slot_wear_suit
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/datum/gear/brown_jacket_nt
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display_name = "leather jacket, NanoTrasen, brown"
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path = /obj/item/clothing/suit/storage/brown_jacket/nanotrasen
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path = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
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cost = 3
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slot = slot_wear_suit
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@@ -141,11 +141,13 @@
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Lawyer
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/obj/item/clothing/suit/storage/lawyer/bluejacket
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/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
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name = "Blue Suit Jacket"
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desc = "A snappy dress jacket."
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icon_state = "suitjacket_blue_open"
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item_state = "suitjacket_blue_open"
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icon_open = "suitjacket_blue_open"
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icon_closed = "suitjacket_blue"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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@@ -158,62 +160,31 @@
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body_parts_covered = UPPER_TORSO|ARMS
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//Internal Affairs
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/obj/item/clothing/suit/storage/internalaffairs
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/obj/item/clothing/suit/storage/toggle/internalaffairs
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name = "Internal Affairs Jacket"
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desc = "A smooth black jacket."
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icon_state = "ia_jacket_open"
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item_state = "ia_jacket"
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icon_open = "ia_jacket_open"
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icon_closed = "ia_jacket"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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verb/toggle()
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set name = "Toggle Coat Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(icon_state)
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if("ia_jacket_open")
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src.icon_state = "ia_jacket"
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usr << "You button up the jacket."
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if("ia_jacket")
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src.icon_state = "ia_jacket_open"
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usr << "You unbutton the jacket."
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else
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
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return
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update_clothing_icon() //so our overlays update
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//Medical
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/obj/item/clothing/suit/storage/fr_jacket
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/obj/item/clothing/suit/storage/toggle/fr_jacket
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name = "first responder jacket"
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desc = "A high-visibility jacket worn by medical first responders."
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icon_state = "fr_jacket_open"
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item_state = "fr_jacket"
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icon_open = "fr_jacket_open"
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icon_closed = "fr_jacket"
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blood_overlay_type = "armor"
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allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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body_parts_covered = UPPER_TORSO|ARMS
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verb/toggle()
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set name = "Toggle Jacket Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(icon_state)
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if("fr_jacket_open")
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src.icon_state = "fr_jacket"
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usr << "You button up the jacket."
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if("fr_jacket")
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src.icon_state = "fr_jacket_open"
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usr << "You unbutton the jacket."
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update_clothing_icon() //so our overlays update
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//Mime
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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@@ -1,177 +1,104 @@
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/obj/item/clothing/suit/storage/labcoat
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/obj/item/clothing/suit/storage/toggle/labcoat
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name = "labcoat"
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desc = "A suit that protects against minor chemical spills."
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icon_state = "labcoat_open"
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item_state = "labcoat" //Is this even used for anything?
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icon_open = "labcoat_open"
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icon_closed = "labcoat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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verb/toggle()
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set name = "Toggle Labcoat Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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//Why???
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switch(icon_state)
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if("labcoat_open")
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src.icon_state = "labcoat"
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usr << "You button up the labcoat."
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if("labcoat")
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src.icon_state = "labcoat_open"
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usr << "You unbutton the labcoat."
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if("red_labcoat_open")
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src.icon_state = "red_labcoat"
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usr << "You button up the labcoat."
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if("red_labcoat")
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src.icon_state = "red_labcoat_open"
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usr << "You unbutton the labcoat."
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if("blue_labcoat_open")
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src.icon_state = "blue_labcoat"
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usr << "You button up the labcoat."
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if("blue_labcoat")
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src.icon_state = "blue_labcoat_open"
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usr << "You unbutton the labcoat."
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if("purple_labcoat_open")
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src.icon_state = "purple_labcoat"
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usr << "You button up the labcoat."
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if("purple_labcoat")
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src.icon_state = "purple_labcoat_open"
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usr << "You unbutton the labcoat."
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if("green_labcoat_open")
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src.icon_state = "green_labcoat"
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usr << "You button up the labcoat."
