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Update every initialize() proc to return an initialize hint.
* Yes, all of them. * Also did a few corrections to redundant New() and broken Destroy() along the way * Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion. * Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
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@@ -306,7 +306,7 @@
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/obj/structure/flora/sif/subterranean/initialize()
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icon_state = "[initial(icon_state)][rand(1,2)]"
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..()
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. = ..()
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/obj/structure/flora/sif/eyes
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name = "mysterious bulbs"
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@@ -315,4 +315,4 @@
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/obj/structure/flora/sif/eyes/initialize()
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icon_state = "[initial(icon_state)][rand(1,3)]"
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..()
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. = ..()
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