From 8813123997497d74352338075116b615dcb1e37c Mon Sep 17 00:00:00 2001 From: DJSnapshot Date: Fri, 29 Nov 2013 17:02:23 -0800 Subject: [PATCH 001/146] added config flags for objectives being enabled or disabled. added antag options menu. added ability to choose where a syndicate uplink is installed. --- code/controllers/configuration.dm | 4 ++ code/datums/mind.dm | 12 +++-- .../game/gamemodes/autotraitor/autotraitor.dm | 16 ++++--- code/game/gamemodes/traitor/traitor.dm | 44 ++++++++++++++----- code/modules/client/preferences.dm | 39 ++++++++++++++++ code/modules/client/preferences_savefile.dm | 4 ++ 6 files changed, 98 insertions(+), 21 deletions(-) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 42ac1cdc97..c7baaddcf9 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -35,6 +35,7 @@ var/del_new_on_log = 1 // del's new players if they log before they spawn in var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard var/traitor_scaling = 0 //if amount of traitors scales based on amount of players + var/objectives_disabled = 0 //if objectives are disabled or not var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other var/continous_rounds = 1 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke. var/allow_Metadata = 0 // Metadata is supported. @@ -325,6 +326,9 @@ if ("traitor_scaling") config.traitor_scaling = 1 + if ("objectives_disabled") + config.objectives_disabled = 1 + if("protect_roles_from_antagonist") config.protect_roles_from_antagonist = 1 diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 82a26dab65..5e2a298251 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -127,7 +127,7 @@ datum/mind if (istype(current, /mob/living/carbon/human) || istype(current, /mob/living/carbon/monkey)) /** Impanted**/ if(istype(current, /mob/living/carbon/human)) - if(H.is_loyalty_implanted(H)) + if(H.is_loyalty_implanted(H)) text = "Loyalty Implant:Remove|Implanted
" else text = "Loyalty Implant:No Implant|Implant him!
" @@ -802,14 +802,17 @@ datum/mind special_role = "traitor" current << "\red You are a traitor!" log_admin("[key_name_admin(usr)] has traitor'ed [current].") + if (config.objectives_disabled == 1) + current << "You have been turned into an antagonist- Within the rules, try to act as an opposing force to the crew- This can be via corporate payoff, personal motives, or maybe just being a dick. Further RP and try to make sure other players have fun! If you are confused or at a loss, always adminhelp, and before taking extreme actions, please try to also contact the administration! Think through your actions and make the roleplay immersive! Please remember all rules aside from those without explicit exceptions apply to antagonist." if(istype(current, /mob/living/silicon)) var/mob/living/silicon/A = current call(/datum/game_mode/proc/add_law_zero)(A) A.show_laws() if("autoobjectives") - ticker.mode.forge_traitor_objectives(src) - usr << "\blue The objectives for traitor [key] have been generated. You can edit them and anounce manually." + if (config.objectives_disabled == 0) + ticker.mode.forge_traitor_objectives(src) + usr << "\blue The objectives for traitor [key] have been generated. You can edit them and anounce manually." else if (href_list["monkey"]) var/mob/living/L = current @@ -1019,7 +1022,8 @@ datum/mind if(!(src in ticker.mode.traitors)) ticker.mode.traitors += src special_role = "traitor" - ticker.mode.forge_traitor_objectives(src) + if (config.objectives_disabled == 0) + ticker.mode.forge_traitor_objectives(src) ticker.mode.finalize_traitor(src) ticker.mode.greet_traitor(src) diff --git a/code/game/gamemodes/autotraitor/autotraitor.dm b/code/game/gamemodes/autotraitor/autotraitor.dm index a6da766b4e..f6500ef8ec 100644 --- a/code/game/gamemodes/autotraitor/autotraitor.dm +++ b/code/game/gamemodes/autotraitor/autotraitor.dm @@ -123,7 +123,8 @@ var/mob/living/newtraitor = pick(possible_traitors) //message_admins("[newtraitor.real_name] is the new Traitor.") - forge_traitor_objectives(newtraitor.mind) + if (config.objectives_disabled == 0) + forge_traitor_objectives(newtraitor.mind) if(istype(newtraitor, /mob/living/silicon)) add_law_zero(newtraitor) @@ -188,11 +189,14 @@ traitors += character.mind character << "\red You are the traitor." character.mind.special_role = "traitor" - var/obj_count = 1 - character << "\blue Your current objectives:" - for(var/datum/objective/objective in character.mind.objectives) - character << "Objective #[obj_count]: [objective.explanation_text]" - obj_count++ + if (config.objectives_disabled == 1) + character << "You have been selected this round as an antagonist- Within the rules, try to act as an opposing force to the crew- This can be via corporate payoff, personal motives, or maybe just being a dick. Further RP and try to make sure other players have fun! If you are confused or at a loss, always adminhelp, and before taking extreme actions, please try to also contact the administration! Think through your actions and make the roleplay immersive! Please remember all rules aside from those without explicit exceptions apply to antagonist." + else + var/obj_count = 1 + character << "\blue Your current objectives:" + for(var/datum/objective/objective in character.mind.objectives) + character << "Objective #[obj_count]: [objective.explanation_text]" + obj_count++ //else //message_admins("New traitor roll failed. No new traitor.") //else diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index f7894a9f69..73a50b93f0 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -12,7 +12,7 @@ recommended_enemies = 4 - uplink_welcome = "Syndicate Uplink Console:" + uplink_welcome = "AntagCorp Portable Teleportation Relay:" uplink_uses = 10 var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) @@ -65,7 +65,8 @@ /datum/game_mode/traitor/post_setup() for(var/datum/mind/traitor in traitors) - forge_traitor_objectives(traitor) + if (config.objectives_disabled == 0) + forge_traitor_objectives(traitor) spawn(rand(10,100)) finalize_traitor(traitor) greet_traitor(traitor) @@ -131,10 +132,13 @@ /datum/game_mode/proc/greet_traitor(var/datum/mind/traitor) traitor.current << "You are the traitor." - var/obj_count = 1 - for(var/datum/objective/objective in traitor.objectives) - traitor.current << "Objective #[obj_count]: [objective.explanation_text]" - obj_count++ + if (config.objectives_disabled == 0) + var/obj_count = 1 + for(var/datum/objective/objective in traitor.objectives) + traitor.current << "Objective #[obj_count]: [objective.explanation_text]" + obj_count++ + else + traitor.current << "You have been selected this round as an antagonist- Within the rules, try to act as an opposing force to the crew- This can be via corporate payoff, personal motives, or maybe just being a dick. Further RP and try to make sure other players have fun! If you are confused or at a loss, always adminhelp, and before taking extreme actions, please try to also contact the administration! Think through your actions and make the roleplay immersive! Please remember all rules aside from those without explicit exceptions apply to antagonist." return @@ -229,6 +233,7 @@ /datum/game_mode/proc/equip_traitor(mob/living/carbon/human/traitor_mob, var/safety = 0) + if (!istype(traitor_mob)) return . = 1 @@ -239,12 +244,29 @@ // find a radio! toolbox(es), backpack, belt, headset var/loc = "" - var/obj/item/R = locate(/obj/item/device/pda) in traitor_mob.contents //Hide the uplink in a PDA if available, otherwise radio - if(!R) + var/obj/item/R = locate() //Hide the uplink in a PDA if available, otherwise radio + + if(traitor_mob.client.prefs.uplinklocation == "Headset") R = locate(/obj/item/device/radio) in traitor_mob.contents + if(!R) + R = locate(/obj/item/device/pda) in traitor_mob.contents + traitor_mob << "Could not locate a Radio, installing in PDA instead!" + if (!R) + traitor_mob << "Unfortunately, neither a radio or a PDA relay could be installed." + + if(traitor_mob.client.prefs.uplinklocation == "PDA") + R = locate(/obj/item/device/pda) in traitor_mob.contents + if(!R) + R = locate(/obj/item/device/radio) in traitor_mob.contents + traitor_mob << "Could not locate a PDA, installing into a Radio instead!" + if (!R) + traitor_mob << "Unfortunately, neither a radio or a PDA relay could be installed." + + if(traitor_mob.client.prefs.uplinklocation == "None") + traitor_mob << "You have elected to not have an AntagCorp portable teleportation relay installed!" + R = null if (!R) - traitor_mob << "Unfortunately, the Syndicate wasn't able to get you a radio." . = 0 else if (istype(R, /obj/item/device/radio)) @@ -263,7 +285,7 @@ var/obj/item/device/uplink/hidden/T = new(R) target_radio.hidden_uplink = T target_radio.traitor_frequency = freq - traitor_mob << "The Syndicate have cunningly disguised a Syndicate Uplink as your [R.name] [loc]. Simply dial the frequency [format_frequency(freq)] to unlock its hidden features." + traitor_mob << "A portable object teleportation relay has been installed in your [R.name] [loc]. Simply dial the frequency [format_frequency(freq)] to unlock its hidden features." traitor_mob.mind.store_memory("Radio Freq: [format_frequency(freq)] ([R.name] [loc]).") else if (istype(R, /obj/item/device/pda)) // generate a passcode if the uplink is hidden in a PDA @@ -274,7 +296,7 @@ var/obj/item/device/pda/P = R P.lock_code = pda_pass - traitor_mob << "The Syndicate have cunningly disguised a Syndicate Uplink as your [R.name] [loc]. Simply enter the code \"[pda_pass]\" into the ringtone select to unlock its hidden features." + traitor_mob << "A portable object teleportation relay has been installed in your [R.name] [loc]. Simply enter the code \"[pda_pass]\" into the ringtone select to unlock its hidden features." traitor_mob.mind.store_memory("Uplink Passcode: [pda_pass] ([R.name] [loc]).") //Begin code phrase. if(!safety)//If they are not a rev. Can be added on to. diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index ca9b23ef3d..74116852a0 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -107,6 +107,8 @@ datum/preferences var/nanotrasen_relation = "Neutral" + var/uplinklocation = "PDA" + // OOC Metadata: var/metadata = "" var/slot_name = "" @@ -320,6 +322,8 @@ datum/preferences else dat += "Character Records
" + dat += "Set Antag Options
" + dat += "\tSet Skills ([GetSkillClass(used_skillpoints)][used_skillpoints > 0 ? " [used_skillpoints]" : "0"])
" dat += "Set Flavor Text
" @@ -518,6 +522,24 @@ datum/preferences user << browse(HTML, "window=records;size=350x300") return + proc/SetAntagoptions(mob/user) + var/HTML = "" + HTML += "
" + HTML += "Antagonist Options
" + HTML += "
" + HTML +="Uplink Type : [uplinklocation]" + HTML +="
" + HTML +="
" + HTML +="\[Done\]" + + HTML += "
" + + user << browse(null, "window=preferences") + user << browse(HTML, "window=antagoptions") + return + + + proc/GetPlayerAltTitle(datum/job/job) return player_alt_titles.Find(job.title) > 0 \ ? player_alt_titles[job.title] \ @@ -753,6 +775,23 @@ datum/preferences gen_record = genmsg SetRecords(user) + else if (href_list["preference"] == "antagoptions") + if(text2num(href_list["active"]) == 0) + SetAntagoptions(user) + return + if (href_list["antagtask"] == "uplinktype") + if (uplinklocation == "PDA") + uplinklocation = "Headset" + else if(uplinklocation == "Headset") + uplinklocation = "None" + else + uplinklocation = "PDA" + SetAntagoptions(user) + if (href_list["antagtask"] == "done") + user << browse(null, "window=antagoptions") + ShowChoices(user) + return 1 + switch(href_list["task"]) if("random") switch(href_list["preference"]) diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index 64564552c9..ae44fd6600 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -150,6 +150,8 @@ S["nanotrasen_relation"] >> nanotrasen_relation //S["skin_style"] >> skin_style + S["uplinklocation"] >> uplinklocation + //Sanitize metadata = sanitize_text(metadata, initial(metadata)) real_name = reject_bad_name(real_name) @@ -254,6 +256,8 @@ S["nanotrasen_relation"] << nanotrasen_relation //S["skin_style"] << skin_style + S["uplinklocation"] << uplinklocation + return 1 From c28aa5c7f23107049711e405ebe44278584b35ee Mon Sep 17 00:00:00 2001 From: Rob Nelson Date: Thu, 19 Dec 2013 08:15:42 -0800 Subject: [PATCH 002/146] DNA2 EPISODE 2: Revenge of the Bugs Made after DNA2 hit /vg/'s main server after no one tested anything. * Gene activation/deactivation made modular, refactors domutcheck. * Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested) * Lots of major bug fixes. * Skin tones fixed. Still needs further testing. All I did was mess around with monkeys. --- baystation12.dme | 5 + baystation12.int | 5 + code/datums/datacore.dm | 6 +- code/game/dna/dna2.dm | 27 +- code/game/dna/dna2_domutcheck.dm | 355 +++++++++++++++ code/game/dna/dna2_helpers.dm | 308 +------------ code/game/dna/dna_modifier.dm | 208 ++++----- code/game/dna/genes/disabilities.dm | 125 ++++++ code/game/dna/genes/gene.dm | 88 ++++ code/game/dna/genes/monkey.dm | 170 ++++++++ code/game/dna/genes/powers.dm | 163 +++++++ code/game/gamemodes/setupgame.dm | 20 +- code/game/machinery/cloning.dm | 76 ++-- code/game/machinery/computer/cloning.dm | 84 ++-- .../objects/items/weapons/dna_injector.dm | 412 ++++++++++-------- code/modules/events/radiation_storm.dm | 4 +- code/modules/mob/living/carbon/monkey/life.dm | 3 + .../mob/living/carbon/monkey/monkey.dm | 32 +- code/modules/mob/mob_defines.dm | 2 + 19 files changed, 1402 insertions(+), 691 deletions(-) create mode 100644 code/game/dna/dna2_domutcheck.dm create mode 100644 code/game/dna/genes/disabilities.dm create mode 100644 code/game/dna/genes/gene.dm create mode 100644 code/game/dna/genes/monkey.dm create mode 100644 code/game/dna/genes/powers.dm diff --git a/baystation12.dme b/baystation12.dme index bfa7dff4dd..ab9e63bb11 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -179,8 +179,13 @@ #include "code\game\area\areas.dm" #include "code\game\area\Space Station 13 areas.dm" #include "code\game\dna\dna2.dm" +#include "code\game\dna\dna2_domutcheck.dm" #include "code\game\dna\dna2_helpers.dm" #include "code\game\dna\dna_modifier.dm" +#include "code\game\dna\genes\disabilities.dm" +#include "code\game\dna\genes\gene.dm" +#include "code\game\dna\genes\monkey.dm" +#include "code\game\dna\genes\powers.dm" #include "code\game\gamemodes\events.dm" #include "code\game\gamemodes\factions.dm" #include "code\game\gamemodes\game_mode.dm" diff --git a/baystation12.int b/baystation12.int index b82874fded..fb3d85be3c 100644 --- a/baystation12.int +++ b/baystation12.int @@ -1,6 +1,11 @@ // BEGIN_INTERNALS /* MAP_ICON_TYPE: 0 +WINDOW: code\__HELPERS\unsorted.dm;code\game\dna\dna2.dm;code\game\dna\dna2_domutcheck.dm;code\game\dna\dna2_helpers.dm;code\game\dna\dna_modifier.dm;code\game\machinery\cloning.dm;code\game\objects\items\weapons\dna_injector.dm;code\game\dna\genes\disabilities.dm;code\game\gamemodes\setupgame.dm;code\setup.dm;code\global.dm +LAST_COMPILE_VERSION: 501.1217 +DIR: code code\game code\game\dna code\game\dna\genes code\game\gamemodes code\game\objects code\game\objects\items code\game\objects\items\weapons +FILE: code\game\objects\items\weapons\dna_injector.dm +LAST_COMPILE_TIME: 1387468589 AUTO_FILE_DIR: OFF */ // END_INTERNALS diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index 1e141a2ac2..d4e9258422 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -107,13 +107,13 @@ var/datum/data/record/L = new() L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]") L.fields["name"] = H.real_name - L.fields["rank"] = H.mind.assigned_role + L.fields["rank"] = H.mind.assigned_role L.fields["age"] = H.age L.fields["sex"] = H.gender L.fields["b_type"] = H.b_type L.fields["b_dna"] = H.dna.unique_enzymes - L.fields["enzymes"] = H.dna.SE - L.fields["identity"] = H.dna.UI + L.fields["enzymes"] = H.dna.SE // Used in respawning + L.fields["identity"] = H.dna.UI // " L.fields["image"] = getFlatIcon(H,0) //This is god-awful locked += L return diff --git a/code/game/dna/dna2.dm b/code/game/dna/dna2.dm index 9102ee8780..6b06dc57f6 100644 --- a/code/game/dna/dna2.dm +++ b/code/game/dna/dna2.dm @@ -25,6 +25,8 @@ var/global/list/dna_activity_bounds[STRUCDNASIZE] // Used to determine what each block means (admin hax and species stuff on /vg/, mostly) var/global/list/assigned_blocks[STRUCDNASIZE] +var/global/list/datum/dna/gene/dna_genes[0] + // UI Indices (can change to mutblock style, if desired) #define DNA_UI_HAIR_R 1 #define DNA_UI_HAIR_G 2 @@ -41,6 +43,13 @@ var/global/list/assigned_blocks[STRUCDNASIZE] #define DNA_UI_HAIR_STYLE 13 #define DNA_UI_LENGTH 13 // Update this when you add something, or you WILL break shit. +///////////////// +// GENE DEFINES +///////////////// + +// Skip checking if it's already active. +// Used for genes that check for value rather than a binary on/off. +#define GENE_ALWAYS_ACTIVATE 1 /* Note RE: unassigned blocks @@ -77,6 +86,10 @@ var/global/list/assigned_blocks[STRUCDNASIZE] var/b_type = "A+" // Should probably change to an integer => string map but I'm lazy. var/mutantrace = null // The type of mutant race the player is, if applicable (i.e. potato-man) var/real_name // Stores the real name of the person who originally got this dna datum. Used primarily for changelings, + + // New stuff + var/species = "Human" + /////////////////////////////////////// // UNIQUE IDENTITY /////////////////////////////////////// @@ -84,7 +97,11 @@ var/global/list/assigned_blocks[STRUCDNASIZE] // Create random UI. /datum/dna/proc/ResetUI(var/defer=0) for(var/i=1,i<=DNA_UI_LENGTH,i++) - UI[i]=rand(0,4095) + switch(i) + if(DNA_UI_SKIN_TONE) + SetUIValueRange(DNA_UI_SKIN_TONE,rand(1,220),220,1) // Otherwise, it gets fucked + else + UI[i]=rand(0,4095) if(!defer) UpdateUI() @@ -114,7 +131,7 @@ var/global/list/assigned_blocks[STRUCDNASIZE] SetUIValueRange(DNA_UI_BEARD_G, character.g_eyes, 255, 1) SetUIValueRange(DNA_UI_BEARD_B, character.b_eyes, 255, 1) - SetUIValueRange(DNA_UI_SKIN_TONE, character.s_tone, 220, 1) + SetUIValueRange(DNA_UI_SKIN_TONE, 35-character.s_tone, 220, 1) // Value can be negative. SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1) @@ -234,6 +251,12 @@ var/global/list/assigned_blocks[STRUCDNASIZE] if(value) SetSEValue(block, value * range - rand(1,range-1)) +// Getter version of above. +/datum/dna/proc/GetSEValueRange(var/block,var/maxvalue) + if (block<=0) return 0 + var/value = GetSEValue(block) + return round(1 +(value / 4096)*maxvalue) + // Is the block "on" (1) or "off" (0)? (Un-assigned genes are always off.) /datum/dna/proc/GetSEState(var/block) if (block<=0) return 0 diff --git a/code/game/dna/dna2_domutcheck.dm b/code/game/dna/dna2_domutcheck.dm new file mode 100644 index 0000000000..c9b75118de --- /dev/null +++ b/code/game/dna/dna2_domutcheck.dm @@ -0,0 +1,355 @@ +// (Re-)Apply mutations. +// TODO: Turn into a /mob proc, change inj to a bitflag for various forms of differing behavior. +// M: Mob to mess with +// connected: Machine we're in, type unchecked so I doubt it's used beyond monkeying +// flags: See below, bitfield. +#define MUTCHK_FORCED 1 +/proc/domutcheck(var/mob/living/M, var/connected=null, var/flags=0) + for(var/datum/dna/gene/gene in dna_genes) + if(!M) + return + if(!gene.block) + continue + + // Sanity checks, don't skip. + if(!gene.can_activate(M,flags)) + //testing("[M] - Failed to activate [gene.name] (can_activate fail).") + continue + + // Current state + var/gene_active = (gene.flags & GENE_ALWAYS_ACTIVATE) + if(!gene_active) + gene_active = M.dna.GetSEState(gene.block) + + // Prior state + var/gene_prior_status = (gene.type in M.active_genes) + + if((gene_active && !gene_prior_status) || (gene.flags & GENE_ALWAYS_ACTIVATE)) + //testing("[gene.name] activated!") + gene.activate(M,connected,flags) + if(M) + if(!(gene.flags & GENE_ALWAYS_ACTIVATE)) + M.active_genes |= gene.type + M.update_icon=1 + else if(!gene_active && gene_prior_status) + //testing("[gene.name] deactivated!") + gene.deactivate(M,connected,flags) + if(M) + M.active_genes -= gene.type + M.update_icon = 1 + //else + // testing("[M] - Failed to activate [gene.name] - [gene_active?"+":"-"]active, [gene_prior_status?"+":"-"]prior") + +/* Old, inflexibile +/proc/domutcheck(var/mob/living/M, var/connected, var/flags) + if (!M) return + + M.dna.check_integrity() + + M.disabilities = 0 + M.sdisabilities = 0 + var/old_mutations = M.mutations + M.mutations = list() + M.pass_flags = 0 +// M.see_in_dark = 2 +// M.see_invisible = 0 + + if(PLANT in old_mutations) + M.mutations.Add(PLANT) + if(SKELETON in old_mutations) + M.mutations.Add(SKELETON) + if(FAT in old_mutations) + M.mutations.Add(FAT) + if(HUSK in old_mutations) + M.mutations.Add(HUSK) + + var/inj = (flags & MUTCHK_FROM_INJECTOR) == MUTCHK_FROM_INJECTOR + var/forced = (flags & MUTCHK_FORCED) == MUTCHK_FORCED + + if(M.dna.GetSEState(NOBREATHBLOCK)) + if(forced || probinj(45,inj) || (mNobreath in old_mutations)) + M << "\blue You feel no need to breathe." + M.mutations.Add(mNobreath) + if(M.dna.GetSEState(REMOTEVIEWBLOCK)) + if(forced || probinj(45,inj) || (mRemote in old_mutations)) + M << "\blue Your mind expands" + M.mutations.Add(mRemote) + M.verbs += /mob/living/carbon/human/proc/remoteobserve + if(M.dna.GetSEState(REGENERATEBLOCK)) + if(forced || probinj(45,inj) || (mRegen in old_mutations)) + M << "\blue You feel better" + M.mutations.Add(mRegen) + if(M.dna.GetSEState(INCREASERUNBLOCK)) + if(forced || probinj(45,inj) || (mRun in old_mutations)) + M << "\blue Your leg muscles pulsate." + M.mutations.Add(mRun) + if(M.dna.GetSEState(REMOTETALKBLOCK)) + if(forced || probinj(45,inj) || (mRemotetalk in old_mutations)) + M << "\blue You expand your mind outwards" + M.mutations.Add(mRemotetalk) + M.verbs += /mob/living/carbon/human/proc/remotesay + if(M.dna.GetSEState(MORPHBLOCK)) + if(forced || probinj(45,inj) || (mMorph in old_mutations)) + M.mutations.Add(mMorph) + M << "\blue Your skin feels strange" + M.verbs += /mob/living/carbon/human/proc/morph + if(M.dna.GetSEState(COLDBLOCK)) + if(!(COLD_RESISTANCE in old_mutations)) + if(forced || probinj(15,inj) || (mHeatres in old_mutations)) + M.mutations.Add(mHeatres) + M << "\blue Your skin is icy to the touch" + else + if(forced || probinj(5,inj) || (mHeatres in old_mutations)) + M.mutations.Add(mHeatres) + M << "\blue Your skin is icy to the touch" + if(M.dna.GetSEState(HALLUCINATIONBLOCK)) + if(forced || probinj(45,inj) || (mHallucination in old_mutations)) + M.mutations.Add(mHallucination) + M << "\red Your mind says 'Hello'" + if(M.dna.GetSEState(NOPRINTSBLOCK)) + if(forced || probinj(45,inj) || (mFingerprints in old_mutations)) + M.mutations.Add(mFingerprints) + M << "\blue Your fingers feel numb" + if(M.dna.GetSEState(SHOCKIMMUNITYBLOCK)) + if(forced || probinj(45,inj) || (mShock in old_mutations)) + M.mutations.Add(mShock) + M << "\blue Your skin feels strange" + if(M.dna.GetSEState(SMALLSIZEBLOCK)) + if(forced || probinj(45,inj) || (mSmallsize in old_mutations)) + M << "\blue Your skin feels rubbery" + M.mutations.Add(mSmallsize) + M.pass_flags |= 1 + + + + if (M.dna.GetSEState(HULKBLOCK)) + if(forced || probinj(5,inj) || (HULK in old_mutations)) + M << "\blue Your muscles hurt." + M.mutations.Add(HULK) + if (M.dna.GetSEState(HEADACHEBLOCK)) + M.disabilities |= EPILEPSY + M << "\red You get a headache." + if (M.dna.GetSEState(FAKEBLOCK)) + M << "\red You feel strange." + if (prob(95)) + if(prob(50)) + randmutb(M) + else + randmuti(M) + else + randmutg(M) + if (M.dna.GetSEState(COUGHBLOCK)) + M.disabilities |= COUGHING + M << "\red You start coughing." + if (M.dna.GetSEState(CLUMSYBLOCK)) + M << "\red You feel lightheaded." + M.mutations.Add(CLUMSY) + if (M.dna.GetSEState(TWITCHBLOCK)) + M.disabilities |= TOURETTES + M << "\red You twitch." + if (M.dna.GetSEState(XRAYBLOCK)) + if(forced || probinj(30,inj) || (XRAY in old_mutations)) + M << "\blue The walls suddenly disappear." +// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) +// M.see_in_dark = 8 +// M.see_invisible = 2 + M.mutations.Add(XRAY) + if (M.dna.GetSEState(NERVOUSBLOCK)) + M.disabilities |= NERVOUS + M << "\red You feel nervous." + if (M.dna.GetSEState(FIREBLOCK)) + if(!(mHeatres in old_mutations)) + if(forced || probinj(30,inj) || (COLD_RESISTANCE in old_mutations)) + M << "\blue Your body feels warm." + M.mutations.Add(COLD_RESISTANCE) + else + if(forced || probinj(5,inj) || (COLD_RESISTANCE in old_mutations)) + M << "\blue Your body feels warm." + M.mutations.Add(COLD_RESISTANCE) + if (M.dna.GetSEState(BLINDBLOCK)) + M.sdisabilities |= BLIND + M << "\red You can't seem to see anything." + if (M.dna.GetSEState(TELEBLOCK)) + if(forced || probinj(15,inj) || (TK in old_mutations)) + M << "\blue You feel smarter." + M.mutations.Add(TK) + if (M.dna.GetSEState(DEAFBLOCK)) + M.sdisabilities |= DEAF + M.ear_deaf = 1 + M << "\red Its kinda quiet.." + if (M.dna.GetSEState(GLASSESBLOCK)) + M.disabilities |= NEARSIGHTED + M << "Your eyes feel weird..." + + /* If you want the new mutations to work, UNCOMMENT THIS. + if(istype(M, /mob/living/carbon)) + for (var/datum/mutations/mut in global_mutations) + mut.check_mutation(M) + */ + +//////////////////////////////////////////////////////////// Monkey Block + if (M.dna.GetSEState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human)) + // human > monkey + var/mob/living/carbon/human/H = M + H.monkeyizing = 1 + var/list/implants = list() //Try to preserve implants. + for(var/obj/item/weapon/implant/W in H) + implants += W + W.loc = null + + if(!connected) + for(var/obj/item/W in (H.contents-implants)) + if (W==H.w_uniform) // will be teared + continue + H.drop_from_inventory(W) + M.monkeyizing = 1 + M.canmove = 0 + M.icon = null + M.invisibility = 101 + var/atom/movable/overlay/animation = new( M.loc ) + animation.icon_state = "blank" + animation.icon = 'icons/mob/mob.dmi' + animation.master = src + flick("h2monkey", animation) + sleep(48) + del(animation) + + + var/mob/living/carbon/monkey/O = null + if(H.species.primitive) + O = new H.species.primitive(src) + else + H.gib() //Trying to change the species of a creature with no primitive var set is messy. + return + + if(M) + if (M.dna) + O.dna = M.dna + M.dna = null + + if (M.suiciding) + O.suiciding = M.suiciding + M.suiciding = null + + + for(var/datum/disease/D in M.viruses) + O.viruses += D + D.affected_mob = O + M.viruses -= D + + + for(var/obj/T in (M.contents-implants)) + del(T) + + O.loc = M.loc + + if(M.mind) + M.mind.transfer_to(O) //transfer our mind to the cute little monkey + + if (connected) //inside dna thing + var/obj/machinery/dna_scannernew/C = connected + O.loc = C + C.occupant = O + connected = null + O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6)) + O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss()) + O.adjustToxLoss(M.getToxLoss() + 20) + O.adjustOxyLoss(M.getOxyLoss()) + O.stat = M.stat + O.a_intent = "hurt" + for (var/obj/item/weapon/implant/I in implants) + I.loc = O + I.implanted = O +// O.update_icon = 1 //queue a full icon update at next life() call + del(M) + return + + if (!M.dna.GetSEState(MONKEYBLOCK) && !istype(M, /mob/living/carbon/human)) + // monkey > human, + var/mob/living/carbon/monkey/Mo = M + Mo.monkeyizing = 1 + var/list/implants = list() //Still preserving implants + for(var/obj/item/weapon/implant/W in Mo) + implants += W + W.loc = null + if(!connected) + for(var/obj/item/W in (Mo.contents-implants)) + Mo.drop_from_inventory(W) + M.monkeyizing = 1 + M.canmove = 0 + M.icon = null + M.invisibility = 101 + var/atom/movable/overlay/animation = new( M.loc ) + animation.icon_state = "blank" + animation.icon = 'icons/mob/mob.dmi' + animation.master = src + flick("monkey2h", animation) + sleep(48) + del(animation) + + var/mob/living/carbon/human/O = new( src ) + if(Mo.greaterform) + O.set_species(Mo.greaterform) + + if (M.dna.GetUIState(DNA_UI_GENDER)) + O.gender = FEMALE + else + O.gender = MALE + + if (M) + if (M.dna) + O.dna = M.dna + M.dna = null + + if (M.suiciding) + O.suiciding = M.suiciding + M.suiciding = null + + for(var/datum/disease/D in M.viruses) + O.viruses += D + D.affected_mob = O + M.viruses -= D + + //for(var/obj/T in M) + // del(T) + + O.loc = M.loc + + if(M.mind) + M.mind.transfer_to(O) //transfer our mind to the human + + if (connected) //inside dna thing + var/obj/machinery/dna_scannernew/C = connected + O.loc = C + C.occupant = O + connected = null + + var/i + while (!i) + var/randomname + if (O.gender == MALE) + randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names))) + else + randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names))) + if (findname(randomname)) + continue + else + O.real_name = randomname + i++ + O.UpdateAppearance() + O.take_overall_damage(M.getBruteLoss(), M.getFireLoss()) + O.adjustToxLoss(M.getToxLoss()) + O.adjustOxyLoss(M.getOxyLoss()) + O.stat = M.stat + for (var/obj/item/weapon/implant/I in implants) + I.loc = O + I.implanted = O +// O.update_icon = 1 //queue a full icon update at next life() call + del(M) + return +//////////////////////////////////////////////////////////// Monkey Block + if(M) + M.update_icon = 1 //queue a full icon update at next life() call + return null +/////////////////////////// DNA MISC-PROCS +*/ \ No newline at end of file diff --git a/code/game/dna/dna2_helpers.dm b/code/game/dna/dna2_helpers.dm index 08d07ab2e1..6f180993fb 100644 --- a/code/game/dna/dna2_helpers.dm +++ b/code/game/dna/dna2_helpers.dm @@ -143,7 +143,7 @@ H.g_eyes = dna.GetUIValueRange(DNA_UI_EYES_G, 255) H.b_eyes = dna.GetUIValueRange(DNA_UI_EYES_B, 255) - H.s_tone = dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220) + H.s_tone = 35 - dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220) // Value can be negative. if (dna.GetUIState(DNA_UI_GENDER)) H.gender = FEMALE @@ -170,309 +170,3 @@ // Used below, simple injection modifier. /proc/probinj(var/pr, var/inj) return prob(pr+inj*pr) - -// (Re-)Apply mutations. -// TODO: Turn into a /mob proc, change inj to a bitflag for various forms of differing behavior. -// M: Mob to mess with -// connected: Machine we're in, type unchecked so I doubt it's used beyond monkeying -// inj: 1 for if we're checking this from an injector, screws with manifestation probability calc. -/proc/domutcheck(mob/living/M as mob, connected, inj) - if (!M) return - - M.dna.check_integrity() - - M.disabilities = 0 - M.sdisabilities = 0 - var/old_mutations = M.mutations - M.mutations = list() - M.pass_flags = 0 -// M.see_in_dark = 2 -// M.see_invisible = 0 - - if(PLANT in old_mutations) - M.mutations.Add(PLANT) - if(SKELETON in old_mutations) - M.mutations.Add(SKELETON) - if(FAT in old_mutations) - M.mutations.Add(FAT) - if(HUSK in old_mutations) - M.mutations.Add(HUSK) - - ///////////////////////////////////// - // IMPORTANT REMINDER - // IF A BLOCK IS SET TO 0 (unused) - // GetSEState(block) WILL RETURN 0 - ///////////////////////////////////// - - if(M.dna.GetSEState(NOBREATHBLOCK)) - if(probinj(45,inj) || (mNobreath in old_mutations)) - M << "\blue You feel no need to breathe." - M.mutations.Add(mNobreath) - if(M.dna.GetSEState(REMOTEVIEWBLOCK)) - if(probinj(45,inj) || (mRemote in old_mutations)) - M << "\blue Your mind expands" - M.mutations.Add(mRemote) - M.verbs += /mob/living/carbon/human/proc/remoteobserve - if(M.dna.GetSEState(REGENERATEBLOCK)) - if(probinj(45,inj) || (mRegen in old_mutations)) - M << "\blue You feel better" - M.mutations.Add(mRegen) - if(M.dna.GetSEState(INCREASERUNBLOCK)) - if(probinj(45,inj) || (mRun in old_mutations)) - M << "\blue Your leg muscles pulsate." - M.mutations.Add(mRun) - if(M.dna.GetSEState(REMOTETALKBLOCK)) - if(probinj(45,inj) || (mRemotetalk in old_mutations)) - M << "\blue You expand your mind outwards" - M.mutations.Add(mRemotetalk) - M.verbs += /mob/living/carbon/human/proc/remotesay - if(M.dna.GetSEState(MORPHBLOCK)) - if(probinj(45,inj) || (mMorph in old_mutations)) - M.mutations.Add(mMorph) - M << "\blue Your skin feels strange" - M.verbs += /mob/living/carbon/human/proc/morph - if(M.dna.GetSEState(HALLUCINATIONBLOCK)) - if(probinj(45,inj) || (mHallucination in old_mutations)) - M.mutations.Add(mHallucination) - M << "\red Your mind says 'Hello'" - if(M.dna.GetSEState(NOPRINTSBLOCK)) - if(probinj(45,inj) || (mFingerprints in old_mutations)) - M.mutations.Add(mFingerprints) - M << "\blue Your fingers feel numb" - if(M.dna.GetSEState(SHOCKIMMUNITYBLOCK)) - if(probinj(45,inj) || (mShock in old_mutations)) - M.mutations.Add(mShock) - M << "\blue Your skin feels strange" - if(M.dna.GetSEState(SMALLSIZEBLOCK)) - if(probinj(45,inj) || (mSmallsize in old_mutations)) - M << "\blue Your skin feels rubbery" - M.mutations.Add(mSmallsize) - M.pass_flags |= 1 - - - - if (M.dna.GetSEState(HULKBLOCK)) - if(probinj(5,inj) || (HULK in old_mutations)) - M << "\blue Your muscles hurt." - M.mutations.Add(HULK) - if (M.dna.GetSEState(HEADACHEBLOCK)) - M.disabilities |= EPILEPSY - M << "\red You get a headache." - if (M.dna.GetSEState(FAKEBLOCK)) - M << "\red You feel strange." - if (prob(95)) - if(prob(50)) - randmutb(M) - else - randmuti(M) - else - randmutg(M) - if (M.dna.GetSEState(COUGHBLOCK)) - M.disabilities |= COUGHING - M << "\red You start coughing." - if (M.dna.GetSEState(CLUMSYBLOCK)) - M << "\red You feel lightheaded." - M.mutations.Add(CLUMSY) - if (M.dna.GetSEState(TWITCHBLOCK)) - M.disabilities |= TOURETTES - M << "\red You twitch." - if (M.dna.GetSEState(XRAYBLOCK)) - if(probinj(30,inj) || (XRAY in old_mutations)) - M << "\blue The walls suddenly disappear." -// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) -// M.see_in_dark = 8 -// M.see_invisible = 2 - M.mutations.Add(XRAY) - if (M.dna.GetSEState(NERVOUSBLOCK)) - M.disabilities |= NERVOUS - M << "\red You feel nervous." - if (M.dna.GetSEState(FIREBLOCK)) - if(probinj(30,inj) || (COLD_RESISTANCE in old_mutations)) - M << "\blue Your body feels warm." - M.mutations.Add(COLD_RESISTANCE) - if (M.dna.GetSEState(BLINDBLOCK)) - M.sdisabilities |= BLIND - M << "\red You can't seem to see anything." - if (M.dna.GetSEState(TELEBLOCK)) - if(probinj(15,inj) || (TK in old_mutations)) - M << "\blue You feel smarter." - M.mutations.Add(TK) - if (M.dna.GetSEState(DEAFBLOCK)) - M.sdisabilities |= DEAF - M.ear_deaf = 1 - M << "\red Its kinda quiet.." - if (M.dna.GetSEState(GLASSESBLOCK)) - M.disabilities |= NEARSIGHTED - M << "Your eyes feel weird..." - - /* If you want the new mutations to work, UNCOMMENT THIS. - if(istype(M, /mob/living/carbon)) - for (var/datum/mutations/mut in global_mutations) - mut.check_mutation(M) - */ - -//////////////////////////////////////////////////////////// Monkey Block - if (M.dna.GetSEState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human)) - // human > monkey - var/mob/living/carbon/human/H = M - H.monkeyizing = 1 - var/list/implants = list() //Try to preserve implants. - for(var/obj/item/weapon/implant/W in H) - implants += W - W.loc = null - - if(!connected) - for(var/obj/item/W in (H.contents-implants)) - if (W==H.w_uniform) // will be teared - continue - H.drop_from_inventory(W) - M.monkeyizing = 1 - M.canmove = 0 - M.icon = null - M.invisibility = 101 - var/atom/movable/overlay/animation = new( M.loc ) - animation.icon_state = "blank" - animation.icon = 'icons/mob/mob.dmi' - animation.master = src - flick("h2monkey", animation) - sleep(48) - del(animation) - - - var/mob/living/carbon/monkey/O = null - if(H.species.primitive) - O = new H.species.primitive(src) - else - H.gib() //Trying to change the species of a creature with no primitive var set is messy. - return - - if(M) - if (M.dna) - O.dna = M.dna - M.dna = null - - if (M.suiciding) - O.suiciding = M.suiciding - M.suiciding = null - - - for(var/datum/disease/D in M.viruses) - O.viruses += D - D.affected_mob = O - M.viruses -= D - - - for(var/obj/T in (M.contents-implants)) - del(T) - - O.loc = M.loc - - if(M.mind) - M.mind.transfer_to(O) //transfer our mind to the cute little monkey - - if (connected) //inside dna thing - var/obj/machinery/dna_scannernew/C = connected - O.loc = C - C.occupant = O - connected = null - O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6)) - O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss()) - O.adjustToxLoss(M.getToxLoss() + 20) - O.adjustOxyLoss(M.getOxyLoss()) - O.stat = M.stat - O.a_intent = "hurt" - for (var/obj/item/weapon/implant/I in implants) - I.loc = O - I.implanted = O -// O.update_icon = 1 //queue a full icon update at next life() call - del(M) - return - - if (!M.dna.GetSEState(MONKEYBLOCK) && !istype(M, /mob/living/carbon/human)) - // monkey > human, - var/mob/living/carbon/monkey/Mo = M - Mo.monkeyizing = 1 - var/list/implants = list() //Still preserving implants - for(var/obj/item/weapon/implant/W in Mo) - implants += W - W.loc = null - if(!connected) - for(var/obj/item/W in (Mo.contents-implants)) - Mo.drop_from_inventory(W) - M.monkeyizing = 1 - M.canmove = 0 - M.icon = null - M.invisibility = 101 - var/atom/movable/overlay/animation = new( M.loc ) - animation.icon_state = "blank" - animation.icon = 'icons/mob/mob.dmi' - animation.master = src - flick("monkey2h", animation) - sleep(48) - del(animation) - - var/mob/living/carbon/human/O = new( src ) - if(Mo.greaterform) - O.set_species(Mo.greaterform) - - if (M.dna.GetUIState(DNA_UI_GENDER)) - O.gender = FEMALE - else - O.gender = MALE - - if (M) - if (M.dna) - O.dna = M.dna - M.dna = null - - if (M.suiciding) - O.suiciding = M.suiciding - M.suiciding = null - - for(var/datum/disease/D in M.viruses) - O.viruses += D - D.affected_mob = O - M.viruses -= D - - //for(var/obj/T in M) - // del(T) - - O.loc = M.loc - - if(M.mind) - M.mind.transfer_to(O) //transfer our mind to the human - - if (connected) //inside dna thing - var/obj/machinery/dna_scannernew/C = connected - O.loc = C - C.occupant = O - connected = null - - var/i - while (!i) - var/randomname - if (O.gender == MALE) - randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names))) - else - randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names))) - if (findname(randomname)) - continue - else - O.real_name = randomname - i++ - O.UpdateAppearance() - O.take_overall_damage(M.getBruteLoss(), M.getFireLoss()) - O.adjustToxLoss(M.getToxLoss()) - O.adjustOxyLoss(M.getOxyLoss()) - O.stat = M.stat - for (var/obj/item/weapon/implant/I in implants) - I.loc = O - I.implanted = O -// O.update_icon = 1 //queue a full icon update at next life() call - del(M) - return -//////////////////////////////////////////////////////////// Monkey Block - if(M) - M.update_icon = 1 //queue a full icon update at next life() call - return null -/////////////////////////// DNA MISC-PROCS \ No newline at end of file diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index 37ad94e3f5..6be58f811d 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -1,5 +1,37 @@ #define DNA_BLOCK_SIZE 3 +// Buffer datatype flags. +#define DNA2_BUF_UI 1 +#define DNA2_BUF_UE 2 +#define DNA2_BUF_SE 4 + +//list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0), +/datum/dna2/record + var/datum/dna/dna = null + var/types=0 + var/name="Empty" + + // Stuff for cloners + var/id=null + var/implant=null + var/ckey=null + var/mind=null + +/datum/dna2/record/proc/GetData() + var/list/ser=list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0) + ser["ue"] = (types & DNA2_BUF_UE) == DNA2_BUF_UE + if(types & DNA2_BUF_SE) + ser["data"] = dna.SE + else + ser["data"] = dna.UI + ser["owner"] = src.dna.real_name + ser["label"] = name + if(types & DNA2_BUF_UI) + ser["type"] = "ui" + else + ser["type"] = "se" + return ser + /////////////////////////// DNA MACHINES /obj/machinery/dna_scannernew name = "\improper DNA modifier" @@ -14,6 +46,7 @@ var/locked = 0 var/mob/living/carbon/occupant = null var/obj/item/weapon/reagent_containers/glass/beaker = null + var/opened = 0 /obj/machinery/dna_scannernew/New() ..