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Update every initialize() proc to return an initialize hint.
* Yes, all of them. * Also did a few corrections to redundant New() and broken Destroy() along the way * Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion. * Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
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@@ -129,8 +129,9 @@
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return 1
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/obj/machinery/atmospherics/trinary/atmos_filter/initialize()
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set_frequency(frequency)
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..()
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. = ..()
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if(frequency)
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set_frequency(frequency)
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/obj/machinery/atmospherics/trinary/atmos_filter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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