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Update every initialize() proc to return an initialize hint.
* Yes, all of them. * Also did a few corrections to redundant New() and broken Destroy() along the way * Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion. * Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
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@@ -19,6 +19,7 @@ var/obj/effect/lobby_image = new /obj/effect/lobby_image
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icon_state = pick(using_map.lobby_screens)
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else
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icon_state = known_icon_states[1]
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. = ..()
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/mob/new_player
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var/client/my_client // Need to keep track of this ourselves, since by the time Logout() is called the client has already been nulled
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