() @@ -80,12 +113,6 @@ usr.loc = src src.occupant = usr src.icon_state = "scanner_1" - /* - for(var/obj/O in src) // THIS IS P. STUPID -- LOVE, DOOHL - //O = null - del(O) - //Foreach goto(124) - */ src.add_fingerprint(usr) return @@ -111,7 +138,12 @@ if (G.affecting.abiotic()) user << "\blue Subject cannot have abiotic items on." return - var/mob/M = G.affecting + put_in(G.affecting) + src.add_fingerprint(user) + del(G) + return + +/obj/machinery/dna_scannernew/proc/put_in(var/mob/M) if(M.client) M.client.perspective = EYE_PERSPECTIVE M.client.eye = src @@ -119,8 +151,6 @@ src.occupant = M src.icon_state = "scanner_1" - src.add_fingerprint(user) - // search for ghosts, if the corpse is empty and the scanner is connected to a cloner if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \ || locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \ @@ -132,19 +162,11 @@ if(ghost.mind == M.mind) ghost << "Your corpse has been placed into a cloning scanner. Return to your body if you want to be resurrected/cloned! (Verbs -> Ghost -> Re-enter corpse)" break - del(G) return /obj/machinery/dna_scannernew/proc/go_out() if ((!( src.occupant ) || src.locked)) return -/* -// it's like this was -just- here to break constructed dna scanners -Pete -// if that's not the case, slap my shit and uncomment this. -// for(var/obj/O in src) -// O.loc = src.loc -*/ - //Foreach goto(30) if (src.occupant.client) src.occupant.client.eye = src.occupant.client.mob src.occupant.client.perspective = MOB_PERSPECTIVE @@ -205,11 +227,7 @@ var/selected_ui_target_hex = 1 var/radiation_duration = 2.0 var/radiation_intensity = 1.0 - var/list/buffers = list( - list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0), - list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0), - list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0) - ) + var/list/datum/dna2/record/buffers[3] var/irradiating = 0 var/injector_ready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete var/obj/machinery/dna_scannernew/connected = null @@ -219,6 +237,7 @@ use_power = 1 idle_power_usage = 10 active_power_usage = 400 + var/waiting_for_user_input=0 // Fix for #274 (Mash create block injector without answering dialog to make unlimited injectors) - N3X /obj/machinery/computer/scan_consolenew/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/screwdriver)) @@ -308,13 +327,13 @@ arr += "[i]:[EncodeDNABlock(buffer[i])]" return arr -/obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(var/obj/item/weapon/dnainjector/I, var/blk, var/list/buffer) +/obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(var/obj/item/weapon/dnainjector/I, var/blk, var/datum/dna2/record/buffer) var/pos = findtext(blk,":") if(!pos) return 0 var/id = text2num(copytext(blk,1,pos)) if(!id) return 0 I.block = id - I.dna = list(buffer[id]) + I.buf = buffer return 1 /obj/machinery/computer/scan_consolenew/attackby(obj/item/W as obj, mob/user as mob) @@ -336,6 +355,7 @@ ui_interact(user) /obj/machinery/computer/scan_consolenew/attack_ai(user as mob) + src.add_hiddenprint(user) ui_interact(user) /obj/machinery/computer/scan_consolenew/attack_hand(user as mob) @@ -363,27 +383,26 @@ data["selectedMenuKey"] = selected_menu_key data["locked"] = src.connected.locked data["hasOccupant"] = connected.occupant ? 1 : 0 - + data["isInjectorReady"] = injector_ready data["hasDisk"] = disk ? 1 : 0 var/diskData[0] - if (!disk) + if (!disk || !disk.buf) diskData["data"] = null diskData["owner"] = null diskData["label"] = null diskData["type"] = null diskData["ue"] = null else - diskData["data"] = disk.data - diskData["owner"] = disk.owner - diskData["label"] = disk.name - diskData["type"] = disk.data_type - diskData["ue"] = disk.ue + diskData = disk.buf.GetData() data["disk"] = diskData - data["buffers"] = buffers + var/list/new_buffers = list() + for(var/datum/dna2/record/buf in buffers) + new_buffers.Add(buf.GetData()) + data["buffers"]=new_buffers data["radiationIntensity"] = radiation_intensity data["radiationDuration"] = radiation_duration @@ -624,10 +643,13 @@ src.selected_se_block = select_block if ((select_subblock <= DNA_BLOCK_SIZE) && (select_subblock >= 1)) src.selected_se_subblock = select_subblock + //testing("User selected block [selected_se_block] (sent [select_block]), subblock [selected_se_subblock] (sent [select_block]).") return 1 // return 1 forces an update to all Nano uis attached to src if (href_list["pulseSERadiation"]) var/block = src.connected.occupant.dna.GetSESubBlock(src.selected_se_block,src.selected_se_subblock) + //var/original_block=block + //testing("Irradiating SE block [src.selected_se_block]:[src.selected_se_subblock] ([block])...") irradiating = src.radiation_duration var/lock_state = src.connected.locked @@ -650,23 +672,27 @@ else if (src.selected_se_block > STRUCDNASIZE/2 && src.selected_se_block < STRUCDNASIZE) real_SE_block-- + //testing("Irradiated SE block [real_SE_block]:[src.selected_se_subblock] ([original_block] now [block]) [(real_SE_block!=selected_se_block) ? "(SHIFTED)":""]!") connected.occupant.dna.SetSESubBlock(real_SE_block,selected_se_subblock,block) - domutcheck(src.connected.occupant,src.connected) src.connected.occupant.radiation += (src.radiation_intensity+src.radiation_duration) + domutcheck(src.connected.occupant,src.connected) else + src.connected.occupant.radiation += ((src.radiation_intensity*2)+src.radiation_duration) if (prob(80-src.radiation_duration)) + //testing("Random bad mut!") randmutb(src.connected.occupant) domutcheck(src.connected.occupant,src.connected) else randmuti(src.connected.occupant) + //testing("Random identity mut!") src.connected.occupant.UpdateAppearance() - src.connected.occupant.radiation += ((src.radiation_intensity*2)+src.radiation_duration) src.connected.locked = lock_state return 1 // return 1 forces an update to all Nano uis attached to src if(href_list["ejectBeaker"]) if(connected.beaker) - connected.beaker.loc = connected.loc + var/obj/item/weapon/reagent_containers/glass/B = connected.beaker + B.loc = connected.loc connected.beaker = null return 1 @@ -677,18 +703,14 @@ // Transfer Buffer Management if(href_list["bufferOption"]) var/bufferOption = href_list["bufferOption"] - + // These bufferOptions do not require a bufferId if (bufferOption == "wipeDisk") if ((isnull(src.disk)) || (src.disk.read_only)) //src.temphtml = "Invalid disk. Please try again." return 0 - src.disk.data = null - src.disk.data_type = null - src.disk.ue = null - src.disk.owner = null - src.disk.name = null + src.disk.buf=null //src.temphtml = "Data saved." return 1 @@ -702,7 +724,7 @@ // All bufferOptions from here on require a bufferId if (!href_list["bufferId"]) return 0 - + var/bufferId = text2num(href_list["bufferId"]) if (bufferId < 1 || bufferId > 3) @@ -710,56 +732,46 @@ if (bufferOption == "saveUI") if(src.connected.occupant && src.connected.occupant.dna) - src.buffers[bufferId]["ue"] = 0 - src.buffers[bufferId]["data"] = src.connected.occupant.dna.UI - if (!istype(src.connected.occupant,/mob/living/carbon/human)) - src.buffers[bufferId]["owner"] = src.connected.occupant.name - else - src.buffers[bufferId]["owner"] = src.connected.occupant.real_name - src.buffers[bufferId]["label"] = "Unique Identifier" - src.buffers[bufferId]["type"] = "ui" + var/datum/dna2/record/databuf=new + databuf.types = DNA2_BUF_UE + databuf.dna = src.connected.occupant.dna + databuf.name = "Unique Identifier" + src.buffers[bufferId] = databuf return 1 if (bufferOption == "saveUIAndUE") if(src.connected.occupant && src.connected.occupant.dna) - src.buffers[bufferId]["data"] = src.connected.occupant.dna.UI - if (!istype(src.connected.occupant,/mob/living/carbon/human)) - src.buffers[bufferId]["owner"] = src.connected.occupant.name - else - src.buffers[bufferId]["owner"] = src.connected.occupant.real_name - src.buffers[bufferId]["label"] = "Unique Identifier + Unique Enzymes" - src.buffers[bufferId]["type"] = "ui" - src.buffers[bufferId]["ue"] = 1 + var/datum/dna2/record/databuf=new + databuf.types = DNA2_BUF_UI|DNA2_BUF_UE + databuf.dna = src.connected.occupant.dna + databuf.name = "Unique Identifier + Unique Enzymes" + src.buffers[bufferId] = databuf return 1 if (bufferOption == "saveSE") if(src.connected.occupant && src.connected.occupant.dna) - src.buffers[bufferId]["ue"] = 0 - src.buffers[bufferId]["data"] = src.connected.occupant.dna.SE - if (!istype(src.connected.occupant,/mob/living/carbon/human)) - src.buffers[bufferId]["owner"] = src.connected.occupant.name - else - src.buffers[bufferId]["owner"] = src.connected.occupant.real_name - src.buffers[bufferId]["label"] = "Structural Enzymes" - src.buffers[bufferId]["type"] = "se" + var/datum/dna2/record/databuf=new + databuf.types = DNA2_BUF_SE + databuf.dna = src.connected.occupant.dna + databuf.name = "Structural Enzymes" + src.buffers[bufferId] = databuf return 1 if (bufferOption == "clear") - src.buffers[bufferId]["data"] = null - src.buffers[bufferId]["owner"] = null - src.buffers[bufferId]["label"] = null - src.buffers[bufferId]["ue"] = null + src.buffers[bufferId]=null return 1 if (bufferOption == "changeLabel") - var/label = src.buffers[bufferId]["label"] ? src.buffers[bufferId]["label"] : "New Label" - src.buffers[bufferId]["label"] = sanitize(input("New Label:", "Edit Label", label)) + var/datum/dna2/record/buf = src.buffers[bufferId] + buf.name = buf.name ? src.buffers[bufferId]["label"] : "New Label" + buf.name = sanitize(input("New Label:", "Edit Label", buf.name)) + src.buffers[bufferId] = buf return 1 if (bufferOption == "transfer") if (!src.connected.occupant || (NOCLONE in src.connected.occupant.mutations) || !src.connected.occupant.dna) return - + irradiating = 2 var/lock_state = src.connected.locked src.connected.locked = 1//lock it @@ -769,33 +781,37 @@ irradiating = 0 src.connected.locked = lock_state - - if (src.buffers[bufferId]["type"] == "ui") - if (src.buffers[bufferId]["ue"]) - src.connected.occupant.real_name = src.buffers[bufferId]["owner"] - src.connected.occupant.name = src.buffers[bufferId]["owner"] - src.connected.occupant.UpdateAppearance(src.buffers[bufferId]["data"]) - else if (src.buffers[bufferId]["type"] == "se") - src.connected.occupant.dna.SE = src.buffers[bufferId]["data"] + + var/datum/dna2/record/buf = src.buffers[bufferId] + + if ((buf.types & DNA2_BUF_UI)) + if ((buf.types & DNA2_BUF_UE)) + src.connected.occupant.real_name = buf.dna.real_name + src.connected.occupant.name = buf.dna.real_name + src.connected.occupant.UpdateAppearance(buf.dna.UI) + else if (buf.types & DNA2_BUF_SE) + src.connected.occupant.dna.SE = buf.dna.SE src.connected.occupant.dna.UpdateSE() domutcheck(src.connected.occupant,src.connected) src.connected.occupant.radiation += rand(20,50) return 1 if (bufferOption == "createInjector") - if (src.injector_ready) + if (src.injector_ready || waiting_for_user_input) + var/success = 1 var/obj/item/weapon/dnainjector/I = new /obj/item/weapon/dnainjector - I.dnatype = src.buffers[bufferId]["type"] + var/datum/dna2/record/buf = src.buffers[bufferId] if(href_list["createBlockInjector"]) - var/blk = input(usr,"Select Block","Block") in all_dna_blocks(src.buffers[bufferId]["data"]) - success = setInjectorBlock(I,blk,src.buffers[bufferId]["data"]) + waiting_for_user_input=1 + var/blk = input(usr,"Select Block","Block") in all_dna_blocks(buf.GetData()) + success = setInjectorBlock(I,blk,buf) else - I.dna = src.buffers[bufferId]["data"] + I.buf = buf + waiting_for_user_input=0 if(success) I.loc = src.loc - I.name += " ([src.buffers[bufferId]["label"]])" - if (src.buffers[bufferId]["ue"]) I.ue = src.buffers[bufferId]["owner"] //lazy haw haw + I.name += " ([buf.name])" //src.temphtml = "Injector created." src.injector_ready = 0 spawn(300) @@ -807,14 +823,11 @@ return 1 if (bufferOption == "loadDisk") - if ((isnull(src.disk)) || (!src.disk.data) || (src.disk.data == "")) + if ((isnull(src.disk)) || (!src.disk.buf)) //src.temphtml = "Invalid disk. Please try again." return 0 - src.buffers[bufferId]["data"] = src.disk.data - src.buffers[bufferId]["type"] = src.disk.data_type - src.buffers[bufferId]["ue"] = src.disk.ue - src.buffers[bufferId]["owner"] = src.disk.owner + src.buffers[bufferId]=src.disk.buf //src.temphtml = "Data loaded." return 1 @@ -823,11 +836,10 @@ //src.temphtml = "Invalid disk. Please try again." return 0 - src.disk.data = buffers[bufferId]["data"] - src.disk.data_type = src.buffers[bufferId]["type"] - src.disk.ue = src.buffers[bufferId]["ue"] - src.disk.owner = src.buffers[bufferId]["owner"] - src.disk.name = "data disk - '[src.buffers[bufferId]["owner"]]'" + var/datum/dna2/record/buf = src.buffers[bufferId] + + src.disk.buf = buf + src.disk.name = "data disk - '[buf.dna.real_name]'" //src.temphtml = "Data saved." return 1 diff --git a/code/game/dna/genes/disabilities.dm b/code/game/dna/genes/disabilities.dm new file mode 100644 index 0000000000..191b31be81 --- /dev/null +++ b/code/game/dna/genes/disabilities.dm @@ -0,0 +1,125 @@ +///////////////////// +// DISABILITY GENES +// +// These activate either a mutation, disability, or sdisability. +// +// Gene is always activated. +///////////////////// + +/datum/dna/gene/disability + name="DISABILITY" + + // Mutation to give (or 0) + var/mutation=0 + + // Disability to give (or 0) + var/disability=0 + + // SDisability to give (or 0) + var/sdisability=0 + + // Activation message + var/activation_message="" + + // Yay, you're no longer growing 3 arms + var/deactivation_message="" + +/datum/dna/gene/disability/can_activate(var/mob/M,var/flags) + return 1 // Always set! + +/datum/dna/gene/disability/activate(var/mob/M, var/connected, var/flags) + if(mutation && !(mutation in M.mutations)) + M.mutations.Add(mutation) + if(disability) + M.disabilities|=disability + if(mutation) + M.sdisabilities|=sdisability + if(activation_message) + M << "\red [activation_message]" + +/datum/dna/gene/disability/deactivate(var/mob/M, var/connected, var/flags) + if(mutation && (mutation in M.mutations)) + M.mutations.Remove(mutation) + if(disability) + M.disabilities-=disability + if(mutation) + M.sdisabilities-=sdisability + if(deactivation_message) + M << "\red [deactivation_message]" + +// Note: Doesn't seem to do squat, at the moment. +/datum/dna/gene/disability/hallucinate + name="Hallucinate" + activation_message="Your mind says 'Hello'." + mutation=mHallucination + + New() + block=HALLUCINATIONBLOCK + +/datum/dna/gene/disability/epilepsy + name="Epilepsy" + activation_message="You get a headache." + disability=EPILEPSY + + New() + block=HEADACHEBLOCK + +/datum/dna/gene/disability/cough + name="Coughing" + activation_message="You start coughing." + disability=COUGHING + + New() + block=COUGHBLOCK + +/datum/dna/gene/disability/clumsy + name="Clumsiness" + activation_message="You feel lightheaded." + mutation=CLUMSY + + New() + block=CLUMSYBLOCK + +/datum/dna/gene/disability/tourettes + name="Tourettes" + activation_message="You twitch." + disability=TOURETTES + + New() + block=TWITCHBLOCK + +/datum/dna/gene/disability/nervousness + name="Nervousness" + activation_message="You feel nervous." + disability=NERVOUS + + New() + block=NERVOUSBLOCK + +/datum/dna/gene/disability/blindness + name="Blindness" + activation_message="You can't seem to see anything." + sdisability=BLIND + + New() + block=BLINDBLOCK + +/datum/dna/gene/disability/deaf + name="Deafness" + activation_message="It's kinda quiet." + sdisability=DEAF + + New() + block=DEAFBLOCK + + activate(var/mob/M, var/connected, var/flags) + ..(M,connected,flags) + M.ear_deaf = 1 + +/datum/dna/gene/disability/nearsighted + name="Nearsightedness" + activation_message="Your eyes feel weird..." + disability=NEARSIGHTED + + New() + block=GLASSESBLOCK \ No newline at end of file diff --git a/code/game/dna/genes/gene.dm b/code/game/dna/genes/gene.dm new file mode 100644 index 0000000000..3bf5b5e5f7 --- /dev/null +++ b/code/game/dna/genes/gene.dm @@ -0,0 +1,88 @@ +/** +* Gene Datum +* +* domutcheck was getting pretty hairy. This is the solution. +* +* All genes are stored in a global variable to cut down on memory +* usage. +* +* @author N3X15 +*/ + +/datum/dna/gene + // Display name + var/name="BASE GENE" + + // Probably won't get used but why the fuck not + var/desc="Oh god who knows what this does." + + // Set in initialize()! + // What gene activates this? + var/block=0 + + // Any of a number of GENE_ flags. + var/flags=0 + +// Return 1 if we can activate. +// HANDLE MUTCHK_FORCED HERE! +/datum/dna/gene/proc/can_activate(var/mob/M, var/flags) + return 0 + +// Called when the gene activates. Do your magic here. +/datum/dna/gene/proc/activate(var/mob/M, var/connected, var/flags) + return + +// Called when the gene deactivates. Undo your magic here. +// Only called when the block is deactivated. +/datum/dna/gene/proc/deactivate(var/mob/M, var/connected, var/flags) + return + + +///////////////////// +// BASIC GENES +// +// These just chuck in a mutation and display a message. +// +// Gene is activated: +// 1. If mutation already exists in mob +// 2. If the probability roll succeeds +// 3. Activation is forced (done in domutcheck) +///////////////////// + + +/datum/dna/gene/basic + name="BASIC GENE" + + // Mutation to give + var/mutation=0 + + // Activation probability + var/activation_prob=45 + + // Possible activation messages + var/list/activation_messages=list() + + // Possible deactivation messages + var/list/deactivation_messages=list() + +/datum/dna/gene/basic/can_activate(var/mob/M,var/flags) + if(mutation==0) + return 0 + + // Probability check + if(flags & MUTCHK_FORCED || probinj(activation_prob,(flags&MUTCHK_FORCED))) + return 1 + + return 0 + +/datum/dna/gene/basic/activate(var/mob/M) + M.mutations.Add(mutation) + if(activation_messages.len) + var/msg = pick(activation_messages) + M << "\blue [msg]" + +/datum/dna/gene/basic/deactivate(var/mob/M) + M.mutations.Remove(mutation) + if(deactivation_messages.len) + var/msg = pick(deactivation_messages) + M << "\red [msg]" \ No newline at end of file diff --git a/code/game/dna/genes/monkey.dm b/code/game/dna/genes/monkey.dm new file mode 100644 index 0000000000..952f7df0f4 --- /dev/null +++ b/code/game/dna/genes/monkey.dm @@ -0,0 +1,170 @@ +/datum/dna/gene/monkey + name="Monkey" + +/datum/dna/gene/monkey/New() + block=MONKEYBLOCK + +/datum/dna/gene/monkey/can_activate(var/mob/M,var/flags) + return istype(M, /mob/living/carbon/human) || istype(M,/mob/living/carbon/monkey) + +/datum/dna/gene/monkey/activate(var/mob/living/M, var/connected, var/flags) + if(!istype(M,/mob/living/carbon/human)) + return + var/mob/living/carbon/human/H = M + H.monkeyizing = 1 + var/list/implants = list() //Try to preserve implants. + for(var/obj/item/weapon/implant/W in H) + implants += W + W.loc = null + + if(!connected) + for(var/obj/item/W in (H.contents-implants)) + if (W==H.w_uniform) // will be teared + continue + H.drop_from_inventory(W) + M.monkeyizing = 1 + M.canmove = 0 + M.icon = null + M.invisibility = 101 + var/atom/movable/overlay/animation = new( M.loc ) + animation.icon_state = "blank" + animation.icon = 'icons/mob/mob.dmi' + animation.master = src + flick("h2monkey", animation) + sleep(48) + del(animation) + + + var/mob/living/carbon/monkey/O = null + if(H.species.primitive) + O = new H.species.primitive(src) + else + H.gib() //Trying to change the species of a creature with no primitive var set is messy. + return + + if(M) + if (M.dna) + O.dna = M.dna + M.dna = null + + if (M.suiciding) + O.suiciding = M.suiciding + M.suiciding = null + + + for(var/datum/disease/D in M.viruses) + O.viruses += D + D.affected_mob = O + M.viruses -= D + + + for(var/obj/T in (M.contents-implants)) + del(T) + + O.loc = M.loc + + if(M.mind) + M.mind.transfer_to(O) //transfer our mind to the cute little monkey + + if (connected) //inside dna thing + var/obj/machinery/dna_scannernew/C = connected + O.loc = C + C.occupant = O + connected = null + O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6)) + O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss()) + O.adjustToxLoss(M.getToxLoss() + 20) + O.adjustOxyLoss(M.getOxyLoss()) + O.stat = M.stat + O.a_intent = "hurt" + for (var/obj/item/weapon/implant/I in implants) + I.loc = O + I.implanted = O +// O.update_icon = 1 //queue a full icon update at next life() call + del(M) + return + +/datum/dna/gene/monkey/deactivate(var/mob/living/M, var/connected, var/flags) + if(!istype(M,/mob/living/carbon/monkey)) + return + var/mob/living/carbon/monkey/Mo = M + Mo.monkeyizing = 1 + var/list/implants = list() //Still preserving implants + for(var/obj/item/weapon/implant/W in Mo) + implants += W + W.loc = null + if(!connected) + for(var/obj/item/W in (Mo.contents-implants)) + Mo.drop_from_inventory(W) + M.monkeyizing = 1 + M.canmove = 0 + M.icon = null + M.invisibility = 101 + var/atom/movable/overlay/animation = new( M.loc ) + animation.icon_state = "blank" + animation.icon = 'icons/mob/mob.dmi' + animation.master = src + flick("monkey2h", animation) + sleep(48) + del(animation) + + var/mob/living/carbon/human/O = new( src ) + if(Mo.greaterform) + O.set_species(Mo.greaterform) + + if (M.dna.GetUIState(DNA_UI_GENDER)) + O.gender = FEMALE + else + O.gender = MALE + + if (M) + if (M.dna) + O.dna = M.dna + M.dna = null + + if (M.suiciding) + O.suiciding = M.suiciding + M.suiciding = null + + for(var/datum/disease/D in M.viruses) + O.viruses += D + D.affected_mob = O + M.viruses -= D + + //for(var/obj/T in M) + // del(T) + + O.loc = M.loc + + if(M.mind) + M.mind.transfer_to(O) //transfer our mind to the human + + if (connected) //inside dna thing + var/obj/machinery/dna_scannernew/C = connected + O.loc = C + C.occupant = O + connected = null + + var/i + while (!i) + var/randomname + if (O.gender == MALE) + randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names))) + else + randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names))) + if (findname(randomname)) + continue + else + O.real_name = randomname + i++ + O.UpdateAppearance() + O.take_overall_damage(M.getBruteLoss(), M.getFireLoss()) + O.adjustToxLoss(M.getToxLoss()) + O.adjustOxyLoss(M.getOxyLoss()) + O.stat = M.stat + for (var/obj/item/weapon/implant/I in implants) + I.loc = O + I.implanted = O +// O.update_icon = 1 //queue a full icon update at next life() call + del(M) + return \ No newline at end of file diff --git a/code/game/dna/genes/powers.dm b/code/game/dna/genes/powers.dm new file mode 100644 index 0000000000..9da3afca5f --- /dev/null +++ b/code/game/dna/genes/powers.dm @@ -0,0 +1,163 @@ +/////////////////////////////////// +// POWERS +/////////////////////////////////// + +/datum/dna/gene/basic/nobreath + name="No Breathing" + activation_messages=list("You feel no need to breathe.") + mutation=mNobreath + + New() + block=NOBREATHBLOCK + +/datum/dna/gene/basic/remoteview + name="Remote Viewing" + activation_messages=list("Your mind expands.") + mutation=mRemote + + New() + block=REMOTEVIEWBLOCK + + activate(var/mob/M, var/connected, var/flags) + ..(M,connected,flags) + M.verbs += /mob/living/carbon/human/proc/remoteobserve + +/datum/dna/gene/basic/regenerate + name="Regenerate" + activation_messages=list("You feel better.") + mutation=mRegen + + New() + block=REGENERATEBLOCK + +/datum/dna/gene/basic/increaserun + name="Super Speed" + activation_messages=list("Your leg muscles pulsate.") + mutation=mRun + + New() + block=INCREASERUNBLOCK + +/datum/dna/gene/basic/remotetalk + name="Telepathy" + activation_messages=list("You expand your mind outwards.") + mutation=mRemotetalk + + New() + block=REMOTETALKBLOCK + + activate(var/mob/M, var/connected, var/flags) + ..(M,connected,flags) + M.verbs += /mob/living/carbon/human/proc/remotesay + +/datum/dna/gene/basic/morph + name="Morph" + activation_messages=list("Your skin feels strange.") + mutation=mMorph + + New() + block=MORPHBLOCK + + activate(var/mob/M) + ..(M) + M.verbs += /mob/living/carbon/human/proc/morph + +/* Not used on bay +/datum/dna/gene/basic/heat_resist + name="Heat Resistance" + activation_messages=list("Your skin is icy to the touch.") + mutation=mHeatres + + New() + block=COLDBLOCK + + can_activate(var/mob/M,var/flags) + // Probability check + var/_prob = 15 + if(COLD_RESISTANCE in M.mutations) + _prob=5 + if(probinj(_prob,(flags&MUTCHK_FORCED))) + return 1 +*/ + +/datum/dna/gene/basic/cold_resist + name="Cold Resistance" + activation_messages=list("Your body is filled with warmth.") + mutation=COLD_RESISTANCE + + New() + block=FIREBLOCK + + can_activate(var/mob/M,var/flags) + + // Probability check + var/_prob=30 + //if(mHeatres in M.mutations) + // _prob=5 + if(probinj(_prob,(flags&MUTCHK_FORCED))) + return 1 + +/datum/dna/gene/basic/noprints + name="No Prints" + activation_messages=list("Your fingers feel numb.") + mutation=mFingerprints + + New() + block=NOPRINTSBLOCK + +/datum/dna/gene/basic/noshock + name="Shock Immunity" + activation_messages=list("Your skin feels strange.") + mutation=mShock + + New() + block=SHOCKIMMUNITYBLOCK + +/datum/dna/gene/basic/midget + name="Midget" + activation_messages=list("Your skin feels rubbery.") + mutation=mSmallsize + + New() + block=SMALLSIZEBLOCK + + can_activate(var/mob/M,var/flags) + // Can't be big and small. + if(HULK in M.mutations) + return 0 + return ..(M,flags) + + activate(var/mob/M, var/connected, var/flags) + ..(M,connected,flags) + M.pass_flags |= 1 + +/datum/dna/gene/basic/hulk + name="Hulk" + activation_messages=list("Your muscles hurt.") + mutation=HULK + + New() + block=HULKBLOCK + + can_activate(var/mob/M,var/flags) + // Can't be big and small. + if(mSmallsize in M.mutations) + return 0 + return ..(M,flags) + +/datum/dna/gene/basic/xray + name="X-Ray Vision" + activation_messages=list("The walls suddenly disappear.") + mutation=XRAY + + New() + block=XRAYBLOCK + +/datum/dna/gene/basic/tk + name="Telekenesis" + activation_messages=list("You feel smarter.") + mutation=TK + activation_prob=15 + + New() + block=TELEBLOCK \ No newline at end of file diff --git a/code/game/gamemodes/setupgame.dm b/code/game/gamemodes/setupgame.dm index c72f56f8cf..813bbbabf2 100644 --- a/code/game/gamemodes/setupgame.dm +++ b/code/game/gamemodes/setupgame.dm @@ -2,7 +2,7 @@ // (mostly) DNA2 SETUP ///////////////////////// -// Randomize block, assign a reference name, and optionally define difficulty (by making activation zone smaller or bigger) +// Randomize block, assign a reference name, and optionally define difficulty (by making activation zone smaller or bigger) // The name is used on /vg/ for species with predefined genetic traits, // and for the DNA panel in the player panel. /proc/getAssignedBlock(var/name,var/list/blocksLeft, var/activity_bounds=DNA_DEFAULT_BOUNDS) @@ -74,7 +74,7 @@ XRAYBLOCK = getAssignedBlock("XRAY", numsToAssign, DNA_HARDER_BOUNDS) CLUMSYBLOCK = getAssignedBlock("CLUMSY", numsToAssign) FAKEBLOCK = getAssignedBlock("FAKE", numsToAssign) - + // UNUSED! //COUGHBLOCK = getAssignedBlock("COUGH", numsToAssign) //GLASSESBLOCK = getAssignedBlock("GLASSES", numsToAssign) @@ -96,8 +96,20 @@ //SHOCKIMMUNITYBLOCK = getAssignedBlock("SHOCKIMMUNITY", numsToAssign) //SMALLSIZEBLOCK = getAssignedBlock("SMALLSIZE", numsToAssign, DNA_HARD_BOUNDS) - - + // And the genes that actually do the work. (domutcheck improvements) + var/list/blocks_assigned[STRUCDNASIZE] + for(var/gene_type in typesof(/datum/dna/gene)) + var/datum/dna/gene/G = new gene_type + if(G.block) + if(G.block in blocks_assigned) + warning("DNA2: Gene [G.name] trying to use already-assigned block [G.block] (used by [english_list(blocks_assigned[G.block])])") + dna_genes.Add(G) + var/list/assignedToBlock[0] + if(blocks_assigned[G.block]) + assignedToBlock=blocks_assigned[G.block] + assignedToBlock.Add(G.name) + blocks_assigned[G.block]=assignedToBlock + testing("DNA2: Gene [G.name] assigned to block [G.block].") // HIDDEN MUTATIONS / SUPERPOWERS INITIALIZTION diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 40a0aa4c6c..1503ff6ebe 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -30,25 +30,42 @@ icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk. item_state = "card-id" w_class = 1.0 - var/data = "" - var/ue = 0 - var/data_type = "ui" //ui|se - var/owner = "God Emperor of Mankind" + var/datum/dna2/record/buf=null var/read_only = 0 //Well,it's still a floppy disk +/obj/item/weapon/disk/data/proc/Initialize() + buf = new + buf.dna=new + /obj/item/weapon/disk/data/demo name = "data disk - 'God Emperor of Mankind'" - data = "066000033000000000AF00330660FF4DB002690" - //data = "0C80C80C80C80C80C8000000000000161FBDDEF" - Farmer Jeff - ue = 1 read_only = 1 + New() + Initialize() + buf.types=DNA2_BUF_UE|DNA2_BUF_UI + //data = "066000033000000000AF00330660FF4DB002690" + //data = "0C80C80C80C80C80C8000000000000161FBDDEF" - Farmer Jeff + buf.dna.real_name="God Emperor of Mankind" + buf.dna.unique_enzymes = md5(buf.dna.real_name) + buf.dna.UI=list(0x066,0x000,0x033,0x000,0x000,0x000,0xAF0,0x033,0x066,0x0FF,0x4DB,0x002,0x690) + //buf.dna.UI=list(0x0C8,0x0C8,0x0C8,0x0C8,0x0C8,0x0C8,0x000,0x000,0x000,0x000,0x161,0xFBD,0xDEF) // Farmer Jeff + buf.dna.UpdateUI() + /obj/item/weapon/disk/data/monkey name = "data disk - 'Mr. Muggles'" - data_type = "se" - data = "0983E840344C39F4B059D5145FC5785DC6406A4FFF" read_only = 1 + New() + Initialize() + buf.types=DNA2_BUF_SE + var/list/new_SE=list(0x098,0x3E8,0x403,0x44C,0x39F,0x4B0,0x59D,0x514,0x5FC,0x578,0x5DC,0x640,0x6A4) + for(var/i=new_SE.len;i<=STRUCDNASIZE;i++) + new_SE += rand(1,1024) + buf.dna.SE=new_SE + buf.dna.SetSEValue(MONKEYBLOCK,0xFFF) + + //Find a dead mob with a brain and client. /proc/find_dead_player(var/find_key) if (isnull(find_key)) @@ -102,6 +119,7 @@ return src.healthstring /obj/machinery/clonepod/attack_ai(mob/user as mob) + src.add_hiddenprint(user) return attack_hand(user) /obj/machinery/clonepod/attack_paw(mob/user as mob) return attack_hand(user) @@ -116,20 +134,20 @@ //Clonepod //Start growing a human clone in the pod! -/obj/machinery/clonepod/proc/growclone(var/ckey, var/clonename, var/list/ui, var/list/se, var/mindref, var/datum/species/mrace, var/languages) +/obj/machinery/clonepod/proc/growclone(var/datum/dna2/record/R) if(mess || attempting) return 0 - var/datum/mind/clonemind = locate(mindref) + var/datum/mind/clonemind = locate(R.mind) if(!istype(clonemind,/datum/mind)) //not a mind return 0 if( clonemind.current && clonemind.current.stat != DEAD ) //mind is associated with a non-dead body return 0 if(clonemind.active) //somebody is using that mind - if( ckey(clonemind.key)!=ckey ) + if( ckey(clonemind.key)!=R.ckey ) return 0 else for(var/mob/dead/observer/G in player_list) - if(G.ckey == ckey) + if(G.ckey == R.ckey) if(G.can_reenter_corpse) break else @@ -147,9 +165,9 @@ var/mob/living/carbon/human/H = new /mob/living/carbon/human(src) occupant = H - if(!clonename) //to prevent null names - clonename = "clone ([rand(0,999)])" - H.real_name = clonename + if(!R.dna.real_name) //to prevent null names + R.dna.real_name = "clone ([rand(0,999)])" + H.real_name = R.dna.real_name src.icon_state = "pod_1" //Get the clone body ready @@ -161,7 +179,7 @@ H.updatehealth() clonemind.transfer_to(H) - H.ckey = ckey + H.ckey = R.ckey H << "Consciousness slowly creeps over you as your body regenerates.
So this is what cloning feels like?
" // -- Mode/mind specific stuff goes here @@ -180,24 +198,24 @@ // -- End mode specific stuff - if(!H.dna) + if(!R.dna) H.dna = new /datum/dna() H.dna.real_name = H.real_name - if(ui) - H.UpdateAppearance(ui) - if(se) - H.dna.SE = se - H.dna.UpdateSE() - randmutb(H) //Sometimes the clones come out wrong. + else + H.dna=R.dna + H.UpdateAppearance() + randmutb(H) //Sometimes the clones come out wrong. + H.dna.UpdateSE() + H.dna.UpdateUI() H.f_style = "Shaved" - if(mrace.name == "Human") //no more xenos losing ears/tentacles + if(R.dna.species == "Human") //no more xenos losing ears/tentacles H.h_style = pick("Bedhead", "Bedhead 2", "Bedhead 3") - H.species = mrace - for(var/datum/language/L in languages) - H.add_language(L.name) - H.update_mutantrace() + H.set_species(R.dna.species) + + //for(var/datum/language/L in languages) + // H.add_language(L.name) H.suiciding = 0 src.attempting = 0 return 1 diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index f5e3cf0fe3..293046b076 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -10,7 +10,7 @@ var/scantemp = "Scanner unoccupied" var/menu = 1 //Which menu screen to display var/list/records = list() - var/datum/data/record/active_record = null + var/datum/dna2/record/active_record = null var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything. var/loading = 0 // Nice loading text @@ -136,8 +136,8 @@ if(2) dat += "

