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synced 2026-08-29 15:06:39 +01:00
Update every initialize() proc to return an initialize hint.
* Yes, all of them. * Also did a few corrections to redundant New() and broken Destroy() along the way * Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion. * Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
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@@ -34,6 +34,7 @@
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pixel_y = -32
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/obj/effect/temporary_effect/cleave_attack/initialize() // Makes the slash fade smoothly. When completely transparent it should qdel itself.
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. = ..()
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animate(src, alpha = 0, time = time_to_die - 1)
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/obj/effect/temporary_effect/shuttle_landing
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@@ -44,4 +45,4 @@
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/obj/effect/temporary_effect/shuttle_landing/initialize()
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flick("shuttle_warning", src) // flick() forces the animation to always begin at the start.
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..()
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. = ..()
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