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if("green_labcoat")
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src.icon_state = "green_labcoat_open"
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usr << "You unbutton the labcoat."
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if("orange_labcoat_open")
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src.icon_state = "orange_labcoat"
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usr << "You button up the labcoat."
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if("orange_labcoat")
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src.icon_state = "orange_labcoat_open"
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usr << "You unbutton the labcoat."
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if("labcoat_cmo_open")
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src.icon_state = "labcoat_cmo"
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usr << "You button up the labcoat."
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if("labcoat_cmo")
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src.icon_state = "labcoat_cmo_open"
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usr << "You unbutton the labcoat."
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if("labcoat_cmoalt_open")
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src.icon_state = "labcoat_cmoalt"
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usr << "You button up the labcoat."
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if("labcoat_cmoalt")
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src.icon_state = "labcoat_cmoalt_open"
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usr << "You unbutton the labcoat."
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if("labcoat_gen_open")
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src.icon_state = "labcoat_gen"
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usr << "You button up the labcoat."
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if("labcoat_gen")
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src.icon_state = "labcoat_gen_open"
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usr << "You unbutton the labcoat."
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if("labcoat_chem_open")
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src.icon_state = "labcoat_chem"
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usr << "You button up the labcoat."
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if("labcoat_chem")
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src.icon_state = "labcoat_chem_open"
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usr << "You unbutton the labcoat."
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if("labcoat_vir_open")
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src.icon_state = "labcoat_vir"
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usr << "You button up the labcoat."
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if("labcoat_vir")
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src.icon_state = "labcoat_vir_open"
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usr << "You unbutton the labcoat."
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if("labcoat_tox_open")
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src.icon_state = "labcoat_tox"
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usr << "You button up the labcoat."
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if("labcoat_tox")
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src.icon_state = "labcoat_tox_open"
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usr << "You unbutton the labcoat."
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if("labgreen_open")
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src.icon_state = "labgreen"
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usr << "You button up the labcoat."
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if("labgreen")
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src.icon_state = "labgreen_open"
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usr << "You unbutton the labcoat."
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if ("labcoat_black_open")
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src.icon_state = "labcoat_black"
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usr << "You button up the labcoat."
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if ("labcoat_black")
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src.icon_state = "labcoat_black_open"
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usr << "You unbutton the labcoat."
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else
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
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return
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update_clothing_icon() //so our overlays update
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/obj/item/clothing/suit/storage/labcoat/red
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/obj/item/clothing/suit/storage/toggle/labcoat/red
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name = "red labcoat"
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desc = "A suit that protects against minor chemical spills. This one is red."
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icon_state = "red_labcoat_open"
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item_state = "red_labcoat"
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icon_open = "red_labcoat_open"
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icon_closed = "red_labcoat"
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/obj/item/clothing/suit/storage/labcoat/blue
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/obj/item/clothing/suit/storage/toggle/labcoat/blue
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name = "blue labcoat"
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desc = "A suit that protects against minor chemical spills. This one is blue."
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icon_state = "blue_labcoat_open"
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item_state = "blue_labcoat"
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icon_open = "blue_labcoat_open"
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icon_closed = "blue_labcoat"
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/obj/item/clothing/suit/storage/labcoat/purple
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/obj/item/clothing/suit/storage/toggle/labcoat/purple
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name = "purple labcoat"
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desc = "A suit that protects against minor chemical spills. This one is purple."
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icon_state = "purple_labcoat_open"
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item_state = "purple_labcoat"
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icon_open = "purple_labcoat_open"
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icon_closed = "purple_labcoat"
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/obj/item/clothing/suit/storage/labcoat/orange
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/obj/item/clothing/suit/storage/toggle/labcoat/orange
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name = "orange labcoat"
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desc = "A suit that protects against minor chemical spills. This one is orange."