Current records

" dat += "Back

" - for(var/datum/data/record/R in src.records) - dat += "[R.fields["id"]]-[R.fields["name"]]
" + for(var/datum/dna2/record/R in src.records) + dat += "
  • [R.dna.real_name]
  • " if(3) dat += "

    Selected Record

    " @@ -146,10 +146,11 @@ if (!src.active_record) dat += "ERROR: Record not found." else - dat += "
    Delete Record
    " - dat += "Name: [src.active_record.fields["name"]]
    " - - var/obj/item/weapon/implant/health/H = locate(src.active_record.fields["imp"]) + dat += {"
    Delete Record
    + Name: [src.active_record.dna.real_name]
    "} + var/obj/item/weapon/implant/health/H = null + if(src.active_record.implant) + H=locate(src.active_record.implant) if ((H) && (istype(H))) dat += "Health: [H.sensehealth()] | OXY-BURN-TOX-BRUTE
    " @@ -166,13 +167,13 @@ else dat += "
    " //Keeping a line empty for appearances I guess. - dat += {"UI: [src.active_record.fields["UI"]]
    - SE: [src.active_record.fields["SE"]]

    "} + dat += {"UI: [src.active_record.dna.uni_identity]
    + SE: [src.active_record.dna.struc_enzymes]

    "} if(pod1 && pod1.biomass >= CLONE_BIOMASS) dat += {"Clone
    "} else - dat += {"Unsufficient biomass
    "} + dat += {"Insufficient biomass
    "} if(4) if (!src.active_record) @@ -217,8 +218,8 @@ else if (href_list["view_rec"]) src.active_record = locate(href_list["view_rec"]) - if(istype(src.active_record,/datum/data/record)) - if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == "")) + if(istype(src.active_record,/datum/dna2/record)) + if ((isnull(src.active_record.ckey))) del(src.active_record) src.temp = "ERROR: Record Corrupt" else @@ -248,7 +249,7 @@ else if (href_list["disk"]) //Load or eject. switch(href_list["disk"]) if("load") - if ((isnull(src.diskette)) || (src.diskette.data == "")) + if ((isnull(src.diskette)) || isnull(src.diskette.buf)) src.temp = "Load error." src.updateUsrDialog() return @@ -258,12 +259,7 @@ src.updateUsrDialog() return - if (src.diskette.data_type == "ui") - src.active_record.fields["UI"] = src.diskette.data - if (src.diskette.ue) - src.active_record.fields["name"] = src.diskette.owner - else if (src.diskette.data_type == "se") - src.active_record.fields["SE"] = src.diskette.data + src.active_record = src.diskette.buf src.temp = "Load successful." if("eject") @@ -277,28 +273,24 @@ src.updateUsrDialog() return + // DNA2 makes things a little simpler. + src.diskette.buf=src.active_record + src.diskette.buf.types=0 switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se if("ui") - src.diskette.data = src.active_record.fields["UI"] - src.diskette.ue = 0 - src.diskette.data_type = "ui" + src.diskette.buf.types=DNA2_BUF_UI if("ue") - src.diskette.data = src.active_record.fields["UI"] - src.diskette.ue = 1 - src.diskette.data_type = "ui" + src.diskette.buf.types=DNA2_BUF_UI|DNA2_BUF_UE if("se") - src.diskette.data = src.active_record.fields["SE"] - src.diskette.ue = 0 - src.diskette.data_type = "se" - src.diskette.owner = src.active_record.fields["name"] - src.diskette.name = "data disk - '[src.diskette.owner]'" + src.diskette.buf.types=DNA2_BUF_SE + src.diskette.name = "data disk - '[src.active_record.dna.real_name]'" src.temp = "Save \[[href_list["save_disk"]]\] successful." else if (href_list["refresh"]) src.updateUsrDialog() else if (href_list["clone"]) - var/datum/data/record/C = locate(href_list["clone"]) + var/datum/dna2/record/C = locate(href_list["clone"]) //Look for that player! They better be dead! if(istype(C)) //Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs. @@ -313,17 +305,17 @@ else if(!config.revival_cloning) temp = "Error: Unable to initiate cloning cycle." - else if(pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["languages"])) + else if(pod1.growclone(C)) temp = "Initiating cloning cycle..." records.Remove(C) del(C) menu = 1 else - var/mob/selected = find_dead_player("[C.fields["ckey"]]") + var/mob/selected = find_dead_player("[C.ckey]") selected << 'sound/machines/chime.ogg' //probably not the best sound but I think it's reasonable var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No") - if(answer != "No" && pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["languages"], C.fields["interface"])) + if(answer != "No" && pod1.growclone(C)) temp = "Initiating cloning cycle..." records.Remove(C) del(C) @@ -363,27 +355,25 @@ subject.dna.check_integrity() - var/datum/data/record/R = new /datum/data/record( ) - R.fields["mrace"] = subject.species - R.fields["ckey"] = subject.ckey - R.fields["name"] = subject.real_name - R.fields["id"] = copytext(md5(subject.real_name), 2, 6) - R.fields["UI"] = subject.dna.UI - R.fields["SE"] = subject.dna.SE - R.fields["languages"] = subject.languages + var/datum/dna2/record/R = new /datum/dna2/record() + R.dna=subject.dna + R.ckey = subject.ckey + R.id= copytext(md5(subject.real_name), 2, 6) + R.name=R.dna.real_name + R.types=DNA2_BUF_UI|DNA2_BUF_UE|DNA2_BUF_SE //Add an implant if needed var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject) if (isnull(imp)) imp = new /obj/item/weapon/implant/health(subject) imp.implanted = subject - R.fields["imp"] = "\ref[imp]" + R.implant = "\ref[imp]" //Update it if needed else - R.fields["imp"] = "\ref[imp]" + R.implant = "\ref[imp]" if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning. - R.fields["mind"] = "\ref[subject.mind]" + R.mind = "\ref[subject.mind]" src.records += R scantemp = "Subject successfully scanned." @@ -391,8 +381,8 @@ //Find a specific record by key. /obj/machinery/computer/cloning/proc/find_record(var/find_key) var/selected_record = null - for(var/datum/data/record/R in src.records) - if (R.fields["ckey"] == find_key) + for(var/datum/dna2/record/R in src.records) + if (R.ckey == find_key) selected_record = R break return selected_record diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index fd878e8582..d0b19f88e9 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -3,11 +3,8 @@ desc = "This injects the person with DNA." icon = 'icons/obj/items.dmi' icon_state = "dnainjector" - var/dnatype = null - var/list/dna = null - var/block = null - var/owner = null - var/ue = null + var/block=0 + var/datum/dna2/record/buf=null var/s_time = 10.0 throw_speed = 1 throw_range = 5 @@ -17,57 +14,76 @@ var/is_bullet = 0 var/inuse = 0 + // USE ONLY IN PREMADE SYRINGES. WILL NOT WORK OTHERWISE. + var/datatype=0 + var/value=0 + +/obj/item/weapon/dnainjector/New() + if(datatype && block) + buf=new + buf.dna=new + buf.types = datatype + buf.dna.ResetSE() + //testing("[name]: DNA2 SE blocks prior to SetValue: [english_list(buf.dna.SE)]") + SetValue(src.value) + //testing("[name]: DNA2 SE blocks after SetValue: [english_list(buf.dna.SE)]") + /obj/item/weapon/dnainjector/attack_paw(mob/user as mob) return attack_hand(user) +/obj/item/weapon/dnainjector/proc/GetRealBlock(var/selblock) + if(selblock==0) + return block + else + return selblock /obj/item/weapon/dnainjector/proc/GetState(var/selblock=0) - var/real_block - if(!selblock) - real_block=block - selblock=1 + var/real_block=GetRealBlock(selblock) + if(buf.types&DNA2_BUF_SE) + return buf.dna.GetSEState(real_block) else - real_block=selblock - var/list/BOUNDS = GetDNABounds(real_block) - return dna[selblock] > BOUNDS[DNA_ON_LOWERBOUND] + return buf.dna.GetUIState(real_block) /obj/item/weapon/dnainjector/proc/SetState(var/on, var/selblock=0) - var/real_block - if(!selblock) - real_block=block - selblock=1 + var/real_block=GetRealBlock(selblock) + if(buf.types&DNA2_BUF_SE) + return buf.dna.SetSEState(real_block,on) else - real_block=selblock - var/list/BOUNDS=GetDNABounds(real_block) - var/val - if(on) - val=rand(BOUNDS[DNA_ON_LOWERBOUND],BOUNDS[DNA_ON_UPPERBOUND]) - else - val=rand(BOUNDS[DNA_OFF_LOWERBOUND],BOUNDS[DNA_OFF_UPPERBOUND]) - dna[selblock]=val + return buf.dna.SetUIState(real_block,on) -/obj/item/weapon/dnainjector/proc/GetValue(var/block=1) - return dna[block] +/obj/item/weapon/dnainjector/proc/GetValue(var/selblock=0) + var/real_block=GetRealBlock(selblock) + if(buf.types&DNA2_BUF_SE) + return buf.dna.GetSEValue(real_block) + else + return buf.dna.GetUIValue(real_block) + +/obj/item/weapon/dnainjector/proc/SetValue(var/val,var/selblock=0) + var/real_block=GetRealBlock(selblock) + if(buf.types&DNA2_BUF_SE) + return buf.dna.SetSEValue(real_block,val) + else + return buf.dna.SetUIValue(real_block,val) /obj/item/weapon/dnainjector/proc/inject(mob/M as mob, mob/user as mob) if(istype(M,/mob/living)) M.radiation += rand(5,20) if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed - if (dnatype == "ui") + if (buf.types & DNA2_BUF_UI) if (!block) //isolated block? - M.UpdateAppearance(dna) - if (ue) //unique enzymes? yes - M.real_name = ue - M.name = ue + M.UpdateAppearance(buf.dna) + if (buf.types & DNA2_BUF_UE) //unique enzymes? yes + M.real_name = buf.dna.real_name + M.name = buf.dna.real_name uses-- else M.dna.SetUIValue(block,src.GetValue()) M.UpdateAppearance() uses-- - if (dnatype == "se") + if (buf.types & DNA2_BUF_SE) if (!block) //isolated block? - M.dna.SE = dna + M.dna.SE = buf.dna.SE M.dna.UpdateSE() else M.dna.SetSEValue(block,src.GetValue()) @@ -107,15 +123,24 @@ spawn(50) // Not the best fix. There should be an failure proc, for /effect/equip_e/, which is called when the first initital checks fail inuse = 0 M.requests += O - if (dnatype == "se") - // So you're checking for 14, and yet MONKEYBLOCK is 27 in globals.dm, - // and domutcheck checks MONKEYBLOCK...? wat. - N3X - //if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human)) - if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human) ) - msg_admin_attack("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY) (JMP)") + if (buf.types & DNA2_BUF_SE) + if(block)// Isolated injector + testing("Isolated block [block] injector with contents: [GetValue()]") + if (GetState() && block == MONKEYBLOCK && istype(M, /mob/living/carbon/human) ) + message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)") + log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name] (MONKEY)") + log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)") + else + log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name]") else - // message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]") - log_attack("[key_name(user)] injected [key_name(M)] with the [name]") + testing("DNA injector with contents: [english_list(buf.dna.SE)]") + if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human) ) + message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)") + log_attack("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)") + log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)") + else + // message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]") + log_attack("[key_name(user)] injected [key_name(M)] with the [name]") else // message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]") log_attack("[key_name(user)] injected [key_name(M)] with the [name]") @@ -132,15 +157,24 @@ if (!(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))) user << "\red Apparently it didn't work." return - if (dnatype == "se") - // And again... ? - //if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human)) - if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human)) - message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)") - log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)") + + if (buf.types & DNA2_BUF_SE) + if(block)// Isolated injector + testing("Isolated block [block] injector with contents: [GetValue()]") + if (GetState() && block == MONKEYBLOCK && istype(M, /mob/living/carbon/human) ) + message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)") + log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name] (MONKEY)") + log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)") + else + log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name]") else -// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]") - log_game("[key_name(user)] injected [key_name(M)] with the [name]") + testing("DNA injector with contents: [english_list(buf.dna.SE)]") + if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human)) + message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)") + log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)") + else + // message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]") + log_game("[key_name(user)] injected [key_name(M)] with the [name]") else // message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]") log_game("[key_name(user)] injected [key_name(M)] with the [name]") @@ -165,460 +199,462 @@ /obj/item/weapon/dnainjector/hulkmut name = "DNA-Injector (Hulk)" desc = "This will make you big and strong, but give you a bad skin condition." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = HULKBLOCK + ..() /obj/item/weapon/dnainjector/antihulk name = "DNA-Injector (Anti-Hulk)" desc = "Cures green skin." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = HULKBLOCK + ..() /obj/item/weapon/dnainjector/xraymut name = "DNA-Injector (Xray)" desc = "Finally you can see what the Captain does." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 8 New() - ..() block = XRAYBLOCK + ..() /obj/item/weapon/dnainjector/antixray name = "DNA-Injector (Anti-Xray)" desc = "It will make you see harder." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 8 New() - ..() block = XRAYBLOCK + ..() /obj/item/weapon/dnainjector/firemut name = "DNA-Injector (Fire)" desc = "Gives you fire." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 10 New() - ..() block = FIREBLOCK + ..() /obj/item/weapon/dnainjector/antifire name = "DNA-Injector (Anti-Fire)" desc = "Cures fire." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 10 New() - ..() block = FIREBLOCK + ..() /obj/item/weapon/dnainjector/telemut name = "DNA-Injector (Tele.)" desc = "Super brain man!" - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 12 New() - ..() block = TELEBLOCK + ..() /obj/item/weapon/dnainjector/antitele name = "DNA-Injector (Anti-Tele.)" desc = "Will make you not able to control your mind." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 12 New() - ..() block = TELEBLOCK + ..() /obj/item/weapon/dnainjector/nobreath name = "DNA-Injector (No Breath)" desc = "Hold your breath and count to infinity." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = NOBREATHBLOCK + ..() /obj/item/weapon/dnainjector/antinobreath name = "DNA-Injector (Anti-No Breath)" desc = "Hold your breath and count to 100." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = NOBREATHBLOCK + ..() /obj/item/weapon/dnainjector/remoteview name = "DNA-Injector (Remote View)" desc = "Stare into the distance for a reason." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = REMOTEVIEWBLOCK + ..() /obj/item/weapon/dnainjector/antiremoteview name = "DNA-Injector (Anti-Remote View)" desc = "Cures green skin." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = REMOTEVIEWBLOCK + ..() /obj/item/weapon/dnainjector/regenerate name = "DNA-Injector (Regeneration)" desc = "Healthy but hungry." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = REGENERATEBLOCK + ..() /obj/item/weapon/dnainjector/antiregenerate name = "DNA-Injector (Anti-Regeneration)" desc = "Sickly but sated." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = REGENERATEBLOCK + ..() /obj/item/weapon/dnainjector/runfast name = "DNA-Injector (Increase Run)" desc = "Running Man." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = INCREASERUNBLOCK + ..() /obj/item/weapon/dnainjector/antirunfast name = "DNA-Injector (Anti-Increase Run)" desc = "Walking Man." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = INCREASERUNBLOCK + ..() /obj/item/weapon/dnainjector/morph name = "DNA-Injector (Morph)" desc = "A total makeover." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = MORPHBLOCK + ..() /obj/item/weapon/dnainjector/antimorph name = "DNA-Injector (Anti-Morph)" desc = "Cures identity crisis." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = MORPHBLOCK -/* + ..() + +/* No COLDBLOCK on bay /obj/item/weapon/dnainjector/cold name = "DNA-Injector (Cold)" desc = "Feels a bit chilly." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = COLDBLOCK + ..() /obj/item/weapon/dnainjector/anticold name = "DNA-Injector (Anti-Cold)" desc = "Feels room-temperature." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = COLDBLOCK + ..() */ + /obj/item/weapon/dnainjector/noprints name = "DNA-Injector (No Prints)" desc = "Better than a pair of budget insulated gloves." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = NOPRINTSBLOCK + ..() /obj/item/weapon/dnainjector/antinoprints name = "DNA-Injector (Anti-No Prints)" desc = "Not quite as good as a pair of budget insulated gloves." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = NOPRINTSBLOCK + ..() /obj/item/weapon/dnainjector/insulation name = "DNA-Injector (Shock Immunity)" desc = "Better than a pair of real insulated gloves." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = SHOCKIMMUNITYBLOCK + ..() /obj/item/weapon/dnainjector/antiinsulation name = "DNA-Injector (Anti-Shock Immunity)" desc = "Not quite as good as a pair of real insulated gloves." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = SHOCKIMMUNITYBLOCK + ..() /obj/item/weapon/dnainjector/midgit name = "DNA-Injector (Small Size)" desc = "Makes you shrink." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = SMALLSIZEBLOCK + ..() /obj/item/weapon/dnainjector/antimidgit name = "DNA-Injector (Anti-Small Size)" desc = "Makes you grow. But not too much." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = SMALLSIZEBLOCK + ..() ///////////////////////////////////// /obj/item/weapon/dnainjector/antiglasses name = "DNA-Injector (Anti-Glasses)" desc = "Toss away those glasses!" - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 1 New() - ..() block = GLASSESBLOCK + ..() /obj/item/weapon/dnainjector/glassesmut name = "DNA-Injector (Glasses)" desc = "Will make you need dorkish glasses." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 1 New() - ..() block = GLASSESBLOCK + ..() /obj/item/weapon/dnainjector/epimut name = "DNA-Injector (Epi.)" desc = "Shake shake shake the room!" - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 3 New() - ..() block = HEADACHEBLOCK + ..() /obj/item/weapon/dnainjector/antiepi name = "DNA-Injector (Anti-Epi.)" desc = "Will fix you up from shaking the room." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 3 New() - ..() block = HEADACHEBLOCK + ..() /obj/item/weapon/dnainjector/anticough name = "DNA-Injector (Anti-Cough)" desc = "Will stop that awful noise." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 5 New() - ..() block = COUGHBLOCK + ..() /obj/item/weapon/dnainjector/coughmut name = "DNA-Injector (Cough)" desc = "Will bring forth a sound of horror from your throat." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 5 New() - ..() block = COUGHBLOCK + ..() /obj/item/weapon/dnainjector/clumsymut name = "DNA-Injector (Clumsy)" desc = "Makes clumsy minions." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 6 New() - ..() block = CLUMSYBLOCK + ..() /obj/item/weapon/dnainjector/anticlumsy name = "DNA-Injector (Anti-Clumy)" desc = "Cleans up confusion." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 6 New() - ..() block = CLUMSYBLOCK + ..() /obj/item/weapon/dnainjector/antitour name = "DNA-Injector (Anti-Tour.)" desc = "Will cure tourrets." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 7 New() - ..() block = TWITCHBLOCK + ..() /obj/item/weapon/dnainjector/tourmut name = "DNA-Injector (Tour.)" desc = "Gives you a nasty case off tourrets." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 7 New() - ..() block = TWITCHBLOCK + ..() /obj/item/weapon/dnainjector/stuttmut name = "DNA-Injector (Stutt.)" desc = "Makes you s-s-stuttterrr" - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 9 New() - ..() block = NERVOUSBLOCK + ..() /obj/item/weapon/dnainjector/antistutt name = "DNA-Injector (Anti-Stutt.)" desc = "Fixes that speaking impairment." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 9 New() - ..() block = NERVOUSBLOCK + ..() /obj/item/weapon/dnainjector/blindmut name = "DNA-Injector (Blind)" desc = "Makes you not see anything." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 11 New() - ..() block = BLINDBLOCK + ..() /obj/item/weapon/dnainjector/antiblind name = "DNA-Injector (Anti-Blind)" desc = "ITS A MIRACLE!!!" - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 11 New() - ..() block = BLINDBLOCK + ..() /obj/item/weapon/dnainjector/deafmut name = "DNA-Injector (Deaf)" desc = "Sorry, what did you say?" - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 13 New() - ..() block = DEAFBLOCK + ..() /obj/item/weapon/dnainjector/antideaf name = "DNA-Injector (Anti-Deaf)" desc = "Will make you hear once more." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 13 New() - ..() block = DEAFBLOCK + ..() /obj/item/weapon/dnainjector/hallucination name = "DNA-Injector (Halluctination)" desc = "What you see isn't always what you get." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 2 New() - ..() block = HALLUCINATIONBLOCK + ..() /obj/item/weapon/dnainjector/antihallucination name = "DNA-Injector (Anti-Hallucination)" desc = "What you see is what you get." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 2 New() - ..() block = HALLUCINATIONBLOCK + ..() /obj/item/weapon/dnainjector/h2m name = "DNA-Injector (Human > Monkey)" desc = "Will make you a flea bag." - dnatype = "se" - dna = list(4090) + datatype = DNA2_BUF_SE + value = 0xFFF //block = 14 New() - ..() block = MONKEYBLOCK + ..() /obj/item/weapon/dnainjector/m2h name = "DNA-Injector (Monkey > Human)" desc = "Will make you...less hairy." - dnatype = "se" - dna = list(1) + datatype = DNA2_BUF_SE + value = 0x001 //block = 14 New() - ..() block = MONKEYBLOCK + ..() \ No newline at end of file diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm index ad79eed516..91bf29e00a 100644 --- a/code/modules/events/radiation_storm.dm +++ b/code/modules/events/radiation_storm.dm @@ -34,10 +34,10 @@ H.apply_effect((rand(40,70)),IRRADIATE,0) if (prob(75)) randmutb(H) // Applies bad mutation - domutcheck(H,null,1) + domutcheck(H,null,MUTCHK_FORCED) else randmutg(H) // Applies good mutation - domutcheck(H,null,1) + domutcheck(H,null,MUTCHK_FORCED) for(var/mob/living/carbon/monkey/M in living_mob_list) diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index 6c28acc72b..0cd4565d22 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -13,6 +13,9 @@ set invisibility = 0 set background = 1 if (monkeyizing) return + if (update_muts) + update_muts=0 + domutcheck(src,null,MUTCHK_FORCED) ..() var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index e050a30c5b..b0ddd30c73 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -10,28 +10,31 @@ var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie var/greaterform = "Human" // Used when humanizing a monkey. - var/uni_append = "12C4E2" // Small appearance modifier for different species. + icon_state = "monkey1" + //var/uni_append = "12C4E2" // Small appearance modifier for different species. + var/list/uni_append = list(0x12C,0x4E2) // Same as above for DNA2. + var/update_muts = 1 // Monkey gene must be set at start. /mob/living/carbon/monkey/tajara name = "farwa" voice_name = "farwa" speak_emote = list("mews") icon_state = "tajkey1" - uni_append = "0A0E00" + uni_append = list(0x0A0,0xE00) // 0A0E00 /mob/living/carbon/monkey/skrell name = "neaera" voice_name = "neaera" speak_emote = list("squicks") icon_state = "skrellkey1" - uni_append = "01CC92" + uni_append = list(0x01C,0xC92) // 01CC92 /mob/living/carbon/monkey/unathi name = "stok" voice_name = "stok" speak_emote = list("hisses") icon_state = "stokkey1" - uni_append = "044C5D" + uni_append = list(0x044,0xC5D) // 044C5D /mob/living/carbon/monkey/New() var/datum/reagents/R = new/datum/reagents(1000) @@ -52,13 +55,20 @@ //dna.uni_identity = "00600200A00E0110148FC01300B009" //dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6" dna.unique_enzymes = md5(name) - //////////blah - var/gendervar - if (gender == MALE) - gendervar = add_zero2(num2hex((rand(1,2049)),1), 3) - else - gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3) - dna.uni_identity += "[gendervar][uni_append]" + + // We're a monkey + dna.SetSEState(MONKEYBLOCK, 1) + // Fix gender + dna.SetUIState(DNA_UI_GENDER, gender != MALE, 1) + + // Set the blocks to uni_append, if needed. + if(uni_append.len>0) + for(var/b=1;b<=uni_append.len;b++) + dna.SetUIValue(DNA_UI_LENGTH-(uni_append.len-b),uni_append[b], 1) + dna.UpdateUI() + + update_muts=1 + ..() update_icons() return diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 85992e55fa..2f8ff455b2 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -216,3 +216,5 @@ var/immune_to_ssd = 0 var/turf/listed_turf = null //the current turf being examined in the stat panel + + var/list/active_genes=list() From ab8763378b5b3a1937e9daf57806f5aa1e69bcc0 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 11 Jan 2014 22:19:02 +0100 Subject: [PATCH 003/146] Paint mixing --- code/game/objects/items/weapons/paint.dm | 20 +++++++++++-------- code/modules/reagents/Chemistry-Colours.dm | 4 ++-- code/modules/reagents/Chemistry-Readme.dm | 4 ++-- code/modules/reagents/Chemistry-Reagents.dm | 2 +- .../reagents/reagent_containers/glass.dm | 6 +++--- 5 files changed, 20 insertions(+), 16 deletions(-) diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 5a20ac12d0..d1bc39a5e5 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -36,6 +36,10 @@ var/global/list/cached_icons = list() ..() reagents.add_reagent("paint_[paint_type]", volume) + on_reagent_change() //Until we have a generic "paint", this will give new colours to all paints in the can + for(var/datum/reagent/paint/P in reagents.reagent_list) + P.color = mix_color_from_reagents(reagent_list) + red icon_state = "paint_red" paint_type = "red" @@ -171,8 +175,8 @@ var/global/list/cached_icons = list() datum/reagent/paint name = "Paint" id = "paint_" - description = "Floor paint is used to color floor tiles." - reagent_state = 2 + description = name + " is used to color floor tiles." + reagent_state = LIQUID color = "#808080" reaction_turf(var/turf/T, var/volume) @@ -192,26 +196,26 @@ datum/reagent/paint red name = "Red Paint" id = "paint_red" - color = "#FF0000" + color = "#FE191A" green name = "Green Paint" - color = "#00FF00" + color = "#18A31A" id = "paint_green" blue name = "Blue Paint" - color = "#0000FF" + color = "#247CFF" id = "paint_blue" yellow name = "Yellow Paint" - color = "#FFFF00" + color = "#FDFE7D" id = "paint_yellow" violet name = "Violet Paint" - color = "#FF00FF" + color = "#CC0099" id = "paint_violet" black @@ -221,7 +225,7 @@ datum/reagent/paint white name = "White Paint" - color = "#FFFFFF" + color = "#F0F8FF" id = "paint_white" datum/reagent/paint_remover diff --git a/code/modules/reagents/Chemistry-Colours.dm b/code/modules/reagents/Chemistry-Colours.dm index e1b43763e8..e81561d733 100644 --- a/code/modules/reagents/Chemistry-Colours.dm +++ b/code/modules/reagents/Chemistry-Colours.dm @@ -1,4 +1,4 @@ -/proc/GetColors(hex) +/proc/GetColors(hex) //Actually converts hex to rgb hex = uppertext(hex) var/hi1 = text2ascii(hex, 2) var/lo1 = text2ascii(hex, 3) @@ -15,7 +15,7 @@ var/list/rgbcolor = list(0,0,0) var/finalcolor = 0 - for(var/datum/reagent/re in reagent_list) // natural color mixing bullshit/algorithm + for(var/datum/reagent/re in reagent_list) //TODO: weigh final colour by amount of reagents; make this algorithm use hex if(!finalcolor) rgbcolor = GetColors(re.color) finalcolor = re.color diff --git a/code/modules/reagents/Chemistry-Readme.dm b/code/modules/reagents/Chemistry-Readme.dm index 77921d0ab0..ac8792c1e7 100644 --- a/code/modules/reagents/Chemistry-Readme.dm +++ b/code/modules/reagents/Chemistry-Readme.dm @@ -134,7 +134,7 @@ About Reagents: object melting in here ... or something. i dunno. reaction_turf(var/turf/T) - This is called by the holder's reation proc. + This is called by the holder's reaction proc. This version is called when the reagents reacts with a turf. You'll want to put stuff like extra slippery floors for lube or something in here. @@ -144,7 +144,7 @@ About Reagents: This is the place where you put damage for toxins , drowsyness for sleep toxins etc etc. You'll want to call the parents proc by using ..() . - If you dont, the chemical will stay in the mob forever - + If you don't, the chemical will stay in the mob forever - unless you write your own piece of code to slowly remove it. (Should be pretty easy, 1 line of code) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index c9666d98f0..7d5de91613 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -23,7 +23,7 @@ datum var/list/data = null var/volume = 0 var/nutriment_factor = 0 - var/custom_metabolism = REAGENTS_METABOLISM //Default 0.2 + var/custom_metabolism = REAGENTS_METABOLISM var/overdose = 0 var/overdose_dam = 1 //var/list/viruses = list() diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 21384ffd59..fb99198d8c 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -47,11 +47,11 @@ set src in view() ..() if (!(usr in view(2)) && usr!=src.loc) return - usr << "\blue It contains:" + usr << "\blue It contains " if(reagents && reagents.reagent_list.len) usr << "\blue [src.reagents.total_volume] units of liquid." else - usr << "\blue Nothing." + usr << "\blue nothing." if (!is_open_container()) usr << "\blue Airtight lid seals it completely." @@ -216,7 +216,7 @@ /obj/item/weapon/reagent_containers/glass/beaker/bluespace name = "bluespace beaker" - desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units." + desc = "A bluespace beaker, powered by experimental bluespace technology. Can hold up to 300 units." icon_state = "beakerbluespace" g_amt = 5000 volume = 300 From 98834ea3cb67bd4e75b602c5255029dcbafb4a85 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 11 Jan 2014 22:20:50 +0100 Subject: [PATCH 004/146] The costume crate has more than one suit --- code/datums/supplypacks.dm | 41 ++++++++++---------- code/modules/clothing/suits/miscellaneous.dm | 6 +-- 2 files changed, 24 insertions(+), 23 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index e3cc43642d..b6aa96ae38 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -204,26 +204,6 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee containername = "Replacement lights" group = "Engineering" -/datum/supply_packs/costume - name = "Standard Costume crate" - contains = list(/obj/item/weapon/storage/backpack/clown, - /obj/item/clothing/shoes/clown_shoes, - /obj/item/clothing/mask/gas/clown_hat, - /obj/item/clothing/under/rank/clown, - /obj/item/weapon/bikehorn, - /obj/item/clothing/under/mime, - /obj/item/clothing/shoes/black, - /obj/item/clothing/gloves/white, - /obj/item/clothing/mask/gas/mime, - /obj/item/clothing/head/beret, - /obj/item/clothing/suit/suspenders, - /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing) - cost = 10 - containertype = /obj/structure/closet/crate/secure - containername = "Standard Costumes" - access = access_theatre - group = "Operations" - /datum/supply_packs/wizard name = "Wizard costume" contains = list(/obj/item/weapon/staff, @@ -902,6 +882,27 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee containername = "Pizza crate" group = "Hospitality" +/datum/supply_packs/randomised/costume + num_contained = 2 + contains = list(/obj/item/clothing/suit/pirate, + /obj/item/clothing/suit/johnny_coat, + /obj/item/clothing/suit/judgerobe, + /obj/item/clothing/suit/wcoat, + /obj/item/clothing/suit/hastur, + /obj/item/clothing/suit/imperium_monk, + /obj/item/clothing/suit/ianshirt, + /obj/item/clothing/suit/leathercoat, + /obj/item/clothing/suit/browncoat, + /obj/item/clothing/suit/suspenders, + /obj/item/clothing/suit/storage/labcoat/mad, + /obj/item/clothing/suit/bio_suit/plaguedoctorsuit) + name = "Standard Costume crate" + cost = 10 + containertype = /obj/structure/closet/crate/secure + containername = "Standard Costumes" + access = access_theatre + group = "Operations" + /datum/supply_packs/formal_wear contains = list(/obj/item/clothing/head/bowler, /obj/item/clothing/head/that, diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index b170ea2de6..6056a110e4 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -10,7 +10,7 @@ */ /obj/item/clothing/suit/bluetag name = "blue laser tag armour" - desc = "Blue Pride, Station Wide" + desc = "Blue Pride, Station Wide." icon_state = "bluetag" item_state = "bluetag" blood_overlay_type = "armor" @@ -20,7 +20,7 @@ /obj/item/clothing/suit/redtag name = "red laser tag armour" - desc = "Pew pew pew" + desc = "Reputed to go faster." icon_state = "redtag" item_state = "redtag" blood_overlay_type = "armor" @@ -76,7 +76,7 @@ /obj/item/clothing/suit/justice name = "justice suit" - desc = "this pretty much looks ridiculous" + desc = "This pretty much looks ridiculous." icon_state = "justice" item_state = "justice" flags = FPRINT | TABLEPASS From 8b384b066889110832fef8e5b49608ade8def1bd Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 11 Jan 2014 22:22:24 +0100 Subject: [PATCH 005/146] Various --- code/game/jobs/job/captain.dm | 3 ++- code/game/jobs/job/civilian.dm | 3 +-- code/modules/events/brand_intelligence.dm | 9 ++++----- 3 files changed, 7 insertions(+), 8 deletions(-) diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index ec7028d99c..acc7c3e853 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -21,7 +21,8 @@ if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H) - U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U) + if(H.age>49) + U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U) H.equip_to_slot_or_del(U, slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 7e3d8c215a..528d55c957 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -19,7 +19,6 @@ if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/device/pda/bar(H), slot_belt) @@ -362,4 +361,4 @@ var/datum/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected - return 1 + return 1 diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index 31fe141ad1..09adb39440 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -34,7 +34,7 @@ return if(IsMultiple(activeFor, 5)) - if(prob(25)) + if(prob(15)) var/obj/machinery/vending/infectedMachine = pick(vendingMachines) vendingMachines.Remove(infectedMachine) infectedVendingMachines.Add(infectedMachine) @@ -43,7 +43,7 @@ if(IsMultiple(activeFor, 12)) originMachine.speak(pick("Try our aggressive new marketing strategies!", \ - "You should buy products to feed your lifestyle obession!", \ + "You should buy products to feed your lifestyle obsession!", \ "Consume!", \ "Your money can buy happiness!", \ "Engage direct marketing!", \ @@ -52,6 +52,5 @@ /datum/event/brand_intelligence/end() for(var/obj/machinery/vending/infectedMachine in infectedVendingMachines) - if(prob(90)) - infectedMachine.shut_up = 1 - infectedMachine.shoot_inventory = 0 + infectedMachine.shut_up = 1 + infectedMachine.shoot_inventory = 0 From 140fb2788992c1f16a1d954720a3e029f5374a5e Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 11 Jan 2014 22:36:35 +0100 Subject: [PATCH 006/146] Fixes --- code/game/objects/items/weapons/paint.dm | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index d1bc39a5e5..4b1c3d1bab 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -38,7 +38,7 @@ var/global/list/cached_icons = list() on_reagent_change() //Until we have a generic "paint", this will give new colours to all paints in the can for(var/datum/reagent/paint/P in reagents.reagent_list) - P.color = mix_color_from_reagents(reagent_list) + P.color = mix_color_from_reagents(reagents.reagent_list) red icon_state = "paint_red" @@ -175,8 +175,7 @@ var/global/list/cached_icons = list() datum/reagent/paint name = "Paint" id = "paint_" - description = name + " is used to color floor tiles." - reagent_state = LIQUID + reagent_state = 2 color = "#808080" reaction_turf(var/turf/T, var/volume) @@ -228,6 +227,8 @@ datum/reagent/paint color = "#F0F8FF" id = "paint_white" + description = name + " is used to color floor tiles." + datum/reagent/paint_remover name = "Paint Remover" id = "paint_remover" From 8758ece58277040ed79bec51a84ee919b1d46aa9 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 11 Jan 2014 22:42:42 +0100 Subject: [PATCH 007/146] Alright already. --- code/game/objects/items/weapons/paint.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 4b1c3d1bab..69c9a5981b 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -177,6 +177,7 @@ datum/reagent/paint id = "paint_" reagent_state = 2 color = "#808080" + desc = "This paint will only adhere to floor tiles." reaction_turf(var/turf/T, var/volume) if(!istype(T) || istype(T, /turf/space)) @@ -227,8 +228,6 @@ datum/reagent/paint color = "#F0F8FF" id = "paint_white" - description = name + " is used to color floor tiles." - datum/reagent/paint_remover name = "Paint Remover" id = "paint_remover" From fabfceaa5ab5602a18ff7be65ec2b1cfc965c5f7 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 11 Jan 2014 22:50:22 +0100 Subject: [PATCH 008/146] Fixed forever! --- code/game/objects/items/weapons/paint.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index 69c9a5981b..cb4ed96878 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -177,7 +177,7 @@ datum/reagent/paint id = "paint_" reagent_state = 2 color = "#808080" - desc = "This paint will only adhere to floor tiles." + description = "This paint will only adhere to floor tiles." reaction_turf(var/turf/T, var/volume) if(!istype(T) || istype(T, /turf/space)) From 9e0391af049cbf1f1836821bd79cbb4ec15a31fd Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sun, 12 Jan 2014 01:42:41 +0100 Subject: [PATCH 009/146] Adds Baystation 12-specific posters --- .../game/objects/effects/decals/contraband.dm | 173 ++++++++++++++---- icons/obj/contraband.dmi | Bin 18340 -> 63294 bytes 2 files changed, 135 insertions(+), 38 deletions(-) diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index 077780119b..5b01c896f1 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -1,7 +1,8 @@ //########################## CONTRABAND ;3333333333333333333 -Agouri ################################################### -#define NUM_OF_POSTER_DESIGNS 10 +#define USE_BS_POSTERS 1 //0 for tg, 1 for bs +#define NUM_OF_POSTER_DESIGNS 28 //10 for tg, 28 for bs /obj/item/weapon/contraband name = "contraband item" @@ -81,43 +82,139 @@ obj/structure/sign/poster/New(var/serial) if(serial_number == loc) serial_number = rand(1, NUM_OF_POSTER_DESIGNS) //This is for the mappers that want individual posters without having to use rolled posters. - icon_state = "poster[serial_number]" + if(!USE_BS_POSTERS) + icon_state = "poster[serial_number]" - switch(serial_number) - if(1) - name += " - Free Tonto" - desc += " A framed shred of a much larger flag, colors bled together and faded from age." - if(2) - name += " - Atmosia Declaration of Independence" - desc += " A relic of a failed rebellion" - if(3) - name += " - Fun Police" - desc += " A poster condemning the station's security forces." - if(4) - name += " - Lusty Xeno" - desc += " A heretical poster depicting the titular star of an equally heretical book." - if(5) - name += " - Syndicate Recruitment Poster" - desc += " See the galaxy! Shatter corrupt megacorporations! Join today!" - if(6) - name += " - Clown" - desc += " Honk." - if(7) - name += " - Smoke" - desc += " A poster depicting a carton of cigarettes." - if(8) - name += " - Grey Tide" - desc += " A rebellious poster symbolizing assistant solidarity." - if(9) - name += " - Missing Gloves" - desc += " This poster is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases." - if(10) - name += " - Hacking Guide" - desc += " This poster details the internal workings of the common Nanotrasen airlock." - else - name = "This shit just bugged. Report it to Agouri - polyxenitopalidou@gmail.com" - desc = "Why are you still here?" - ..() + switch(serial_number) + if(1) + name += " - Free Tonto" + desc += " A framed shred of a much larger flag, colors bled together and faded from age." + if(2) + name += " - Atmosia Declaration of Independence" + desc += " A relic of a failed rebellion" + if(3) + name += " - Fun Police" + desc += " A poster condemning the station's security forces." + if(4) + name += " - Lusty Xeno" + desc += " A heretical poster depicting the titular star of an equally heretical book." + if(5) + name += " - Syndicate Recruitment Poster" + desc += " See the galaxy! Shatter corrupt megacorporations! Join today!" + if(6) + name += " - Clown" + desc += " Honk." + if(7) + name += " - Smoke" + desc += " A poster depicting a carton of cigarettes." + if(8) + name += " - Grey Tide" + desc += " A rebellious poster symbolizing assistant solidarity." + if(9) + name += " - Missing Gloves" + desc += " This poster is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases." + if(10) + name += " - Hacking Guide" + desc += " This poster details the internal workings of the common Nanotrasen airlock." + else + name += " - Error" + desc += " Bad." + ..() + else + icon_state = "bsposter[serial_number]" + + switch (serial_number) + if(1) + name += " - Unlucky Space Explorer" + desc += " This particular one depicts a skeletal form within a space suit." + if(2) + name += " - Positronic Logic Conflicts" + desc += " This particular one depicts the cold, unmoving stare of a particular advanced AI." + if(3) + name += " - Paranoia" + desc += " This particular one warns of the dangers of trusting your co-workers too much." + if(4) + name += " - Keep Calm" + desc += " This particular one is of a famous New Earth design, although a bit modified." + if(5) + name += " - Martian Warlord" + desc += " This particular one depicts the cartoony mug of a certain Martial Warmonger." + if(6) + name += " - Technological Singularity" + desc += " This particular one is of the blood-curdling symbol of a long-since defeated enemy of humanity." + if(7) + name += " - Wasteland" + desc += " This particular one is of a couple of ragged gunmen, one male and one female, on top of a mound of rubble. The number \"12\" is visible on their blue jumpsuits." + if(8) + name += " - Pinup Girl Cindy" + desc += " This particular one is of Nanotrasen's PR girl, Cindy, in a particularly feminine pose." + if(9) + name += " - Pinup Girl Amy" + desc += " This particular one is of Amy, the nymphomaniac Urban Legend of Nanotrasen Space Stations. How this photograph came to be is not known." + if(10) + name += " - Don't Panic" + desc += " This particular one depicts some sort of star in a grimace. The \"Don't Panic\" is written in big, friendly letters." + if(11) + name += " - Underwater Laboratory" + desc += " This particular one is of the fabled last crew of Nanotrasen's previous project before going big on Asteroid mining, Sealab." + if(12) + name += " - Rogue AI" + desc += " This particular one depicts the shell of the infamous AI that catastropically comandeered one of Nanotrasen's earliest space stations. Back then, the corporation was just known as TriOptimum." + if(13) + name += " - User of the Arcane Arts" + desc += " This particular one depicts a wizard, casting a spell. You can't really make out if it's an actial photograph or a computer-generated image." + if(14) + name += " - Levitating Skull" + desc += " This particular one is the portrait of a certain flying, friendly and somewhat sex-crazed enchanted skull. Its adventures along with its fabled companion are now fading through history..." + if(15) + name += " - Augmented Legend" + desc += " This particular one is of an obviously augmented individual, gazing towards the sky. The cyber-city in the backround is rather punkish." + if(16) + name += " - Dangerous Static" + desc += " This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, urging you to \"tear this poster in half to receive your free sample\"." + if(17) + name += " - Pinup Girl Val" + desc += " Luscious Val McNeil, the vertically challenged Legal Extraordinaire, winner of Miss Space two years running and favoured pinup girl of Lawyers Weekly." + if(18) + name += " - Derpman, Enforcer of the State" + desc += " Here to protect and serve... your donuts! A generously proportioned man, he teaches you the value of hiding your snacks." + if(19) + name += " - Respect a Soghun" + desc += " This poster depicts a well dressed looking Soghun receiving a prestigious award. It appears to espouse greater co-operation and harmony between the two races." + if(20) + name += " - Skrell Twilight" + desc += " This poster depicts a mysteriously inscrutable, alien scene. Numerous Skrell can be seen conversing amidst great, crystalline towers rising above crashing waves" + if(21) + name += " - Join the Fuzz!" + desc += " It's a nice recruitment poster of a white haired Chinese woman that says; \"Big Guns, Hot Women, Good Times. Security. We get it done.\"" + if(22) + name += " - Looking for a career with excitement?" + desc += " A recruitment poster starring a dark haired woman with glasses and a purple shirt that has \"Got Brains? Got Talent? Not afraid of electric flying monsters that want to suck the soul out of you? Then Xenobiology could use someone like you!\" written on the bottom." + if(23) + name += " - Safety first: because electricity doesn't wait!" + desc += " A safety poster starring a clueless looking redhead with frazzled hair. \"Every year, hundreds of NT employees expose themselves to electric shock. Play it safe. Avoid suspicious doors after electrical storms, and always wear protection when doing electric maintenance.\"" + if(24) + name += " - Responsible medbay habits, No #259" + desc += " A poster with a nervous looking geneticist on it states; \"Friends Don't Tell Friends They're Clones. It can cause severe and irreparable emotional trauma. Always do the right thing and never tell them that they were dead.\"" + if(25) + name += " - Irresponsible medbay habits, No #2" + desc += " This is a safety poster starring a perverted looking naked doctor. \"Sexual harassment is never okay. REPORT any acts of sexual deviance or harassment that disrupt a healthy working environment.\"" + if(26) + name += " - The Men We Knew" + desc += " This movie poster depicts a group of soldiers fighting a large mech, the movie seems to be a patriotic war movie." + if(27) + name += " - Plastic Sheep Can't Scream" + desc += " This is a movie poster for an upcoming horror movie, it features an AI in the front of it." + if(28) + name += " - The Stars Know Love" + desc += " This is a movie poster. A bleeding woman is shown drawing a heart in her blood on the window of space ship, it seems to be a romantic Drama." + if(29) + name += " - Winter Is Coming" + desc += " On the poster is a frighteningly large wolf, the message on the poster seems ominous." + else + name += " - Error" + desc += " Bad." + ..() obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wirecutters)) @@ -156,7 +253,7 @@ obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) src.loc = P -//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() +//separated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() /turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user) if(!P.resulting_poster) return diff --git a/icons/obj/contraband.dmi b/icons/obj/contraband.dmi index 75f63eb4a991be79712980d275597254f999745c..dea098484e57b7747b426a1b6ecbe7d692c5873d 100644 GIT binary patch literal 63294 zcmbrlWmH^U5G~j^!9BQJBcX8!?h;%A1PdO5Htz23?iwVxyAzz??(XjLI^UbOW@f#$ z-jA6dz51Tpeedl)r)r<7UAsb+6r@m*2$28)0IH0%xC#IOMGkoZ5aA(buvy9)AOm7I zHBAR`6MG{&b6W><8*2c-B_ngX`e!c)Cva2CE$mB8Qk;8y!%$8k4-WbeBR)b|bys90 z^|z-xl871}$w7&5xK1W*vTxJRm-+mvV20bq+wNO#wmSEf6RV!w%X?T zP#u+o^4nwGv7sbLQ2bcq8|OFzTi-X&r>BvqiF>!v(s0K{3tUT&HsQN(oDF5(Ll{D@ z7IFdj|%kDDG z7K~ySvPCBh^Q$skE0tsvrX{%MJrA)6_ax$*8Lota=?4n&iw#%8z)S=6u=81x9YST@EDTH3U3ZNle6^o2GB~d{C^OMdY^9PEU zHM$|=rNh>Wbu#yH3KMAd51`AMERQ{Vh4DrA&en|A)pNJ`=L(v=(NurQ{J%E{HJ#4F z`F}lZS)bhz+zcV78Nw(7Fz|y!7!pNgLouK!V6*m>84^J#FufoEVlM_@;@VdCBalWG zs8WJcaf}s2QENJewbap2d3yf&&RGVk<*+E-%`tC{F#vdXG2J^p(BxJIM*_3N0jUrt$Uv>L%tOEVq2qjdYAO$MWov;avv4c9 zCvF#u*JZ^0PmQ%C<$Ot)i>WUx7SBs>Xt{9GwWyF!#n5at zolh;GrcUfmkmSFQJ^SO4N18I$0Xn>YKu!H{VilBzrgxyNlgvM4`JZpxbpUgYG%ur8 z)|@Xa?P^*{a9z8}`ftAG@jp4z?xRVKgx6p8xMu@CVE_2>qpOBV&t)_4$oX3Y2jN(2 zKNqw^H{8cx?RQJzVfQd<>*&NhRSc5fLLeWGPZ^>7x%c!VU)ZaxuTLydExyV{_Y4{N z)GAlc>?Pg4&R72T$J_a2J^)U{=lprLb4=n_ZEgJA+}Cj-EAO|1E3=;c=4r zi)oF_{V4+OPU;*Ch8&JZYI$8$C~

