Merge pull request #4069 from Anewbe/costumes

Halloween Costume Outfits
This commit is contained in:
Neerti
2017-10-16 19:01:25 -04:00
committed by GitHub
4 changed files with 127 additions and 6 deletions
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/decl/hierarchy/outfit/h_masked_killer
name = "Costume - Masked Killer"
uniform = /obj/item/clothing/under/overalls
shoes = /obj/item/clothing/shoes/white
gloves = /obj/item/clothing/gloves/sterile/latex
mask = /obj/item/clothing/mask/surgical
head = /obj/item/clothing/head/welding
suit = /obj/item/clothing/suit/storage/apron
r_hand = /obj/item/weapon/material/twohanded/fireaxe/foam
/decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H)
var/victim = get_mannequin(H.ckey)
for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
carried_item.add_blood(victim) //Oh yes, there will be blood.. just not blood from the killer because that's odd. //If I knew how to make fake blood, I would
/decl/hierarchy/outfit/h_professional
name = "Costume - Professional"
uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
shoes = /obj/item/clothing/shoes/black
gloves = /obj/item/clothing/gloves/black
glasses = /obj/item/clothing/glasses/fakesunglasses
l_pocket = /obj/item/toy/sword
/decl/hierarchy/outfit/h_professional/post_equip(var/mob/living/carbon/human/H)
var/obj/item/weapon/storage/briefcase/new_briefcase = new(H)
for(var/obj/item/briefcase_item in new_briefcase)
qdel(briefcase_item)
new_briefcase.contents += new /obj/item/toy/crossbow
new_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/capgun
new_briefcase.contents += new /obj/item/clothing/mask/gas/clown_hat
H.equip_to_slot_or_del(new_briefcase, slot_l_hand)
/decl/hierarchy/outfit/h_horrorcop
name = "Costume - Slasher Movie Cop"
uniform = /obj/item/clothing/under/pcrc{ starting_accessories=list(/obj/item/clothing/accessory/holster) }
shoes = /obj/item/clothing/shoes/black
gloves = /obj/item/clothing/gloves/black
glasses = /obj/item/clothing/glasses/fakesunglasses
mask = /obj/item/clothing/mask/fakemoustache
head = /obj/item/clothing/head/beret
r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
/decl/hierarchy/outfit/h_horrorcop/post_equip(var/mob/living/carbon/human/H)
var/obj/item/clothing/under/U = H.w_uniform
if(U.accessories.len)
for(var/obj/item/clothing/accessory/A in U.accessories)
if(istype(A, /obj/item/clothing/accessory/holster))
var/obj/item/clothing/accessory/holster/O = A
O.holster_verb()
/decl/hierarchy/outfit/h_cowboy
name = "Costume - Cowboy"
uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/holster) }
shoes = /obj/item/clothing/shoes/boots/cowboy
head = /obj/item/clothing/head/cowboy_hat
gloves = /obj/item/clothing/gloves/fingerless
suit = /obj/item/clothing/accessory/poncho
r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
/decl/hierarchy/outfit/h_cowboy/post_equip(var/mob/living/carbon/human/H)
var/obj/item/clothing/under/U = H.w_uniform
if(U.accessories.len)
for(var/obj/item/clothing/accessory/A in U.accessories)
if(istype(A, /obj/item/clothing/accessory/holster))
var/obj/item/clothing/accessory/holster/O = A
O.holster_verb()
/decl/hierarchy/outfit/h_lumberjack
name = "Costume - Lumberjack"
uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/sweater/blackneck) }
shoes = /obj/item/clothing/shoes/boots/workboots
head = /obj/item/clothing/head/beanie
gloves = /obj/item/clothing/gloves/fingerless
suit = /obj/item/clothing/suit/storage/flannel/red
r_hand = /obj/item/weapon/material/twohanded/fireaxe/foam
/decl/hierarchy/outfit/h_firefighter
name = "Costume - Firefighter"
uniform = /obj/item/clothing/under/pants
shoes = /obj/item/clothing/shoes/boots/workboots
head = /obj/item/clothing/head/hardhat/red
gloves = /obj/item/clothing/gloves/black
suit = /obj/item/clothing/suit/fire/firefighter
mask = /obj/item/clothing/mask/gas
/decl/hierarchy/outfit/h_highlander
name = "Costume - Highlander"
uniform = /obj/item/clothing/under/kilt
shoes = /obj/item/clothing/shoes/boots/jackboots
head = /obj/item/clothing/head/beret
r_hand = /obj/item/weapon/material/sword/foam
/decl/hierarchy/outfit/h_vampire
name = "Costume - Vampire"
uniform = /obj/item/clothing/under/suit_jacket/really_black
shoes = /obj/item/clothing/shoes/dress
gloves = /obj/item/clothing/gloves/white
r_hand = /obj/item/weapon/bedsheet/red
/decl/hierarchy/outfit/h_vampire_hunter
name = "Costume - Vampire Hunter"
uniform = /obj/item/clothing/under/pants/tan
suit = /obj/item/clothing/suit/storage/toggle/brown_jacket/sleeveless
shoes = /obj/item/clothing/shoes/boots/jackboots
gloves = /obj/item/clothing/gloves/fingerless
l_pocket = /obj/item/toy/crossbow
r_pocket = /obj/item/device/flashlight/color/red
/decl/hierarchy/outfit/h_pirate
name = "Costume - Pirate"
uniform = /obj/item/clothing/under/pirate
shoes = /obj/item/clothing/shoes/brown
head = /obj/item/clothing/head/helmet/space
suit = /obj/item/clothing/suit/pirate
glasses = /obj/item/clothing/glasses/eyepatch
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@@ -42,6 +42,7 @@
l_ear = /obj/item/device/radio/headset
glasses = /obj/item/clothing/glasses/sunglasses
l_pocket = /obj/item/weapon/melee/energy/sword
mask = /obj/item/clothing/mask/gas/clown_hat
id_slot = slot_wear_id
id_type = /obj/item/weapon/card/id/syndicate/station_access