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icon_state = "orange_labcoat_open"
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item_state = "orange_labcoat"
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icon_open = "orange_labcoat_open"
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icon_closed = "orange_labcoat"
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/obj/item/clothing/suit/storage/labcoat/green
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/obj/item/clothing/suit/storage/toggle/labcoat/green
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name = "green labcoat"
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desc = "A suit that protects against minor chemical spills. This one is green."
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icon_state = "green_labcoat_open"
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item_state = "green_labcoat"
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icon_open = "green_labcoat_open"
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icon_closed = "green_labcoat"
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/obj/item/clothing/suit/storage/labcoat/cmo
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/obj/item/clothing/suit/storage/toggle/labcoat/cmo
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name = "chief medical officer's labcoat"
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desc = "Bluer than the standard model."
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icon_state = "labcoat_cmo_open"
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item_state = "labcoat_cmo"
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icon_open = "labcoat_cmo_open"
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icon_closed = "labcoat_cmo"
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/obj/item/clothing/suit/storage/labcoat/cmoalt
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/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
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name = "chief medical officer labcoat"
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desc = "A labcoat with command blue highlights."
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icon_state = "labcoat_cmoalt_open"
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icon_open = "labcoat_cmoalt_open"
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icon_closed = "labcoat_cmoalt"
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/obj/item/clothing/suit/storage/labcoat/mad
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/obj/item/clothing/suit/storage/toggle/labcoat/mad
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name = "The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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icon_state = "labgreen_open"
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item_state = "labgreen"
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icon_open = "labgreen_open"
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icon_closed = "labgreen"
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/obj/item/clothing/suit/storage/labcoat/genetics
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/obj/item/clothing/suit/storage/toggle/labcoat/genetics
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name = "Geneticist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
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icon_state = "labcoat_gen_open"
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icon_open = "labcoat_gen_open"
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icon_closed = "labcoat_gen"
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/obj/item/clothing/suit/storage/labcoat/chemist
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/obj/item/clothing/suit/storage/toggle/labcoat/chemist
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name = "Chemist labcoat"
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desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
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icon_state = "labcoat_chem_open"
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icon_open = "labcoat_chem_open"
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icon_closed = "labcoat_chem"
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/obj/item/clothing/suit/storage/labcoat/virologist
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/obj/item/clothing/suit/storage/toggle/labcoat/virologist
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name = "Virologist labcoat"
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desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
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icon_state = "labcoat_vir_open"
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icon_open = "labcoat_vir_open"
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icon_closed = "labcoat_vir"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
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/obj/item/clothing/suit/storage/labcoat/science
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/obj/item/clothing/suit/storage/toggle/labcoat/science
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name = "Scientist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
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icon_state = "labcoat_tox_open"
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icon_open = "labcoat_tox_open"
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icon_closed = "labcoat_tox"
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@@ -199,28 +199,6 @@
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item_state = "ianshirt"
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body_parts_covered = UPPER_TORSO|ARMS
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//Blue suit jacket toggle
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/obj/item/clothing/suit/suit/verb/toggle()
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set name = "Toggle Jacket Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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if(src.icon_state == "suitjacket_blue_open")
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src.icon_state = "suitjacket_blue"
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src.item_state = "suitjacket_blue"
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usr << "You button up the suit jacket."
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else if(src.icon_state == "suitjacket_blue")
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src.icon_state = "suitjacket_blue_open"
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src.item_state = "suitjacket_blue_open"
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usr << "You unbutton the suit jacket."
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else
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usr << "You button-up some imaginary buttons on your [src]."
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return
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update_clothing_icon()
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||||
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||||
//pyjamas
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||||
//originally intended to be pinstripes >.>
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||||
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@@ -401,38 +379,20 @@
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||||
icon_state = "leather_jacket_nt"
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||||
//This one has buttons for some reason
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/obj/item/clothing/suit/storage/brown_jacket
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/obj/item/clothing/suit/storage/toggle/brown_jacket
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name = "leather jacket"
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desc = "A brown leather coat."