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From 56e4b11ec508c1e9ba08413aae35423d990afcc0 Mon Sep 17 00:00:00 2001 From: Rob Nelson Date: Sat, 11 Jan 2014 18:09:39 -0800 Subject: [PATCH 010/146] Dynamic loading of posters * Add dynamic loading of poster designs (untick group in DM to remove, no more toggles) * Fixes wirecutters duping posters * Fixes dropped posters not being placeable. --- baystation12.dme | 2 + baystation12.int | 3 + code/__HELPERS/global_lists.dm | 3 + .../game/objects/effects/decals/contraband.dm | 204 ++---------------- .../objects/effects/decals/posters/bs12.dm | 145 +++++++++++++ .../effects/decals/posters/tgposters.dm | 50 +++++ 6 files changed, 226 insertions(+), 181 deletions(-) create mode 100644 code/game/objects/effects/decals/posters/bs12.dm create mode 100644 code/game/objects/effects/decals/posters/tgposters.dm diff --git a/baystation12.dme b/baystation12.dme index 3844b4a46d..978e8ef317 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -446,6 +446,8 @@ #include "code\game\objects\effects\decals\Cleanable\misc.dm" #include "code\game\objects\effects\decals\Cleanable\robots.dm" #include "code\game\objects\effects\decals\Cleanable\tracks.dm" +#include "code\game\objects\effects\decals\posters\bs12.dm" +#include "code\game\objects\effects\decals\posters\tgposters.dm" #include "code\game\objects\effects\spawners\bombspawner.dm" #include "code\game\objects\effects\spawners\gibspawner.dm" #include "code\game\objects\effects\spawners\vaultspawner.dm" diff --git a/baystation12.int b/baystation12.int index b82874fded..78739f29d7 100644 --- a/baystation12.int +++ b/baystation12.int @@ -1,6 +1,9 @@ // BEGIN_INTERNALS /* MAP_ICON_TYPE: 0 +WINDOW: code\game\objects\effects\decals\remains.dm +DIR: code code\game code\game\objects code\game\objects\effects code\game\objects\effects\decals code\game\objects\effects\decals\posters +FILE: code\game\objects\effects\decals\remains.dm AUTO_FILE_DIR: OFF */ // END_INTERNALS diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index ff853eca2f..32c7e934f6 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -23,6 +23,9 @@ var/global/list/all_species[0] var/global/list/all_languages[0] var/global/list/whitelisted_species = list("Human") +// Posters +var/global/list/datum/poster/poster_designs = typesof(/datum/poster) - /datum/poster + //Preferences stuff //Hairstyles var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index 5b01c896f1..3fd3f5cc66 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -1,9 +1,6 @@ //########################## CONTRABAND ;3333333333333333333 -Agouri ################################################### -#define USE_BS_POSTERS 1 //0 for tg, 1 for bs -#define NUM_OF_POSTER_DESIGNS 28 //10 for tg, 28 for bs - /obj/item/weapon/contraband name = "contraband item" desc = "You probably shouldn't be holding this." @@ -16,54 +13,16 @@ desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface." icon_state = "rolled_poster" var/serial_number = 0 - var/obj/structure/sign/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor /obj/item/weapon/contraband/poster/New(turf/loc, var/given_serial = 0) if(given_serial == 0) - serial_number = rand(1, NUM_OF_POSTER_DESIGNS) - resulting_poster = new(serial_number) + serial_number = rand(1, poster_designs.len) else serial_number = given_serial - //We don't give it a resulting_poster because if we called it with a given_serial it means that we're rerolling an already used poster. name += " - No. [serial_number]" ..(loc) - -/*/obj/item/weapon/contraband/poster/attack(mob/M as mob, mob/user as mob) - src.add_fingerprint(user) - if(resulting_poster) - resulting_poster.add_fingerprint(user) - ..()*/ - -/*/obj/item/weapon/contraband/poster/attack(atom/A, mob/user as mob) //This shit is handled through the wall's attackby() - if(istype(A, /turf/simulated/wall)) - if(resulting_poster == null) - return - else - var/turf/simulated/wall/W = A - var/check = 0 - var/stuff_on_wall = 0 - for(var/obj/O in W.contents) //Let's see if it already has a poster on it or too much stuff - if(istype(O,/obj/structure/sign/poster)) - check = 1 - break - stuff_on_wall++ - if(stuff_on_wall == 3) - check = 1 - break - - if(check) - user << "The wall is far too cluttered to place a poster!" - return - - resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster - W.contents += resulting_poster - - del(src)*/ - - - //############################## THE ACTUAL DECALS ########################### obj/structure/sign/poster @@ -80,141 +39,14 @@ obj/structure/sign/poster/New(var/serial) serial_number = serial if(serial_number == loc) - serial_number = rand(1, NUM_OF_POSTER_DESIGNS) //This is for the mappers that want individual posters without having to use rolled posters. + serial_number = rand(1, poster_designs.len) //This is for the mappers that want individual posters without having to use rolled posters. - if(!USE_BS_POSTERS) - icon_state = "poster[serial_number]" - - switch(serial_number) - if(1) - name += " - Free Tonto" - desc += " A framed shred of a much larger flag, colors bled together and faded from age." - if(2) - name += " - Atmosia Declaration of Independence" - desc += " A relic of a failed rebellion" - if(3) - name += " - Fun Police" - desc += " A poster condemning the station's security forces." - if(4) - name += " - Lusty Xeno" - desc += " A heretical poster depicting the titular star of an equally heretical book." - if(5) - name += " - Syndicate Recruitment Poster" - desc += " See the galaxy! Shatter corrupt megacorporations! Join today!" - if(6) - name += " - Clown" - desc += " Honk." - if(7) - name += " - Smoke" - desc += " A poster depicting a carton of cigarettes." - if(8) - name += " - Grey Tide" - desc += " A rebellious poster symbolizing assistant solidarity." - if(9) - name += " - Missing Gloves" - desc += " This poster is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases." - if(10) - name += " - Hacking Guide" - desc += " This poster details the internal workings of the common Nanotrasen airlock." - else - name += " - Error" - desc += " Bad." - ..() - else - icon_state = "bsposter[serial_number]" - - switch (serial_number) - if(1) - name += " - Unlucky Space Explorer" - desc += " This particular one depicts a skeletal form within a space suit." - if(2) - name += " - Positronic Logic Conflicts" - desc += " This particular one depicts the cold, unmoving stare of a particular advanced AI." - if(3) - name += " - Paranoia" - desc += " This particular one warns of the dangers of trusting your co-workers too much." - if(4) - name += " - Keep Calm" - desc += " This particular one is of a famous New Earth design, although a bit modified." - if(5) - name += " - Martian Warlord" - desc += " This particular one depicts the cartoony mug of a certain Martial Warmonger." - if(6) - name += " - Technological Singularity" - desc += " This particular one is of the blood-curdling symbol of a long-since defeated enemy of humanity." - if(7) - name += " - Wasteland" - desc += " This particular one is of a couple of ragged gunmen, one male and one female, on top of a mound of rubble. The number \"12\" is visible on their blue jumpsuits." - if(8) - name += " - Pinup Girl Cindy" - desc += " This particular one is of Nanotrasen's PR girl, Cindy, in a particularly feminine pose." - if(9) - name += " - Pinup Girl Amy" - desc += " This particular one is of Amy, the nymphomaniac Urban Legend of Nanotrasen Space Stations. How this photograph came to be is not known." - if(10) - name += " - Don't Panic" - desc += " This particular one depicts some sort of star in a grimace. The \"Don't Panic\" is written in big, friendly letters." - if(11) - name += " - Underwater Laboratory" - desc += " This particular one is of the fabled last crew of Nanotrasen's previous project before going big on Asteroid mining, Sealab." - if(12) - name += " - Rogue AI" - desc += " This particular one depicts the shell of the infamous AI that catastropically comandeered one of Nanotrasen's earliest space stations. Back then, the corporation was just known as TriOptimum." - if(13) - name += " - User of the Arcane Arts" - desc += " This particular one depicts a wizard, casting a spell. You can't really make out if it's an actial photograph or a computer-generated image." - if(14) - name += " - Levitating Skull" - desc += " This particular one is the portrait of a certain flying, friendly and somewhat sex-crazed enchanted skull. Its adventures along with its fabled companion are now fading through history..." - if(15) - name += " - Augmented Legend" - desc += " This particular one is of an obviously augmented individual, gazing towards the sky. The cyber-city in the backround is rather punkish." - if(16) - name += " - Dangerous Static" - desc += " This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, urging you to \"tear this poster in half to receive your free sample\"." - if(17) - name += " - Pinup Girl Val" - desc += " Luscious Val McNeil, the vertically challenged Legal Extraordinaire, winner of Miss Space two years running and favoured pinup girl of Lawyers Weekly." - if(18) - name += " - Derpman, Enforcer of the State" - desc += " Here to protect and serve... your donuts! A generously proportioned man, he teaches you the value of hiding your snacks." - if(19) - name += " - Respect a Soghun" - desc += " This poster depicts a well dressed looking Soghun receiving a prestigious award. It appears to espouse greater co-operation and harmony between the two races." - if(20) - name += " - Skrell Twilight" - desc += " This poster depicts a mysteriously inscrutable, alien scene. Numerous Skrell can be seen conversing amidst great, crystalline towers rising above crashing waves" - if(21) - name += " - Join the Fuzz!" - desc += " It's a nice recruitment poster of a white haired Chinese woman that says; \"Big Guns, Hot Women, Good Times. Security. We get it done.\"" - if(22) - name += " - Looking for a career with excitement?" - desc += " A recruitment poster starring a dark haired woman with glasses and a purple shirt that has \"Got Brains? Got Talent? Not afraid of electric flying monsters that want to suck the soul out of you? Then Xenobiology could use someone like you!\" written on the bottom." - if(23) - name += " - Safety first: because electricity doesn't wait!" - desc += " A safety poster starring a clueless looking redhead with frazzled hair. \"Every year, hundreds of NT employees expose themselves to electric shock. Play it safe. Avoid suspicious doors after electrical storms, and always wear protection when doing electric maintenance.\"" - if(24) - name += " - Responsible medbay habits, No #259" - desc += " A poster with a nervous looking geneticist on it states; \"Friends Don't Tell Friends They're Clones. It can cause severe and irreparable emotional trauma. Always do the right thing and never tell them that they were dead.\"" - if(25) - name += " - Irresponsible medbay habits, No #2" - desc += " This is a safety poster starring a perverted looking naked doctor. \"Sexual harassment is never okay. REPORT any acts of sexual deviance or harassment that disrupt a healthy working environment.\"" - if(26) - name += " - The Men We Knew" - desc += " This movie poster depicts a group of soldiers fighting a large mech, the movie seems to be a patriotic war movie." - if(27) - name += " - Plastic Sheep Can't Scream" - desc += " This is a movie poster for an upcoming horror movie, it features an AI in the front of it." - if(28) - name += " - The Stars Know Love" - desc += " This is a movie poster. A bleeding woman is shown drawing a heart in her blood on the window of space ship, it seems to be a romantic Drama." - if(29) - name += " - Winter Is Coming" - desc += " On the poster is a frighteningly large wolf, the message on the poster seems ominous." - else - name += " - Error" - desc += " Bad." - ..() + var/designtype = poster_designs[serial_number] + var/datum/poster/design=new designtype + name += " - [design.name]" + desc += " [design.desc]" + icon_state = design.icon_state // poster[serial_number] + ..() obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wirecutters)) @@ -248,14 +80,17 @@ obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) /obj/structure/sign/poster/proc/roll_and_drop(turf/newloc) var/obj/item/weapon/contraband/poster/P = new(src, serial_number) - P.resulting_poster = src P.loc = newloc src.loc = P + del(src) -//separated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() +//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() /turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user) - if(!P.resulting_poster) return + + if(!istype(src,/turf/simulated/wall)) + user << "\red You can't place this here!" + return var/stuff_on_wall = 0 for(var/obj/O in contents) //Let's see if it already has a poster on it or too much stuff @@ -270,7 +105,7 @@ obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) user << "You start placing the poster on the wall..." //Looks like it's uncluttered enough. Place the poster. //declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster - var/obj/structure/sign/poster/D = P.resulting_poster + var/obj/structure/sign/poster/D = new(P.serial_number) var/temp_loc = user.loc flick("poster_being_set",D) @@ -285,4 +120,11 @@ obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) user << "You place the poster!" else D.roll_and_drop(temp_loc) - return \ No newline at end of file + return + +/datum/poster + // Name suffix. Poster - [name] + var/name="" + // Description suffix + var/desc="" + var/icon_state="" \ No newline at end of file diff --git a/code/game/objects/effects/decals/posters/bs12.dm b/code/game/objects/effects/decals/posters/bs12.dm new file mode 100644 index 0000000000..52c9f80550 --- /dev/null +++ b/code/game/objects/effects/decals/posters/bs12.dm @@ -0,0 +1,145 @@ +// baystation12 posters +/datum/poster/bay_1 + icon_state="bsposter1" + name = "Unlucky Space Explorer" + desc = "This particular one depicts a skeletal form within a space suit." + +/datum/poster/bay_2 + icon_state="bsposter2" + name = "Positronic Logic Conflicts" + desc = "This particular one depicts the cold, unmoving stare of a particular advanced AI." + +/datum/poster/bay_3 + icon_state="bsposter3" + name = "Paranoia" + desc = "This particular one warns of the dangers of trusting your co-workers too much." + +/datum/poster/bay_4 + icon_state="bsposter4" + name = "Keep Calm" + desc = "This particular one is of a famous New Earth design, although a bit modified." + +/datum/poster/bay_5 + icon_state="bsposter5" + name = "Martian Warlord" + desc = "This particular one depicts the cartoony mug of a certain Martial Warmonger." + +/datum/poster/bay_6 + icon_state="bsposter6" + name = "Technological Singularity" + desc = "This particular one is of the blood-curdling symbol of a long-since defeated enemy of humanity." + +/datum/poster/bay_7 + icon_state="bsposter7" + name = "Wasteland" + desc = "This particular one is of a couple of ragged gunmen, one male and one female, on top of a mound of rubble. The number \"12\" is visible on their blue jumpsuits." + +/datum/poster/bay_8 + icon_state="bsposter8" + name = "Pinup Girl Cindy" + desc = "This particular one is of Nanotrasen's PR girl, Cindy, in a particularly feminine pose." + +/datum/poster/bay_9 + icon_state="bsposter9" + name = "Pinup Girl Amy" + desc = "This particular one is of Amy, the nymphomaniac Urban Legend of Nanotrasen Space Stations. How this photograph came to be is not known." + +/datum/poster/bay_10 + icon_state="bsposter10" + name = "Don't Panic" + desc = "This particular one depicts some sort of star in a grimace. The \"Don't Panic\" is written in big, friendly letters." + +/datum/poster/bay_11 + icon_state="bsposter11" + name = "Underwater Laboratory" + desc = "This particular one is of the fabled last crew of Nanotrasen's previous project before going big on Asteroid mining, Sealab." + +/datum/poster/bay_12 + icon_state="bsposter12" + name = "Rogue AI" + desc = "This particular one depicts the shell of the infamous AI that catastropically comandeered one of Nanotrasen's earliest space stations. Back then, the corporation was just known as TriOptimum." + +/datum/poster/bay_13 + icon_state="bsposter13" + name = "User of the Arcane Arts" + desc = "This particular one depicts a wizard, casting a spell. You can't really make out if it's an actial photograph or a computer-generated image." + +/datum/poster/bay_14 + icon_state="bsposter14" + name = "Levitating Skull" + desc = "This particular one is the portrait of a certain flying, friendly and somewhat sex-crazed enchanted skull. Its adventures along with its fabled companion are now fading through history..." + +/datum/poster/bay_15 + icon_state="bsposter15" + name = "Augmented Legend" + desc = "This particular one is of an obviously augmented individual, gazing towards the sky. The cyber-city in the backround is rather punkish." + +/datum/poster/bay_16 + icon_state="bsposter16" + name = "Dangerous Static" + desc = "This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, urging you to \"tear this poster in half to receive your free sample\"." + +/datum/poster/bay_17 + icon_state="bsposter17" + name = "Pinup Girl Val" + desc = "Luscious Val McNeil, the vertically challenged Legal Extraordinaire, winner of Miss Space two years running and favoured pinup girl of Lawyers Weekly." + +/datum/poster/bay_18 + icon_state="bsposter18" + name = "Derpman, Enforcer of the State" + desc = "Here to protect and serve... your donuts! A generously proportioned man, he teaches you the value of hiding your snacks." + +/datum/poster/bay_19 + icon_state="bsposter19" + name = "Respect a Soghun" + desc = "This poster depicts a well dressed looking Soghun receiving a prestigious award. It appears to espouse greater co-operation and harmony between the two races." + +/datum/poster/bay_20 + icon_state="bsposter20" + name = "Skrell Twilight" + desc = "This poster depicts a mysteriously inscrutable, alien scene. Numerous Skrell can be seen conversing amidst great, crystalline towers rising above crashing waves" + +/datum/poster/bay_21 + icon_state="bsposter21" + name = "Join the Fuzz!" + desc = "It's a nice recruitment poster of a white haired Chinese woman that says; \"Big Guns, Hot Women, Good Times. Security. We get it done.\"" + +/datum/poster/bay_22 + icon_state="bsposter22" + name = "Looking for a career with excitement?" + desc = "A recruitment poster starring a dark haired woman with glasses and a purple shirt that has \"Got Brains? Got Talent? Not afraid of electric flying monsters that want to suck the soul out of you? Then Xenobiology could use someone like you!\" written on the bottom." + +/datum/poster/bay_23 + icon_state="bsposter23" + name = "Safety first: because electricity doesn't wait!" + desc = "A safety poster starring a clueless looking redhead with frazzled hair. \"Every year, hundreds of NT employees expose themselves to electric shock. Play it safe. Avoid suspicious doors after electrical storms, and always wear protection when doing electric maintenance.\"" + +/datum/poster/bay_24 + icon_state="bsposter24" + name = "Responsible medbay habits, No #259" + desc = "A poster with a nervous looking geneticist on it states; \"Friends Don't Tell Friends They're Clones. It can cause severe and irreparable emotional trauma. Always do the right thing and never tell them that they were dead.\"" + +/datum/poster/bay_25 + icon_state="bsposter25" + name = "Irresponsible medbay habits, No #2" + desc = "This is a safety poster starring a perverted looking naked doctor. \"Sexual harassment is never okay. REPORT any acts of sexual deviance or harassment that disrupt a healthy working environment.\"" + +/datum/poster/bay_26 + icon_state="bsposter26" + name = "The Men We Knew" + desc = "This movie poster depicts a group of soldiers fighting a large mech, the movie seems to be a patriotic war movie." + +/datum/poster/bay_27 + icon_state="bsposter27" + name = "Plastic Sheep Can't Scream" + desc = "This is a movie poster for an upcoming horror movie, it features an AI in the front of it." + +/datum/poster/bay_28 + icon_state="bsposter28" + name = "The Stars Know Love" + desc = "This is a movie poster. A bleeding woman is shown drawing a heart in her blood on the window of space ship, it seems to be a romantic Drama." + +/datum/poster/bay_29 + icon_state="bsposter29" + name = "Winter Is Coming" + desc = "On the poster is a frighteningly large wolf, the message on the poster seems ominous." \ No newline at end of file diff --git a/code/game/objects/effects/decals/posters/tgposters.dm b/code/game/objects/effects/decals/posters/tgposters.dm new file mode 100644 index 0000000000..3dff589c3a --- /dev/null +++ b/code/game/objects/effects/decals/posters/tgposters.dm @@ -0,0 +1,50 @@ +// /tg/ posters. +/datum/poster/tg_1 + name = "Free Tonto" + desc = "A framed shred of a much larger flag, colors bled together and faded from age." + icon_state="poster1" + +/datum/poster/tg_2 + name = "Atmosia Declaration of Independence" + desc = "A relic of a failed rebellion" + icon_state="poster2" + +/datum/poster/tg_3 + name = "Fun Police" + desc = "A poster condemning the station's security forces." + icon_state="poster3" + +/datum/poster/tg_4 + name = "Lusty Xeno" + desc = "A heretical poster depicting the titular star of an equally heretical book." + icon_state="poster4" + +/datum/poster/tg_5 + name = "Syndicate Recruitment Poster" + desc = "See the galaxy! Shatter corrupt megacorporations! Join today!" + icon_state="poster5" + +/datum/poster/tg_6 + name = "Clown" + desc = "Honk." + icon_state="poster6" + +/datum/poster/tg_7 + name = "Smoke" + desc = "A poster depicting a carton of cigarettes." + icon_state="poster7" + +/datum/poster/tg_8 + name = "Grey Tide" + desc = "A rebellious poster symbolizing assistant solidarity." + icon_state="poster8" + +/datum/poster/tg_9 + name = "Missing Gloves" + desc = "This poster is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases." + icon_state="poster9" + +/datum/poster/tg_10 + name = "Hacking Guide" + desc = "This poster details the internal workings of the common Nanotrasen airlock." + icon_state="poster10" \ No newline at end of file From b9c747aeaf51246fe80ba5951a43d315a15b8970 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sun, 12 Jan 2014 12:04:18 +0100 Subject: [PATCH 011/146] Makes mixing paints actually make sense --- code/game/objects/items/weapons/paint.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index cb4ed96878..166144407d 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -37,8 +37,9 @@ var/global/list/cached_icons = list() reagents.add_reagent("paint_[paint_type]", volume) on_reagent_change() //Until we have a generic "paint", this will give new colours to all paints in the can + var/mixedcolor = mix_color_from_reagents(reagents.reagent_list) for(var/datum/reagent/paint/P in reagents.reagent_list) - P.color = mix_color_from_reagents(reagents.reagent_list) + P.color = mixedcolor red icon_state = "paint_red" From 214fbeee992203d5f74a5e72e05b46d52e87e219 Mon Sep 17 00:00:00 2001 From: "Mark Aherne (Faerdan)" Date: Sun, 12 Jan 2014 15:30:25 +0000 Subject: [PATCH 012/146] NanoUI assets are now sent to the client automatically. * NanoUI now finds and sends it's assets to the client (css, images, javascript and templates). Part of my effort to make creating NanoUIs as simple as possible. This removes the need to add new NanoUI assets (such as templates) to the client send_resources proc. --- code/modules/client/client procs.dm | 27 ++++----------------------- code/modules/nano/nanomanager.dm | 29 +++++++++++++++++++++++++++++ 2 files changed, 33 insertions(+), 23 deletions(-) diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index cd63e415a4..1d955a9e74 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -242,30 +242,11 @@ //send resources to the client. It's here in its own proc so we can move it around easiliy if need be /client/proc/send_resources() // preload_vox() //Causes long delays with initial start window and subsequent windows when first logged in. + + // Send NanoUI resources to this client + nanomanager.send_resources(src) + getFiles( - 'nano/js/libraries.min.js', - 'nano/js/nano_update.js', - 'nano/js/nano_config.js', - 'nano/js/nano_base_helpers.js', - 'nano/css/shared.css', - 'nano/css/icons.css', - 'nano/templates/chem_dispenser.tmpl', - 'nano/templates/cryo.tmpl', - 'nano/templates/geoscanner.tmpl', - 'nano/templates/dna_modifier.tmpl', - 'nano/templates/telescience_console.tmpl', - 'nano/templates/pda.tmpl', - 'nano/templates/smes.tmpl', - 'nano/templates/uplink.tmpl', - 'nano/images/uiBackground.png', - 'nano/images/uiIcons16.png', - 'nano/images/uiIcons24.png', - 'nano/images/uiBackground-Syndicate.png', - 'nano/images/uiLinkPendingIcon.gif', - 'nano/images/uiMaskBackground.png', - 'nano/images/uiNoticeBackground.jpg', - 'nano/images/uiTitleFluff.png', - 'nano/images/uiTitleFluff-Syndicate.png', 'html/search.js', 'html/panels.css', 'icons/pda_icons/pda_atmos.png', diff --git a/code/modules/nano/nanomanager.dm b/code/modules/nano/nanomanager.dm index b7b45060bb..782bfa2308 100644 --- a/code/modules/nano/nanomanager.dm +++ b/code/modules/nano/nanomanager.dm @@ -197,4 +197,33 @@ oldMob.open_uis.Cut() return 1 // success + + /** + * Sends all nano assets to the client + * This is called on user login + * + * @param client /client The user's client + * + * @return nothing + */ + +#define NANO_CSS_PATH "nano/css/" +#define NANO_IMAGES_PATH "nano/images/" +#define NANO_JS_PATH "nano/js/" +#define NANO_TEMPLATES_PATH "nano/templates/" + +/datum/nanomanager/proc/send_resources(client) + var/list/css = flist(NANO_CSS_PATH) + var/list/images = flist(NANO_IMAGES_PATH) + var/list/js = flist(NANO_JS_PATH) + var/list/templates = flist(NANO_TEMPLATES_PATH) + + for(var/file in css) + client << browse_rsc(file(NANO_CSS_PATH + file)) + for(var/file in images) + client << browse_rsc(file(NANO_IMAGES_PATH + file)) + for(var/file in js) + client << browse_rsc(file(NANO_JS_PATH + file)) + for(var/file in templates) + client << browse_rsc(file(NANO_TEMPLATES_PATH + file)) From c9191faa1454a6345ad96b17e76f1af5e43a22b0 Mon Sep 17 00:00:00 2001 From: "Mark Aherne (Faerdan)" Date: Sun, 12 Jan 2014 20:07:48 +0000 Subject: [PATCH 013/146] NanoUI Caching and SMES tweaks * Made NanoUI caching code neater, added check for directories (which are ignored). * Moved SET to between MIN and MAX on SMES UI. --- code/modules/nano/nanomanager.dm | 29 ++++++++++++----------------- nano/templates/smes.tmpl | 4 ++-- 2 files changed, 14 insertions(+), 19 deletions(-) diff --git a/code/modules/nano/nanomanager.dm b/code/modules/nano/nanomanager.dm index 782bfa2308..ae938a9a8a 100644 --- a/code/modules/nano/nanomanager.dm +++ b/code/modules/nano/nanomanager.dm @@ -207,23 +207,18 @@ * @return nothing */ -#define NANO_CSS_PATH "nano/css/" -#define NANO_IMAGES_PATH "nano/images/" -#define NANO_JS_PATH "nano/js/" -#define NANO_TEMPLATES_PATH "nano/templates/" - /datum/nanomanager/proc/send_resources(client) - var/list/css = flist(NANO_CSS_PATH) - var/list/images = flist(NANO_IMAGES_PATH) - var/list/js = flist(NANO_JS_PATH) - var/list/templates = flist(NANO_TEMPLATES_PATH) + var/list/nano_asset_dirs = list(\ + "nano/css/",\ + "nano/images/",\ + "nano/js/",\ + "nano/templates/"\ + ) - for(var/file in css) - client << browse_rsc(file(NANO_CSS_PATH + file)) - for(var/file in images) - client << browse_rsc(file(NANO_IMAGES_PATH + file)) - for(var/file in js) - client << browse_rsc(file(NANO_JS_PATH + file)) - for(var/file in templates) - client << browse_rsc(file(NANO_TEMPLATES_PATH + file)) + var/list/files = null + for (var/path in nano_asset_dirs) + files = flist(path) + for(var/file in files) + if(copytext(file, length(file)) != "/") // files which end in "/" are actually directories, which we want to ignore + client << browse_rsc(file(path + file)) // send the file to the client diff --git a/nano/templates/smes.tmpl b/nano/templates/smes.tmpl index c4431cd805..760228e4cd 100644 --- a/nano/templates/smes.tmpl +++ b/nano/templates/smes.tmpl @@ -34,8 +34,8 @@ {{:~displayBar(chargeLevel, 0, chargeMax)}}

    {{:~link('MIN', null, {'input' : 'min'}, (chargeLevel > 0) ? null : 'disabled')}} - {{:~link('MAX', null, {'input' : 'max'}, (chargeLevel < chargeMax) ? null : 'disabled')}} {{:~link('SET', null, {'input' : 'set'}, null)}} + {{:~link('MAX', null, {'input' : 'max'}, (chargeLevel < chargeMax) ? null : 'disabled')}}
     {{:chargeLevel}} W 
    @@ -59,8 +59,8 @@ {{:~displayBar(outputLevel, 0, outputMax)}}
    {{:~link('MIN', null, {'output' : 'min'}, (outputLevel > 0) ? null : 'disabled')}} - {{:~link('MAX', null, {'output' : 'max'}, (outputLevel < outputMax) ? null : 'disabled')}} {{:~link('SET', null, {'output' : 'set'}, null)}} + {{:~link('MAX', null, {'output' : 'max'}, (outputLevel < outputMax) ? null : 'disabled')}}
     {{:outputLevel}} W 
    From 87c246ff0661af9d422cc33370ac45377feda080 Mon Sep 17 00:00:00 2001 From: "Mark Aherne (Faerdan)" Date: Sun, 12 Jan 2014 23:11:49 +0000 Subject: [PATCH 014/146] APC NanoUI * Created new APC UI * Tweaked Chem Master UI width. --- code/modules/power/apc.dm | 223 ++++++++----------- code/modules/reagents/Chemistry-Machinery.dm | 2 +- nano/templates/apc.tmpl | 174 +++++++++++++++ 3 files changed, 265 insertions(+), 134 deletions(-) create mode 100644 nano/templates/apc.tmpl diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 560590cbad..e46ff88e2a 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -520,129 +520,87 @@ user << browse(t1, "window=apcwires") onclose(user, "apcwires") - user.set_machine(src) - var/t = "[area.name] APCArea Power Controller ([area.name])
    " - - //This goes after the wire stuff. They should be able to fix a physical problem when a wire is cut - if ( (get_dist(src, user) > 1 )) - if (!istype(user, /mob/living/silicon)) - user.unset_machine() - user << browse(null, "window=apc") - return - else if (istype(user, /mob/living/silicon) && src.aidisabled && !src.malfhack) - user << "AI control for this APC interface has been disabled." - user.unset_machine() - user << browse(null, "window=apc") - return - else if (src.malfai) - if ((src.malfai != user && src.malfai != user:parent) && !islinked(user, malfai)) - user << "AI control for this APC interface has been disabled." - user.unset_machine() - user << browse(null, "window=apc") - return - - - if(locked && (!istype(user, /mob/living/silicon))) - t += "(Swipe ID card to unlock inteface.)
    " - t += "Main breaker : [operating ? "On" : "Off"]
    " - t += "External power : [ main_status ? (main_status ==2 ? "Good" : "Low") : "None"]
    " - t += "Power cell: [cell ? "[round(cell.percent())]%" : "Not connected."]" - if(cell) - t += " ([charging ? ( charging == 1 ? "Charging" : "Fully charged" ) : "Not charging"])" - t += " ([chargemode ? "Auto" : "Off"])" - - t += "

    Power channels
    "
    -
    -		var/list/L = list ("Off","Off (Auto)", "On", "On (Auto)")
    -
    -		t += "Equipment:    [add_lspace(lastused_equip, 6)] W : [L[equipment+1]]
    " - t += "Lighting: [add_lspace(lastused_light, 6)] W : [L[lighting+1]]
    " - t += "Environmental:[add_lspace(lastused_environ, 6)] W : [L[environ+1]]
    " - - t += "
    Total load: [lastused_light + lastused_equip + lastused_environ] W
    " - t += "
    Cover lock: [coverlocked ? "Engaged" : "Disengaged"]" - - else - if (!istype(user, /mob/living/silicon)) - t += "(Swipe ID card to lock interface.)
    " - t += "Main breaker: [operating ? "On Off" : "On Off" ]
    " - t += "External power : [ main_status ? (main_status ==2 ? "Good" : "Low") : "None"]
    " - if(cell) - t += "Power cell: [round(cell.percent())]%" - t += " ([charging ? ( charging == 1 ? "Charging" : "Fully charged" ) : "Not charging"])" - t += " ([chargemode ? "Off Auto" : "Off Auto"])" - - else - t += "Power cell: Not connected." - - t += "

    Power channels
    "
    -
    -
    -		t += "Equipment:    [add_lspace(lastused_equip, 6)] W : "
    -		switch(equipment)
    -			if(0)
    -				t += "Off On Auto"
    -			if(1)
    -				t += "Off On Auto (Off)"
    -			if(2)
    -				t += "Off On Auto"
    -			if(3)
    -				t += "Off On Auto (On)"
    -		t +="
    " - - t += "Lighting: [add_lspace(lastused_light, 6)] W : " - - switch(lighting) - if(0) - t += "Off On Auto" - if(1) - t += "Off On Auto (Off)" - if(2) - t += "Off On Auto" - if(3) - t += "Off On Auto (On)" - t +="
    " - - - t += "Environmental:[add_lspace(lastused_environ, 6)] W : " - switch(environ) - if(0) - t += "Off On Auto" - if(1) - t += "Off On Auto (Off)" - if(2) - t += "Off On Auto" - if(3) - t += "Off On Auto (On)" - - - - t += "
    Total load: [lastused_light + lastused_equip + lastused_environ] W
    " - t += "
    Cover lock: [coverlocked ? "Engaged" : "Disengaged"]" - - - if (istype(user, /mob/living/silicon)) - t += "

    Overload lighting circuit
    " - if (ticker && ticker.mode) -// world << "there's a ticker" - if(user.mind in ticker.mode.malf_ai) -// world << "ticker says its malf" - if (!src.malfai) - t += "

    Override Programming
    " - else - t += "

    APC Hacked
    " - /*if(!src.occupant) - t += "Shunt Core Processes
    " - else - t += "Core Processes Uploaded
    "*/ - - t += "

    Close" - - t += "
    " - user << browse(t, "window=apc") - onclose(user, "apc") + // Open the APC NanoUI + ui_interact(user) return +/obj/machinery/power/apc/proc/get_malf_status(mob/user) + if (ticker && ticker.mode && (user.mind in ticker.mode.malf_ai) && istype(user, /mob/living/silicon/ai)) + if (src.malfai == (user:parent ? user:parent : user)) + if (src.occupant == user) + return 3 // 3 = User is shunted in this APC + else if (istype(user.loc, /obj/machinery/power/apc)) + return 4 // 4 = User is shunted in another APC + else + return 2 // 2 = APC hacked by user, and user is in its core. + else + return 1 // 1 = APC not hacked. + else + return 0 // 0 = User is not a Malf AI + +/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) + if(!user) + return + + var/list/data = list( + "locked" = locked, + "isOperating" = operating, + "externalPower" = main_status, + "powerCellStatus" = cell ? cell.percent() : null, + "chargeMode" = chargemode, + "chargingStatus" = charging, + "totalLoad" = lastused_equip + lastused_light + lastused_environ, + "coverLocked" = coverlocked, + "siliconUser" = istype(user, /mob/living/silicon), + "malfStatus" = get_malf_status(user), + + "powerChannels" = list( + list( + "title" = "Equipment", + "powerLoad" = lastused_equip, + "status" = equipment, + "topicParams" = list( + "auto" = list("eqp" = 3), + "on" = list("eqp" = 2), + "off" = list("eqp" = 1) + ) + ), + list( + "title" = "Lighting", + "powerLoad" = lastused_light, + "status" = lighting, + "topicParams" = list( + "auto" = list("lgt" = 3), + "on" = list("lgt" = 2), + "off" = list("lgt" = 1) + ) + ), + list( + "title" = "Environment", + "powerLoad" = lastused_environ, + "status" = environ, + "topicParams" = list( + "auto" = list("env" = 3), + "on" = list("env" = 2), + "off" = list("env" = 1) + ) + ) + ) + ) + + // update the ui if it exists, returns null if no ui is passed/found + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) + if (!ui) + // the ui does not exist, so we'll create a new() one + // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm + ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 520, data["siliconUser"] ? 465 : 440) + // when the ui is first opened this is the data it will use + ui.set_initial_data(data) + // open the new ui window + ui.open() + // auto update every Master Controller tick + ui.set_auto_update(1) + /obj/machinery/power/apc/proc/report() return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])" @@ -754,8 +712,8 @@ istype(user, /mob/living/silicon) || \ istype(user, /mob/living/carbon/monkey) /*&& ticker && ticker.mode.name == "monkey"*/) ) user << "\red You don't have the dexterity to use this [src]!" - user << browse(null, "window=apc") - user.unset_machine() + nanomanager.close_user_uis(user, src) + return 0 if(user.restrained()) user << "\red You must have free hands to use this [src]" @@ -776,13 +734,13 @@ ) if(!loud) user << "\red \The [src] have AI control disabled!" - user << browse(null, "window=apc") - user.unset_machine() + nanomanager.close_user_uis(user, src) + return 0 else if ((!in_range(src, user) || !istype(src.loc, /turf))) - user << browse(null, "window=apc") - user.unset_machine() + nanomanager.close_user_uis(user, src) + return 0 var/mob/living/carbon/human/H = user @@ -800,9 +758,8 @@ if(!(isrobot(usr) && (href_list["apcwires"] || href_list["pulse"]))) if(!can_use(usr, 1)) return - src.add_fingerprint(usr) - if(usingUI) // If we set their machine and they're not using the UI, it'll cause the UI to pop up. - usr.set_machine(src) + src.add_fingerprint(usr) + if (href_list["apcwires"]) var/t1 = text2num(href_list["apcwires"]) if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) )) @@ -864,12 +821,12 @@ update_icon() update() else if( href_list["close"] ) - usr << browse(null, "window=apc") - usr.unset_machine() + nanomanager.close_user_uis(usr, src) + return else if (href_list["close2"]) usr << browse(null, "window=apcwires") - usr.unset_machine() + return else if (href_list["overload"]) diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 776e07e42c..100882055d 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -146,7 +146,7 @@ if (!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 370, 605) + ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 380, 650) // when the ui is first opened this is the data it will use ui.set_initial_data(data) // open the new ui window diff --git a/nano/templates/apc.tmpl b/nano/templates/apc.tmpl new file mode 100644 index 0000000000..56c6a1f1ee --- /dev/null +++ b/nano/templates/apc.tmpl @@ -0,0 +1,174 @@ +
    + {{if siliconUser}} +
    + Interface Lock: +
    +
    + {{:~link('Engaged', 'locked', {'toggleaccess' : 1}, locked ? 'selected' : null)}}{{:~link('Disengaged', 'unlocked', {'toggleaccess' : 1}, malfStatus >= 2 ? 'linkOff' : (locked ? null : 'selected'))}} +
    +
    + {{else}} + {{if locked}} + Swipe an ID card to unlock this interface. + {{else}} + Swipe an ID card to lock this interface. + {{/if}} + {{/if}} +
    + +
    + +

    Power Status

    + +
    +
    + Main Breaker: +
    +
    + {{if locked && !siliconUser}} + {{if isOperating}} + On + {{else}} + Off + {{/if}} + {{else}} + {{:~link('On', 'power', {'breaker' : 1}, isOperating ? 'selected' : null)}}{{:~link('Off', 'close', {'breaker' : 1}, isOperating ? null : 'selected')}} + {{/if}} +
    +
    + +
    +
    + External Power: +
    +
    + {{if externalPower == 2}} + Good + {{else externalPower == 1}} + Low + {{else}} + None + {{/if}} +
    +
    + +
    +
    + Power Cell: +
    + {{if powerCellStatus == null}} +
    + Power cell removed. +
    + {{else}} +
    + {{:~round(powerCellStatus*10)/10}}% +
    + {{:~displayBar(powerCellStatus, 0, 100, powerCellStatus >= 50 ? 'good' : powerCellStatus >= 25 ? 'average' : 'bad')}} + {{/if}} +
    + + {{if powerCellStatus != null}} +
    +
    + Charge Mode: +
    +
    + {{if locked && !siliconUser}} + {{if chargeMode}} + Auto + {{else}} + Off + {{/if}} + {{else}} + {{:~link('Auto', 'refresh', {'cmode' : 1}, chargeMode ? 'selected' : null)}}{{:~link('Off', 'close', {'cmode' : 1}, chargeMode ? null : 'selected')}} + {{/if}} +   + {{if chargingStatus > 1}} + [Fully Charged] + {{else chargingStatus == 1}} + [Charging] + {{else}} + [Not Charging] + {{/if}} +
    +
    + {{/if}} + + +

    Power Channels

    + + {{for powerChannels}} +
    +
    + {{:title}}: +
    +
    + {{:powerLoad}} W +
    +
    +    + {{if status <= 1}} + Off + {{else status >= 2}} + On + {{/if}} + {{if status == 1 || status == 3}} + [Auto] + {{else}} + [Manual] + {{/if}} +
    + {{if !~root.locked || ~root.siliconUser}} +
    + {{:~link('Auto', 'refresh', topicParams.auto, (status == 1 || status == 3) ? 'selected' : null)}} + {{:~link('On', 'power', topicParams.on, (status == 2) ? 'selected' : null)}} + {{:~link('Off', 'close', topicParams.off, (status == 0) ? 'selected' : null)}} +
    + {{/if}} +
    + {{/for}} + +
    +
    + Total Load: +
    +
    + {{:totalLoad}} W +
    +
    + +
     
    + +
    +
    + Cover Lock: +
    +
    + {{if locked && !siliconUser}} + {{if coverLocked}} + Engaged + {{else}} + Disengaged + {{/if}} + {{else}} + {{:~link('Engaged', 'locked', {'lock' : 1}, coverLocked ? 'selected' : null)}}{{:~link('Disengaged', 'unlocked', {'lock' : 1}, coverLocked ? null : 'selected')}} + {{/if}} +
    +
    + + {{if siliconUser}} +

    System Overrides

    + +
    + {{:~link('Overload Lighting Circuit', 'lightbulb', {'overload' : 1})}} + {{if malfStatus == 1}} + {{:~link('Override Programming', 'script', {'malfhack' : 1})}} + {{else malfStatus > 1}} +
    APC Hacked
    + {{/if}} +
    + {{/if}} + +
    + \ No newline at end of file From 5083e1cd479b91080f4332906714d1ec975cbb04 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Mon, 13 Jan 2014 22:54:47 +0100 Subject: [PATCH 015/146] Requested adjustments --- code/game/objects/effects/decals/contraband.dm | 2 +- code/game/objects/effects/decals/posters/bs12.dm | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index 3fd3f5cc66..5a575f5e15 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -85,7 +85,7 @@ obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) del(src) -//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() +//separated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby() /turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user) if(!istype(src,/turf/simulated/wall)) diff --git a/code/game/objects/effects/decals/posters/bs12.dm b/code/game/objects/effects/decals/posters/bs12.dm index 52c9f80550..82f76dee2b 100644 --- a/code/game/objects/effects/decals/posters/bs12.dm +++ b/code/game/objects/effects/decals/posters/bs12.dm @@ -17,7 +17,7 @@ /datum/poster/bay_4 icon_state="bsposter4" name = "Keep Calm" - desc = "This particular one is of a famous New Earth design, although a bit modified." + desc = "This particular one is of a famous New Earth design, although a bit modified. Someone has scribbled an O over the A on the poster." /datum/poster/bay_5 icon_state="bsposter5" @@ -52,7 +52,7 @@ /datum/poster/bay_11 icon_state="bsposter11" name = "Underwater Laboratory" - desc = "This particular one is of the fabled last crew of Nanotrasen's previous project before going big on Asteroid mining, Sealab." + desc = "This particular one is of the fabled last crew of Nanotrasen's previous project before going big on plasma research." /datum/poster/bay_12 icon_state="bsposter12" @@ -62,12 +62,12 @@ /datum/poster/bay_13 icon_state="bsposter13" name = "User of the Arcane Arts" - desc = "This particular one depicts a wizard, casting a spell. You can't really make out if it's an actial photograph or a computer-generated image." + desc = "This particular one depicts a wizard, casting a spell. You can't really make out if it's an actual photograph or a computer-generated image." /datum/poster/bay_14 icon_state="bsposter14" name = "Levitating Skull" - desc = "This particular one is the portrait of a certain flying, friendly and somewhat sex-crazed enchanted skull. Its adventures along with its fabled companion are now fading through history..." + desc = "This particular one is the portrait of a flying enchanted skull. Its adventures along with its fabled companion are now fading through history..." /datum/poster/bay_15 icon_state="bsposter15" @@ -77,7 +77,7 @@ /datum/poster/bay_16 icon_state="bsposter16" name = "Dangerous Static" - desc = "This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, urging you to \"tear this poster in half to receive your free sample\"." + desc = "This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, but it's ripped off." /datum/poster/bay_17 icon_state="bsposter17" @@ -142,4 +142,4 @@ /datum/poster/bay_29 icon_state="bsposter29" name = "Winter Is Coming" - desc = "On the poster is a frighteningly large wolf, the message on the poster seems ominous." \ No newline at end of file + desc = "On the poster is a frighteningly large wolf, he warns: \"Only YOU can keep the station from freezing during planetary occultation!"\" \ No newline at end of file From 024a0baa49df0cb1ec8af4967fefe9d5575453eb Mon Sep 17 00:00:00 2001 From: "Mark Aherne (Faerdan)" Date: Wed, 15 Jan 2014 01:08:45 +0000 Subject: [PATCH 016/146] Canister, Tank & Tank Transfer Value NanoUIs. * Added Canister, Tank & Tank Transfer Value NanoUIs. --- code/game/dna/dna_modifier.dm | 4 +- code/game/machinery/atmoalter/canister.dm | 160 +++++++++--------- .../objects/items/devices/transfer_valve.dm | 87 ++++++---- .../game/objects/items/weapons/tanks/tanks.dm | 105 +++++++----- nano/css/shared.css | 10 +- nano/templates/apc.tmpl | 3 +- nano/templates/canister.tmpl | 83 +++++++++ nano/templates/tanks.tmpl | 47 +++++ nano/templates/transfer_valve.tmpl | 53 ++++++ 9 files changed, 388 insertions(+), 164 deletions(-) create mode 100644 nano/templates/canister.tmpl create mode 100644 nano/templates/tanks.tmpl create mode 100644 nano/templates/transfer_valve.tmpl diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index 6b91a6c491..335bbad426 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -272,7 +272,7 @@ I.loc = src src.disk = I user << "You insert [I]." - nanomanager.update_uis(src) // update all UIs attached to src() + nanomanager.update_uis(src) // update all UIs attached to src return else src.attack_hand(user) @@ -342,7 +342,7 @@ W.loc = src src.disk = W user << "You insert [W]." - nanomanager.update_uis(src) // update all UIs attached to src() + nanomanager.update_uis(src) // update all UIs attached to src /* /obj/machinery/computer/scan_consolenew/process() //not really used right now if(stat & (NOPOWER|BROKEN)) diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 35e96899ea..fb5e188371 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -138,8 +138,6 @@ if(air_contents.temperature > PLASMA_FLASHPOINT) air_contents.zburn() - - src.updateDialog() return /obj/machinery/portable_atmospherics/canister/return_air() @@ -194,6 +192,10 @@ return ..() + + nanomanager.update_uis(src) // Update all NanoUIs attached to src + + /obj/machinery/portable_atmospherics/canister/attack_ai(var/mob/user as mob) return src.attack_hand(user) @@ -202,94 +204,94 @@ return src.attack_hand(user) /obj/machinery/portable_atmospherics/canister/attack_hand(var/mob/user as mob) - return src.interact(user) + return src.ui_interact(user) -/obj/machinery/portable_atmospherics/canister/interact(var/mob/user as mob) +/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) if (src.destroyed) return - user.set_machine(src) - var/holding_text - if(holding) - holding_text = {"
    Tank Pressure: [holding.air_contents.return_pressure()] KPa
    -Remove Tank
    -"} - var/output_text = {"[name][can_label?" relabel":""]
    -Pressure: [air_contents.return_pressure()] KPa
    -Port Status: [(connected_port)?("Connected"):("Disconnected")] -[holding_text] -
    -Release Valve: [valve_open?("Open"):("Closed")]
    -Release Pressure: - - - - [release_pressure] + + + +
    -
    -Close
    -"} + // this is the data which will be sent to the ui + var/data[0] + data["name"] = name + data["canLabel"] = can_label ? 1 : 0 + data["portConnected"] = connected_port ? 1 : 0 + data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0) + data["releasePressure"] = round(release_pressure ? release_pressure : 0) + data["minReleasePressure"] = round(ONE_ATMOSPHERE/10) + data["maxReleasePressure"] = round(10*ONE_ATMOSPHERE) + data["valveOpen"] = valve_open ? 1 : 0 + + data["hasHoldingTank"] = holding ? 1 : 0 + if (holding) + data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure())) - user << browse("[src][output_text]", "window=canister;size=600x300") - onclose(user, "canister") - return + // update the ui if it exists, returns null if no ui is passed/found + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) + if (!ui) + // the ui does not exist, so we'll create a new() one + // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm + ui = new(user, src, ui_key, "canister.tmpl", "Canister", 480, 400) + // when the ui is first opened this is the data it will use + ui.set_initial_data(data) + // open the new ui window + ui.open() + // auto update every Master Controller tick + ui.set_auto_update(1) /obj/machinery/portable_atmospherics/canister/Topic(href, href_list) - //Do not use "if(..()) return" here, canisters will stop working in unpowered areas like space or on the derelict. - if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) - usr << browse(null, "window=canister") - onclose(usr, "canister") - return - - if (((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) - usr.set_machine(src) - - if(href_list["toggle"]) - if (valve_open) - if (holding) - release_log += "Valve was closed by [usr] ([usr.ckey]), stopping the transfer into the [holding]
    " - else - release_log += "Valve was closed by [usr] ([usr.ckey]), stopping the transfer into the air
    " + //Do not use "if(..()) return" here, canisters will stop working in unpowered areas like space or on the derelict. + if (!istype(src.loc, /turf)) + return 0 + + if(href_list["toggle"]) + if (valve_open) + if (holding) + release_log += "Valve was closed by [usr] ([usr.ckey]), stopping the transfer into the [holding]
    " else - if (holding) - release_log += "Valve was opened by [usr] ([usr.ckey]), starting the transfer into the [holding]
    " - else - release_log += "Valve was opened by [usr] ([usr.ckey]), starting the transfer into the air
    " - valve_open = !valve_open - - if (href_list["remove_tank"]) - if(holding) - if(istype(holding, /obj/item/weapon/tank)) - holding.manipulated_by = usr.real_name - holding.loc = loc - holding = null - - if (href_list["pressure_adj"]) - var/diff = text2num(href_list["pressure_adj"]) - if(diff > 0) - release_pressure = min(10*ONE_ATMOSPHERE, release_pressure+diff) + release_log += "Valve was closed by [usr] ([usr.ckey]), stopping the transfer into the air
    " + else + if (holding) + release_log += "Valve was opened by [usr] ([usr.ckey]), starting the transfer into the [holding]
    " else - release_pressure = max(ONE_ATMOSPHERE/10, release_pressure+diff) + release_log += "Valve was opened by [usr] ([usr.ckey]), starting the transfer into the air
    " + valve_open = !valve_open - if (href_list["relabel"]) - if (can_label) - var/list/colors = list(\ - "\[N2O\]" = "redws", \ - "\[N2\]" = "red", \ - "\[O2\]" = "blue", \ - "\[Toxin (Bio)\]" = "orange", \ - "\[CO2\]" = "black", \ - "\[Air\]" = "grey", \ - "\[CAUTION\]" = "yellow", \ - ) - var/label = input("Choose canister label", "Gas canister") as null|anything in colors - if (label) - src.canister_color = colors[label] - src.icon_state = colors[label] - src.name = "Canister: [label]" - src.updateUsrDialog() - src.add_fingerprint(usr) - update_icon() - else - usr << browse(null, "window=canister") - return - return + if (href_list["remove_tank"]) + if(holding) + if(istype(holding, /obj/item/weapon/tank)) + holding.manipulated_by = usr.real_name + holding.loc = loc + holding = null + + if (href_list["pressure_adj"]) + var/diff = text2num(href_list["pressure_adj"]) + if(diff > 0) + release_pressure = min(10*ONE_ATMOSPHERE, release_pressure+diff) + else + release_pressure = max(ONE_ATMOSPHERE/10, release_pressure+diff) + + if (href_list["relabel"]) + if (can_label) + var/list/colors = list(\ + "\[N2O\]" = "redws", \ + "\[N2\]" = "red", \ + "\[O2\]" = "blue", \ + "\[Toxin (Bio)\]" = "orange", \ + "\[CO2\]" = "black", \ + "\[Air\]" = "grey", \ + "\[CAUTION\]" = "yellow", \ + ) + var/label = input("Choose canister label", "Gas canister") as null|anything in colors + if (label) + src.canister_color = colors[label] + src.icon_state = colors[label] + src.name = "Canister: [label]" + + src.add_fingerprint(usr) + update_icon() + + return 1 /obj/machinery/portable_atmospherics/canister/toxins/New() diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index 9a57b4ff57..2fa75536ec 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -33,6 +33,7 @@ user << "You attach the tank to the transfer valve." update_icon() + nanomanager.update_uis(src) // update all UIs attached to src //TODO: Have this take an assemblyholder else if(isassembly(item)) var/obj/item/device/assembly/A = item @@ -53,6 +54,7 @@ message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.") log_game("[key_name_admin(user)] attached a [item] to a transfer valve.") attacher = user + nanomanager.update_uis(src) // update all UIs attached to src return @@ -63,49 +65,60 @@ /obj/item/device/transfer_valve/attack_self(mob/user as mob) - user.set_machine(src) - var/dat = {" Valve properties: -
    Attachment one: [tank_one] [tank_one ? "Remove" : ""] -
    Attachment two: [tank_two] [tank_two ? "Remove" : ""] -
    Valve attachment: [attached_device ? "[attached_device]" : "None"] [attached_device ? "Remove" : ""] -
    Valve status: [ valve_open ? "Closed Open" : "Closed Open"]"} + ui_interact(user) + +/obj/item/device/transfer_valve/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) - user << browse(dat, "window=trans_valve;size=600x300") - onclose(user, "trans_valve") - return + // this is the data which will be sent to the ui + var/data[0] + data["attachmentOne"] = tank_one ? tank_one.name : null + data["attachmentTwo"] = tank_two ? tank_two.name : null + data["valveAttachment"] = attached_device ? attached_device.name : null + data["valveOpen"] = valve_open ? 1 : 0 + + // update the ui if it exists, returns null if no ui is passed/found + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) + if (!ui) + // the ui does not exist, so we'll create a new() one + // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm + ui = new(user, src, ui_key, "transfer_valve.tmpl", "Tank Transfer Valve", 460, 280) + // when the ui is first opened this is the data it will use + ui.set_initial_data(data) + // open the new ui window + ui.open() + // auto update every Master Controller tick + //ui.set_auto_update(1) /obj/item/device/transfer_valve/Topic(href, href_list) ..() if ( usr.stat || usr.restrained() ) - return - if (src.loc == usr) - if(tank_one && href_list["tankone"]) - split_gases() - valve_open = 0 - tank_one.loc = get_turf(src) - tank_one = null + return 0 + if (src.loc != usr) + return 0 + if(tank_one && href_list["tankone"]) + split_gases() + valve_open = 0 + tank_one.loc = get_turf(src) + tank_one = null + update_icon() + else if(tank_two && href_list["tanktwo"]) + split_gases() + valve_open = 0 + tank_two.loc = get_turf(src) + tank_two = null + update_icon() + else if(href_list["open"]) + toggle_valve() + else if(attached_device) + if(href_list["rem_device"]) + attached_device.loc = get_turf(src) + attached_device:holder = null + attached_device = null update_icon() - else if(tank_two && href_list["tanktwo"]) - split_gases() - valve_open = 0 - tank_two.loc = get_turf(src) - tank_two = null - update_icon() - else if(href_list["open"]) - toggle_valve() - else if(attached_device) - if(href_list["rem_device"]) - attached_device.loc = get_turf(src) - attached_device:holder = null - attached_device = null - update_icon() - if(href_list["device"]) - attached_device.attack_self(usr) - - src.attack_self(usr) - src.add_fingerprint(usr) - return - return + if(href_list["device"]) + attached_device.attack_self(usr) + src.add_fingerprint(usr) + return 1 // Returning 1 sends an update to attached UIs /obj/item/device/transfer_valve/process_activation(var/obj/item/device/D) if(toggle) diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index e0e30e60cb..6cc4467882 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -1,3 +1,6 @@ +#define TANK_MAX_RELEASE_PRESSURE (3*ONE_ATMOSPHERE) +#define TANK_DEFAULT_RELEASE_PRESSURE 24 + /obj/item/weapon/tank name = "tank" icon = 'icons/obj/tank.dmi' @@ -24,8 +27,7 @@ src.air_contents.volume = volume //liters src.air_contents.temperature = T20C - processing_objects.Add(src) - + processing_objects.Add(src) return /obj/item/weapon/tank/Del() @@ -121,7 +123,10 @@ /obj/item/weapon/tank/attack_self(mob/user as mob) if (!(src.air_contents)) return - user.set_machine(src) + + ui_interact(user) + +/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) var/using_internal if(istype(loc,/mob/living/carbon)) @@ -129,57 +134,69 @@ if(location.internal==src) using_internal = 1 - var/message = {" -Tank
    -Tank Pressure: [air_contents.return_pressure()]
    -
    -Mask Release Pressure: - - [distribute_pressure] + +
    -Mask Release Valve: [using_internal?("Open"):("Closed")] -"} - user << browse(message, "window=tank;size=600x300") - onclose(user, "tank") - return + // this is the data which will be sent to the ui + var/data[0] + data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0) + data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0) + data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE) + data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE) + data["valveOpen"] = using_internal ? 1 : 0 + + data["maskConnected"] = 0 + if(istype(loc,/mob/living/carbon)) + var/mob/living/carbon/location = loc + if(location.internal == src || (location.wear_mask && (location.wear_mask.flags & MASKINTERNALS))) + data["maskConnected"] = 1 + + // update the ui if it exists, returns null if no ui is passed/found + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) + if (!ui) + // the ui does not exist, so we'll create a new() one + // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm + ui = new(user, src, ui_key, "tanks.tmpl", "Tank", 500, 300) + // when the ui is first opened this is the data it will use + ui.set_initial_data(data) + // open the new ui window + ui.open() + // auto update every Master Controller tick + ui.set_auto_update(1) /obj/item/weapon/tank/Topic(href, href_list) ..() if (usr.stat|| usr.restrained()) - return - if (src.loc == usr) - usr.set_machine(src) - if (href_list["dist_p"]) + return 0 + if (src.loc != usr) + return 0 + + if (href_list["dist_p"]) + if (href_list["dist_p"] == "reset") + src.distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE + else if (href_list["dist_p"] == "max") + src.distribute_pressure = TANK_MAX_RELEASE_PRESSURE + else var/cp = text2num(href_list["dist_p"]) src.distribute_pressure += cp - src.distribute_pressure = min(max(round(src.distribute_pressure), 0), 3*ONE_ATMOSPHERE) - if (href_list["stat"]) - if(istype(loc,/mob/living/carbon)) - var/mob/living/carbon/location = loc - if(location.internal == src) - location.internal = null + src.distribute_pressure = min(max(round(src.distribute_pressure), 0), TANK_MAX_RELEASE_PRESSURE) + if (href_list["stat"]) + if(istype(loc,/mob/living/carbon)) + var/mob/living/carbon/location = loc + if(location.internal == src) + location.internal = null + location.internals.icon_state = "internal0" + usr << "\blue You close the tank release valve." + if (location.internals) location.internals.icon_state = "internal0" - usr << "\blue You close the tank release valve." + else + if(location.wear_mask && (location.wear_mask.flags & MASKINTERNALS)) + location.internal = src + usr << "\blue You open \the [src] valve." if (location.internals) - location.internals.icon_state = "internal0" + location.internals.icon_state = "internal1" else - if(location.wear_mask && (location.wear_mask.flags & MASKINTERNALS)) - location.internal = src - usr << "\blue You open \the [src] valve." - if (location.internals) - location.internals.icon_state = "internal1" - else - usr << "\blue You need something to connect to \the [src]." + usr << "\blue You need something to connect to \the [src]." - src.add_fingerprint(usr) -/* - * the following is needed for a tank lying on the floor. But currently we restrict players to use not weared tanks as intrals. --rastaf - for(var/mob/M in viewers(1, src.loc)) - if ((M.client && M.machine == src)) - src.attack_self(M) -*/ - src.attack_self(usr) - else - usr << browse(null, "window=tank") - return - return + src.add_fingerprint(usr) + return 1 /obj/item/weapon/tank/remove_air(amount) diff --git a/nano/css/shared.css b/nano/css/shared.css index a2c74ef939..d044cf019f 100644 --- a/nano/css/shared.css +++ b/nano/css/shared.css @@ -13,7 +13,7 @@ hr { } .link, .linkOn, .linkOff, .selected, .disabled { float: left; - min-width: 40px; + min-width: 15px; height: 16px; text-align: center; color: #ffffff; @@ -174,6 +174,14 @@ h4 { .dark { color: #272727; } +.noticePlaceholder { + position: relative; + font-size: 12px; + font-style: italic; + font-weight: bold; + padding: 3px 4px 3px 4px; + margin: 4px 0 4px 0; +} .notice { position: relative; background: url(uiNoticeBackground.jpg) 50% 50%; diff --git a/nano/templates/apc.tmpl b/nano/templates/apc.tmpl index 56c6a1f1ee..82dc2175a1 100644 --- a/nano/templates/apc.tmpl +++ b/nano/templates/apc.tmpl @@ -61,10 +61,11 @@ Power cell removed. {{else}} + + {{:~displayBar(powerCellStatus, 0, 100, powerCellStatus >= 50 ? 'good' : powerCellStatus >= 25 ? 'average' : 'bad')}}
    {{:~round(powerCellStatus*10)/10}}%
    - {{:~displayBar(powerCellStatus, 0, 100, powerCellStatus >= 50 ? 'good' : powerCellStatus >= 25 ? 'average' : 'bad')}} {{/if}} diff --git a/nano/templates/canister.tmpl b/nano/templates/canister.tmpl new file mode 100644 index 0000000000..3bd69a4a9b --- /dev/null +++ b/nano/templates/canister.tmpl @@ -0,0 +1,83 @@ +

