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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-20 19:42:34 +01:00
Update every initialize() proc to return an initialize hint.
* Yes, all of them. * Also did a few corrections to redundant New() and broken Destroy() along the way * Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion. * Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
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@@ -110,6 +110,7 @@
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pixel_y = 0
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/obj/structure/sign/poster/initialize()
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. = ..()
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if (poster_type)
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var/path = text2path(poster_type)
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var/datum/poster/design = new path
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@@ -104,7 +104,7 @@ steam.start() -- spawns the effect
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T.hotspot_expose(1000,100)
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/obj/effect/effect/sparks/initialize()
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..()
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. = ..()
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schedule_task_in(5 SECONDS, /proc/qdel, list(src))
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/obj/effect/effect/sparks/Destroy()
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@@ -84,9 +84,9 @@
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delete_me = 1
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/obj/effect/landmark/initialize()
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..()
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. = ..()
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if(delete_me)
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qdel(src)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/Destroy(var/force = FALSE)
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if(delete_me || force)
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@@ -34,6 +34,7 @@
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pixel_y = -32
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/obj/effect/temporary_effect/cleave_attack/initialize() // Makes the slash fade smoothly. When completely transparent it should qdel itself.
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. = ..()
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animate(src, alpha = 0, time = time_to_die - 1)
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/obj/effect/temporary_effect/shuttle_landing
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@@ -44,4 +45,4 @@
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/obj/effect/temporary_effect/shuttle_landing/initialize()
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flick("shuttle_warning", src) // flick() forces the animation to always begin at the start.
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..()
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. = ..()
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@@ -129,6 +129,7 @@
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var/landmark_id = null
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/obj/effect/step_trigger/teleporter/landmark/initialize()
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. = ..()
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for(var/obj/effect/landmark/teleport_mark/mark in tele_landmarks)
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if(mark.landmark_id == landmark_id)
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the_landmark = mark
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