diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 217228b361..2318c4a6d7 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -110,7 +110,7 @@ var/nuke_code = "[rand(10000, 99999)]" var/leader_selected = 0 - var/agent_number = 1 + //var/agent_number = 1 for(var/datum/mind/synd_mind in syndicates) synd_mind.current.loc = get_turf(synd_spawn) @@ -122,9 +122,9 @@ if(!leader_selected) prepare_syndicate_leader(synd_mind, nuke_code) leader_selected = 1 - else - synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]" - agent_number++ + //else + //synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]" + //agent_number++ equip_syndicate(synd_mind.current) update_synd_icons_added(synd_mind) @@ -156,10 +156,10 @@ /datum/game_mode/proc/prepare_syndicate_leader(var/datum/mind/synd_mind, var/nuke_code) - var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord") - spawn(1) - NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen - synd_mind.current.real_name = "[syndicate_name()] [leader_title]" + // var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord") + // spawn(1) // don't change names anymore! + // NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen + //synd_mind.current.real_name = "[syndicate_name()] [leader_title]" if (nuke_code) synd_mind.store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0) synd_mind.current << "The nuclear authorization code is: [nuke_code]" diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index c3e699bc64..4f84976487 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -223,7 +223,7 @@ if("Mime") return list(access_maint_tunnels, access_mime, access_theatre) if("Chef") - return list(access_kitchen, access_morgue) + return list(access_kitchen) if("Roboticist") return list(access_robotics, access_tech_storage, access_maint_tunnels) if("Cargo Technician") diff --git a/code/game/objects/closets/secure/security.dm b/code/game/objects/closets/secure/security.dm index 0f88397d04..9dc558db8e 100644 --- a/code/game/objects/closets/secure/security.dm +++ b/code/game/objects/closets/secure/security.dm @@ -52,6 +52,7 @@ sleep(2) new /obj/item/clothing/under/jensen(src) new /obj/item/clothing/suit/armor/hos/jensen(src) + new /obj/item/clothing/suit/armor/hos(src) new /obj/item/clothing/head/helmet/HoS/dermal(src) new /obj/item/device/radio/headset/heads/hos(src) new /obj/item/weapon/shield/riot(src) diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index e3133bdc82..1e8dc322f4 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -213,7 +213,7 @@ verbs += /proc/possess verbs += /proc/release verbs += /client/proc/toggleprayers - + verbs += /client/proc/editappear if (holder.level >= 2)//Admin Candidate******************************************************************** verbs += /client/proc/cmd_admin_add_random_ai_law @@ -394,6 +394,7 @@ verbs -= /client/proc/play_local_sound verbs -= /client/proc/enable_mapping_debug verbs -= /client/proc/toggleprayers + verbs -= /client/proc/editappear verbs -= /client/proc/jump_to_dead_group verbs -= /client/proc/Blobize verbs -= /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the enw clickproc is being tested) @@ -758,3 +759,54 @@ log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.nodamage ? "On" : "Off")]") message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.nodamage ? "On" : "Off")]", 1) + +/client/proc/editappear(mob/living/carbon/human/M as mob in world) + set name = "Edit Appearance" + set category = "Admin" + if(!istype(M, /mob/living/carbon/human)) + usr << "\red You can only do this to humans!" + return + + var/new_facial = input("Please select facial hair color.", "Character Generation") as color + if(new_facial) + M.r_facial = hex2num(copytext(new_facial, 2, 4)) + M.g_facial = hex2num(copytext(new_facial, 4, 6)) + M.b_facial = hex2num(copytext(new_facial, 6, 8)) + + var/new_hair = input("Please select hair color.", "Character Generation") as color + if(new_facial) + M.r_hair = hex2num(copytext(new_hair, 2, 4)) + M.g_hair = hex2num(copytext(new_hair, 4, 6)) + M.b_hair = hex2num(copytext(new_hair, 6, 8)) + + var/new_eyes = input("Please select eye color.", "Character Generation") as color + if(new_eyes) + M.r_eyes = hex2num(copytext(new_eyes, 2, 4)) + M.g_eyes = hex2num(copytext(new_eyes, 4, 6)) + M.b_eyes = hex2num(copytext(new_eyes, 6, 8)) + + var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as text + + if (new_tone) + M.s_tone = max(min(round(text2num(new_tone)), 220), 1) + M.s_tone = -M.s_tone + 35 + + var/new_style = input("Please select hair style", "Character Generation") as null|anything in list( "Cut Hair", "Short Hair", "Long Hair", "Mohawk", "Balding", "Wave", "Bedhead", "Dreadlocks", "Ponytail", "Bald" ) + + if (new_style) + M.h_style = new_style + + new_style = input("Please select facial style", "Character Generation") as null|anything in list("Watson", "Chaplin", "Selleck", "Full Beard", "Long Beard", "Neckbeard", "Van Dyke", "Elvis", "Abe", "Chinstrap", "Hipster", "Goatee", "Hogan", "Shaved") + + if (new_style) + M.f_style = new_style + + var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female") + if (new_gender) + if(new_gender == "Male") + M.gender = MALE + else + M.gender = FEMALE + M.update_body() + M.update_face() + M.update_clothing()