    Tank Status

    +
    +
    + Tank Label: +
    +
    +
    {{:name}}
    {{:~link('Relabel', 'pencil', {'relabel' : 1}, (canLabel) ? null : 'disabled')}} +
    +
    + +
    +
    + Tank Pressure: +
    +
    + {{:tankPressure}} kPa +
    +
    + +
    +
    + Port Status: +
    +
    + {{:portConnected ? 'Connected' : 'Disconnected'}} +
    +
    + +

    Holding Tank Status

    +{{if hasHoldingTank}} +
    +
    + Tank Label: +
    +
    +
    {{:holdingTank.name}}
    {{:~link('Eject', 'eject', {'remove_tank' : 1})}} +
    +
    + +
    +
    + Tank Pressure: +
    +
    + {{:holdingTank.tankPressure}} kPa +
    +
    +{{else}} +
    No holding tank inserted.
    +
     
    +{{/if}} + + +

    Release Valve Status

    +
    +
    + Release Pressure: +
    +
    + {{:~displayBar(releasePressure, minReleasePressure, maxReleasePressure)}} +
    + {{:~link('-', null, {'pressure_adj' : -1000}, (releasePressure > minReleasePressure) ? null : 'disabled')}} + {{:~link('-', null, {'pressure_adj' : -100}, (releasePressure > minReleasePressure) ? null : 'disabled')}} + {{:~link('-', null, {'pressure_adj' : -10}, (releasePressure > minReleasePressure) ? null : 'disabled')}} + {{:~link('-', null, {'pressure_adj' : -1}, (releasePressure > minReleasePressure) ? null : 'disabled')}} +
     {{:releasePressure}} kPa 
    + {{:~link('+', null, {'pressure_adj' : 1}, (releasePressure < maxReleasePressure) ? null : 'disabled')}} + {{:~link('+', null, {'pressure_adj' : 10}, (releasePressure < maxReleasePressure) ? null : 'disabled')}} + {{:~link('+', null, {'pressure_adj' : 100}, (releasePressure < maxReleasePressure) ? null : 'disabled')}} + {{:~link('+', null, {'pressure_adj' : 1000}, (releasePressure < maxReleasePressure) ? null : 'disabled')}} +
    +
    +
    + +
    +
    + Release Valve: +
    +
    + {{:~link('Open', 'unlocked', {'toggle' : 1}, valveOpen ? 'selected' : null)}}{{:~link('Close', 'locked', {'toggle' : 1}, valveOpen ? null : 'selected')}} +
    +
    + diff --git a/nano/templates/tanks.tmpl b/nano/templates/tanks.tmpl new file mode 100644 index 0000000000..af7ab874f6 --- /dev/null +++ b/nano/templates/tanks.tmpl @@ -0,0 +1,47 @@ +{{if maskConnected}} +
    This tank is connected to a mask.
    +{{else}} +
    This tank is NOT connected to a mask.
    +{{/if}} + +
    +
    + Tank Pressure: +
    +
    + {{:~displayBar(tankPressure, 0, 1013, (tankPressure > 200) ? 'good' : (tankPressure > 100) ? 'average' : 'bad'))}} +
    + {{:tankPressure}} kPa +
    +
    +
    + +
     
    + +
    +
    + Mask Release Pressure: +
    +
    + {{:~displayBar(releasePressure, 0, maxReleasePressure, (releasePressure >= 23) ? null : ((releasePressure >= 17) ? 'average' : 'bad'))}} +
    + {{:~link('-', null, {'dist_p' : -10}, (releasePressure > 0) ? null : 'disabled')}} + {{:~link('-', null, {'dist_p' : -1}, (releasePressure > 0) ? null : 'disabled')}} +
     {{:releasePressure}} kPa 
    + {{:~link('+', null, {'dist_p' : 1}, (releasePressure < maxReleasePressure) ? null : 'disabled')}} + {{:~link('+', null, {'dist_p' : 10}, (releasePressure < maxReleasePressure) ? null : 'disabled')}} + {{:~link('Max', null, {'dist_p' : 'max'}, (releasePressure < maxReleasePressure) ? null : 'disabled')}} + {{:~link('Reset', null, {'dist_p' : 'reset'}, (releasePressure != defaultReleasePressure) ? null : 'disabled')}} +
    +
    +
    + +
    +
    + Mask Release Valve: +
    +
    + {{:~link('Open', 'unlocked', {'stat' : 1}, (!maskConnected) ? 'disabled' : (valveOpen ? 'selected' : null))}}{{:~link('Close', 'locked', {'stat' : 1}, valveOpen ? null : 'selected')}} +
    +
    + diff --git a/nano/templates/transfer_valve.tmpl b/nano/templates/transfer_valve.tmpl new file mode 100644 index 0000000000..c2d957652a --- /dev/null +++ b/nano/templates/transfer_valve.tmpl @@ -0,0 +1,53 @@ +
    +
    + Attachment One: +
    +
    + {{if attachmentOne}} + {{:attachmentOne}} + {{else}} + None + {{/if}} + {{:~link('Remove', 'eject', {'tankone' : 1}, attachmentOne ? null : 'disabled')}} +
    +
    + +
    +
    + Attachment Two: +
    +
    + {{if attachmentTwo}} + {{:attachmentTwo}} + {{else}} + None + {{/if}} + {{:~link('Remove', 'eject', {'tanktwo' : 1}, attachmentTwo ? null : 'disabled')}} +
    +
    + +
    +
    + Valve Attachment: +
    +
    + {{if valveAttachment}} + {{:valveAttachment}} + {{else}} + None + {{/if}} + {{:~link('Remove', 'eject', {'rem_device' : 1}, valveAttachment ? null : 'disabled')}} +
    +
    + +
     
    + +
    +
    + Valve Status: +
    +
    + {{:~link('Open', 'unlocked', {'open' : 1}, (!attachmentOne || !attachmentTwo) ? 'disabled' : (valveOpen ? 'selected' : null))}}{{:~link('Close', 'locked', {'open' : 1}, (!attachmentOne || !attachmentTwo) ? 'disabled' : (valveOpen ? null : 'selected'))}} +
    +
    + From 8e510d7fd20ac5ada11cd8b370f07106c04d11d8 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Wed, 15 Jan 2014 22:16:42 +0100 Subject: [PATCH 017/146] Uncommitted .int --- baystation12.int | 3 --- 1 file changed, 3 deletions(-) diff --git a/baystation12.int b/baystation12.int index 78739f29d7..b82874fded 100644 --- a/baystation12.int +++ b/baystation12.int @@ -1,9 +1,6 @@ // BEGIN_INTERNALS /* MAP_ICON_TYPE: 0 -WINDOW: code\game\objects\effects\decals\remains.dm -DIR: code code\game code\game\objects code\game\objects\effects code\game\objects\effects\decals code\game\objects\effects\decals\posters -FILE: code\game\objects\effects\decals\remains.dm AUTO_FILE_DIR: OFF */ // END_INTERNALS From 30f2d49f013508c3f740f02338570a678aa82e3c Mon Sep 17 00:00:00 2001 From: RKF45 Date: Wed, 15 Jan 2014 22:45:10 +0100 Subject: [PATCH 018/146] Quotes inside strings confuse and scare me. --- code/game/objects/effects/decals/posters/bs12.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/effects/decals/posters/bs12.dm b/code/game/objects/effects/decals/posters/bs12.dm index 82f76dee2b..8629c4fb73 100644 --- a/code/game/objects/effects/decals/posters/bs12.dm +++ b/code/game/objects/effects/decals/posters/bs12.dm @@ -142,4 +142,4 @@ /datum/poster/bay_29 icon_state="bsposter29" name = "Winter Is Coming" - desc = "On the poster is a frighteningly large wolf, he warns: \"Only YOU can keep the station from freezing during planetary occultation!"\" \ No newline at end of file + desc = "On the poster is a frighteningly large wolf, he warns: \"Only YOU can keep the station from freezing during planetary occultation!\"" \ No newline at end of file From 171e63a66fb8f6a2efe55270eafa7262ab278199 Mon Sep 17 00:00:00 2001 From: Ccomp5950 Date: Wed, 15 Jan 2014 17:33:13 -0600 Subject: [PATCH 019/146] Moved Supermatter.dm out of the WorkInProgress directory. --- baystation12.dme | 2 +- .../Supermatter.dm => modules/supermatter/supermatter.dm} | 0 2 files changed, 1 insertion(+), 1 deletion(-) rename code/{WorkInProgress/Yinadele/Supermatter.dm => modules/supermatter/supermatter.dm} (100%) diff --git a/baystation12.dme b/baystation12.dme index 3da2cd16b5..b1f4bfbe2d 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1249,6 +1249,7 @@ #include "code\modules\scripting\Scanner\Tokens.dm" #include "code\modules\security levels\keycard authentication.dm" #include "code\modules\security levels\security levels.dm" +#include "code\modules\supermatter\supermatter.dm" #include "code\modules\surgery\appendix.dm" #include "code\modules\surgery\bones.dm" #include "code\modules\surgery\braincore.dm" @@ -1322,7 +1323,6 @@ #include "code\WorkInProgress\Ported\policetape.dm" #include "code\WorkInProgress\SkyMarshal\officer_stuff.dm" #include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm" -#include "code\WorkInProgress\Yinadele\Supermatter.dm" #include "code\ZAS\Airflow.dm" #include "code\ZAS\Connection.dm" #include "code\ZAS\Debug.dm" diff --git a/code/WorkInProgress/Yinadele/Supermatter.dm b/code/modules/supermatter/supermatter.dm similarity index 100% rename from code/WorkInProgress/Yinadele/Supermatter.dm rename to code/modules/supermatter/supermatter.dm From 1f7cbfbff48dc310f87c0b2b60e2e7e29c532b92 Mon Sep 17 00:00:00 2001 From: Ccomp5950 Date: Wed, 15 Jan 2014 20:22:50 -0600 Subject: [PATCH 020/146] Supermatter update. Now gives an instability% warning in it's messages. Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7 Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode. Removed extra if(!removed) check, we already checked for that above. Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging. Changed the alert interval. Add luminosity value so the big glowing shard of supermatter actually generates light. --- code/modules/supermatter/supermatter.dm | 27 ++++++++++++++++--------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index 32fe1c1cb0..a83723583b 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -11,7 +11,7 @@ #define DETONATION_HALLUCINATION 600 -#define WARNING_DELAY 60 //45 seconds between warnings. +#define WARNING_DELAY 30 //seconds between warnings. /obj/machinery/power/supermatter name = "Supermatter" @@ -20,6 +20,7 @@ icon_state = "darkmatter" density = 1 anchored = 0 + luminosity = 4 var/gasefficency = 0.25 @@ -39,9 +40,10 @@ var/explosion_power = 8 var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning - var/power = 0 + var/oxygen = 0 // Moving this up here for easier debugging. + //Temporary values so that we can optimize this //How much the bullets damage should be multiplied by when it is added to the internal variables var/config_bullet_energy = 2 @@ -102,21 +104,20 @@ power = min(power, 1600) return 1 - if (!removed) - return 1 - damage_archived = damage damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 ) if(damage > warning_point) // while the core is still damaged and it's still worth noting its status if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY) - + var/stability = num2text(round((damage / explosion_point) * 100)) + if(damage > emergency_point) - radio.autosay(emergency_alert, "Supermatter Monitor") + + radio.autosay(addtext(emergency_alert, " Stability: ",stability,"%"), "Supermatter Monitor") lastwarning = world.timeofday else if(damage >= damage_archived) // The damage is still going up - radio.autosay(warning_alert, "Supermatter Monitor") + radio.autosay(addtext(warning_alert," Stability: ",stability,"%"), "Supermatter Monitor") lastwarning = world.timeofday - 150 else // Phew, we're safe @@ -135,7 +136,7 @@ //Ok, 100% oxygen atmosphere = best reaction //Maxes out at 100% oxygen pressure - var/oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0) + oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0) var/temp_factor = 100 @@ -174,7 +175,7 @@ env.merge(removed) - for(var/mob/living/carbon/human/l in view(src, round(power ** 0.25))) // you have to be seeing the core to get hallucinations + for(var/mob/living/carbon/human/l in view(src, min(7, round(power ** 0.25)))) // If they can see it without mesons on. Bad on them. if(!istype(l.glasses, /obj/item/clothing/glasses/meson)) l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / get_dist(l, src) ) ) ) @@ -188,6 +189,12 @@ /obj/machinery/power/supermatter/bullet_act(var/obj/item/projectile/Proj) + var/turf/L = loc + if(!istype(L)) // We don't run process() when we are in space + return 0 // This stops people from being able to really power up the supermatter + // Then bring it inside to explode instantly upon landing on a valid turf. + + if(Proj.flag != "bullet") power += Proj.damage * config_bullet_energy else From 5268e4f2995932bbf3953c4284d705c768555147 Mon Sep 17 00:00:00 2001 From: Furlucis Date: Fri, 17 Jan 2014 02:57:47 -0500 Subject: [PATCH 021/146] Removes the second holywater Deletes the second kind of holy water that doesn't do anything. Lemme know if I should do the opposite of this. --- code/modules/reagents/Chemistry-Reagents.dm | 7 ------- 1 file changed, 7 deletions(-) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index c9666d98f0..2ab0b40b5b 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -1393,13 +1393,6 @@ datum /////////////////////////////////////////////////////////////////////////////////////////////////////////////// - holywater - name = "Holy Water" - id = "holywater" - description = "This was once water, but has been altered by higher powers." - reagent_state = LIQUID - color = "#535E66" // rgb: 83, 94, 102 - nanites name = "Nanomachines" id = "nanites" From 88181a8057b0d0cc9dde9b9f6ce5cb4f96b4e391 Mon Sep 17 00:00:00 2001 From: Furlucis Date: Fri, 17 Jan 2014 03:00:32 -0500 Subject: [PATCH 022/146] Tweaks homunculi Makes them a bit creepier, and makes it so they don't spawn with underwear. Because really, if the rune spawns anything, it should be robes. But that would make things too easy. --- code/game/gamemodes/cult/runes.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index e5be5d60a7..8c373aa1a7 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -382,6 +382,11 @@ var/list/sacrificed = list() D.real_name = "[pick(first_names_male)] [pick(last_names)]" D.universal_speak = 1 D.status_flags &= ~GODMODE + D.s_tone = 35 + D.b_eyes = 200 + D.r_eyes = 200 + D.g_eyes = 200 + D.underwear = 0 D.key = ghost.key From 042c9c5994ec23e23017d9ca8883b0f106bfe204 Mon Sep 17 00:00:00 2001 From: LordBraindead Date: Sat, 18 Jan 2014 00:08:21 +0100 Subject: [PATCH 023/146] cable and disposals icons for multi-z --- icons/obj/pipes/disposal.dmi | Bin 109261 -> 113668 bytes icons/obj/power_cond_red.dmi | Bin 5227 -> 5900 bytes 2 files changed, 0 insertions(+), 0 deletions(-) diff --git a/icons/obj/pipes/disposal.dmi 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z*}kF?s1-Xs;5!t4?PxUzPyuwxW)4ammotlijcm-s@ZZ^-lKg*Ua##3PYCSUD4VBO~ zK$Q{xI`DbDya%mqU4}+C`JATZ3Ks-J<2*&Ky z??+SPKW9vgCi7!%cCO?WlsTa!Bj}w)sa%^amSG#N!O4jC0SZ>VhKwil9QlD#PbQS3vKfSfsUbYw)4Y8YTO>2MQ=o|H}>Kswk;t!%5VuLO?u%95lH zT#m-p(S?i4^MWpCn-aY%djzp*KBcot3q2Jy;6nqQrDNI7o+_o+raByi>gI@8fa0M_;Fz_wk0hM~k{%^o2}({$KZaT6&zhxO_KMaHFibA-Nrx-U(s hZ?~Ii?{j>dan7!wmtQmo_!ALiq<2gAADz2V{{woQ+WG(h From d1874bec2e4c3f24545ce1ddbe9fbbb0e18c94d2 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:10:39 +0100 Subject: [PATCH 024/146] Update Functions.dm ZAS adjustments --- code/ZAS/Functions.dm | 71 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) diff --git a/code/ZAS/Functions.dm b/code/ZAS/Functions.dm index 3037e13f41..4cefd09b74 100644 --- a/code/ZAS/Functions.dm +++ b/code/ZAS/Functions.dm @@ -11,6 +11,12 @@ proc/FloodFill(turf/simulated/start) var/list/open = list(start) //The list of tiles which have been evaulated. var/list/closed = list() +/////// Z-Level stuff + //List of all space tiles bordering the zone + var/list/list_space = list() + //List of all Z-Levels of the zone where it borders space + var/list/z_space = list() +/////// Z-Level stuff //Loop through the turfs in the open list in order to find which adjacent turfs should be added to the zone. while(open.len) @@ -67,10 +73,75 @@ proc/FloodFill(turf/simulated/start) //If it cannot connect either to the north or west, connect it! closed += O +/////// Z-Level stuff + if(istype(O,/turf/space)) + if(!(O in list_space)) + list_space += O + if(!(O.z in z_space)) + z_space += O.z + + // handle Z-level connections + var/turf/controlerlocation = locate(1, 1, T.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + // connect upwards + if(controler.up) + var/turf/above_me = locate(T.x, T.y, controler.up_target) + // add the turf above this + if(istype(above_me, /turf/simulated/floor/open) && !(above_me in open) && !(above_me in closed)) + open += above_me + + if(istype(above_me,/turf/space)) + if(!(above_me in list_space)) + list_space += above_me + if(!(above_me.z in z_space)) + z_space += above_me.z + // connect downwards + if(controler.down && istype(T, /turf/simulated/floor/open)) + var/turf/below_me = locate(T.x, T.y, controler.down_target) + // add the turf below this + if(!(below_me in open) && !(below_me in closed)) + open += below_me +/////// Z-Level stuff + //This tile is now evaluated, and can be moved to the list of evaluated tiles. open -= T closed += T +/////// Z-Level stuff + // once the zone is done, check if there is space that needs to be changed to open space + if(!open.len) + var/list/temp = list() + while(list_space.len) + var/turf/S = pick(list_space) + //check if the zone has any space borders below the evaluated space tile + //if there is some, we dont need to make open_space since the zone can vent and the zone above can vent + //through the evaluated tile + //if there is none, the zone can connect upwards to either vent from there or connect with the zone there + //also check if the turf below the space is actually part of this zone to prevent the edge tiles from transforming + var/turf/controlerloc = locate(1, 1, S.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerloc) + if(controler.down) + var/turf/below = locate(S.x, S.y, controler.down_target) + if(!((S.z - 1) in z_space) && below in closed) + open += S.ChangeTurf(/turf/simulated/floor/open) + list_space -= S + else + list_space -= S + temp += S + else + list_space -= S + temp += S + // make sure the turf is removed from the list + list_space -= S + z_space -= z_space + while(temp.len) + var/turf/S = pick(temp) + if(!(S.z in z_space)) + z_space += S.z + list_space += S + temp -= S +/////// Z-Level stuff + return closed From f58487a0e9a944059dfbf303726253f00bb6fe49 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:14:01 +0100 Subject: [PATCH 025/146] Update ZAS_Zones.dm ZAS adjustments --- code/ZAS/ZAS_Zones.dm | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/code/ZAS/ZAS_Zones.dm b/code/ZAS/ZAS_Zones.dm index 1d92062e25..f6a3327ff2 100644 --- a/code/ZAS/ZAS_Zones.dm +++ b/code/ZAS/ZAS_Zones.dm @@ -151,6 +151,13 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs air.group_multiplier++ T.zone = src + +///// Z-Level Stuff + // also add the tile below it if its open space + if(istype(T, /turf/simulated/floor/open)) + var/turf/simulated/floor/open/T2 = T + src.AddTurf(T2.floorbelow) +///// Z-Level Stuff else if(!unsimulated_tiles) @@ -773,6 +780,32 @@ zone/proc/Rebuild() if(adjacent_id && (!lowest_id || adjacent_id < lowest_id)) lowest_id = adjacent_id +/////// Z-Level stuff + var/turf/controlerlocation = locate(1, 1, current.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + // upwards + if(controler.up) + var/turf/simulated/adjacent = locate(current.x, current.y, controler.up_target) + + if(adjacent in turfs && istype(adjacent, /turf/simulated/floor/open)) + current_adjacents += adjacent + adjacent_id = turfs[adjacent] + + if(adjacent_id && (!lowest_id || adjacent_id < lowest_id)) + lowest_id = adjacent_id + + // downwards + if(controler.down && istype(current, /turf/simulated/floor/open)) + var/turf/simulated/adjacent = locate(current.x, current.y, controler.down_target) + + if(adjacent in turfs) + current_adjacents += adjacent + adjacent_id = turfs[adjacent] + + if(adjacent_id && (!lowest_id || adjacent_id < lowest_id)) + lowest_id = adjacent_id +/////// Z-Level stuff + if(!lowest_id) lowest_id = current_identifier++ identical_ids += lowest_id From 9d618b2a11361bb3e0617c2abe6253df61957e16 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:16:14 +0100 Subject: [PATCH 026/146] Update lattice.dm allow lattices to exist on open space --- code/game/objects/structures/lattice.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index 12ce9e0b5f..672011cef9 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -10,7 +10,9 @@ /obj/structure/lattice/New() ..() - if(!(istype(src.loc, /turf/space))) +///// Z-Level Stuff + if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/floor/open))) +///// Z-Level Stuff del(src) for(var/obj/structure/lattice/LAT in src.loc) if(LAT != src) @@ -80,4 +82,4 @@ dir_sum += direction icon_state = "lattice[dir_sum]" - return \ No newline at end of file + return From cfcb3e65cd9d6c1bf559f31b78b468b55e8c629d Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:19:08 +0100 Subject: [PATCH 027/146] Update cable.dm cable construction --- code/modules/power/cable.dm | 107 +++++++++++++++++++++++++++++------- 1 file changed, 86 insertions(+), 21 deletions(-) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index bbcbdb9c9d..36289dabaa 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -28,7 +28,6 @@ /obj/structure/cable/New() ..() - // ensure d1 & d2 reflect the icon_state for entering and exiting cable var/dash = findtext(icon_state, "-") @@ -37,6 +36,7 @@ d2 = text2num( copytext( icon_state, dash+1 ) ) + var/turf/T = src.loc // hide if turf is not intact if(level==1) hide(T.intact) @@ -78,6 +78,12 @@ if(istype(W, /obj/item/weapon/wirecutters)) +///// Z-Level Stuff + if(src.d1 == 12 || src.d2 == 12) + user << "\red You must cut this cable from above." + return +///// Z-Level Stuff + // if(power_switch) // user << "\red This piece of cable is tied to a power switch. Flip the switch to remove it." // return @@ -93,6 +99,17 @@ for(var/mob/O in viewers(src, null)) O.show_message("\red [user] cuts the cable.", 1) +///// Z-Level Stuff + if(src.d1 == 11 || src.d2 == 11) + var/turf/controlerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.down) + var/turf/below = locate(src.x, src.y, controler.down_target) + for(var/obj/structure/cable/c in below) + if(c.d1 == 12 || c.d2 == 12) + c.Del() +///// Z-Level Stuff + del(src) return // not needed, but for clarity @@ -287,33 +304,75 @@ else dirn = get_dir(F, user) - for(var/obj/structure/cable/LC in F) - if((LC.d1 == dirn && LC.d2 == 0 ) || ( LC.d2 == dirn && LC.d1 == 0)) - user << "There's already a cable at that position." - return +///// Z-Level Stuff + // check if the target is open space + if(istype(F, /turf/simulated/floor/open)) + for(var/obj/structure/cable/LC in F) + if((LC.d1 == dirn && LC.d2 == 11 ) || ( LC.d2 == dirn && LC.d1 == 11)) + user << "There's already a cable at that position." + return - var/obj/structure/cable/C = new(F) + var/turf/simulated/floor/open/temp = F + var/obj/structure/cable/C = new(F) + var/obj/structure/cable/D = new(temp.floorbelow) - C.cableColor(item_color) + C.cableColor("red") - C.d1 = 0 - C.d2 = dirn - C.add_fingerprint(user) - C.updateicon() + C.d1 = 11 + C.d2 = dirn + C.add_fingerprint(user) + C.updateicon() - C.powernet = new() - powernets += C.powernet - C.powernet.cables += C + C.powernet = new() + powernets += C.powernet + C.powernet.cables += C - C.mergeConnectedNetworks(C.d2) - C.mergeConnectedNetworksOnTurf() + C.mergeConnectedNetworks(C.d2) + C.mergeConnectedNetworksOnTurf() + + D.cableColor("red") + + D.d1 = 12 + D.d2 = 0 + D.add_fingerprint(user) + D.updateicon() + + D.powernet = C.powernet + D.powernet.cables += D + + D.mergeConnectedNetworksOnTurf() + + // do the normal stuff + else +///// Z-Level Stuff + + for(var/obj/structure/cable/LC in F) + if((LC.d1 == dirn && LC.d2 == 0 ) || ( LC.d2 == dirn && LC.d1 == 0)) + user << "There's already a cable at that position." + return + + var/obj/structure/cable/C = new(F) + + C.cableColor(item_color) + + C.d1 = 0 + C.d2 = dirn + C.add_fingerprint(user) + C.updateicon() + + C.powernet = new() + powernets += C.powernet + C.powernet.cables += C + + C.mergeConnectedNetworks(C.d2) + C.mergeConnectedNetworksOnTurf() - use(1) - if (C.shock(user, 50)) - if (prob(50)) //fail - new/obj/item/weapon/cable_coil(C.loc, 1, C.cable_color) - del(C) + use(1) + if (C.shock(user, 50)) + if (prob(50)) //fail + new/obj/item/weapon/cable_coil(C.loc, 1, C.cable_color) + del(C) //src.laying = 1 //last = C @@ -328,6 +387,12 @@ var/turf/T = C.loc +///// Z-Level Stuff + if(C.d1 == 12 || C.d2 == 12) + turf_place(T,user) + return +///// Z-Level Stuff + if(!isturf(T) || T.intact) // sanity checks, also stop use interacting with T-scanner revealed cable return From 4bccee98ba880807ed34f7807b9fc731600b8097 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:20:22 +0100 Subject: [PATCH 028/146] Update power.dm powernet connection for z-levels --- code/modules/power/power.dm | 53 ++++++++++++++++++++++++++++++++----- 1 file changed, 47 insertions(+), 6 deletions(-) diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 986f81d6c8..3e1a8fce26 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -112,7 +112,17 @@ // if unmarked==1, only return those with no powernet /proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0) . = list() - var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0) + var/fdir = (!d)? 0 : turn(d, 180) + // the opposite direction to d (or 0 if d==0) +///// Z-Level Stuff + var/Zdir + if(d==11) + Zdir = 11 + else if (d==12) + Zdir = 12 + else + Zdir = 999 +///// Z-Level Stuff // world.log << "d=[d] fdir=[fdir]" for(var/AM in T) if(AM == source) continue //we don't want to return source @@ -129,7 +139,9 @@ var/obj/structure/cable/C = AM if(!unmarked || !C.powernet) - if(C.d1 == fdir || C.d2 == fdir) +///// Z-Level Stuff + if(C.d1 == fdir || C.d2 == fdir || C.d1 == Zdir || C.d2 == Zdir) +///// Z-Level Stuff . += C else if(C.d1 == turn(C.d2, 180)) . += C @@ -140,11 +152,40 @@ . = list() // this will be a list of all connected power objects var/turf/T = loc - if(d1) T = get_step(src, d1) - if(T) . += power_list(T, src, d1, 1) +///// Z-Level Stuff + if(d1) + if(d1 <= 10) + T = get_step(src, d1) + if(T) + . += power_list(T, src, d1, 1) + else if (d1 == 11 || d1 == 12) + var/turf/controlerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.up && d1 == 12) + T = locate(src.x, src.y, controler.up_target) + if(T) + . += power_list(T, src, 11, 1) + if(controler.down && d1 == 11) + T = locate(src.x, src.y, controler.down_target) + if(T) + . += power_list(T, src, 12, 1) - T = get_step(src, d2) - if(T) . += power_list(T, src, d2, 1) + if(d2 == 11 || d2 == 12) + var/turf/controlerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.up && d2 == 12) + T = locate(src.x, src.y, controler.up_target) + if(T) + . += power_list(T, src, 11, 1) + if(controler.down && d2 == 11) + T = locate(src.x, src.y, controler.down_target) + if(T) + . += power_list(T, src, 12, 1) + else + T = get_step(src, d2) + if(T) + . += power_list(T, src, d2, 1) +///// Z-Level Stuff return . From ca2de46bc824dbdf89ca5b86d60e58196c8a93ee Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:28:20 +0100 Subject: [PATCH 029/146] Update turf.dm preventing space being made and immediately changed to open space --- code/game/turfs/turf.dm | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 3a4c6b40b4..85108e8688 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -200,6 +200,20 @@ if (!N) return +///// Z-Level Stuff ///// This makes sure that turfs are not changed to space when one side is part of a zone + if(N == /turf/space) + var/turf/controler = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroler/c in controler) + if(c.down) + var/turf/below = locate(src.x, src.y, c.down_target) + if((below.zone || zone) && !istype(below, /turf/space)) // dont make open space into space, its pointless and makes people drop out of the station + var/turf/W = src.ChangeTurf(/turf/simulated/floor/open) + var/list/temp = list() + temp += W + c.add(temp,3,1) // report the new open space to the zcontroler + return W +///// Z-Level Stuff + var/old_lumcount = lighting_lumcount - initial(lighting_lumcount) if(ispath(N, /turf/simulated/floor)) @@ -337,4 +351,4 @@ if(!t.density) if(!LinkBlocked(src, t) && !TurfBlockedNonWindow(t)) L.Add(t) - return L \ No newline at end of file + return L From f653216cde52a2f266ae3d8b8bf3664ca480045f Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:29:18 +0100 Subject: [PATCH 030/146] Update construction.dm dispensing new pipes --- code/game/machinery/pipe/construction.dm | 64 ++++++++++++++++++++++-- 1 file changed, 60 insertions(+), 4 deletions(-) diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 1babba054e..75049fb909 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -23,6 +23,10 @@ Buildable meters #define PIPE_MTVALVE 18 #define PIPE_MANIFOLD4W 19 #define PIPE_CAP 20 +///// Z-Level stuff +#define PIPE_UP 21 +#define PIPE_DOWN 22 +///// Z-Level stuff /obj/item/pipe name = "pipe" @@ -84,6 +88,12 @@ Buildable meters src.pipe_type = PIPE_MANIFOLD4W else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap)) src.pipe_type = PIPE_CAP +///// Z-Level stuff + else if(istype(make_from, /obj/machinery/atmospherics/pipe/up)) + src.pipe_type = PIPE_UP + else if(istype(make_from, /obj/machinery/atmospherics/pipe/down)) + src.pipe_type = PIPE_DOWN +///// Z-Level stuff else src.pipe_type = pipe_type src.dir = dir @@ -117,6 +127,10 @@ Buildable meters "t-valve", \ "4-way manifold", \ "pipe cap", \ +///// Z-Level stuff + "pipe up", \ + "pipe down", \ +///// Z-Level stuff ) name = nlist[pipe_type+1] + " fitting" var/list/islist = list( \ @@ -141,6 +155,10 @@ Buildable meters "mtvalve", \ "manifold4w", \ "cap", \ +///// Z-Level stuff + "cap", \ + "cap", \ +///// Z-Level stuff ) icon_state = islist[pipe_type + 1] @@ -213,6 +231,10 @@ Buildable meters return dir|flip|cw if(PIPE_CAP) return flip +///// Z-Level stuff + if(PIPE_UP,PIPE_DOWN) + return dir +///// Z-Level stuff return 0 /obj/item/pipe/proc/get_pdir() //endpoints for regular pipes @@ -348,7 +370,7 @@ Buildable meters if (M.node3) M.node3.initialize() M.node3.build_network() - + if(PIPE_MANIFOLD4W) //4-way manifold var/obj/machinery/atmospherics/pipe/manifold4w/M = new( src.loc ) M.dir = dir @@ -515,7 +537,7 @@ Buildable meters if (P.node2) P.node2.initialize() P.node2.build_network() - + if(PIPE_MTVALVE) //manual t-valve var/obj/machinery/atmospherics/tvalve/V = new(src.loc) V.dir = dir @@ -535,7 +557,7 @@ Buildable meters if (V.node3) V.node3.initialize() V.node3.build_network() - + if(PIPE_CAP) var/obj/machinery/atmospherics/pipe/cap/C = new(src.loc) C.dir = dir @@ -593,6 +615,40 @@ Buildable meters if (C.node) C.node.initialize() C.node.build_network() +///// Z-Level stuff + if(PIPE_UP) //volume pump + var/obj/machinery/atmospherics/pipe/up/P = new(src.loc) + P.dir = dir + P.initialize_directions = pipe_dir + if (pipename) + P.name = pipename + var/turf/T = P.loc + P.level = T.intact ? 2 : 1 + P.initialize() + P.build_network() + if (P.node1) + P.node1.initialize() + P.node1.build_network() + if (P.node2) + P.node2.initialize() + P.node2.build_network() + if(PIPE_DOWN) //volume pump + var/obj/machinery/atmospherics/pipe/down/P = new(src.loc) + P.dir = dir + P.initialize_directions = pipe_dir + if (pipename) + P.name = pipename + var/turf/T = P.loc + P.level = T.intact ? 2 : 1 + P.initialize() + P.build_network() + if (P.node1) + P.node1.initialize() + P.node1.build_network() + if (P.node2) + P.node2.initialize() + P.node2.build_network() +///// Z-Level stuff playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user.visible_message( \ @@ -649,4 +705,4 @@ Buildable meters #undef PIPE_VOLUME_PUMP #undef PIPE_OUTLET_INJECT #undef PIPE_MTVALVE -//#undef PIPE_MANIFOLD4W \ No newline at end of file +//#undef PIPE_MANIFOLD4W From 8592fdb9534b034e5079a2eaffb7f6cdf22be948 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:30:06 +0100 Subject: [PATCH 031/146] Update pipe_dispenser.dm dispensing new pipes --- code/game/machinery/pipe/pipe_dispenser.dm | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index e883d4d07d..bf6233f4d4 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -13,6 +13,7 @@ /obj/machinery/pipedispenser/attack_hand(user as mob) if(..()) return +///// Z-Level stuff var/dat = {" Regular pipes:
    Pipe
    @@ -22,6 +23,8 @@ Pipe Cap
    4-Way Manifold
    Manual T-Valve
    +upward Pipe
    +downward Pipe
    Devices:
    Connector
    Unary Vent
    @@ -42,6 +45,7 @@ Bent Pipe
    "} +///// Z-Level stuff //What number the make points to is in the define # at the top of construction.dm in same folder user << browse("[src][dat]", "window=pipedispenser") @@ -143,6 +147,7 @@ Nah if(..()) return +///// Z-Level stuff var/dat = {"Disposal Pipes