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icon_state = "brown_jacket"
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item_state = "brown_jacket"
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var/open_state = "brown_jacket_open"
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icon_open = "brown_jacket_open"
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icon_closed = "brown_jacket"
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/storage/brown_jacket/nanotrasen
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/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
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desc = "A brown leather coat. The letters NT are proudly displayed on the back."
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||||
icon_state = "brown_jacket_nt"
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open_state = "brown_jacket_nt_open"
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||||
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/obj/item/clothing/suit/storage/brown_jacket/verb/toggle()
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set name = "Toggle Jacket Buttons"
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||||
set category = "Object"
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||||
set src in usr
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||||
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||||
if(!usr.canmove || usr.stat || usr.restrained())
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||||
return 0
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||||
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||||
//The inhand sprite (the mob sprite that appears when holding the item in your hand)
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||||
//is unchanged, so update only icon_state, not item_state.
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||||
if(icon_state == open_state)
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||||
usr << "You button up the jacket."
|
||||
src.icon_state = initial(icon_state)
|
||||
|
||||
else if(icon_state == initial(icon_state))
|
||||
usr << "You unbutton the jacket."
|
||||
src.icon_state = open_state
|
||||
|
||||
update_clothing_icon() //so our overlays update
|
||||
icon_open = "brown_jacket_nt_open"
|
||||
icon_closed = "brown_jacket_nt"
|
||||
|
||||
/obj/item/clothing/suit/hoodie
|
||||
name = "grey hoodie"
|
||||
|
||||
@@ -26,4 +26,26 @@
|
||||
|
||||
/obj/item/clothing/suit/storage/hear_talk(mob/M, var/msg)
|
||||
pockets.hear_talk(M, msg)
|
||||
..()
|
||||
..()
|
||||
|
||||
//Jackets with buttons, used for labcoats, IA jackets, First Responder jackets, and brown jackets.
|
||||
/obj/item/clothing/suit/storage/toggle
|
||||
var/icon_open
|
||||
var/icon_closed
|
||||
verb/toggle()
|
||||
set name = "Toggle Coat Buttons"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
return 0
|
||||
|
||||
if(icon_state == icon_open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
|
||||
icon_state = icon_closed
|
||||
usr << "You button up the coat."
|
||||
else if(icon_state == icon_closed)
|
||||
icon_state = icon_open
|
||||
usr << "You unbutton the coat."
|
||||
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
|
||||
usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
|
||||
return
|
||||
update_clothing_icon() //so our overlays update
|
||||
@@ -120,7 +120,7 @@
|
||||
New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/clothing/suit/chameleon, /obj/item/clothing/suit/space/space_ninja,
|
||||
/obj/item/clothing/suit/golem, /obj/item/clothing/suit/suit, /obj/item/clothing/suit/cyborg_suit, /obj/item/clothing/suit/justice,
|
||||
/obj/item/clothing/suit/golem, /obj/item/clothing/suit/cyborg_suit, /obj/item/clothing/suit/justice,
|
||||
/obj/item/clothing/suit/greatcoat)//Prevent infinite loops and bad suits.
|
||||
for(var/U in typesof(/obj/item/clothing/suit)-blocked)
|
||||
var/obj/item/clothing/suit/V = new U
|
||||
@@ -257,7 +257,7 @@
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
item_color = A.item_color
|
||||
|
||||
|
||||
//so our overlays update.
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
@@ -464,7 +464,7 @@
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
flags_inv = A.flags_inv
|
||||
|
||||
|
||||
//so our overlays update.
|
||||
if (ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
|
||||
@@ -865,11 +865,13 @@
|
||||
icon_state = "mitlabcoat"
|
||||
item_state = "mitlabcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/epsilon //Devildabeast: Looping Song
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/epsilon //Devildabeast: Looping Song
|
||||
name = "e UMi labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder. The abbreviation \"e UMi\" is written on the back in bold text."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_black_open"
|
||||
icon_open = "labcoat_black_open"
|
||||
icon_closed = "labcoat_black"
|
||||
item_state = "labcoat_black"
|
||||
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis
|
||||
|
||||
Reference in New Issue
Block a user