Removes several ways to know every language

Removes translators from loadout (departments still have them spawn for dealing with their work), removes EAL implant from loadout, remove omni language implant from R&D.

(Also fixes bug with soulcatchers that keeps the brains from hearing borgs, so you can still know all the languages while in a soulcatcher. So if you want to understand everything, get a translator in your head :p)
This commit is contained in:
Arokha Sieyes
2018-02-04 13:03:49 -05:00
parent 8706d54f8b
commit d0fc288df8
4 changed files with 9 additions and 8 deletions
+2 -2
View File
@@ -6,14 +6,14 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000)
build_path = /obj/item/weapon/pickaxe/excavationdrill
/* Make language great again
/datum/design/item/implant/language
name = "Language implant"
id = "implant_language"
req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant.
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000)
build_path = /obj/item/weapon/implantcase/vrlanguage
*/
/datum/design/item/implant/backup
name = "Backup implant"
id = "implant_backup"