    Pipe
    Bent Pipe
    @@ -152,7 +157,10 @@ Nah Bin
    Outlet
    Chute
    +Upwards
    +Downwards
    "} +///// Z-Level stuff user << browse("[src][dat]", "window=pipedispenser") return @@ -192,6 +200,12 @@ Nah if(7) C.ptype = 8 C.density = 1 +///// Z-Level stuff + if(21) + C.ptype = 11 + if(22) + C.ptype = 12 +///// Z-Level stuff C.add_fingerprint(usr) C.update() wait = 1 @@ -203,7 +217,7 @@ Nah /obj/machinery/pipedispenser/orderable anchored = 0 unwrenched = 1 - + /obj/machinery/pipedispenser/disposal/orderable anchored = 0 - unwrenched = 1 \ No newline at end of file + unwrenched = 1 From f3240073dc2d310bf7a8b0fa7da75d9f7ecfd7cf Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:31:27 +0100 Subject: [PATCH 032/146] Update disposal.dm new disposal pipes --- code/modules/recycling/disposal.dm | 113 ++++++++++++++++++++++++++++- 1 file changed, 112 insertions(+), 1 deletion(-) diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 04eff0de6e..ca72fdc32f 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -873,6 +873,12 @@ C.ptype = 9 if("pipe-j2s") C.ptype = 10 +///// Z-Level stuff + if("pipe-u") + C.ptype = 11 + if("pipe-d") + C.ptype = 12 +///// Z-Level stuff src.transfer_fingerprints_to(C) C.dir = dir C.density = 0 @@ -900,8 +906,113 @@ update() return +///// Z-Level stuff +/obj/structure/disposalpipe/up + icon_state = "pipe-u" + New() + ..() + dpdir = dir + update() + return + nextdir(var/fromdir) + var/nextdir + if(fromdir == 11) + nextdir = dir + else + nextdir = 12 + return nextdir + + transfer(var/obj/structure/disposalholder/H) + var/nextdir = nextdir(H.dir) + H.dir = nextdir + + var/turf/T + var/obj/structure/disposalpipe/P + + if(nextdir == 12) + var/turf/controlerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.up) + T = locate(src.x, src.y, controler.up_target) + if(!T) + H.loc = src.loc + return + else + for(var/obj/structure/disposalpipe/down/F in T) + P = F + + else + T = get_step(src.loc, H.dir) + P = H.findpipe(T) + + if(P) + // find other holder in next loc, if inactive merge it with current + var/obj/structure/disposalholder/H2 = locate() in P + if(H2 && !H2.active) + H.merge(H2) + + H.loc = P + else // if wasn't a pipe, then set loc to turf + H.loc = T + return null + + return P + +/obj/structure/disposalpipe/down + icon_state = "pipe-d" + + New() + ..() + dpdir = dir + update() + return + + nextdir(var/fromdir) + var/nextdir + if(fromdir == 12) + nextdir = dir + else + nextdir = 11 + return nextdir + + transfer(var/obj/structure/disposalholder/H) + var/nextdir = nextdir(H.dir) + H.dir = nextdir + + var/turf/T + var/obj/structure/disposalpipe/P + + if(nextdir == 11) + var/turf/controlerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.down) + T = locate(src.x, src.y, controler.down_target) + if(!T) + H.loc = src.loc + return + else + for(var/obj/structure/disposalpipe/up/F in T) + P = F + + else + T = get_step(src.loc, H.dir) + P = H.findpipe(T) + + if(P) + // find other holder in next loc, if inactive merge it with current + var/obj/structure/disposalholder/H2 = locate() in P + if(H2 && !H2.active) + H.merge(H2) + + H.loc = P + else // if wasn't a pipe, then set loc to turf + H.loc = T + return null + + return P +///// Z-Level stuff //a three-way junction with dir being the dominant direction /obj/structure/disposalpipe/junction @@ -1325,7 +1436,7 @@ src.streak(dirs) -/obj/effect/decal/cleanable/blood/gibs/robot/pipe_eject(var/direction) +/obj/effect/decal/cleanable/robot_debris/gib/pipe_eject(var/direction) var/list/dirs if(direction) dirs = list( direction, turn(direction, -45), turn(direction, 45)) From 38794771516918fed4636238818204ac3cec01c6 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:32:06 +0100 Subject: [PATCH 033/146] Update disposal-construction.dm new pipe construction --- .../modules/recycling/disposal-construction.dm | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index 9bf34ff6c0..d6e30c6656 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -65,9 +65,19 @@ if(10) base_state = "pipe-j2s" dpdir = dir | left | flip +///// Z-Level stuff + if(11) + base_state = "pipe-u" + dpdir = dir + if(12) + base_state = "pipe-d" + dpdir = dir +///// Z-Level stuff - if(ptype<6 || ptype>8) +///// Z-Level stuff + if(ptype<6 || ptype>8 && !(ptype==11 || ptype==12)) +///// Z-Level stuff icon_state = "con[base_state]" else icon_state = base_state @@ -139,6 +149,12 @@ return /obj/machinery/disposal/deliveryChute if(9,10) return /obj/structure/disposalpipe/sortjunction +///// Z-Level stuff + if(11) + return /obj/structure/disposalpipe/up + if(12) + return /obj/structure/disposalpipe/down +///// Z-Level stuff return From bbe01a80e64a657d6766f554a7b71720cc433584 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:33:41 +0100 Subject: [PATCH 034/146] Update explosion.dm transfer explosions accross z-levels --- code/game/objects/explosion.dm | 45 +++++++++++++++++++++------------- 1 file changed, 28 insertions(+), 17 deletions(-) diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 5ba97f9005..be5ff1ef42 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -6,21 +6,9 @@ if(dx>=dy) return dx + (0.5*dy) //The longest side add half the shortest side approximates the hypotenuse else return dy + (0.5*dx) - -proc/trange(var/Dist=0,var/turf/Center=null)//alternative to range (ONLY processes turfs and thus less intensive) - if(Center==null) return - - //var/x1=((Center.x-Dist)<1 ? 1 : Center.x-Dist) - //var/y1=((Center.y-Dist)<1 ? 1 : Center.y-Dist) - //var/x2=((Center.x+Dist)>world.maxx ? world.maxx : Center.x+Dist) - //var/y2=((Center.y+Dist)>world.maxy ? world.maxy : Center.y+Dist) - - var/turf/x1y1 = locate(((Center.x-Dist)<1 ? 1 : Center.x-Dist),((Center.y-Dist)<1 ? 1 : Center.y-Dist),Center.z) - var/turf/x2y2 = locate(((Center.x+Dist)>world.maxx ? world.maxx : Center.x+Dist),((Center.y+Dist)>world.maxy ? world.maxy : Center.y+Dist),Center.z) - return block(x1y1,x2y2) - - -proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1) +///// Z-Level Stuff +proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, z_transfer = 1) +///// Z-Level Stuff src = null //so we don't abort once src is deleted spawn(0) if(config.use_recursive_explosions) @@ -28,6 +16,12 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa explosion_rec(epicenter, power) return +///// Z-Level Stuff + if(z_transfer && (devastation_range > 0 || heavy_impact_range > 0)) + //transfer the explosion in both directions + explosion_z_transfer(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range) +///// Z-Level Stuff + var/start = world.timeofday epicenter = get_turf(epicenter) if(!epicenter) return @@ -61,7 +55,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa var/y0 = epicenter.y var/z0 = epicenter.z - for(var/turf/T in trange(max(devastation_range, heavy_impact_range, light_impact_range), epicenter)) + for(var/turf/T in range(epicenter, max(devastation_range, heavy_impact_range, light_impact_range))) var/dist = cheap_pythag(T.x - x0,T.y - y0) if(dist < devastation_range) dist = 1 @@ -98,4 +92,21 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa proc/secondaryexplosion(turf/epicenter, range) for(var/turf/tile in range(range, epicenter)) - tile.ex_act(2) \ No newline at end of file + tile.ex_act(2) + +///// Z-Level Stuff +proc/explosion_z_transfer(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, up = 1, down = 1) + var/turf/controlerlocation = locate(1, 1, epicenter.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.down) + //start the child explosion, no admin log and no additional transfers + explosion(locate(epicenter.x, epicenter.y, controler.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0) + if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough + explosion(locate(epicenter.x, epicenter.y, controler.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 1) + + if(controler.up) + //start the child explosion, no admin log and no additional transfers + explosion(locate(epicenter.x, epicenter.y, controler.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0) + if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough + explosion(locate(epicenter.x, epicenter.y, controler.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 1, 0) +///// Z-Level Stuff From d106e70b028a568c413301b91fa7368aa1ecf1b0 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:35:36 +0100 Subject: [PATCH 035/146] Create controler.dm z-level controler --- code/TriDimension/controler.dm | 263 +++++++++++++++++++++++++++++++++ 1 file changed, 263 insertions(+) create mode 100644 code/TriDimension/controler.dm diff --git a/code/TriDimension/controler.dm b/code/TriDimension/controler.dm new file mode 100644 index 0000000000..5991579738 --- /dev/null +++ b/code/TriDimension/controler.dm @@ -0,0 +1,263 @@ +/obj/effect/landmark/zcontroler + name = "Z-Level Controler" + var/initialized = 0 // when set to 1, turfs will report to the controler + var/up = 0 // 1 allows up movement + var/up_target = 0 // the Z-level that is above the current one + var/down = 0 // 1 allows down movement + var/down_target = 0 // the Z-level that is below the current one + + var/list/slow = list() + var/list/normal = list() + var/list/fast = list() + + var/slow_time + var/normal_time + var/fast_time + +/obj/effect/landmark/zcontroler/New() + ..() + for (var/turf/T in world) + if (T.z == z) + fast += T + slow_time = world.time + 3000 + normal_time = world.time + 600 + fast_time = world.time + 10 + + processing_objects.Add(src) + + initialized = 1 + return 1 + +/obj/effect/landmark/zcontroler/Del() + processing_objects.Remove(src) + return + +/obj/effect/landmark/zcontroler/process() + if (world.time > fast_time) + calc(fast) + fast_time = world.time + 10 + + if (world.time > normal_time) + calc(normal) + normal_time = world.time + 600 + +/* if (world.time > slow_time) + calc(slow) + slow_time = world.time + 3000 */ + return + +/obj/effect/landmark/zcontroler/proc/add(var/list/L, var/I, var/transfer) + while (L.len) + var/turf/T = pick(L) + + L -= T + slow -= T + normal -= T + fast -= T + + if(!T || !istype(T, /turf)) + continue + + switch (I) + if(1) slow += T + if(2) normal += T + if(3) fast += T + + if(transfer > 0) + if(up) + var/turf/controler_up = locate(1, 1, up_target) + for(var/obj/effect/landmark/zcontroler/c_up in controler_up) + var/list/temp = list() + temp += locate(T.x, T.y, up_target) + c_up.add(temp, I, transfer-1) + + if(down) + var/turf/controler_down = locate(1, 1, down_target) + for(var/obj/effect/landmark/zcontroler/c_down in controler_down) + var/list/temp = list() + temp += locate(T.x, T.y, down_target) + c_down.add(temp, I, transfer-1) + return + +/turf + var/list/z_overlays = list() + +/turf/New() + ..() + + var/turf/controler = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroler/c in controler) + if(c.initialized) + var/list/turf = list() + turf += src + c.add(turf,3,1) + +/turf/space/New() + ..() + + var/turf/controler = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroler/c in controler) + if(c.initialized) + var/list/turf = list() + turf += src + c.add(turf,3,1) + +atom/movable/Move() //Hackish + . = ..() + + var/turf/controlerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.up || controler.down) + var/list/temp = list() + temp += locate(src.x, src.y, src.z) + controler.add(temp,3,1) + +/obj/effect/landmark/zcontroler/proc/calc(var/list/L) + var/list/slowholder = list() + var/list/normalholder = list() + var/list/fastholder = list() + var/new_list + + while(L.len) + var/turf/T = pick(L) + new_list = 0 + + if(!T || !istype(T, /turf)) + L -= T + continue + + T.overlays -= T.z_overlays + T.z_overlays -= T.z_overlays + + if(down && (istype(T, /turf/space) || istype(T, /turf/simulated/floor/open))) + var/turf/below = locate(T.x, T.y, down_target) + if(below) + if(!(istype(below, /turf/space) || istype(below, /turf/simulated/floor/open))) + var/image/t_img = list() + new_list = 1 + + var/image/temp = image(below, dir=below.dir, layer = TURF_LAYER + 0.04) + + temp.color = rgb(127,127,127) + temp.overlays += below.overlays + t_img += temp + T.overlays += t_img + T.z_overlays += t_img + + // get objects + var/image/o_img = list() + for(var/obj/o in below) + // ingore objects that have any form of invisibility + if(o.invisibility) continue + new_list = 2 + var/image/temp2 = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer) + temp2.color = rgb(127,127,127) + temp2.overlays += o.overlays + o_img += temp2 + // you need to add a list to .overlays or it will not display any because space + T.overlays += o_img + T.z_overlays += o_img + + // get mobs + var/image/m_img = list() + for(var/mob/m in below) + // ingore mobs that have any form of invisibility + if(m.invisibility) continue + // only add this tile to fastprocessing if there is a living mob, not a dead one + if(istype(m, /mob/living)) new_list = 3 + var/image/temp2 = image(m, dir=m.dir, layer = TURF_LAYER+0.05*m.layer) + temp2.color = rgb(127,127,127) + temp2.overlays += m.overlays + m_img += temp2 + // you need to add a list to .overlays or it will not display any because space + T.overlays += m_img + T.z_overlays += m_img + + T.overlays -= below.z_overlays + T.z_overlays -= below.z_overlays + + // this is sadly impossible to use right now + // the overlay is always opaque to mouseclicks and thus prevents interactions with everything except the turf + /*if(up) + var/turf/above = locate(T.x, T.y, up_target) + if(above) + var/eligeable = 0 + for(var/d in cardinal) + var/turf/mT = get_step(above,d) + if(istype(mT, /turf/space) || istype(mT, /turf/simulated/floor/open)) + eligeable = 1 + /*if(mT.opacity == 0) + for(var/f in cardinal) + var/turf/nT = get_step(mT,f) + if(istype(nT, /turf/space) || istype(nT, /turf/simulated/floor/open)) + eligeable = 1*/ + if(istype(above, /turf/space) || istype(above, /turf/simulated/floor/open)) eligeable = 1 + if(eligeable == 1) + if(!(istype(above, /turf/space) || istype(above, /turf/simulated/floor/open))) + var/image/t_img = list() + if(new_list < 1) new_list = 1 + + above.overlays -= above.z_overlays + var/image/temp = image(above, dir=above.dir, layer = 5 + 0.04) + above.overlays += above.z_overlays + + temp.alpha = 100 + temp.overlays += above.overlays + temp.overlays -= above.z_overlays + t_img += temp + T.overlays += t_img + T.z_overlays += t_img + + // get objects + var/image/o_img = list() + for(var/obj/o in above) + // ingore objects that have any form of invisibility + if(o.invisibility) continue + if(new_list < 2) new_list = 2 + var/image/temp2 = image(o, dir=o.dir, layer = 5+0.05*o.layer) + temp2.alpha = 100 + temp2.overlays += o.overlays + o_img += temp2 + // you need to add a list to .overlays or it will not display any because space + T.overlays += o_img + T.z_overlays += o_img + + // get mobs + var/image/m_img = list() + for(var/mob/m in above) + // ingore mobs that have any form of invisibility + if(m.invisibility) continue + // only add this tile to fastprocessing if there is a living mob, not a dead one + if(istype(m, /mob/living) && new_list < 3) new_list = 3 + var/image/temp2 = image(m, dir=m.dir, layer = 5+0.05*m.layer) + temp2.alpha = 100 + temp2.overlays += m.overlays + m_img += temp2 + // you need to add a list to .overlays or it will not display any because space + T.overlays += m_img + T.z_overlays += m_img + + T.overlays -= above.z_overlays + T.z_overlays -= above.z_overlays*/ + + L -= T + + if(new_list == 1) + slowholder += T + if(new_list == 2) + normalholder += T + if(new_list == 3) + fastholder += T + for(var/d in cardinal) + var/turf/mT = get_step(T,d) + if(!(mT in fastholder)) + fastholder += mT + for(var/f in cardinal) + var/turf/nT = get_step(mT,f) + if(!(nT in fastholder)) + fastholder += nT + + add(slowholder,1, 0) + add(normalholder, 2, 0) + add(fastholder, 3, 0) + return From b7c502152c97f3750cf02d7adf4ba9c1239711ce Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:36:14 +0100 Subject: [PATCH 036/146] Update Movement.dm jetpack movement --- code/TriDimension/Movement.dm | 95 ++++++++++++++++++----------------- 1 file changed, 49 insertions(+), 46 deletions(-) diff --git a/code/TriDimension/Movement.dm b/code/TriDimension/Movement.dm index dfb529df5b..c8cc6cba1c 100644 --- a/code/TriDimension/Movement.dm +++ b/code/TriDimension/Movement.dm @@ -1,49 +1,52 @@ -var/maxZ = 6 -var/minZ = 2 - -// Maybe it's best to have this hardcoded for whatever we'd add to the map, in order to avoid exploits -// (such as mining base => admin station) -// Note that this assumes the ship's top is at z=1 and bottom at z=4 -/obj/item/weapon/tank/jetpack/proc/move_z(cardinal, mob/user as mob) - if (user.z > 1) - user << "\red There is nothing of interest in that direction." - return - if(allow_thrust(0.01, user)) - switch(cardinal) - if (UP) // Going up! - if(user.z > maxZ) // If we aren't at the very top of the ship - var/turf/T = locate(user.x, user.y, user.z - 1) - // You can only jetpack up if there's space above, and you're sitting on either hull (on the exterior), or space - //if(T && istype(T, /turf/space) && (istype(user.loc, /turf/space) || istype(user.loc, /turf/space/*/hull*/))) - //check through turf contents to make sure there's nothing blocking the way - if(T && istype(T, /turf/space)) - var/blocked = 0 - for(var/atom/A in T.contents) - if(T.density) - blocked = 1 - user << "\red You bump into [T.name]." - break - if(!blocked) - user.Move(T) - else - user << "\red You bump into the ship's plating." +/obj/item/weapon/tank/jetpack/verb/moveup() + set name = "Move Upwards" + set category = "Object" + if(allow_thrust(0.01, usr)) + var/turf/controlerlocation = locate(1, 1, usr.z) + var/legal = 0 + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + legal = controler.up + if (controler.up) + var/turf/T = locate(usr.x, usr.y, controler.up_target) + if(T && (istype(T, /turf/space) || istype(T, /turf/simulated/floor/open))) + var/blocked = 0 + for(var/atom/A in T.contents) + if(A.density) + blocked = 1 + usr << "\red You bump into [A.name]." + break + if(!blocked) + usr.Move(T) + usr << "You move upwards." else - user << "\red The ship's gravity well keeps you in orbit!" // Assuming the ship starts on z level 1, you don't want to go past it + usr << "\red There is something in your way." + if (legal == 0) + usr << "There is nothing of interest in this direction." + return 1 - if (DOWN) // Going down! - if (user.z < 1) // If we aren't at the very bottom of the ship, or out in space - var/turf/T = locate(user.x, user.y, user.z + 1) - // You can only jetpack down if you're sitting on space and there's space down below, or hull - if(T && (istype(T, /turf/space) || istype(T, /turf/space/*/hull*/)) && istype(user.loc, /turf/space)) - var/blocked = 0 - for(var/atom/A in T.contents) - if(T.density) - blocked = 1 - user << "\red You bump into [T.name]." - break - if(!blocked) - user.Move(T) - else - user << "\red You bump into the ship's plating." +/obj/item/weapon/tank/jetpack/verb/movedown() + set name = "Move Downwards" + set category = "Object" + if(allow_thrust(0.01, usr)) + var/turf/controlerlocation = locate(1, 1, usr.z) + var/legal = 0 + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + legal = controler.down + if (controler.down == 1) + var/turf/T = locate(usr.x, usr.y, controler.down_target) + var/turf/S = locate(usr.x, usr.y, usr.z) + if(T && (istype(S, /turf/space) || istype(S, /turf/simulated/floor/open))) + var/blocked = 0 + for(var/atom/A in T.contents) + if(A.density) + blocked = 1 + usr << "\red You bump into [A.name]." + break + if(!blocked) + usr.Move(T) + usr << "You move downwards." else - user << "\red The ship's gravity well keeps you in orbit!" \ No newline at end of file + usr << "\red You cant move through the floor." + if (legal == 0) + usr << "There is nothing of interest in this direction." + return 1 From e9838702ff4aa500ff4ad09b8e7928b6719031d9 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:36:46 +0100 Subject: [PATCH 037/146] Update Pipes.dm add up and down pipe --- code/TriDimension/Pipes.dm | 329 +++++++++++++++++++++++++++++++++++++ 1 file changed, 329 insertions(+) diff --git a/code/TriDimension/Pipes.dm b/code/TriDimension/Pipes.dm index e69de29bb2..16768b6911 100644 --- a/code/TriDimension/Pipes.dm +++ b/code/TriDimension/Pipes.dm @@ -0,0 +1,329 @@ +///////////////////////// +// the elusive up pipe // +///////////////////////// +obj/machinery/atmospherics/pipe/up + icon = 'code/TriDimension/multiz_pipe.dmi' + icon_state = "up" + + name = "upwards pipe" + desc = "A pipe segment to connect upwards." + + volume = 70 + + dir = SOUTH + initialize_directions = SOUTH + + var/obj/machinery/atmospherics/node1 //connection on the same Z + var/obj/machinery/atmospherics/node2 //connection on the other Z + + var/minimum_temperature_difference = 300 + var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No + + var/maximum_pressure = 70*ONE_ATMOSPHERE + var/fatigue_pressure = 55*ONE_ATMOSPHERE + alert_pressure = 55*ONE_ATMOSPHERE + + + level = 1 + +obj/machinery/atmospherics/pipe/up/New() + ..() + switch(dir) + if(SOUTH) + initialize_directions = SOUTH + if(NORTH) + initialize_directions = NORTH + if(WEST) + initialize_directions = WEST + if(EAST) + initialize_directions = EAST + if(NORTHEAST) + initialize_directions = NORTH + if(NORTHWEST) + initialize_directions = WEST + if(SOUTHEAST) + initialize_directions = EAST + if(SOUTHWEST) + initialize_directions = SOUTH + initialize() + + +obj/machinery/atmospherics/pipe/up/hide(var/i) + if(level == 1 && istype(loc, /turf/simulated)) + invisibility = i ? 101 : 0 + update_icon() + +obj/machinery/atmospherics/pipe/up/process() + if(!parent) //This should cut back on the overhead calling build_network thousands of times per cycle + ..() + else + . = PROCESS_KILL + +obj/machinery/atmospherics/pipe/up/check_pressure(pressure) + var/datum/gas_mixture/environment = loc.return_air() + + var/pressure_difference = pressure - environment.return_pressure() + + if(pressure_difference > maximum_pressure) + burst() + + else if(pressure_difference > fatigue_pressure) + //TODO: leak to turf, doing pfshhhhh + if(prob(5)) + burst() + + else return 1 + +obj/machinery/atmospherics/pipe/up/proc/burst() + src.visible_message("\red \bold [src] bursts!"); + playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) + var/datum/effect/effect/system/smoke_spread/smoke = new + smoke.set_up(1,0, src.loc, 0) + smoke.start() + del(src) + +obj/machinery/atmospherics/pipe/up/proc/normalize_dir() + if(dir==3) + dir = 1 + else if(dir==12) + dir = 4 + +obj/machinery/atmospherics/pipe/up/Del() + if(node1) + node1.disconnect(src) + if(node2) + node2.disconnect(src) + ..() + +obj/machinery/atmospherics/pipe/up/pipeline_expansion() + return list(node1, node2) + +obj/machinery/atmospherics/pipe/up/update_icon() +/* if(node1&&node2) + var/C = "" + icon_state = "intact[C][invisibility ? "-f" : "" ]" + + //var/node1_direction = get_dir(src, node1) + //var/node2_direction = get_dir(src, node2) + + //dir = node1_direction|node2_direction + + else + if(!node1&&!node2) + world << "up-pipe deleted by update_icon()" + del(src) //TODO: silent deleting looks weird + var/have_node1 = node1?1:0 + var/have_node2 = node2?1:0 + icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"*/ + + +obj/machinery/atmospherics/pipe/up/initialize() + normalize_dir() + var/node1_dir + + for(var/direction in cardinal) + if(direction&initialize_directions) + if (!node1_dir) + node1_dir = direction + + for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir)) + if(target.initialize_directions & get_dir(target,src)) + node1 = target + break + + var/turf/controlerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.up) + var/turf/above = locate(src.x, src.y, controler.up_target) + if(above) + for(var/obj/machinery/atmospherics/target in above) + if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/down)) + node2 = target + break + + + var/turf/T = src.loc // hide if turf is not intact + hide(T.intact) + update_icon() + //update_icon() + +obj/machinery/atmospherics/pipe/up/disconnect(obj/machinery/atmospherics/reference) + if(reference == node1) + if(istype(node1, /obj/machinery/atmospherics/pipe)) + del(parent) + node1 = null + + if(reference == node2) + if(istype(node2, /obj/machinery/atmospherics/pipe)) + del(parent) + node2 = null + + update_icon() + + return null + + +/////////////////////// +// and the down pipe // +/////////////////////// + +obj/machinery/atmospherics/pipe/down + icon = 'code/TriDimension/multiz_pipe.dmi' + icon_state = "down" + + name = "downwards pipe" + desc = "A pipe segment to connect downwards." + + volume = 70 + + dir = SOUTH + initialize_directions = SOUTH + + var/obj/machinery/atmospherics/node1 //connection on the same Z + var/obj/machinery/atmospherics/node2 //connection on the other Z + + var/minimum_temperature_difference = 300 + var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No + + var/maximum_pressure = 70*ONE_ATMOSPHERE + var/fatigue_pressure = 55*ONE_ATMOSPHERE + alert_pressure = 55*ONE_ATMOSPHERE + + + level = 1 + +obj/machinery/atmospherics/pipe/down/New() + ..() + switch(dir) + if(SOUTH) + initialize_directions = SOUTH + if(NORTH) + initialize_directions = NORTH + if(WEST) + initialize_directions = WEST + if(EAST) + initialize_directions = EAST + if(NORTHEAST) + initialize_directions = NORTH + if(NORTHWEST) + initialize_directions = WEST + if(SOUTHEAST) + initialize_directions = EAST + if(SOUTHWEST) + initialize_directions = SOUTH + initialize() + + +obj/machinery/atmospherics/pipe/down/hide(var/i) + if(level == 1 && istype(loc, /turf/simulated)) + invisibility = i ? 101 : 0 + update_icon() + +obj/machinery/atmospherics/pipe/down/process() + if(!parent) //This should cut back on the overhead calling build_network thousands of times per cycle + ..() + else + . = PROCESS_KILL + +obj/machinery/atmospherics/pipe/down/check_pressure(pressure) + var/datum/gas_mixture/environment = loc.return_air() + + var/pressure_difference = pressure - environment.return_pressure() + + if(pressure_difference > maximum_pressure) + burst() + + else if(pressure_difference > fatigue_pressure) + //TODO: leak to turf, doing pfshhhhh + if(prob(5)) + burst() + + else return 1 + +obj/machinery/atmospherics/pipe/down/proc/burst() + src.visible_message("\red \bold [src] bursts!"); + playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) + var/datum/effect/effect/system/smoke_spread/smoke = new + smoke.set_up(1,0, src.loc, 0) + smoke.start() + del(src) + +obj/machinery/atmospherics/pipe/down/proc/normalize_dir() + if(dir==3) + dir = 1 + else if(dir==12) + dir = 4 + +obj/machinery/atmospherics/pipe/down/Del() + if(node1) + node1.disconnect(src) + if(node2) + node2.disconnect(src) + ..() + +obj/machinery/atmospherics/pipe/down/pipeline_expansion() + return list(node1, node2) + +obj/machinery/atmospherics/pipe/down/update_icon() +/* + if(node1&&node2) + var/C = "" + icon_state = "intact[C][invisibility ? "-f" : "" ]" + + //var/node1_direction = get_dir(src, node1) + //var/node2_direction = get_dir(src, node2) + + //dir = node1_direction|node2_direction + + else + if(!node1&&!node2) + del(src) //TODO: silent deleting looks weird + var/have_node1 = node1?1:0 + var/have_node2 = node2?1:0 + icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"*/ + + +obj/machinery/atmospherics/pipe/down/initialize() + normalize_dir() + var/node1_dir + + for(var/direction in cardinal) + if(direction&initialize_directions) + if (!node1_dir) + node1_dir = direction + + for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir)) + if(target.initialize_directions & get_dir(target,src)) + node1 = target + break + + var/turf/controlerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.down) + var/turf/below = locate(src.x, src.y, controler.down_target) + if(below) + for(var/obj/machinery/atmospherics/target in below) + if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/up)) + node2 = target + break + + + var/turf/T = src.loc // hide if turf is not intact + hide(T.intact) + update_icon() + //update_icon() + +obj/machinery/atmospherics/pipe/down/disconnect(obj/machinery/atmospherics/reference) + if(reference == node1) + if(istype(node1, /obj/machinery/atmospherics/pipe)) + del(parent) + node1 = null + + if(reference == node2) + if(istype(node2, /obj/machinery/atmospherics/pipe)) + del(parent) + node2 = null + + update_icon() + + return null From 6cef89777ddb4ed387a8555f6c2a397b3276602d Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:37:22 +0100 Subject: [PATCH 038/146] Update Structures.dm stairs and ladders --- code/TriDimension/Structures.dm | 261 ++++++++++++++++++-------------- 1 file changed, 151 insertions(+), 110 deletions(-) diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm index 85e499f7ad..4da4de449e 100644 --- a/code/TriDimension/Structures.dm +++ b/code/TriDimension/Structures.dm @@ -7,7 +7,6 @@ density = 0 opacity = 0 anchored = 1 - var/obj/multiz/target CanPass(obj/mover, turf/source, height, airflow) return airflow || !density @@ -17,62 +16,137 @@ name = "ladder" desc = "A Ladder. You climb up and down it." - var/top_icon_state = "ladderdown" - var/bottom_icon_state = "ladderup" + var/d_state = 1 + var/obj/multiz/target New() . = ..() - spawn(1) //Allow map to load - if(z in levels_3d) - if(!target) - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - if("up" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["up"]) - if(istype(target)) - icon_state = bottom_icon_state - else if("down" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["down"]) - if(istype(target)) - icon_state = top_icon_state - else - del src - else - del src - else if("down" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["down"]) - if(istype(target)) - icon_state = bottom_icon_state - else - del src - else - del src - if(target) - target.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state) - target.target = src - else - del src + connect() + + proc/connect() + if(icon_state == "ladderdown") // the upper will connect to the lower + d_state = 1 + var/turf/controlerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.down) + var/turf/below = locate(src.x, src.y, controler.down_target) + for(var/obj/multiz/ladder/L in below) + target = L + L.target = src + d_state = 0 + break + return + +/* ex_act(severity) + switch(severity) + if(1.0) + if(icon_state == "ladderup" && prob(10)) + Del() + if(2.0) + if(prob(50)) + Del() + if(3.0) + Del() + return*/ Del() spawn(1) - if(target) + if(target && icon_state == "ladderdown") del target return ..() attack_paw(var/mob/M) return attack_hand(M) - attackby(var/W, var/mob/M) - return attack_hand(M) + attackby(obj/item/C as obj, mob/user as mob) + (..) +// construction commented out for balance concerns +/* if (!target && istype(C, /obj/item/stack/rods)) + var/turf/controlerlocation = locate(1, 1, z) + var/found = 0 + var/obj/item/stack/rods/S = C + if(S.amount < 2) + user << "You dont have enough rods to finish the ladder." + return + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.down) + found = 1 + var/turf/below = locate(src.x, src.y, controler.down_target) + var/blocked = 0 + for(var/atom/A in below.contents) + if(A.density) + blocked = 1 + break + if(!blocked && !istype(below, /turf/simulated/wall)) + var/obj/multiz/ladder/X = new /obj/multiz/ladder(below) + S.amount = S.amount - 2 + if(S.amount == 0) S.Del() + X.icon_state = "ladderup" + connect() + user << "You finish the ladder." + else + user << "The area below is blocked." + if(!found) + user << "You cant build a ladder down there." + return + + else if (icon_state == "ladderdown" && d_state == 0 && istype(C, /obj/item/weapon/wrench)) + user << "You start loosening the anchoring bolts which secure the ladder to the frame." + playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) + + sleep(30) + if(!user || !C) return + + src.d_state = 1 + if(target) + var/obj/item/stack/rods/R = new /obj/item/stack/rods(target.loc) + R.amount = 2 + target.Del() + + user << "You remove the bolts anchoring the ladder." + return + + else if (icon_state == "ladderdown" && d_state == 1 && istype(C, /obj/item/weapon/weldingtool) ) + var/obj/item/weapon/weldingtool/WT = C + if( WT.remove_fuel(0,user) ) + + user << "You begin to remove the ladder." + playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + + sleep(60) + if(!user || !WT || !WT.isOn()) return + + var/obj/item/stack/sheet/metal/S = new /obj/item/stack/sheet/metal( src ) + S.amount = 2 + user << "You remove the ladder and close the hole." + Del() + else + user << "You need more welding fuel to complete this task." + return + + else + src.attack_hand(user) + return*/ + src.attack_hand(user) + return attack_hand(var/mob/M) if(!target || !istype(target.loc, /turf)) - del src - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - M.visible_message("\blue \The [M] climbs [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You climb [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You hear some grunting, and clanging of a metal ladder being used.") - M.Move(target.loc) + M << "The ladder is incomplete and cant be climbed." + else + var/turf/T = target.loc + var/blocked = 0 + for(var/atom/A in T.contents) + if(A.density) + blocked = 1 + break + if(blocked || istype(T, /turf/simulated/wall)) + M << "Something is blocking the ladder." + else + M.visible_message("\blue \The [M] climbs [src.icon_state == "ladderup" ? "up" : "down"] \the [src]!", "You climb [src.icon_state == "ladderup" ? "up" : "down"] \the [src]!", "You hear some grunting, and clanging of a metal ladder being used.") + M.Move(target.loc) - - hatch +/* hatch icon_state = "hatchdown" name = "hatch" desc = "A hatch. You climb down it, and it will automatically seal against pressure loss behind you." @@ -125,81 +199,48 @@ spawn(7) top_hatch.icon_state = top_icon_state bottom_hatch.overlays -= red_overlay - active = 0 + active = 0*/ /obj/multiz/stairs name = "Stairs" desc = "Stairs. You walk up and down them." - icon_state = "ramptop" - var/top_icon_state = "ramptop" - var/bottom_icon_state = "rampbottom" + icon_state = "rampbottom" + var/obj/multiz/stairs/connected + var/turf/target - active - density = 1 + New() + ..() + var/turf/cl= locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroler/c in cl) + if(c.up) + var/turf/O = locate(src.x, src.y, c.up_target) + if(istype(O, /turf/space)) + O.ChangeTurf(/turf/simulated/floor/open) - - New() - . = ..() - spawn(1) - if(z in levels_3d) - if(!target) - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - if("up" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["up"]) - if(istype(target)) - icon_state = bottom_icon_state - else if("down" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["down"]) - if(istype(target)) - icon_state = top_icon_state - else - del src - else - del src - else if("down" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["down"]) - if(istype(target)) - icon_state = bottom_icon_state - else - del src - else - del src - if(target) - target.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state) - target.target = src - var/obj/multiz/stairs/lead_in = locate() in get_step(src, reverse_direction(dir)) - if(lead_in) - lead_in.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state) - else - del src - - - Del() - spawn(1) + spawn(1) + for(var/dir in cardinal) + var/turf/T = get_step(src.loc,dir) + for(var/obj/multiz/stairs/S in T) + if(S && S.icon_state == "rampbottom" && !S.connected) + S.dir = dir + src.dir = dir + S.connected = src + src.connected = S + src.icon_state = "ramptop" + src.density = 1 + var/turf/controlerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + if(controler.up) + var/turf/above = locate(src.x, src.y, controler.up_target) + if(istype(above,/turf/space) || istype(above,/turf/simulated/floor/open)) + src.target = above + break if(target) - del target - return ..() - + break Bumped(var/atom/movable/M) - if(target.z > z && istype(src, /obj/multiz/stairs/active) && !locate(/obj/multiz/stairs) in M.loc) - return //If on bottom, only let them go up stairs if they've moved to the entry tile first. - //If it's the top, they can fall down just fine. - - if(!target || !istype(target.loc, /turf)) - del src - - if(ismob(M) && M:client) - M:client.moving = 1 - M.Move(target.loc) - if (ismob(M) && M:client) - M:client.moving = 0 - - Click() - if(!istype(usr,/mob/dead/observer)) - return ..() - if(!target || !istype(target.loc, /turf)) - del src - usr.client.moving = 1 - usr.Move(target.loc) - usr.client.moving = 0 \ No newline at end of file + if(connected && target && istype(src, /obj/multiz/stairs) && locate(/obj/multiz/stairs) in M.loc) + var/obj/multiz/stairs/Con = locate(/obj/multiz/stairs) in M.loc + if(Con == src.connected) //make sure the atom enters from the approriate lower stairs tile + M.Move(target) + return From ac1f334919be255cd990f5eb1b9cab8d8fb33ca5 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 00:37:52 +0100 Subject: [PATCH 039/146] Update Turfs.dm open space --- code/TriDimension/Turfs.dm | 167 +++++++++++++++++++++---------------- 1 file changed, 93 insertions(+), 74 deletions(-) diff --git a/code/TriDimension/Turfs.dm b/code/TriDimension/Turfs.dm index 1e49e4dc80..3a1b6b58df 100644 --- a/code/TriDimension/Turfs.dm +++ b/code/TriDimension/Turfs.dm @@ -1,27 +1,3 @@ -atom/movable/var/list/adjacent_z_levels -atom/movable/var/archived_z_level - -atom/movable/Move() //Hackish - - if(adjacent_z_levels && adjacent_z_levels["up"]) - var/turf/above_me = locate(x,y,adjacent_z_levels["up"]) - if(istype(above_me, /turf/simulated/floor/open)) - above_me:RemoveImage(src) - - . = ..() - - if(archived_z_level != z) - archived_z_level = z - if(z in levels_3d) - adjacent_z_levels = global_adjacent_z_levels["[z]"] - else - adjacent_z_levels = null - - if(adjacent_z_levels && adjacent_z_levels["up"]) - var/turf/above_me = locate(x,y,adjacent_z_levels["up"]) - if(istype(above_me, /turf/simulated/floor/open)) - above_me:AddImage(src) - /turf/simulated/floor/open name = "open space" intact = 0 @@ -31,66 +7,109 @@ atom/movable/Move() //Hackish var/icon/darkoverlays = null var/turf/floorbelow var/list/overlay_references - mouse_opacity = 2 New() ..() - spawn(1) - if(!(z in levels_3d)) - ReplaceWithSpace() - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - if(!("down" in adjacent_to_me)) - ReplaceWithSpace() - - floorbelow = locate(x, y, adjacent_to_me["down"]) - if(floorbelow) - if(!istype(floorbelow,/turf)) - del src - else if(floorbelow.density) - ReplaceWithPlating() - else - set_up() - else - ReplaceWithSpace() - + getbelow() + return Enter(var/atom/movable/AM) if (..()) //TODO make this check if gravity is active (future use) - Sukasa spawn(1) + // only fall down in defined areas (read: areas with artificial gravitiy) + if(!floorbelow) //make sure that there is actually something below + if(!getbelow()) + return if(AM) - AM.Move(floorbelow) - if (istype(AM, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = AM - var/damage = rand(5,15) - H.apply_damage(2*damage, BRUTE, "head") - H.apply_damage(2*damage, BRUTE, "chest") - H.apply_damage(0.5*damage, BRUTE, "l_leg") - H.apply_damage(0.5*damage, BRUTE, "r_leg") - H.apply_damage(0.5*damage, BRUTE, "l_arm") - H.apply_damage(0.5*damage, BRUTE, "r_arm") - H:weakened = max(H:weakened,2) - H:updatehealth() + var/area/areacheck = get_area(src) + var/blocked = 0 + var/soft = 0 + for(var/atom/A in floorbelow.contents) + if(A.density) + blocked = 1 + break + if(istype(A, /obj/machinery/atmospherics/pipe/up) && istype(AM,/obj/item/pipe)) + blocked = 1 + break + if(istype(A, /obj/structure/disposalpipe/up) && istype(AM,/obj/item/pipe)) + blocked = 1 + break + if(istype(A, /obj/multiz/stairs)) + soft = 1 + //dont break here, since we still need to be sure that it isnt blocked + + if (soft || (!blocked && !(areacheck.name == "Space"))) + AM.Move(floorbelow) + if (!soft && istype(AM, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = AM + var/damage = 5 + H.apply_damage(min(rand(-damage,damage),0), BRUTE, "head") + H.apply_damage(min(rand(-damage,damage),0), BRUTE, "chest") + H.apply_damage(min(rand(-damage,damage),0), BRUTE, "l_leg") + H.apply_damage(min(rand(-damage,damage),0), BRUTE, "r_leg") + H.apply_damage(min(rand(-damage,damage),0), BRUTE, "l_arm") + H.apply_damage(min(rand(-damage,damage),0), BRUTE, "r_arm") + H:weakened = max(H:weakened,2) + H:updatehealth() return ..() - attackby() - return //nothing +/turf/simulated/floor/open/proc/getbelow() + var/turf/controlerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + // check if there is something to draw below + if(!controler.down) + src.ChangeTurf(/turf/space) + return 0 + else + floorbelow = locate(src.x, src.y, controler.down_target) + return 1 + return 1 - proc/set_up() //Update the overlays to make the openspace turf show what's down a level - if(!overlay_references) - overlay_references = list() - if(!floorbelow) return - overlays += floorbelow - for(var/obj/o in floorbelow) - var/image/o_img = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer) - overlays += o_img - overlay_references[o] = o_img +// override to make sure nothing is hidden +/turf/simulated/floor/open/levelupdate() + for(var/obj/O in src) + if(O.level == 1) + O.hide(0) - proc/AddImage(var/atom/movable/o) - var/o_img = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer) - overlays += o_img - overlay_references[o] = o_img +//overwrite the attackby of space to transform it to openspace if necessary +/turf/space/attackby(obj/item/C as obj, mob/user as mob) + if (istype(C, /obj/item/weapon/cable_coil)) + var/turf/simulated/floor/open/W = src.ChangeTurf(/turf/simulated/floor/open) + W.attackby(C, user) + return + ..() - proc/RemoveImage(var/atom/movable/o) - var/o_img = overlay_references[o] - overlays -= o_img - overlay_references -= o \ No newline at end of file +/turf/simulated/floor/open/ex_act(severity) + // cant destroy empty space with an ordinary bomb + return + +/turf/simulated/floor/open/attackby(obj/item/C as obj, mob/user as mob) + (..) + if (istype(C, /obj/item/weapon/cable_coil)) + var/obj/item/weapon/cable_coil/cable = C + cable.turf_place(src, user) + return + + if (istype(C, /obj/item/stack/rods)) + var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) + if(L) + return + var/obj/item/stack/rods/R = C + user << "\blue Constructing support lattice ..." + playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1) + ReplaceWithLattice() + R.use(1) + return + + if (istype(C, /obj/item/stack/tile/plasteel)) + var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) + if(L) + var/obj/item/stack/tile/plasteel/S = C + del(L) + playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1) + S.build(src) + S.use(1) + return + else + user << "\red The plating is going to need some support." + return From 1f9716d1f28a8fda1cec5f0661c69ee76d2bb687 Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 01:10:18 +0100 Subject: [PATCH 040/146] Update disposal.dm --- code/modules/recycling/disposal.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index ca72fdc32f..69b9a7dae4 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -1436,7 +1436,7 @@ src.streak(dirs) -/obj/effect/decal/cleanable/robot_debris/gib/pipe_eject(var/direction) +/obj/effect/decal/cleanable/blood/gibs/robot/pipe_eject(var/direction) var/list/dirs if(direction) dirs = list( direction, turn(direction, -45), turn(direction, 45)) From 908003d42065b8c97f4086138858a6833bd8596f Mon Sep 17 00:00:00 2001 From: LBraindead Date: Sat, 18 Jan 2014 09:29:53 +0100 Subject: [PATCH 041/146] Update baystation12.dme make my files actually compile properly --- baystation12.dme | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/baystation12.dme b/baystation12.dme index b1f4bfbe2d..0a7b3a4795 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1277,6 +1277,11 @@ #include "code\modules\virus2\helpers.dm" #include "code\modules\virus2\isolator.dm" #include "code\modules\virus2\items_devices.dm" +#include "code\TriDimension\controler.dm" +#include "code\TriDimension\Movement.dm" +#include "code\TriDimension\Pipes.dm" +#include "code\TriDimension\Structures.dm" +#include "code\TriDimension\Turfs.dm" #include "code\WorkInProgress\autopsy.dm" #include "code\WorkInProgress\buildmode.dm" #include "code\WorkInProgress\explosion_particles.dm" From 75e66d546a7849be4db914532de553aad033131b Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 18 Jan 2014 21:09:02 +0100 Subject: [PATCH 042/146] Rework of colour mixing --- code/modules/reagents/Chemistry-Colours.dm | 78 +++++++++++++--------- 1 file changed, 45 insertions(+), 33 deletions(-) diff --git a/code/modules/reagents/Chemistry-Colours.dm b/code/modules/reagents/Chemistry-Colours.dm index e81561d733..e0b0ca27c5 100644 --- a/code/modules/reagents/Chemistry-Colours.dm +++ b/code/modules/reagents/Chemistry-Colours.dm @@ -1,39 +1,51 @@ -/proc/GetColors(hex) //Actually converts hex to rgb - hex = uppertext(hex) - var/hi1 = text2ascii(hex, 2) - var/lo1 = text2ascii(hex, 3) - var/hi2 = text2ascii(hex, 4) - var/lo2 = text2ascii(hex, 5) - var/hi3 = text2ascii(hex, 6) - var/lo3 = text2ascii(hex, 7) - return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48), - ((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48), - ((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48)) - /proc/mix_color_from_reagents(var/list/reagent_list) - if(!reagent_list || !reagent_list.len) return 0 + if(!reagent_list || !length(reagent_list)) + return 0 - var/list/rgbcolor = list(0,0,0) - var/finalcolor = 0 - for(var/datum/reagent/re in reagent_list) //TODO: weigh final colour by amount of reagents; make this algorithm use hex - if(!finalcolor) - rgbcolor = GetColors(re.color) - finalcolor = re.color - else - var/newcolor[3] - var/prergbcolor[3] - prergbcolor = rgbcolor - newcolor = GetColors(re.color) + var/contents = length(reagent_list) + var/list/weight = list(contents) + var/list/color = list(contents) + var/i - rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2 - rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2 - rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2 + //fill the list of weights + var/listsum = 0 + for(i=1; i0xFFFF) + return + + //assemble back into #RRGGBB format + var/finalcolor = num2hex(mixedcolor) + var/colorlength = length(finalcolor) + finalcolor = copytext(finalcolor,-colorlength+1) //We don't want every colour to start with "0" + while(length(finalcolor)<6) + finalcolor = text("0[]",finalcolor) //Takes care of leading zeroes + finalcolor = text("#[]",finalcolor) return finalcolor - -// This isn't a perfect color mixing system, the more reagents that are inside, -// the darker it gets until it becomes absolutely pitch black! I dunno, maybe -// that's pretty realistic? I don't do a whole lot of color-mixing anyway. -// If you add brighter colors to it it'll eventually get lighter, though. \ No newline at end of file From 5649bb7fe27979d2920428a624f016d5db4ca03d Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 18 Jan 2014 22:15:46 +0100 Subject: [PATCH 043/146] Various tiny improvements --- code/game/machinery/computer/arcade.dm | 3 ++- code/game/objects/items.dm | 4 ++-- code/game/objects/items/candle.dm | 2 +- code/game/objects/items/crayons.dm | 4 ++-- code/game/objects/items/shooting_range.dm | 4 ++-- code/game/objects/items/toys.dm | 4 ++-- code/game/objects/items/weapons/cigs_lighters.dm | 14 +++++++------- code/modules/reagents/Chemistry-Recipes.dm | 4 ++-- 8 files changed, 20 insertions(+), 19 deletions(-) diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index d980b469f9..e5d4d3675a 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -31,7 +31,8 @@ /obj/item/toy/prize/seraph = 1, /obj/item/toy/prize/mauler = 1, /obj/item/toy/prize/odysseus = 1, - /obj/item/toy/prize/phazon = 1 + /obj/item/toy/prize/phazon = 1, + /obj/item/toy/waterflower = 1 ) /obj/machinery/computer/arcade diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 24e5479251..13d58269ab 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -488,7 +488,7 @@ (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \ )) // you can't stab someone in the eyes wearing a mask! - user << "\red You're going to need to remove that mask/helmet/glasses first." + user << "\red You're going to need to remove the eye covering first." return var/mob/living/carbon/monkey/Mo = M @@ -496,7 +496,7 @@ (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \ )) // you can't stab someone in the eyes wearing a mask! - user << "\red You're going to need to remove that mask/helmet/glasses first." + user << "\red You're going to need to remove the eye covering first." return if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N slimes also don't have eyes! diff --git a/code/game/objects/items/candle.dm b/code/game/objects/items/candle.dm index b47a2a3068..d1b39bf17b 100644 --- a/code/game/objects/items/candle.dm +++ b/code/game/objects/items/candle.dm @@ -27,7 +27,7 @@ if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool - light("\red [user] casually lights the [name] with [W], what a badass.") + light("\red [user] casually lights the [name] with [W].") else if(istype(W, /obj/item/weapon/lighter)) var/obj/item/weapon/lighter/L = W if(L.lit) diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index ee73d537d8..b68e1e61cd 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -90,8 +90,8 @@ /obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob) if(M == user) - user << "You take a bite of the crayon. Delicious!" - user.nutrition += 5 + user << "You take a bite of the crayon and swallow it." +// user.nutrition += 5 if(uses) uses -= 5 if(uses <= 0) diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 6e3a893c9b..556f3a5222 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -72,11 +72,11 @@ syndicate icon_state = "target_s" - desc = "A shooting target that looks like a syndicate scum." + desc = "A shooting target that looks like a hostile agent." hp = 2600 // i guess syndie targets are sturdier? alien icon_state = "target_q" - desc = "A shooting target that looks like a xenomorphic alien." + desc = "A shooting target with a threatening silhouette." hp = 2350 // alium onest too kinda /obj/item/target/bullet_act(var/obj/item/projectile/Proj) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index f02824576c..b7c0cef238 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -294,7 +294,7 @@ /obj/item/toy/ammo/crossbow name = "foam dart" - desc = "Its nerf or nothing! Ages 8 and up." + desc = "It's nerf or nothing! Ages 8 and up." icon = 'icons/obj/toy.dmi' icon_state = "foamdart" flags = FPRINT | TABLEPASS @@ -365,7 +365,7 @@ /obj/item/toy/crayon name = "crayon" - desc = "A colourful crayon. Looks tasty. Mmmm..." + desc = "A colourful crayon. Please refrain from eating it or putting it in your nose." icon = 'icons/obj/crayons.dmi' icon_state = "crayonred" w_class = 1.0 diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index ac80658f27..49dc148d41 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -82,17 +82,17 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool - light("[user] casually lights the [name] with [W], what a badass.") + light("[user] casually lights the [name] with [W].") else if(istype(W, /obj/item/weapon/lighter/zippo)) var/obj/item/weapon/lighter/zippo/Z = W if(Z.lit) - light("With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.") + light("With a flick of their wrist, [user] lights their [name] with their [W].") else if(istype(W, /obj/item/weapon/lighter)) var/obj/item/weapon/lighter/L = W if(L.lit) - light("After some fiddling, [user] manages to light their [name] with [W].") + light("[user] manages to light their [name] with [W].") else if(istype(W, /obj/item/weapon/match)) var/obj/item/weapon/match/M = W @@ -309,7 +309,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/cigarette/pipe/cobpipe name = "corn cob pipe" - desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters." + desc = "A nicotine delivery system popularized by folksy backwoodsmen, kept popular in the modern age and beyond by space hipsters." icon_state = "cobpipeoff" item_state = "cobpipeoff" icon_on = "cobpipeon" //Note - these are in masks.dmi @@ -360,7 +360,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(istype(src, /obj/item/weapon/lighter/zippo) ) user.visible_message("Without even breaking stride, [user] flips open and lights [src] in one smooth movement.") else - if(prob(75)) + if(prob(95)) user.visible_message("After a few attempts, [user] manages to light the [src].") else user << "You burn yourself while lighting the lighter." @@ -374,7 +374,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM icon_state = icon_off item_state = icon_off if(istype(src, /obj/item/weapon/lighter/zippo) ) - user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing. Wow.") + user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.") else user.visible_message("[user] quietly shuts off the [src].") @@ -395,7 +395,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM cig.attackby(src, user) else if(istype(src, /obj/item/weapon/lighter/zippo)) - cig.light("[user] whips the [name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light \the [cig] with.") + cig.light("[user] whips the [name] out and holds it for [M].") else cig.light("[user] holds the [name] out for [M], and lights the [cig.name].") else diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index c06117a08b..c3f3f11a98 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -55,14 +55,14 @@ datum empulse(location, round(created_volume / 24), round(created_volume / 14), 1) holder.clear_reagents() return -/* + silicate name = "Silicate" id = "silicate" result = "silicate" required_reagents = list("aluminum" = 1, "silicon" = 1, "oxygen" = 1) result_amount = 3 -*/ + stoxin name = "Sleep Toxin" id = "stoxin" From 9511ad9c1baabc2b046c03c022a113ceb6b2dabf Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 18 Jan 2014 22:18:24 +0100 Subject: [PATCH 044/146] Silicate needs to be tested first --- code/modules/reagents/Chemistry-Recipes.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index c3f3f11a98..c06117a08b 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -55,14 +55,14 @@ datum empulse(location, round(created_volume / 24), round(created_volume / 14), 1) holder.clear_reagents() return - +/* silicate name = "Silicate" id = "silicate" result = "silicate" required_reagents = list("aluminum" = 1, "silicon" = 1, "oxygen" = 1) result_amount = 3 - +*/ stoxin name = "Sleep Toxin" id = "stoxin" From 669ae9a1aed5915d3b6158e3d03a580b644fada6 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sun, 19 Jan 2014 03:02:58 +0400 Subject: [PATCH 045/146] =?UTF-8?q?Made=20cables=20use=20color=20var=20ins?= =?UTF-8?q?tead=20of=20separate=20icons=20for=20each=20color.=20It=20allow?= =?UTF-8?q?s=20for=20wires=20of=20ANY=20color=20(just=20set=20cable=5Fcoil?= =?UTF-8?q?=20var)=20and=20most=20importantly=2040=C2=A0837=C2=A0958=20b?= =?UTF-8?q?=20-=20before=2039=C2=A0506=C2=A0651=20b=20-=20after?