From d33629b097ea3aba6ea0450580ee8ed91b78f5eb Mon Sep 17 00:00:00 2001 From: TheFurryFeline <38586851+TheFurryFeline@users.noreply.github.com> Date: Wed, 13 Mar 2019 13:59:46 -0400 Subject: [PATCH] Add Prybars Prybars can only be used on unpowered airlocks and emergency shutters if needed. Ported from VOREStation. --- code/game/objects/items/weapons/tools.dm | 29 ++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 9a8937adbc..0f79d8146e 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -978,6 +978,35 @@ user.put_in_active_hand(counterpart) to_chat(user, "You attach the cutting jaws to [src].") +//TFF: Add new tool, prybar, ported from VOREStation. +/obj/item/weapon/prybar + name = "pry bar" + desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!" + icon = 'icons/obj/tools_vr.dmi' + icon_state = "prybar" + flags = CONDUCT + slot_flags = SLOT_BELT + force = 4 + throwforce = 5 + pry = 1 + item_state = "crowbar" + w_class = ITEMSIZE_SMALL + origin_tech = list(TECH_ENGINEERING = 1) + matter = list(DEFAULT_WALL_MATERIAL = 30) + attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit") + usesound = 'sound/items/crowbar.ogg' + toolspeed = 1 + var/random_color = TRUE + +/obj/item/weapon/prybar/red + icon_state = "prybar_red" + item_state = "crowbar_red" + random_color = FALSE + +/obj/item/weapon/prybar/New() + if(random_color) + icon_state = "prybar[pick("","_green","_aubergine","_blue")]" + . = ..() /*/obj/item/weapon/combitool name = "combi-tool"