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Removes several ways to know every language
Removes translators from loadout (departments still have them spawn for dealing with their work), removes EAL implant from loadout, remove omni language implant from R&D. (Also fixes bug with soulcatchers that keeps the brains from hearing borgs, so you can still know all the languages while in a soulcatcher. So if you want to understand everything, get a translator in your head :p)
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@@ -6,14 +6,14 @@
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000)
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build_path = /obj/item/weapon/pickaxe/excavationdrill
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/* Make language great again
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/datum/design/item/implant/language
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name = "Language implant"
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id = "implant_language"
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req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant.
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000)
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build_path = /obj/item/weapon/implantcase/vrlanguage
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*/
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/datum/design/item/implant/backup
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name = "Backup implant"
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id = "implant_backup"
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