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- code/defines/obj.dm | 36 +++--- code/game/objects/items/weapons/handcuffs.dm | 18 +-- code/modules/power/cable.dm | 113 ++++++++----------- code/setup.dm | 10 ++ icons/obj/items.dmi | Bin 60302 -> 59121 bytes icons/obj/power.dmi | Bin 21791 -> 19108 bytes icons/obj/power_cond_blue.dmi | Bin 5915 -> 0 bytes icons/obj/power_cond_cyan.dmi | Bin 5913 -> 0 bytes icons/obj/power_cond_green.dmi | Bin 5766 -> 0 bytes icons/obj/power_cond_orange.dmi | Bin 5843 -> 0 bytes icons/obj/power_cond_pink.dmi | Bin 5929 -> 0 bytes icons/obj/power_cond_red.dmi | Bin 5227 -> 0 bytes icons/obj/power_cond_white.dmi | Bin 5935 -> 1700 bytes icons/obj/power_cond_yellow.dmi | Bin 5913 -> 0 bytes 14 files changed, 77 insertions(+), 100 deletions(-) delete mode 100644 icons/obj/power_cond_blue.dmi delete mode 100644 icons/obj/power_cond_cyan.dmi delete mode 100644 icons/obj/power_cond_green.dmi delete mode 100644 icons/obj/power_cond_orange.dmi delete mode 100644 icons/obj/power_cond_pink.dmi delete mode 100644 icons/obj/power_cond_red.dmi delete mode 100644 icons/obj/power_cond_yellow.dmi diff --git a/code/defines/obj.dm b/code/defines/obj.dm index e6a4a7a4cb..baa19b1e4d 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -171,11 +171,11 @@ We can't just insert in HTML into the nanoUI so we need the raw data to play wit var/heads[0] var/sec[0] var/eng[0] - var/med[0] + var/med[0] var/sci[0] - var/civ[0] - var/bot[0] - var/misc[0] + var/civ[0] + var/bot[0] + var/misc[0] for(var/datum/data/record/t in data_core.general) var/name = sanitize(t.fields["name"]) var/rank = sanitize(t.fields["rank"]) @@ -195,7 +195,7 @@ We can't just insert in HTML into the nanoUI so we need the raw data to play wit department = 1 if(depthead && sec.len != 1) sec.Swap(1,sec.len) - + if(real_rank in engineering_positions) eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 @@ -257,48 +257,40 @@ We can't just insert in HTML into the nanoUI so we need the raw data to play wit var/list/container = list( ) - /obj/structure/cable level = 1 anchored =1 var/datum/powernet/powernet name = "power cable" desc = "A flexible superconducting cable for heavy-duty power transfer" - icon = 'icons/obj/power_cond_red.dmi' + icon = 'icons/obj/power_cond_white.dmi' icon_state = "0-1" var/d1 = 0 var/d2 = 1 layer = 2.44 //Just below unary stuff, which is at 2.45 and above pipes, which are at 2.4 - var/cable_color = "red" + var/cable_color = COLOR_RED var/obj/structure/powerswitch/power_switch /obj/structure/cable/yellow - cable_color = "yellow" - icon = 'icons/obj/power_cond_yellow.dmi' + cable_color = COLOR_YELLOW /obj/structure/cable/green - cable_color = "green" - icon = 'icons/obj/power_cond_green.dmi' + cable_color = COLOR_GREEN /obj/structure/cable/blue - cable_color = "blue" - icon = 'icons/obj/power_cond_blue.dmi' + cable_color = COLOR_BLUE /obj/structure/cable/pink - cable_color = "pink" - icon = 'icons/obj/power_cond_pink.dmi' + cable_color = COLOR_PINK /obj/structure/cable/orange - cable_color = "orange" - icon = 'icons/obj/power_cond_orange.dmi' + cable_color = COLOR_ORANGE /obj/structure/cable/cyan - cable_color = "cyan" - icon = 'icons/obj/power_cond_cyan.dmi' + cable_color = COLOR_CYAN /obj/structure/cable/white - cable_color = "white" - icon = 'icons/obj/power_cond_white.dmi' + cable_color = COLOR_WHITE /obj/effect/projection name = "Projection" diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 80b3403a9b..1955a9d538 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -95,32 +95,32 @@ /obj/item/weapon/handcuffs/cable name = "cable restraints" desc = "Looks like some cables tied together. Could be used to tie something up." - icon_state = "cuff_red" + icon_state = "cuff_white" breakouttime = 300 //Deciseconds = 30s /obj/item/weapon/handcuffs/cable/red - icon_state = "cuff_red" + color = "#DD0000" /obj/item/weapon/handcuffs/cable/yellow - icon_state = "cuff_yellow" + color = "#DDDD00" /obj/item/weapon/handcuffs/cable/blue - icon_state = "cuff_blue" + color = "#0000DD" /obj/item/weapon/handcuffs/cable/green - icon_state = "cuff_green" + color = "#00DD00" /obj/item/weapon/handcuffs/cable/pink - icon_state = "cuff_pink" + color = "#DD00DD" /obj/item/weapon/handcuffs/cable/orange - icon_state = "cuff_orange" + color = "#DD8800" /obj/item/weapon/handcuffs/cable/cyan - icon_state = "cuff_cyan" + color = "#00DDDD" /obj/item/weapon/handcuffs/cable/white - icon_state = "cuff_white" + color = "#FFFFFF" /obj/item/weapon/handcuffs/cyborg dispenser = 1 \ No newline at end of file diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index bbcbdb9c9d..95f52ee74c 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -57,10 +57,8 @@ updateicon() /obj/structure/cable/proc/updateicon() - if(invisibility) - icon_state = "[d1]-[d2]-f" - else - icon_state = "[d1]-[d2]" + icon_state = "[d1]-[d2]" + alpha = invisibility ? 127 : 255 // returns the powernet this cable belongs to @@ -91,7 +89,7 @@ new/obj/item/weapon/cable_coil(T, 1, cable_color) for(var/mob/O in viewers(src, null)) - O.show_message("\red [user] cuts the cable.", 1) + O.show_message("[user] cuts the cable.", 1) del(src) @@ -107,10 +105,10 @@ var/datum/powernet/PN = get_powernet() // find the powernet if(PN && (PN.avail > 0)) // is it powered? - user << "\red [PN.avail]W in power network." + user << "[PN.avail]W in power network." else - user << "\red The cable is not powered." + user << "The cable is not powered." shock(user, 5, 0.2) @@ -154,9 +152,9 @@ /obj/item/weapon/cable_coil name = "cable coil" icon = 'icons/obj/power.dmi' - icon_state = "coil_red" + icon_state = "coil" var/amount = MAXCOIL - item_color = "red" + item_color = COLOR_RED desc = "A coil of power cable." throwforce = 10 w_class = 2.0 @@ -166,11 +164,11 @@ g_amt = 20 flags = TABLEPASS | FPRINT | CONDUCT slot_flags = SLOT_BELT - item_state = "coil_red" + item_state = "coil" attack_verb = list("whipped", "lashed", "disciplined", "flogged") suicide_act(mob/user) - viewers(user) << "\red [user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide." + viewers(user) << "[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide." return(OXYLOSS) @@ -185,15 +183,16 @@ /obj/item/weapon/cable_coil/proc/updateicon() if (!item_color) - item_color = pick("red", "yellow", "blue", "green") + item_color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_ORANGE, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) + color = item_color if(amount == 1) - icon_state = "coil_[item_color]1" + icon_state = "coil1" name = "cable piece" else if(amount == 2) - icon_state = "coil_[item_color]2" + icon_state = "coil2" name = "cable piece" else - icon_state = "coil_[item_color]" + icon_state = "coil" name = "cable coil" /obj/item/weapon/cable_coil/examine() @@ -214,14 +213,14 @@ if(ishuman(M) && !M.restrained() && !M.stat && !M.paralysis && ! M.stunned) if(!istype(usr.loc,/turf)) return if(src.amount <= 14) - usr << "\red You need at least 15 lengths to make restraints!" + usr << "You need at least 15 lengths to make restraints!" return var/obj/item/weapon/handcuffs/cable/B = new /obj/item/weapon/handcuffs/cable(usr.loc) - B.icon_state = "cuff_[item_color]" - usr << "\blue You wind some cable together to make some restraints." + B.color = item_color + usr << "You wind some cable together to make some restraints." src.use(15) else - usr << "\blue You cannot do that." + usr << "\blue You cannot do that." ..() /obj/item/weapon/cable_coil/attackby(obj/item/weapon/W, mob/user) @@ -229,25 +228,25 @@ if( istype(W, /obj/item/weapon/wirecutters) && src.amount > 1) src.amount-- new/obj/item/weapon/cable_coil(user.loc, 1,item_color) - user << "You cut a piece off the cable coil." + user << "You cut a piece off the cable coil." src.updateicon() return else if( istype(W, /obj/item/weapon/cable_coil) ) var/obj/item/weapon/cable_coil/C = W if(C.amount == MAXCOIL) - user << "The coil is too long, you cannot add any more cable to it." + user << "The coil is too long, you cannot add any more cable to it." return if( (C.amount + src.amount <= MAXCOIL) ) C.amount += src.amount - user << "You join the cable coils together." + user << "You join the cable coils together." C.updateicon() del(src) return else - user << "You transfer [MAXCOIL - src.amount ] length\s of cable from one coil to the other." + user << "You transfer [MAXCOIL - src.amount ] length\s of cable from one coil to the other." src.amount -= (MAXCOIL-C.amount) src.updateicon() C.amount = MAXCOIL @@ -272,11 +271,11 @@ return if(get_dist(F,user) > 1) - user << "You can't lay cable at a place that far away." + user << "You can't lay cable at a place that far away." return if(F.intact) // if floor is intact, complain - user << "You can't lay cable there unless the floor tiles are removed." + user << "You can't lay cable there unless the floor tiles are removed." return else @@ -289,7 +288,7 @@ for(var/obj/structure/cable/LC in F) if((LC.d1 == dirn && LC.d2 == 0 ) || ( LC.d2 == dirn && LC.d1 == 0)) - user << "There's already a cable at that position." + user << "There's already a cable at that position." return var/obj/structure/cable/C = new(F) @@ -332,7 +331,7 @@ return if(get_dist(C, user) > 1) // make sure it's close enough - user << "You can't lay cable at a place that far away." + user << "You can't lay cable at a place that far away." return @@ -343,7 +342,7 @@ if(C.d1 == dirn || C.d2 == dirn) // one end of the clicked cable is pointing towards us if(U.intact) // can't place a cable if the floor is complete - user << "You can't lay cable there unless the floor tiles are removed." + user << "You can't lay cable there unless the floor tiles are removed." return else // cable is pointing at us, we're standing on an open tile @@ -353,7 +352,7 @@ for(var/obj/structure/cable/LC in U) // check to make sure there's not a cable there already if(LC.d1 == fdirn || LC.d2 == fdirn) - user << "There's already a cable at that position." + user << "There's already a cable at that position." return var/obj/structure/cable/NC = new(U) @@ -391,7 +390,7 @@ if(LC == C) // skip the cable we're interacting with continue if((LC.d1 == nd1 && LC.d2 == nd2) || (LC.d1 == nd2 && LC.d2 == nd1) ) // make sure no cable matches either direction - user << "There's already a cable at that position." + user << "There's already a cable at that position." return @@ -484,30 +483,14 @@ obj/structure/cable/proc/cableColor(var/colorC) - var/color_n = "red" + var/color_n = "#DD0000" if(colorC) color_n = colorC cable_color = color_n - switch(colorC) - if("red") - icon = 'icons/obj/power_cond_red.dmi' - if("yellow") - icon = 'icons/obj/power_cond_yellow.dmi' - if("green") - icon = 'icons/obj/power_cond_green.dmi' - if("blue") - icon = 'icons/obj/power_cond_blue.dmi' - if("pink") - icon = 'icons/obj/power_cond_pink.dmi' - if("orange") - icon = 'icons/obj/power_cond_orange.dmi' - if("cyan") - icon = 'icons/obj/power_cond_cyan.dmi' - if("white") - icon = 'icons/obj/power_cond_white.dmi' + color = color_n /obj/item/weapon/cable_coil/cut - item_state = "coil_red2" + item_state = "coil2" /obj/item/weapon/cable_coil/cut/New(loc) ..() @@ -517,36 +500,28 @@ obj/structure/cable/proc/cableColor(var/colorC) updateicon() /obj/item/weapon/cable_coil/yellow - item_color = "yellow" - icon_state = "coil_yellow" + item_color = COLOR_YELLOW /obj/item/weapon/cable_coil/blue - item_color = "blue" - icon_state = "coil_blue" + item_color = COLOR_BLUE /obj/item/weapon/cable_coil/green - item_color = "green" - icon_state = "coil_green" + item_color = COLOR_GREEN /obj/item/weapon/cable_coil/pink - item_color = "pink" - icon_state = "coil_pink" + item_color = COLOR_PINK /obj/item/weapon/cable_coil/orange - item_color = "orange" - icon_state = "coil_orange" + item_color = COLOR_ORANGE /obj/item/weapon/cable_coil/cyan - item_color = "cyan" - icon_state = "coil_cyan" + item_color = COLOR_CYAN /obj/item/weapon/cable_coil/white - item_color = "white" - icon_state = "coil_white" + item_color = COLOR_WHITE /obj/item/weapon/cable_coil/random/New() - item_color = pick("red","yellow","green","blue","pink") - icon_state = "coil_[item_color]" + item_color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) ..() /obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob) @@ -557,12 +532,12 @@ obj/structure/cable/proc/cableColor(var/colorC) if(S.burn_dam > 0 && use(1)) S.heal_damage(0,15,0,1) if(user != M) - user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\ - "\red You repair some burn damage on your [S.display_name]",\ + user.visible_message("\The [user] repairs some burn damage on [M]'s [S.display_name] with \the [src]",\ + "\The [user] repairs some burn damage on your [S.display_name]",\ "You hear wires being cut.") else - user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\ - "\red You repair some burn damage on your [S.display_name]",\ + user.visible_message("\The [user] repairs some burn damage on their [S.display_name] with \the [src]",\ + "You repair some burn damage on your [S.display_name]",\ "You hear wires being cut.") else user << "Nothing to fix!" diff --git a/code/setup.dm b/code/setup.dm index 37b99246f9..7f77df4a9a 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -747,3 +747,13 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse //Flags for zone sleeping #define ZONE_ACTIVE 1 #define ZONE_SLEEPING 0 + +//some colors +#define COLOR_RED "#FF0000" +#define COLOR_GREEN "#00FF00" +#define COLOR_BLUE "#0000FF" +#define COLOR_CYAN "#00FFFF" +#define COLOR_PINK "#FF00FF" +#define COLOR_YELLOW "#FFFF00" +#define COLOR_ORANGE "#FF9900" +#define COLOR_WHITE "#FFFFFF" \ No newline at end of file diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi index 2a48f951e87bd4bd885e08a87fdfaf5ed70d550c..626af845c195de66fe8313bbccb40e294b76da5e 100644 GIT binary patch literal 59121 zcmbTd1yo!?*DctMlOVx@dx8XlyA#|)2riAg1$TERxDy~qkS4e{fdC2a4vo7zjr4TB z|9@|0-mH0R%`CX9>((tfRj2CIu2Z|BKdQ=MzaV=7006KRe4HzxH*>CV&VyT`c$JB2(K7Y{^k$m+gP 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zE^BsAHe|AP^}?Q*uyUNQ%tH^e`0d8xy{C^+5=)!6kOkzIhm|BHSj|vk!cGyc9Z)RQ zZ{PX2Dx2~0`_yb`%@+SDPxP#<2Q4h*s|;ZCSHNiNldxM`-)1>WrGxqoj)FVSJUjA7 z=mBE;e0ID&{^Pu0Rf_>WuePby(_q}H_kYQ#zrM{^oN8V@Jsc*r*k*F$u06QWuC3QS zDA3)sA5Tc8-Z6lp)XrsBYaho9` zJkO}2QeoM-}1%0s58MIuJSrkLkW1|RVLXf?z@xL9uvkn^3~~O{mqK1 zsCu0M@!?GUmgoh zlmyBvxk$J)k|jM?j}AWxc^vF+mn3m%i}=TmTA5MeJ%Ik_x{8z!EI>XY@?d|8;+MlY z2*JYI)crnlWPgXIMxv$Yqjui!1Fl-bgx$qIf~!zP3tn~8A{$&0)9s!;LG)%OxSo3E z9R9Obo`WdlUF1+y*qpbxmzE>F%Wy~E^BobKWAnAn21m#41y22Eh&t3Cn-k;UNraws z3$E{<@N;HRubX-5!&tcg$Ed|tSUTSHzYnLj!<)Z@Z59$B{c10IH8~<=M#KY_L#oTV zTAMLA?ecc!n4)ury^7q7btWlaV{nU6?Dy+uyhimC_YNE}%-vGa9r?=GLwefPaY=Xqpl0dehY1R@1opkXSNrPEST zXYq6cI-f+6z`OYIJ#mZu#r4ZotAy2cffzSCmcRL;*-!##+BP==^t@#lx&IzrjIM9Q w=(@05BfrxYT^(6mcRh`#u}huIo)u|GNYih!w3FP#N8SJ{i&NO=W}Y$s0lPv%jQ{`u From 6175ef80120c59f9d557207eda61fcc5066bc822 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sun, 19 Jan 2014 03:05:48 +0400 Subject: [PATCH 046/146] Moved cable definition to cable.dm because what the fuck. --- code/defines/obj.dm | 35 ----------------------------------- code/modules/power/cable.dm | 34 ++++++++++++++++++++++++++++++++++ 2 files changed, 34 insertions(+), 35 deletions(-) diff --git a/code/defines/obj.dm b/code/defines/obj.dm index baa19b1e4d..f307edd96f 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -257,41 +257,6 @@ We can't just insert in HTML into the nanoUI so we need the raw data to play wit var/list/container = list( ) -/obj/structure/cable - level = 1 - anchored =1 - var/datum/powernet/powernet - name = "power cable" - desc = "A flexible superconducting cable for heavy-duty power transfer" - icon = 'icons/obj/power_cond_white.dmi' - icon_state = "0-1" - var/d1 = 0 - var/d2 = 1 - layer = 2.44 //Just below unary stuff, which is at 2.45 and above pipes, which are at 2.4 - var/cable_color = COLOR_RED - var/obj/structure/powerswitch/power_switch - -/obj/structure/cable/yellow - cable_color = COLOR_YELLOW - -/obj/structure/cable/green - cable_color = COLOR_GREEN - -/obj/structure/cable/blue - cable_color = COLOR_BLUE - -/obj/structure/cable/pink - cable_color = COLOR_PINK - -/obj/structure/cable/orange - cable_color = COLOR_ORANGE - -/obj/structure/cable/cyan - cable_color = COLOR_CYAN - -/obj/structure/cable/white - cable_color = COLOR_WHITE - /obj/effect/projection name = "Projection" desc = "This looks like a projection of something." diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 95f52ee74c..c2db5e7ea0 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -24,6 +24,40 @@ return // the power cable object +/obj/structure/cable + level = 1 + anchored =1 + var/datum/powernet/powernet + name = "power cable" + desc = "A flexible superconducting cable for heavy-duty power transfer" + icon = 'icons/obj/power_cond_white.dmi' + icon_state = "0-1" + var/d1 = 0 + var/d2 = 1 + layer = 2.44 //Just below unary stuff, which is at 2.45 and above pipes, which are at 2.4 + var/cable_color = COLOR_RED + var/obj/structure/powerswitch/power_switch + +/obj/structure/cable/yellow + cable_color = COLOR_YELLOW + +/obj/structure/cable/green + cable_color = COLOR_GREEN + +/obj/structure/cable/blue + cable_color = COLOR_BLUE + +/obj/structure/cable/pink + cable_color = COLOR_PINK + +/obj/structure/cable/orange + cable_color = COLOR_ORANGE + +/obj/structure/cable/cyan + cable_color = COLOR_CYAN + +/obj/structure/cable/white + cable_color = COLOR_WHITE /obj/structure/cable/New() ..() From d5eb58d8d69a4abea9501c905783320fdbf60e85 Mon Sep 17 00:00:00 2001 From: LordBraindead Date: Sun, 19 Jan 2014 12:00:22 +0100 Subject: [PATCH 047/146] generalized the z-level atmospipes --- code/TriDimension/Pipes.dm | 212 ++++------------------- code/TriDimension/Turfs.dm | 2 +- code/game/machinery/pipe/construction.dm | 8 +- 3 files changed, 42 insertions(+), 180 deletions(-) diff --git a/code/TriDimension/Pipes.dm b/code/TriDimension/Pipes.dm index 16768b6911..779e2e4908 100644 --- a/code/TriDimension/Pipes.dm +++ b/code/TriDimension/Pipes.dm @@ -1,7 +1,7 @@ -///////////////////////// -// the elusive up pipe // -///////////////////////// -obj/machinery/atmospherics/pipe/up +//////////////////////////// +// parent class for pipes // +//////////////////////////// +obj/machinery/atmospherics/pipe/zpipe icon = 'code/TriDimension/multiz_pipe.dmi' icon_state = "up" @@ -26,7 +26,7 @@ obj/machinery/atmospherics/pipe/up level = 1 -obj/machinery/atmospherics/pipe/up/New() +obj/machinery/atmospherics/pipe/zpipe/New() ..() switch(dir) if(SOUTH) @@ -48,7 +48,7 @@ obj/machinery/atmospherics/pipe/up/New() initialize() -obj/machinery/atmospherics/pipe/up/hide(var/i) +obj/machinery/atmospherics/pipe/zpipe/hide(var/i) if(level == 1 && istype(loc, /turf/simulated)) invisibility = i ? 101 : 0 update_icon() @@ -59,7 +59,7 @@ obj/machinery/atmospherics/pipe/up/process() else . = PROCESS_KILL -obj/machinery/atmospherics/pipe/up/check_pressure(pressure) +obj/machinery/atmospherics/pipe/zpipe/check_pressure(pressure) var/datum/gas_mixture/environment = loc.return_air() var/pressure_difference = pressure - environment.return_pressure() @@ -74,7 +74,7 @@ obj/machinery/atmospherics/pipe/up/check_pressure(pressure) else return 1 -obj/machinery/atmospherics/pipe/up/proc/burst() +obj/machinery/atmospherics/pipe/zpipe/proc/burst() src.visible_message("\red \bold [src] bursts!"); playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) var/datum/effect/effect/system/smoke_spread/smoke = new @@ -82,42 +82,48 @@ obj/machinery/atmospherics/pipe/up/proc/burst() smoke.start() del(src) -obj/machinery/atmospherics/pipe/up/proc/normalize_dir() +obj/machinery/atmospherics/pipe/zpipe/proc/normalize_dir() if(dir==3) dir = 1 else if(dir==12) dir = 4 -obj/machinery/atmospherics/pipe/up/Del() +obj/machinery/atmospherics/pipe/zpipe/Del() if(node1) node1.disconnect(src) if(node2) node2.disconnect(src) ..() -obj/machinery/atmospherics/pipe/up/pipeline_expansion() +obj/machinery/atmospherics/pipe/zpipe/pipeline_expansion() return list(node1, node2) -obj/machinery/atmospherics/pipe/up/update_icon() -/* if(node1&&node2) - var/C = "" - icon_state = "intact[C][invisibility ? "-f" : "" ]" +obj/machinery/atmospherics/pipe/zpipe/update_icon() + return - //var/node1_direction = get_dir(src, node1) - //var/node2_direction = get_dir(src, node2) +obj/machinery/atmospherics/pipe/zpipe/disconnect(obj/machinery/atmospherics/reference) + if(reference == node1) + if(istype(node1, /obj/machinery/atmospherics/pipe)) + del(parent) + node1 = null - //dir = node1_direction|node2_direction + if(reference == node2) + if(istype(node2, /obj/machinery/atmospherics/pipe)) + del(parent) + node2 = null - else - if(!node1&&!node2) - world << "up-pipe deleted by update_icon()" - del(src) //TODO: silent deleting looks weird - var/have_node1 = node1?1:0 - var/have_node2 = node2?1:0 - icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"*/ + return null +///////////////////////// +// the elusive up pipe // +///////////////////////// +obj/machinery/atmospherics/pipe/zpipe/up + icon = 'code/TriDimension/multiz_pipe.dmi' + icon_state = "up" + name = "upwards pipe" + desc = "A pipe segment to connect upwards." -obj/machinery/atmospherics/pipe/up/initialize() +obj/machinery/atmospherics/pipe/zpipe/up/initialize() normalize_dir() var/node1_dir @@ -137,153 +143,26 @@ obj/machinery/atmospherics/pipe/up/initialize() var/turf/above = locate(src.x, src.y, controler.up_target) if(above) for(var/obj/machinery/atmospherics/target in above) - if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/down)) + if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/zpipe/down)) node2 = target break var/turf/T = src.loc // hide if turf is not intact hide(T.intact) - update_icon() - //update_icon() - -obj/machinery/atmospherics/pipe/up/disconnect(obj/machinery/atmospherics/reference) - if(reference == node1) - if(istype(node1, /obj/machinery/atmospherics/pipe)) - del(parent) - node1 = null - - if(reference == node2) - if(istype(node2, /obj/machinery/atmospherics/pipe)) - del(parent) - node2 = null - - update_icon() - - return null - /////////////////////// // and the down pipe // /////////////////////// -obj/machinery/atmospherics/pipe/down +obj/machinery/atmospherics/pipe/zpipe/down icon = 'code/TriDimension/multiz_pipe.dmi' icon_state = "down" name = "downwards pipe" desc = "A pipe segment to connect downwards." - volume = 70 - - dir = SOUTH - initialize_directions = SOUTH - - var/obj/machinery/atmospherics/node1 //connection on the same Z - var/obj/machinery/atmospherics/node2 //connection on the other Z - - var/minimum_temperature_difference = 300 - var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No - - var/maximum_pressure = 70*ONE_ATMOSPHERE - var/fatigue_pressure = 55*ONE_ATMOSPHERE - alert_pressure = 55*ONE_ATMOSPHERE - - - level = 1 - -obj/machinery/atmospherics/pipe/down/New() - ..() - switch(dir) - if(SOUTH) - initialize_directions = SOUTH - if(NORTH) - initialize_directions = NORTH - if(WEST) - initialize_directions = WEST - if(EAST) - initialize_directions = EAST - if(NORTHEAST) - initialize_directions = NORTH - if(NORTHWEST) - initialize_directions = WEST - if(SOUTHEAST) - initialize_directions = EAST - if(SOUTHWEST) - initialize_directions = SOUTH - initialize() - - -obj/machinery/atmospherics/pipe/down/hide(var/i) - if(level == 1 && istype(loc, /turf/simulated)) - invisibility = i ? 101 : 0 - update_icon() - -obj/machinery/atmospherics/pipe/down/process() - if(!parent) //This should cut back on the overhead calling build_network thousands of times per cycle - ..() - else - . = PROCESS_KILL - -obj/machinery/atmospherics/pipe/down/check_pressure(pressure) - var/datum/gas_mixture/environment = loc.return_air() - - var/pressure_difference = pressure - environment.return_pressure() - - if(pressure_difference > maximum_pressure) - burst() - - else if(pressure_difference > fatigue_pressure) - //TODO: leak to turf, doing pfshhhhh - if(prob(5)) - burst() - - else return 1 - -obj/machinery/atmospherics/pipe/down/proc/burst() - src.visible_message("\red \bold [src] bursts!"); - playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) - var/datum/effect/effect/system/smoke_spread/smoke = new - smoke.set_up(1,0, src.loc, 0) - smoke.start() - del(src) - -obj/machinery/atmospherics/pipe/down/proc/normalize_dir() - if(dir==3) - dir = 1 - else if(dir==12) - dir = 4 - -obj/machinery/atmospherics/pipe/down/Del() - if(node1) - node1.disconnect(src) - if(node2) - node2.disconnect(src) - ..() - -obj/machinery/atmospherics/pipe/down/pipeline_expansion() - return list(node1, node2) - -obj/machinery/atmospherics/pipe/down/update_icon() -/* - if(node1&&node2) - var/C = "" - icon_state = "intact[C][invisibility ? "-f" : "" ]" - - //var/node1_direction = get_dir(src, node1) - //var/node2_direction = get_dir(src, node2) - - //dir = node1_direction|node2_direction - - else - if(!node1&&!node2) - del(src) //TODO: silent deleting looks weird - var/have_node1 = node1?1:0 - var/have_node2 = node2?1:0 - icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"*/ - - -obj/machinery/atmospherics/pipe/down/initialize() +obj/machinery/atmospherics/pipe/zpipe/down/initialize() normalize_dir() var/node1_dir @@ -303,27 +182,10 @@ obj/machinery/atmospherics/pipe/down/initialize() var/turf/below = locate(src.x, src.y, controler.down_target) if(below) for(var/obj/machinery/atmospherics/target in below) - if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/up)) + if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/zpipe/up)) node2 = target break var/turf/T = src.loc // hide if turf is not intact - hide(T.intact) - update_icon() - //update_icon() - -obj/machinery/atmospherics/pipe/down/disconnect(obj/machinery/atmospherics/reference) - if(reference == node1) - if(istype(node1, /obj/machinery/atmospherics/pipe)) - del(parent) - node1 = null - - if(reference == node2) - if(istype(node2, /obj/machinery/atmospherics/pipe)) - del(parent) - node2 = null - - update_icon() - - return null + hide(T.intact) \ No newline at end of file diff --git a/code/TriDimension/Turfs.dm b/code/TriDimension/Turfs.dm index 3a1b6b58df..2f99b6fd41 100644 --- a/code/TriDimension/Turfs.dm +++ b/code/TriDimension/Turfs.dm @@ -28,7 +28,7 @@ if(A.density) blocked = 1 break - if(istype(A, /obj/machinery/atmospherics/pipe/up) && istype(AM,/obj/item/pipe)) + if(istype(A, /obj/machinery/atmospherics/pipe/zpipe/up) && istype(AM,/obj/item/pipe)) blocked = 1 break if(istype(A, /obj/structure/disposalpipe/up) && istype(AM,/obj/item/pipe)) diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 75049fb909..72aa31ccee 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -89,9 +89,9 @@ Buildable meters else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap)) src.pipe_type = PIPE_CAP ///// Z-Level stuff - else if(istype(make_from, /obj/machinery/atmospherics/pipe/up)) + else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/up)) src.pipe_type = PIPE_UP - else if(istype(make_from, /obj/machinery/atmospherics/pipe/down)) + else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/down)) src.pipe_type = PIPE_DOWN ///// Z-Level stuff else @@ -617,7 +617,7 @@ Buildable meters C.node.build_network() ///// Z-Level stuff if(PIPE_UP) //volume pump - var/obj/machinery/atmospherics/pipe/up/P = new(src.loc) + var/obj/machinery/atmospherics/pipe/zpipe/up/P = new(src.loc) P.dir = dir P.initialize_directions = pipe_dir if (pipename) @@ -633,7 +633,7 @@ Buildable meters P.node2.initialize() P.node2.build_network() if(PIPE_DOWN) //volume pump - var/obj/machinery/atmospherics/pipe/down/P = new(src.loc) + var/obj/machinery/atmospherics/pipe/zpipe/down/P = new(src.loc) P.dir = dir P.initialize_directions = pipe_dir if (pipename) From ca4bb831d4eb52ee504d9497e81e4b4945feff3c Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sun, 19 Jan 2014 12:03:32 +0100 Subject: [PATCH 048/146] Debug --- code/modules/reagents/Chemistry-Colours.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/reagents/Chemistry-Colours.dm b/code/modules/reagents/Chemistry-Colours.dm index e0b0ca27c5..3c115c253c 100644 --- a/code/modules/reagents/Chemistry-Colours.dm +++ b/code/modules/reagents/Chemistry-Colours.dm @@ -48,4 +48,6 @@ finalcolor = text("0[]",finalcolor) //Takes care of leading zeroes finalcolor = text("#[]",finalcolor) + world << finalcolor + return finalcolor From 5a9e8e0f307c8e8e3c373694fe4bea28824c28e4 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sun, 19 Jan 2014 12:16:10 +0100 Subject: [PATCH 049/146] Fixes for emagging robots --- .../modules/mob/living/silicon/robot/robot.dm | 21 ++++++------------- 1 file changed, 6 insertions(+), 15 deletions(-) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index ef26746496..13cfb8d32f 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -707,8 +707,7 @@ locked = 0 else user << "You fail to emag the cover lock." - if(prob(25)) - src << "Hack attempt detected." + src << "Hack attempt detected." else user << "The cover is already unlocked." return @@ -725,7 +724,7 @@ lawupdate = 0 connected_ai = null user << "You emag [src]'s interface." -// message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.") + message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.") log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.") clear_supplied_laws() clear_inherent_laws() @@ -737,7 +736,7 @@ sleep(5) src << "\red Initiating diagnostics..." sleep(20) - src << "\red SynBorg v1.7 loaded." + src << "\red SynBorg v1.7.1 loaded." sleep(5) src << "\red LAW SYNCHRONISATION ERROR" sleep(5) @@ -756,9 +755,8 @@ src.module.rebuild() updateicon() else - user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface." - if(prob(25)) - src << "Hack attempt detected." + user << "You fail to hack [src]'s interface." + src << "Hack attempt detected." return else if(istype(W, /obj/item/borg/upgrade/)) @@ -797,7 +795,7 @@ if ("help") for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1) + O.show_message(text("\blue [M] caresses [src]'s plating with its scythe-like arm."), 1) if ("grab") if (M == src) @@ -816,13 +814,6 @@ if ("hurt") var/damage = rand(10, 20) if (prob(90)) - /* - if (M.class == "combat") - damage += 15 - if(prob(20)) - weakened = max(weakened,4) - stunned = max(stunned,4) - What is this?*/ playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) for(var/mob/O in viewers(src, null)) From f406dc2b7cebbca25eb7eac6ea14f25e0e9f0e01 Mon Sep 17 00:00:00 2001 From: Loganbacca Date: Mon, 20 Jan 2014 01:37:03 +1300 Subject: [PATCH 050/146] Engine room redesign - Added monitoring room - Changed airlock - Moved SMES to engineering bay - Fixed a few other mapping errors in the engineering wing --- maps/tgstation2.dmm | 466 +++++++++++++++++++++++--------------------- 1 file changed, 249 insertions(+), 217 deletions(-) diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm index 1d3efb00f7..162d3eef82 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -5193,7 +5193,7 @@ "bVS" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "bVT" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) "bVU" = (/obj/machinery/power/apc{dir = 4; name = "Incinerator APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) -"bVV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"bVV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light{dir = 1},/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor,/area/engine/engineering) "bVW" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-y"; dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/aft) "bVX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Construction Area Maintenance"; req_access_txt = "32"},/turf/simulated/floor/plating,/area/construction) "bVY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/construction) @@ -5238,7 +5238,7 @@ "bWL" = (/turf/simulated/floor/engine,/area/toxins/telesci) "bWM" = (/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor/engine,/area/toxins/telesci) "bWN" = (/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology) -"bWO" = (/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hardsuits"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"bWO" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) "bWP" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall/r_wall,/area/toxins/telesci) "bWQ" = (/obj/machinery/shieldwallgen{req_access = list(55)},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci) "bWR" = (/obj/machinery/door/window/southright{dir = 1; name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/window/southright{name = "Test Chamber"; req_access_txt = "47"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/telesci) @@ -5318,7 +5318,7 @@ "bYn" = (/obj/machinery/power/apc{name = "Aft Hall APC"; dir = 8; pixel_x = -25; pixel_y = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "bYo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/hallway/primary/aft) "bYp" = (/turf/simulated/floor,/area/hallway/primary/aft) -"bYq" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"bYq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor,/area/engine/engineering) "bYr" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "bYs" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor,/area/atmos) "bYt" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor,/area/atmos) @@ -5524,12 +5524,12 @@ "ccl" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "ccm" = (/obj/machinery/camera{c_tag = "Engineering EVA South"; dir = 4; network = list("SS13")},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig,/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "ccn" = (/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/obj/machinery/door/airlock/engineering{name = "Engineering Secure Storage"; req_access_txt = "11"},/turf/simulated/floor/plating,/area/engine/storage_hard) -"cco" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/obj/machinery/door/airlock/maintenance_hatch{name = "Port SMES"; req_access_txt = "11"},/turf/simulated/floor,/area/engine/engine_smes) +"cco" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 1},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engine/engineering) "ccp" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/aft) -"ccq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance_hatch{frequency = 1233; icon_state = "door_closed"; id_tag = "engine_airlock_exterior"; locked = 0; name = "Engine Access"; req_access_txt = "10"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine{name = "Engine Room"}) -"ccr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/engine/chiefs_office) -"ccs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance_hatch{name = "Starboard SMES"; req_access_txt = "11"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine/engine_smes) -"cct" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; id_tag = "engine_airlock_interior"; locked = 0; name = "Engine Access"; req_access_txt = "10"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) +"ccq" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engine/engineering) +"ccr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/engine/engineering) +"ccs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/power/terminal,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "warning"},/area/engine/engineering) +"cct" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "ccu" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) "ccv" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/power/apc{dir = 2; name = "Engineering Washroom APC"; pixel_y = -24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) "ccw" = (/obj/machinery/camera{c_tag = "Atmospherics West"; dir = 4; network = list("SS13")},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/atmos) @@ -5569,15 +5569,15 @@ "cde" = (/turf/simulated/wall/r_wall,/area/engine/break_room) "cdf" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) "cdg" = (/obj/structure/toilet{dir = 8},/obj/structure/window/reinforced/tinted{dir = 1},/obj/structure/window/reinforced/tinted{dir = 1},/obj/structure/window/reinforced/tinted{dir = 1},/obj/structure/window/reinforced/tinted{dir = 1},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) -"cdh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) +"cdh" = (/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hardsuits"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "cdi" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/machinery/door/window/westright{dir = 4; name = "Engineering Toilet"; opacity = 1},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{dir = 2; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) "cdj" = (/obj/machinery/door/airlock/engineering{name = "Engineering Washroom"; req_access_txt = "11"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) "cdk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/genetics_cloning) "cdl" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engine/break_room) "cdm" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engine/storage_hard) -"cdn" = (/obj/machinery/power/smes,/obj/structure/cable,/obj/structure/cable,/turf/simulated/floor,/area/engine/engine_smes) -"cdo" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{current_temperature = 1; dir = 2; on = 1; req_access_txt = "56"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"cdp" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Main"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor{icon_state = "floorgrime"},/area/engine/chiefs_office) +"cdn" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "warningcorner"; dir = 2},/area/engine/engineering) +"cdo" = (/obj/structure/disposalpipe/segment,/obj/machinery/power/terminal,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "warning"},/area/engine/engineering) +"cdp" = (/obj/machinery/power/terminal,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "warning"},/area/engine/engineering) "cdq" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor,/area/atmos) "cdr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor,/area/atmos) "cds" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos) @@ -5619,23 +5619,23 @@ "cec" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) "ced" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/aft) "cee" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) -"cef" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"cef" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "ceg" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 24},/obj/structure/table/reinforced,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "ceh" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Engineer's Desk"; departmentType = 3; name = "Chief Engineer RC"; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "cei" = (/obj/machinery/door_control{id = "atmos"; name = "Atmospherics Lockdown"; pixel_x = 10; pixel_y = 24; req_access_txt = "24"},/obj/machinery/door_control{desc = "A remote control-switch for the engineering security doors."; id = "Engineering"; name = "Engineering Lockdown"; pixel_x = -10; pixel_y = 24; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for secure storage."; id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = 0; pixel_y = 24; req_access_txt = "11"},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "cej" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "cek" = (/obj/machinery/computer/atmos_alert,/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cel" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"cel" = (/obj/machinery/camera{c_tag = "Engineering SMES"; dir = 1; network = list("SS13")},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/engine/engineering) "cem" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) "cen" = (/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engine/storage_hard) "ceo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) "cep" = (/obj/machinery/camera{c_tag = "Engineering Foyer Southwest"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 10; icon_state = "caution"},/area/engine/break_room) "ceq" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/machinery/camera{c_tag = "Engineering Lobby"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/hallway/primary/aft) "cer" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/machinery/meter,/obj/structure/disposalpipe/junction{dir = 8},/turf/simulated/floor,/area/atmos) -"ces" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{dir = 1; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"ces" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/machinery/power/smes,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engineering) "cet" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) -"ceu" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/obj/machinery/camera{c_tag = "Engineering Core Airlock"; dir = 1; network = list("SS13")},/obj/machinery/light_switch{pixel_y = -25},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor,/area/engine) -"cev" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Storage"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/engine/storage) +"ceu" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/power/smes,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engineering) +"cev" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/power/smes,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/engine/engineering) "cew" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) "cex" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{dir = 6},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/atmos) "cey" = (/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor,/area/atmos) @@ -5664,7 +5664,7 @@ "ceV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) "ceW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "10;13"},/turf/simulated/floor/plating/airless,/area/solar/starboard) "ceX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) -"ceY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"ceY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/engine/engineering) "ceZ" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/space/rig/elite,/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/elite,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "cfa" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) "cfb" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/junction{icon_state = "pipe-y"; dir = 1},/turf/simulated/floor,/area/hallway/primary/aft) @@ -5674,12 +5674,12 @@ "cff" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/break_room) "cfg" = (/turf/simulated/floor/plating,/area/engine/storage_hard) "cfh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/break_room) -"cfi" = (/obj/machinery/door/firedoor/border_only{layer = 2.6; name = "\improper Firelock South"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Storage"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine/storage) -"cfj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{dir = 10; icon_state = "caution"},/area/engine/break_room) +"cfi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/turf/simulated/floor,/area/engine/engineering) +"cfj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) "cfk" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/aft) "cfl" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "caution"},/area/engine/break_room) "cfm" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/turf/simulated/floor,/area/hallway/primary/aft) -"cfn" = (/obj/machinery/door/firedoor/border_only{layer = 2.6; name = "\improper Firelock South"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Storage"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine/storage) +"cfn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/turf/simulated/floor,/area/engine/engineering) "cfo" = (/obj/machinery/door/airlock/atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/atmos) "cfp" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi) "cfq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi) @@ -5710,7 +5710,7 @@ "cfP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "cfQ" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = 30},/obj/machinery/camera{c_tag = "Xenobiology Module North"; dir = 2; network = list("SS13","Research"); pixel_x = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "cfR" = (/obj/machinery/embedded_controller/radio/access_controller{exterior_door_tag = "xeno_airlock_exterior"; id_tag = "xeno_airlock_control"; interior_door_tag = "xeno_airlock_interior"; name = "Xenobiology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light_switch{pixel_x = -6; pixel_y = 26},/turf/simulated/floor{dir = 4; icon_state = "whitegreencorner"},/area/toxins/xenobiology) -"cfS" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 6; icon_state = "caution"},/area/engine/break_room) +"cfS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engine/engineering) "cfT" = (/obj/machinery/power/apc{cell_type = 5000; dir = 1; name = "Xenobiology APC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/toxins/xenobiology) "cfU" = (/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "cfV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plating/airless,/area/solar/starboard) @@ -5722,12 +5722,12 @@ "cgb" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/break_room) "cgc" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/break_room) "cgd" = (/obj/machinery/computer/station_alert,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cge" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 10; icon_state = "caution"},/area/engine/break_room) -"cgf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"cge" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"cgf" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/engine/engineering) "cgg" = (/obj/structure/table/reinforced,/obj/machinery/computer/skills{icon_state = "medlaptop"},/obj/item/weapon/lighter/zippo,/obj/item/weapon/storage/fancy/cigarettes,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "cgh" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi) "cgi" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/airlock/engineering{name = "Engineering Dormitories"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/crew_quarters/sleep/engi) -"cgj" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Foyer"; req_one_access_txt = "11;24"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine/break_room) +"cgj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engine Control Room"; req_one_access_txt = "11"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engine/engineering) "cgk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/break_room) "cgl" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor,/area/engine/break_room) "cgm" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/yellow,/obj/item/weapon/stamp/ce,/obj/item/weapon/pen,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/device/megaphone,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) @@ -5741,7 +5741,7 @@ "cgu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) "cgv" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "cgw" = (/obj/machinery/camera{c_tag = "Engineering Secure Storage"; dir = 4; network = list("SS13")},/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engine/storage_hard) -"cgx" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Foyer"; req_one_access_txt = "11;24"},/turf/simulated/floor,/area/engine/break_room) +"cgx" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/engineering) "cgy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) "cgz" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) "cgA" = (/obj/structure/closet/toolcloset,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "caution"},/area/engine/break_room) @@ -5782,7 +5782,7 @@ "chj" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "chk" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "chl" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"chm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"chm" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/engineering) "chn" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi) "cho" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/break_room) "chp" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engine/break_room) @@ -5790,7 +5790,7 @@ "chr" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/engine/break_room) "chs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/engine/break_room) "cht" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/hallway/primary/aft) -"chu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engine/break_room) +"chu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; id_tag = "engine_airlock_exterior"; locked = 0; name = "Engine Access"; req_access_txt = "10"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine/engineering) "chv" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/engine/break_room) "chw" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/aft) "chx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/hallway/primary/aft) @@ -5826,26 +5826,26 @@ "cib" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "cic" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "cid" = (/obj/machinery/power/apc{dir = 4; name = "CE Office APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) -"cie" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hardsuits"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) -"cif" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"cie" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/engine/engineering) +"cif" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/engine/engineering) "cig" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Station Engineer"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor,/area/engine/break_room) "cih" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Station Engineer"},/turf/simulated/floor,/area/engine/break_room) "cii" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/engine/break_room) "cij" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/break_room) -"cik" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor,/area/engine/break_room) +"cik" = (/turf/simulated/wall/r_wall,/area/engine/engine_airlock) "cil" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/window/northleft{dir = 8; icon_state = "left"; name = "Engineering Desk"; req_access_txt = "32"},/turf/simulated/floor,/area/engine/break_room) "cim" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) "cin" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/hallway/primary/aft) -"cio" = (/obj/structure/stool/bed/chair/office/light,/obj/effect/landmark/start{name = "Chief Engineer"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"cio" = (/obj/machinery/power/apc{dir = 1; name = "Engine Room Airlock APC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engine/engine_airlock) "cip" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/hallway/primary/aft) "ciq" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) "cir" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) -"cis" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"cis" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engine/engine_airlock) "cit" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep/engi) "ciu" = (/turf/simulated/wall,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "civ" = (/obj/machinery/camera{c_tag = "Atmospherics South West"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple{pipe_color = "red"; icon_state = "intact-r"; level = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/atmos) -"ciw" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) -"cix" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"ciw" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/engine/engine_airlock) +"cix" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/engine/engine_monitoring) "ciy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 8; icon_state = "caution"},/area/engine/break_room) "ciz" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; icon_state = "intact-c"; level = 2},/turf/simulated/floor,/area/atmos) "ciA" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; frequency = 1439; icon_state = "off"; id_tag = null; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/table,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/machinery/light,/obj/structure/reagent_dispensers/virusfood{pixel_x = -30},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/medical/virology) @@ -5865,11 +5865,11 @@ "ciO" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) "ciP" = (/turf/simulated/floor/plating/airless,/area/solar/starboard) "ciQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft) -"ciR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/chiefs_office) -"ciS" = (/obj/machinery/power/monitor,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) -"ciT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/chiefs_office) -"ciU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/chiefs_office) -"ciV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"ciR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/engine/engine_monitoring) +"ciS" = (/obj/machinery/vending/coffee,/turf/simulated/floor,/area/engine/engine_monitoring) +"ciT" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor,/area/engine/engine_monitoring) +"ciU" = (/obj/structure/closet/radiation,/turf/simulated/floor,/area/engine/engine_monitoring) +"ciV" = (/turf/simulated/wall/r_wall,/area/engine/engine_monitoring) "ciW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{dir = 8; icon_state = "caution"},/area/engine/break_room) "ciX" = (/obj/structure/table/reinforced{icon_state = "table"},/obj/item/weapon/folder/yellow,/turf/simulated/floor,/area/engine/break_room) "ciY" = (/obj/structure/table/reinforced{icon_state = "table"},/obj/item/clothing/glasses/welding,/turf/simulated/floor,/area/engine/break_room) @@ -5965,17 +5965,17 @@ "ckK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft) "ckL" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera/xray{c_tag = "Engineering Washroom"},/turf/simulated/floor{dir = 2; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) "ckM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) -"ckN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "yellowcorner"},/area/engine/break_room) +"ckN" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor,/area/engine/engine_monitoring) "ckO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "caution"},/area/engine/break_room) -"ckP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engine/break_room) +"ckP" = (/obj/structure/closet/emcloset,/turf/simulated/floor,/area/engine/engine_monitoring) "ckQ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) "ckR" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/engine/break_room) "ckS" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) "ckT" = (/obj/machinery/door/airlock/glass_command{name = "Chief Engineer"; req_access_txt = "56"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine/chiefs_office) "ckU" = (/turf/simulated/wall/r_wall,/area/engine/engineering) -"ckV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/engine/chiefs_office) -"ckW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/engineering) -"ckX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/engineering) +"ckV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/engine_monitoring) +"ckW" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor,/area/engine/engine_monitoring) +"ckX" = (/obj/machinery/light_switch{pixel_x = 27; pixel_y = 0},/turf/simulated/floor,/area/engine/engine_monitoring) "ckY" = (/obj/structure/closet/wardrobe/engineering_yellow,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 8; icon_state = "caution"},/area/engine/break_room) "ckZ" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) "cla" = (/obj/machinery/door/airlock/engineering{name = "Engineering Washroom"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/crew_quarters/sleep/engi) @@ -6042,7 +6042,7 @@ "cmj" = (/obj/structure/closet/wardrobe/black,/obj/machinery/camera{c_tag = "Aft Port Solar Access"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/aft) "cmk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) "cml" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "caution"},/area/engine/break_room) -"cmm" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Main"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor{icon_state = "floorgrime"},/area/engine/chiefs_office) +"cmm" = (/obj/machinery/power/apc{dir = 8; name = "Engine Monitoring Room APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/engine/engine_monitoring) "cmn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engine/break_room) "cmo" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) "cmp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/newscaster{pixel_y = -30},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) @@ -6076,9 +6076,9 @@ "cmR" = (/turf/simulated/wall/r_wall,/area/engine/storage) "cmS" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/engine/storage) "cmT" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) -"cmU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable,/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/storage) -"cmV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable,/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/storage) -"cmW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/storage) +"cmU" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engine/engine_monitoring) +"cmV" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engine/engine_monitoring) +"cmW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engine/engine_monitoring) "cmX" = (/obj/machinery/camera{c_tag = "Engineering West"; dir = 4; network = list("SS13")},/turf/simulated/floor,/area/engine/engineering) "cmY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/engine/engineering) "cmZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/engineering) @@ -6115,7 +6115,7 @@ "cnE" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/vending/tool,/turf/simulated/floor,/area/engine/storage) "cnF" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "misclab"; name = "Test Chamber Blast Doors"; opacity = 0},/obj/machinery/door/window/southright{tag = "icon-left (WEST)"; name = "Test Chamber"; icon_state = "left"; dir = 8; req_access_txt = "47"},/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 4},/turf/simulated/floor/engine,/area/toxins/telesci) "cnG" = (/obj/structure/table,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/plasteel{amount = 10},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/rods{amount = 50},/turf/simulated/floor,/area/engine/storage) -"cnH" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engine/storage) +"cnH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor,/area/engine/engine_airlock) "cnI" = (/obj/machinery/light{dir = 1},/obj/structure/closet/secure_closet/engineering_personal,/turf/simulated/floor,/area/engine/engineering) "cnJ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/engine/engineering) "cnK" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) @@ -6162,16 +6162,16 @@ "coz" = (/obj/machinery/power/apc{dir = 8; name = "Engineering Storage APC"; pixel_x = -26; pixel_y = 3},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/engine/storage) "coA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engine/storage) "coB" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/engine/storage) -"coC" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) +"coC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/machinery/camera{c_tag = "Engine Room Airlock"; dir = 4; network = list("SS13","Supermatter"); pixel_y = 0},/turf/simulated/floor,/area/engine/engine_airlock) "coD" = (/obj/structure/table,/obj/item/device/radio/off{pixel_y = 6},/obj/item/device/radio/off{pixel_x = 6; pixel_y = 4},/obj/item/device/radio/off{pixel_x = -6; pixel_y = 4},/obj/item/device/radio/off,/turf/simulated/floor,/area/engine/storage) "coE" = (/turf/simulated/floor,/area/engine/storage) "coF" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 30; pixel_y = 0},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/engine/storage) "coG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor,/area/engine/engineering) "coH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) "coI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/engine/engineering) -"coJ" = (/obj/machinery/camera{c_tag = "Engineering East"},/obj/machinery/computer/security/telescreen{desc = "Used for watching the singularity chamber."; dir = 8; layer = 4; name = "Supermatter Engine Telescreen"; network = list("Supermatter"); pixel_x = 0; pixel_y = 30},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) +"coJ" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/engine/engine_airlock) "coK" = (/obj/structure/sign/nosmoking_2{pixel_y = 32},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/turf/simulated/floor,/area/engine/engineering) -"coL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "yellow"},/area/engine/engineering) +"coL" = (/obj/structure/closet/emcloset,/turf/simulated/floor,/area/engine/engine_airlock) "coM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 1; name = "Engineering APC"; pixel_y = 24},/turf/simulated/floor,/area/engine/engineering) "coN" = (/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/engine/engineering) "coO" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor,/area/engine/engineering) @@ -6183,9 +6183,9 @@ "coU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/aft) "coV" = (/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/engine/storage_hard) "coW" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/engine/storage_hard) -"coX" = (/obj/machinery/power/terminal,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/engine/engine_smes) -"coY" = (/obj/machinery/power/terminal,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engine/engine_smes) -"coZ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/power/terminal,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/engine/engine_smes) +"coX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/engine/engine_airlock) +"coY" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/turf/simulated/floor,/area/engine/engine_airlock) +"coZ" = (/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor,/area/engine/engine_monitoring) "cpa" = (/turf/simulated/wall,/area/engine/storage) "cpb" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/turf/simulated/floor,/area/engine/storage) "cpc" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/engine/storage) @@ -6199,12 +6199,12 @@ "cpk" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) "cpl" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) "cpm" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor,/area/engine/engineering) -"cpn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engine/engineering) -"cpo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) +"cpn" = (/turf/simulated/floor,/area/engine/engine_monitoring) +"cpo" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor,/area/engine/engine_monitoring) "cpp" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engine/engineering) "cpq" = (/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/turf/simulated/floor,/area/engine/engineering) "cpr" = (/obj/machinery/light/small{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/toxins/xenobiology) -"cps" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/power/terminal,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engine/engine_smes) +"cps" = (/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engine/engine_monitoring) "cpt" = (/obj/structure/closet/secure_closet/engineering_electrical,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engine/storage) "cpu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/engine/storage) "cpv" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/engine/storage) @@ -6215,12 +6215,12 @@ "cpA" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/closet/secure_closet/engineering_personal,/turf/simulated/floor,/area/engine/engineering) "cpB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor,/area/engine/engineering) "cpC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,/turf/simulated/floor,/area/engine/engineering) -"cpD" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engine/engineering) -"cpE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engine/engineering) +"cpD" = (/obj/structure/stool/bed/chair/office/dark,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/engine_monitoring) +"cpE" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engine/engine_monitoring) "cpF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engine/engineering) "cpG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engine/engineering) "cpH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engine/engineering) -"cpI" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engine/engineering) +"cpI" = (/obj/structure/cable,/obj/machinery/power/monitor{name = "Main Power Grid Monitoring"},/turf/simulated/floor,/area/engine/engine_monitoring) "cpJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/window/reinforced{dir = 4},/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) "cpK" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = -30; pixel_y = 0},/obj/machinery/camera{c_tag = "Chief Engineer's Office Southwest"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 10; icon_state = "caution"},/area/engine/break_room) "cpL" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/medical/virology) @@ -6230,12 +6230,12 @@ "cpP" = (/obj/structure/lattice,/obj/structure/grille,/obj/structure/lattice,/turf/space,/area) "cpQ" = (/obj/machinery/shield_gen,/turf/simulated/floor/plating,/area/engine/storage_hard) "cpR" = (/obj/machinery/light,/obj/machinery/power/port_gen,/turf/simulated/floor/plating,/area/engine/storage_hard) -"cpS" = (/obj/structure/closet/crate{name = "solar pack crate"},/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/weapon/circuitboard/solar_control,/obj/item/weapon/tracker_electronics,/obj/item/weapon/paper/solar,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engine/storage_hard) +"cpS" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engine/engine_monitoring) "cpT" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/misc_lab) "cpU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light/small,/turf/simulated/floor/plating,/area/maintenance/aft) -"cpV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/storage) -"cpW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/storage) -"cpX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/storage) +"cpV" = (/obj/machinery/light,/obj/structure/table/reinforced,/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 0; req_access_txt = "10"},/obj/machinery/camera{c_tag = "Engine Monitoring Room"; dir = 1},/turf/simulated/floor,/area/engine/engine_monitoring) +"cpW" = (/obj/machinery/computer/general_air_control{frequency = 1441; name = "Engine Pressure Monitor"; sensors = list("engine_sensor" = "Engine Chamber")},/turf/simulated/floor,/area/engine/engine_monitoring) +"cpX" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/monitor{name = "Engine Power Monitoring"},/turf/simulated/floor,/area/engine/engine_monitoring) "cpY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor,/area/engine/engineering) "cpZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/engineering) "cqa" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engine/engineering) @@ -6244,23 +6244,23 @@ "cqd" = (/obj/structure/closet/crate/radiation{desc = "A crate with a radiation sign on it. For the love of god, use protection."; name = "Radiation Suit Crate"; req_access_txt = "56"},/turf/simulated/floor/plating,/area/engine/storage_hard) "cqe" = (/obj/machinery/camera{c_tag = "Misc Research Chamber"; dir = 8; network = list("SS13","Research")},/turf/simulated/floor/engine,/area/toxins/misc_lab) "cqf" = (/obj/machinery/door/poddoor{desc = "By gods, release the hounds!"; id = "xenobioout6"; name = "Containment Release"},/turf/simulated/floor/engine,/area/toxins/xenobiology) -"cqg" = (/obj/machinery/light{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/engine/storage_hard) +"cqg" = (/obj/machinery/computer/security/engineering{name = "Engine Room Cameras"; network = list("Supermatter")},/turf/simulated/floor,/area/engine/engine_monitoring) "cqh" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/plating,/area/engine/storage_hard) "cqi" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating,/area/engine/storage_hard) "cqj" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/shieldwallgen,/turf/simulated/floor/plating,/area/engine/storage_hard) "cqk" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 4; name = "Engineering Hard Storage"; pixel_x = 26; pixel_y = 0},/turf/simulated/floor/plating,/area/engine/storage_hard) "cql" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engine/engineering) -"cqm" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engine/engineering) +"cqm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/engine/engine_airlock) "cqn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engine/engineering) -"cqp" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor,/area/engine/engineering) -"cqr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor,/area/engine/engineering) -"cqs" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqt" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engine/engineering) -"cqv" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/engine/engineering) -"cqw" = (/obj/structure/closet/crate{name = "solar pack crate"},/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/solar_assembly,/obj/item/weapon/circuitboard/solar_control,/obj/item/weapon/tracker_electronics,/obj/item/weapon/paper/solar,/obj/machinery/light{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "caution"; dir = 5},/area/engine/break_room) +"cqo" = (/obj/structure/table,/obj/item/weapon/book/manual/supermatter_engine,/turf/simulated/floor,/area/engine/engine_airlock) +"cqp" = (/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/turf/simulated/floor,/area/engine/engine_airlock) +"cqq" = (/turf/simulated/wall/r_wall,/area/engine/engine_room) +"cqr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; id_tag = "engine_airlock_interior"; locked = 0; name = "Engine Access"; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engine_room) +"cqs" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engine/engine_room) +"cqt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; layer = 2.7; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engine_room) +"cqu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; layer = 2.7; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engine_room) +"cqv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; dir = 4; icon_state = "pdoor0"; id = "EngineBlast"; layer = 2.7; name = "Engine Monitoring Room Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_room) +"cqw" = (/obj/machinery/door/airlock/glass_engineering{name = "Engineering Main"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor{icon_state = "floorgrime"},/area/engine/chiefs_office) "cqx" = (/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/atmos) "cqy" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "cqz" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/machinery/camera{c_tag = "Engineering Foyer Northwest"; dir = 4; network = list("SS13")},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "caution"},/area/engine/break_room) @@ -6273,20 +6273,20 @@ "cqG" = (/obj/machinery/shieldwallgen,/turf/simulated/floor/plating,/area/engine/storage_hard) "cqH" = (/turf/simulated/wall,/area/engine/storage_hard) "cqI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engine/engineering) -"cqJ" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) +"cqJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable,/obj/structure/cable,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/storage) "cqK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "Engineering Southwest"; dir = 1; network = list("SS13")},/turf/simulated/floor,/area/engine/engineering) -"cqL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engine/engineering) +"cqL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/storage) "cqM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqN" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqO" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engine/engineering) -"cqQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqR" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cqT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engine/engineering) -"cqU" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engine/engineering) -"cqV" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/engine/engineering) -"cqW" = (/obj/machinery/camera{c_tag = "Engineering Southeast"; dir = 1; network = list("SS13")},/turf/simulated/floor,/area/engine/engineering) +"cqN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable,/obj/structure/cable,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/storage) +"cqO" = (/obj/machinery/door/airlock/glass_engineering{name = "Engineering Storage"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/engine/storage) +"cqP" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/storage) +"cqQ" = (/obj/machinery/camera{c_tag = "Engineering East"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) +"cqR" = (/obj/structure/dispenser{oxygentanks = 0},/turf/simulated/floor/plating,/area/engine/storage_hard) +"cqS" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating,/area/engine/storage_hard) +"cqT" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engine/storage_hard) +"cqU" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engine/engineering) +"cqV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/engine/engineering) +"cqW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 1},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engine/engineering) "cqX" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/atmos) "cqY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) "cqZ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) @@ -6299,9 +6299,9 @@ "crg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi) "crh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engine/break_room) "cri" = (/obj/structure/bookcase/manuals/engineering,/turf/simulated/floor{dir = 5; icon_state = "caution"},/area/engine/break_room) -"crj" = (/turf/simulated/wall/r_wall,/area/engine/engine_smes) +"crj" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/engine/engineering) "crk" = (/obj/structure/table,/obj/item/weapon/book/manual/engineering_construction,/obj/machinery/light{dir = 1},/obj/item/weapon/book/manual/evaguide{pixel_x = -2; pixel_y = 7},/turf/simulated/floor{dir = 1; icon_state = "caution"},/area/engine/break_room) -"crl" = (/turf/simulated/wall/r_wall,/area/engine{name = "Engine Room"}) +"crl" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/engine/engineering) "crm" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "crn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "cro" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/junction{icon_state = "pipe-y"; dir = 1},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) @@ -6313,108 +6313,108 @@ "cru" = (/obj/machinery/door/airlock/glass_atmos{name = "Atmospherics"; req_access_txt = "24"},/turf/simulated/floor,/area/crew_quarters/sleep/engi) "crv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engine/break_room) "crw" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) -"crx" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engine/engine_smes) +"crx" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hardsuits"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "cry" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engine/break_room) -"crz" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/turf/simulated/floor,/area/engine{name = "Engine Room"}) -"crA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/engine{name = "Engine Room"}) -"crB" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/engine{name = "Engine Room"}) +"crz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"crA" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"crB" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Storage"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine/storage) "crC" = (/obj/machinery/portable_atmospherics/scrubber,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "white"},/area/toxins/misc_lab) "crD" = (/obj/structure/closet/toolcloset,/turf/simulated/floor{dir = 8; icon_state = "caution"},/area/engine/break_room) "crE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/engine,/area/toxins/misc_lab) "crF" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table,/obj/item/device/radio/electropack,/obj/item/stack/sheet/metal{amount = 5000},/turf/simulated/floor/engine,/area/toxins/misc_lab) "crG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/window/reinforced{dir = 4},/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) "crH" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/flora/pottedplant{tag = "icon-plant-20"; icon_state = "plant-20"},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) -"crI" = (/obj/machinery/power/smes,/obj/structure/cable,/turf/simulated/floor,/area/engine/engine_smes) -"crJ" = (/obj/machinery/light,/turf/simulated/floor,/area/engine/engine_smes) -"crK" = (/obj/structure/closet/radiation,/obj/machinery/light,/turf/simulated/floor,/area/engine{name = "Engine Room"}) -"crL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor,/area/engine{name = "Engine Room"}) +"crI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Storage"; req_access_txt = "10"; req_one_access_txt = "11;24"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/engine/storage) +"crJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/storage) +"crK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/storage) +"crL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engine/storage) "crM" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window{dir = 2},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) -"crN" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{current_temperature = 5; dir = 1; opacity = 1; req_access_txt = "56"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine{name = "Engine Room"}) +"crN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "crO" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_pump,/obj/structure/window/reinforced{dir = 4},/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) "crP" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/storage/secure/safe{pixel_y = 25},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) -"crQ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engine{name = "Engine Room"}) +"crQ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "crR" = (/obj/effect/landmark/start{name = "Scientist"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/misc_lab) -"crS" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area/engine{name = "Engine Room"}) -"crT" = (/turf/simulated/floor/plating,/area/engine) -"crU" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"crV" = (/obj/machinery/power/rad_collector,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"crW" = (/obj/machinery/light{dir = 1},/obj/machinery/power/rad_collector,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"crX" = (/obj/machinery/power/rad_collector,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"crY" = (/obj/machinery/power/apc{dir = 1; name = "Engine Room APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"crZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csa" = 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+"csb" = (/obj/structure/stool/bed/chair/office/light,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/effect/landmark/start{name = "Chief Engineer"},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"csc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"csd" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) +"cse" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/engine/break_room) +"csf" = (/obj/machinery/computer/station_alert,/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) +"csg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"csh" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{dir = 1; icon_state = "blackcorner"},/area/engine/break_room) +"csi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"csj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/chiefs_office) "csk" = (/obj/structure/table,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cable_coil,/obj/item/weapon/cable_coil,/obj/item/clothing/glasses/welding,/obj/item/weapon/book/manual/supermatter_engine,/turf/simulated/floor,/area/engine/storage) "csl" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/obj/item/clothing/glasses/meson{pixel_y = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 1},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/clothing/glasses/welding/superior,/obj/structure/disposalpipe/segment{dir = 4},/obj/item/weapon/book/manual/supermatter_engine,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) "csm" = (/obj/structure/table,/obj/item/weapon/book/manual/engineering_guide{pixel_x = 3; pixel_y = 2},/obj/item/weapon/book/manual/atmospipes,/obj/structure/disposalpipe/segment,/obj/item/weapon/book/manual/supermatter_engine,/turf/simulated/floor{dir = 9; icon_state = "caution"},/area/engine/break_room) -"csn" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; dir = 9; icon_state = "intact-c"; level = 2},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"cso" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csp" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csq" = (/obj/machinery/power/emitter{anchored = 1; state = 2},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csr" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine{name = "Engine Room"}) -"css" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 6},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"cst" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 10},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csu" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csv" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csw" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/obj/machinery/atmospherics/binary/pump{dir = 2; icon_state = "intact_on"; layer = 2; name = "Engine Inpump"; on = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine{name = "Engine Room"}) -"csx" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine{name = "Engine Room"}) -"csy" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 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Firelock"},/turf/simulated/floor/plating,/area/engine/engineering) +"csr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/engineering) +"css" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/engineering) +"cst" = (/obj/structure/closet/crate{name = "solar pack 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Firelock"},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"csw" = (/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/engine/break_room) +"csx" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor,/area/hallway/primary/aft) +"csy" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/chiefs_office) +"csz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/hallway/primary/aft) +"csA" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "EngineVent"; name = "Engine Core Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engine/engine_room) "csB" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/storage/secure/safe{pixel_y = 25},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) -"csC" = (/obj/machinery/atmospherics/trinary/filter{dir = 8; filter_type = 1; icon_state = "intact_on"; name = "Gas filter (Engine 2)"; on = 1; req_access = null; target_pressure = 4500},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine{name = "Engine Room"}) +"csC" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/engine/engine_room) "csD" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/hallway/primary/aft) "csE" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/engine/engineering) -"csF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/obj/machinery/camera{c_tag = "Engineering Core West"; dir = 4; network = list("SS13","Supermatter")},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csG" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine{name = "Engine Room"}) -"csH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; icon_state = "intact-c"; level = 2},/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,/obj/machinery/atmospherics/pipe/simple/yellow/visible,/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csM" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csN" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/engine/engineering) -"csP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 10},/obj/machinery/camera{c_tag = "Engineering Core East"; dir = 8; network = list("SS13","Supermatter")},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csQ" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csR" = (/obj/machinery/door/airlock/hatch,/turf/simulated/floor/engine,/area/engine{name = "Engine Room"}) -"csS" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; on = 1; pressure_checks = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engine{name = "Engine Room"}) -"csT" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine{name = "Engine Room"}) -"csU" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 4000; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engine{name = "Engine Room"}) -"csV" = (/obj/machinery/door/airlock/hatch,/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/turf/simulated/floor/engine,/area/engine{name = "Engine Room"}) -"csW" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; name = "Engine Outpump"; on = 1},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csX" = (/obj/machinery/atmospherics/trinary/filter{dir = 1; filter_type = 0; icon_state = "intact_on"; name = "Gas filter (Engine 1)"; on = 1; pressure_resistance = 103; req_access = null; target_pressure = 4500},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csY" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 9},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"csZ" = (/obj/machinery/door_control{id = "EngineShutter"; name = "Shutters Control"; pixel_x = 25; pixel_y = 0; req_access_txt = "10"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"cta" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"ctb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"ctc" = (/obj/machinery/power/emitter{anchored = 1; dir = 4; state = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"ctd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"cte" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine{name = "Engine Room"}) -"ctf" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/greengrid,/area/engine{name = "Engine Room"}) -"ctg" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine{name = "Engine Room"}) -"cth" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 8; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"cti" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine{name = "Engine Room"}) -"ctj" = (/obj/machinery/power/emitter{anchored = 1; dir = 8; state = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"ctk" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"ctl" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"ctm" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) +"csF" = (/turf/simulated/floor/engine,/area/engine/engine_room) +"csG" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engine/engine_room) +"csH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{dir = 8; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine/engine_room) +"csI" = (/obj/machinery/camera{c_tag = "Engineering Core South"; dir = 1; network = list("SS13","Supermatter")},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engine/engine_room) +"csJ" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/engine/engine_room) +"csK" = (/turf/simulated/floor/plating,/area/engine/engine_room) +"csL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{dir = 4; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine/engine_room) +"csM" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{current_temperature = 5; dir = 1; opacity = 1; req_access_txt = "56"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_room) +"csN" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine/engine_room) +"csO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engine/engine_room) +"csP" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/binary/pump{dir = 2; icon_state = "intact_off"; layer = 2; name = "Engine Filter Outpump"; on = 0},/turf/simulated/floor/plating,/area/engine/engine_room) +"csQ" = (/obj/machinery/atmospherics/binary/pump{dir = 2; icon_state = "intact_off"; layer = 2; name = "Engine Filter Outpump"; on = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine/engine_room) +"csR" = (/obj/machinery/power/emitter{anchored = 1; dir = 8; state = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/engine/engine_room) +"csS" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/binary/pump{dir = 2; icon_state = "intact_off"; layer = 2; name = "Engine Filter Outpump"; on = 0},/turf/simulated/floor/plating,/area/engine/engine_room) +"csT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 8; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine/engine_room) +"csU" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_room) +"csV" = (/obj/machinery/power/supermatter{layer = 4},/obj/machinery/mass_driver{id = "enginecore"},/turf/simulated/floor/greengrid,/area/engine/engine_room) +"csW" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine/engine_room) +"csX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 4; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine/engine_room) +"csY" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine/engine_room) +"csZ" = (/obj/machinery/power/emitter{anchored = 1; dir = 4; state = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/engine/engine_room) +"cta" = (/obj/machinery/door_control{id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -25; pixel_y = 0; req_access_txt = "10"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/obj/machinery/door_control{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineBlast"; name = "Monitoring Room Blast Doors"; pixel_x = -25; pixel_y = 10; req_access_txt = "10"},/obj/machinery/door_control{id = "EngineShutter"; name = "Engine Shutters Control"; pixel_x = -25; pixel_y = -10; req_access_txt = "10"},/turf/simulated/floor/plating,/area/engine/engine_room) +"ctb" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; locked = 1},/turf/simulated/floor/engine,/area/engine/engine_room) +"ctc" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "engine_sensor"; output = 63},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engine/engine_room) +"ctd" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 140; on = 1; pressure_checks = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/engine/engine_room) +"cte" = (/obj/machinery/door/airlock/hatch{icon_state = "door_locked"; locked = 1},/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/turf/simulated/floor/engine,/area/engine/engine_room) +"ctf" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 4000; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/engine/engine_room) +"ctg" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; name = "Engine Outpump"; on = 1},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine/engine_room) +"cth" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "yellow"; icon_state = "manifold-y"; level = 2},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engine_room) +"cti" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 9},/turf/simulated/floor/plating,/area/engine/engine_room) +"ctj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engine_room) +"ctk" = (/obj/machinery/atmospherics/trinary/filter{dir = 1; filter_type = 0; icon_state = "intact_on"; name = "Gas filter (Engine 1)"; on = 1; pressure_resistance = 103; req_access = null; target_pressure = 4500},/turf/simulated/floor/plating,/area/engine/engine_room) +"ctl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 10},/obj/machinery/camera{c_tag = "Engineering Core East"; dir = 8; network = list("SS13","Supermatter")},/turf/simulated/floor/plating,/area/engine/engine_room) +"ctm" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible,/obj/machinery/meter,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine/engine_room) "ctn" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -30; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor,/area) -"cto" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"ctp" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engine{name = "Engine Room"}) -"ctq" = (/turf/simulated/floor/engine,/area/engine{name = "Engine Room"}) -"ctr" = (/obj/machinery/camera{c_tag = "Engineering Core South"; dir = 1; network = list("SS13","Supermatter")},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engine{name = "Engine Room"}) -"cts" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{dir = 8; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) -"ctt" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engine{name = "Engine Room"}) -"ctu" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "EngineVent"; name = "Engine Core Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engine{name = "Engine Room"}) +"cto" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor/plating,/area/engine/engine_room) +"ctp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/obj/machinery/camera{c_tag = "Engineering Core West"; dir = 4; network = list("SS13","Supermatter")},/turf/simulated/floor/plating,/area/engine/engine_room) +"ctq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engine/engine_room) +"ctr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engine/engine_room) +"cts" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,/obj/machinery/atmospherics/pipe/simple/yellow/visible,/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine/engine_room) +"ctt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine/engine_room) +"ctu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; icon_state = "intact-c"; level = 2},/obj/machinery/door/poddoor/shutters{dir = 2; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine/engine_room) "ctv" = (/turf/space,/area/syndicate_station/southwest) "ctw" = (/turf/space,/area/syndicate_station/southeast) "ctx" = (/turf/space,/area/syndicate_station/south) @@ -6529,7 +6529,7 @@ "cvC" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) "cvD" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) "cvE" = (/obj/machinery/power/apc{cell_type = 15000; dir = 1; name = "Engineering Foyer APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{dir = 1; icon_state = "caution"},/area/engine/break_room) -"cvF" = (/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) +"cvF" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) "cvG" = (/obj/structure/closet/crate,/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "caution"; dir = 5},/area/engine/break_room) "cvH" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) "cvI" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) @@ -6586,7 +6586,7 @@ "cwH" = (/turf/simulated/floor/holofloor{icon_state = "carpet1-0"; dir = 4},/area/holodeck/source_theatre) "cwI" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Lobby"; req_one_access_txt = "0"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) "cwJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Lobby"; req_one_access_txt = "0"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/hallway/primary/aft) -"cwK" = (/obj/machinery/atmospherics/tvalve/digital{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine{name = "Engine Room"}) +"cwK" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/obj/machinery/atmospherics/binary/pump{dir = 2; icon_state = "intact_on"; layer = 2; name = "Engine Inpump"; on = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) "cwL" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) "cwM" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) "cwN" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/source_emptycourt) @@ -10317,12 +10317,12 @@ "dQu" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area) "dQv" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor,/area) "dQw" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) -"dQx" = (/obj/machinery/computer/station_alert,/turf/simulated/floor,/area/engine/break_room) +"dQx" = (/obj/machinery/atmospherics/trinary/filter{dir = 8; filter_type = 1; icon_state = "intact_on"; name = "Gas filter (Engine 2)"; on = 1; req_access = null; target_pressure = 4500},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) "dQy" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) "dQz" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet5-1"; dir = 4},/area/holodeck/source_theatre) "dQA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engine/break_room) "dQB" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-4"; dir = 4},/area/holodeck/source_theatre) -"dQC" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/break_room) +"dQC" = (/obj/machinery/atmospherics/tvalve/digital{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) "dQD" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-5"; dir = 4},/area/holodeck/source_theatre) "dQE" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet13-0"; dir = 4},/area/holodeck/source_meetinghall) "dQF" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet9-0"; dir = 4},/area/holodeck/source_meetinghall) @@ -10334,7 +10334,7 @@ "dQL" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet10-0"; dir = 4},/area/holodeck/source_meetinghall) "dQM" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet6-0"; dir = 4},/area/holodeck/source_meetinghall) "dQN" = (/obj/machinery/door/airlock/research{autoclose = 0; frequency = 1449; icon_state = "door_locked"; id_tag = "xeno_airlock_interior"; locked = 1; name = "Xenobiology Internal Airlock"; req_access_txt = "55"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"dQO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hallway/primary/aft) +"dQO" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/turf/simulated/floor/plating,/area/engine/engine_room) "dQP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) "dQQ" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/ferry) "dQR" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/engine,/area/toxins/misc_lab) @@ -10474,6 +10474,38 @@ "dTv" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor,/area/derelict/bridge) "dTw" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/turf/simulated/floor{icon_state = "bar"},/area/mine/living_quarters) "dTx" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cans/beer,/turf/simulated/floor{icon_state = "bar"},/area/mine/living_quarters) +"dTy" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) +"dTz" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "yellow"; dir = 1; icon_state = "manifold-y"; level = 2},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/engine/engine_room) +"dTA" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTB" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/engine/engine_room) +"dTC" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTD" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 10},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTE" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTF" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-c"; level = 2; pipe_color = "cyan"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTG" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{current_temperature = 1; dir = 8; layer = 2.5; on = 1; req_access_txt = "56"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTH" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 10},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTJ" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 6},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTK" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engine_room) +"dTL" = (/obj/machinery/power/emitter{anchored = 1; state = 2},/obj/structure/cable,/turf/simulated/floor/plating,/area/engine/engine_room) +"dTM" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; icon_state = "intact-c"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/engine/engine_room) +"dTN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTP" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; dir = 6; icon_state = "intact-c"; initialize_directions = 6; level = 2},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; dir = 4; icon_state = "intact-c"; level = 2},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "cyan"; dir = 1; icon_state = "manifold-c"; level = 2},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTU" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "cyan"; icon_state = "manifold-c"; level = 2},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTV" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "cyan"; dir = 1; icon_state = "manifold-c"; level = 2},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTW" = (/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_off"; layer = 2; name = "Engine Coolant Pump"; on = 0},/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTX" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTY" = (/obj/machinery/power/rad_collector,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/engine_room) +"dTZ" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; dir = 6; icon_state = "intact-c"; initialize_directions = 6; level = 2},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/engine/engine_room) +"dUa" = (/obj/machinery/light{dir = 1},/obj/machinery/power/rad_collector,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/engine_room) +"dUb" = (/obj/machinery/power/apc{dir = 1; name = "Engine Room APC"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/engine_room) +"dUc" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/engine_room) +"dUd" = (/obj/machinery/power/smes,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/engine_room) (1,1,1) = {" 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactvctvctvctvctvctvctvctvctvaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacqFcqFcqFcqFcqFaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactwctwctwctwctwctwctwctwctwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactvctvctvctvctvaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactwctwctwctwctwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactvctvctvctvctvaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactwctwctwctwctwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa From 0ede7ed9cb36c041ec2a2b293c053aad5ed1daef Mon Sep 17 00:00:00 2001 From: Loganbacca Date: Mon, 20 Jan 2014 01:39:59 +1300 Subject: [PATCH 051/146] Engineering area tweaks - Added a few Engineering areas, and moved one from the Rust files - Made the "Engineering Storage" area overlay sprite transparent --- .../WorkInProgress/Cael_Aislinn/Rust/areas.dm | 4 ---- code/game/area/Space Station 13 areas.dm | 18 +++++++++++++++--- icons/turf/areas.dmi | Bin 21532 -> 21472 bytes 3 files changed, 15 insertions(+), 7 deletions(-) diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm b/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm index f3a9a4ea1c..8887859fc0 100644 --- a/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm +++ b/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm @@ -21,10 +21,6 @@ electrical_storage name = "\improper Electrical storage" - engine_monitoring - name = "\improper Electrical storage" - icon_state = "engine_monitoring" - reactor_core name = "\improper Reactor Core" //icon_state = "engine_core" diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 9c04d5b672..8b400a208e 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -922,16 +922,28 @@ var/list/ghostteleportlocs = list() /area/engine engine_smes - name = "\improper Engineering SMES" + name = "Engineering SMES" icon_state = "engine_smes" - requires_power = 0//This area only covers the batteries and they deal with their own power +// requires_power = 0//This area only covers the batteries and they deal with their own power + + engine_room + name = "\improper Engine Room" + icon_state = "engine" + + engine_airlock + name = "\improper Engine Room Airlock" + icon_state = "engine" + + engine_monitoring + name = "\improper Engine Monitoring Room" + icon_state = "engine_monitoring" engineering name = "Engineering" icon_state = "engine_smes" break_room - name = "\improper Engineering Foyer" + name = "Engineering Foyer" icon_state = "engine" chiefs_office diff --git a/icons/turf/areas.dmi b/icons/turf/areas.dmi index 27d974910bb5e0c9234ddfa44f4cbfba70af0098..cbbc5232d05754ea9b6218862a22c937d10f51da 100755 GIT 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the glass layer when open - Pod doors draw in front of the glass layer when closed --- code/game/machinery/doors/poddoor.dm | 3 +++ icons/obj/doors/rapid_pdoor.dmi | Bin 8762 -> 12868 bytes 2 files changed, 3 insertions(+) diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm index f02f464403..b7a0a9487c 100644 --- a/code/game/machinery/doors/poddoor.dm +++ b/code/game/machinery/doors/poddoor.dm @@ -4,6 +4,7 @@ icon = 'icons/obj/doors/rapid_pdoor.dmi' icon_state = "pdoor1" var/id = 1.0 + dir = 1 explosion_resistance = 25 /obj/machinery/door/poddoor/Bumped(atom/AM) @@ -39,6 +40,7 @@ src.icon_state = "pdoor0" src.SetOpacity(0) sleep(10) + layer = initial(layer) src.density = 0 update_nearby_tiles() @@ -53,6 +55,7 @@ if (src.operating) return src.operating = 1 + layer = 3.3 flick("pdoorc1", src) src.icon_state = "pdoor1" src.density = 1 diff --git a/icons/obj/doors/rapid_pdoor.dmi b/icons/obj/doors/rapid_pdoor.dmi index 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053/146] Updated Supermatter user manual sprite --- code/game/objects/items/weapons/manuals.dm | 2 +- icons/obj/library.dmi | Bin 25008 -> 25342 bytes 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/manuals.dm b/code/game/objects/items/weapons/manuals.dm index 1e0371d94c..9302f810b2 100644 --- a/code/game/objects/items/weapons/manuals.dm +++ b/code/game/objects/items/weapons/manuals.dm @@ -71,7 +71,7 @@ /obj/item/weapon/book/manual/supermatter_engine name = "Supermatter Engine User's Guide" - icon_state = "bookParticleAccelerator" //TEMP FIXME + icon_state = "bookSupermatter" author = "Waleed Asad" title = "Supermatter Engine User's Guide" diff --git a/icons/obj/library.dmi b/icons/obj/library.dmi index 5bf7d263f3d05e0e2502a052ff18fcdabe2500c4..d95c7ca76b13adaf0c48d49148296e6d83452f66 100644 GIT binary patch delta 6410 zcma)Ac|25Y*gk`r>>@gjh%=gl_X@} zVk`-bWo$EJ#*FXK`+om?|9pSU?>EnR&OG;hU+227>poN30%LxLJ(UK(hFID9>$~4` 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zx`xNcKea}4FDHB)pN=pqLV`Zyy+JNoFZ!y$!#y!{&p0wOy*TW#(l^e#-R_43G^vzk zW_x=OLOLzkp?z{v#B-}+0Z-!PXv$fH*@9!d$*FJsRFv2n;j&CSFMAYoHFPJS{=*X! zPN1qV@QbHhO-4H&%J*rsC7MWjN_d|psjUg*?IgVxqs|z`D$cDR>@`5w+42r|L2Pu8 o00Q9t#>AM;Voq{ochBsASLCx=@WGoRAjYAmZFIR<%Rc-+0FirczyJUM From d35c9954b6b8fa4252597eb675fdd4e5b36d03ce Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sun, 19 Jan 2014 21:47:42 +0100 Subject: [PATCH 054/146] Rework of colour mixing --- code/modules/reagents/Chemistry-Colours.dm | 66 +++++++++++++--------- 1 file changed, 40 insertions(+), 26 deletions(-) diff --git a/code/modules/reagents/Chemistry-Colours.dm b/code/modules/reagents/Chemistry-Colours.dm index 3c115c253c..55e76a07b8 100644 --- a/code/modules/reagents/Chemistry-Colours.dm +++ b/code/modules/reagents/Chemistry-Colours.dm @@ -3,51 +3,65 @@ return 0 var/contents = length(reagent_list) - var/list/weight = list(contents) - var/list/color = list(contents) + var/list/weight = new /list(contents) + var/list/redcolor = new /list(contents) + var/list/greencolor = new /list(contents) + var/list/bluecolor = new /list(contents) var/i //fill the list of weights - var/listsum = 0 - for(i=1; i0xFFFF) - return + if(mixedcolor<0x00 || mixedcolor>0xFF) + return 0 - //assemble back into #RRGGBB format var/finalcolor = num2hex(mixedcolor) - var/colorlength = length(finalcolor) - finalcolor = copytext(finalcolor,-colorlength+1) //We don't want every colour to start with "0" - while(length(finalcolor)<6) + while(length(finalcolor)<2) finalcolor = text("0[]",finalcolor) //Takes care of leading zeroes - finalcolor = text("#[]",finalcolor) - - world << finalcolor - return finalcolor From 005d72feb4639e06c36b259015675de0316c5c66 Mon Sep 17 00:00:00 2001 From: Furlucis Date: Mon, 20 Jan 2014 03:20:35 -0500 Subject: [PATCH 055/146] Typo fix Fixes a reagent recipe. --- code/modules/reagents/Chemistry-Recipes.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index c06117a08b..63ab84432f 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -485,7 +485,7 @@ datum name = "Potassium Chlorophoride" id = "potassium_chlorophoride" result = "potassium_chlorophoride" - required_reagents = list("potassium_chloride" = 1, "plasma" = 1, "chloral_hydrate" = 1) + required_reagents = list("potassium_chloride" = 1, "plasma" = 1, "chloralhydrate" = 1) result_amount = 4 stoxin From b314b62faf48e1a3fc7e1bfd9716a007265ba325 Mon Sep 17 00:00:00 2001 From: Loganbacca Date: Wed, 22 Jan 2014 12:27:51 +1300 Subject: [PATCH 056/146] Engine room redesign fix Forgot to take the plasma tanks out of the EVA tank dispenser - seeing as there is now a dispenser with only plasma tanks in hard storage. --- maps/tgstation2.dmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm index 162d3eef82..c547e082bd 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -5406,7 +5406,7 @@ "bZX" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/atmos) "bZY" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; dir = 9; icon_state = "intact-c"; level = 2},/turf/simulated/wall/r_wall,/area/atmos) "bZZ" = (/obj/machinery/camera{c_tag = "Atmospherics Access"; dir = 4; network = list("SS13")},/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple{pipe_color = "red"; dir = 6; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) -"caa" = (/obj/structure/dispenser,/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) +"caa" = (/obj/structure/dispenser{plasmatanks = 0},/turf/simulated/floor,/area/ai_monitored/storage/eva{name = "Engineering EVA Storage"}) "cab" = (/obj/machinery/space_heater,/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple{pipe_color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/atmos) "cac" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/structure/closet/fireaxecabinet{pixel_y = -32},/obj/machinery/space_heater,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/atmos) "cad" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "red"; dir = 4; icon_state = "intact-r"; level = 2},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/space_heater,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/atmos) From ae4d35e354f569e56206728fbebd11c003ae62a7 Mon Sep 17 00:00:00 2001 From: "Mark Aherne (Faerdan)" Date: Fri, 24 Jan 2014 00:38:26 +0000 Subject: [PATCH 057/146] NanoUI Gas Cooling/Heating System * Created Nano UIs for the Gas Cooling System and Gas Heating System * Standardized the reference structure for procs (they now use use full paths, instead of relative) * Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title --- code/game/machinery/Freezer.dm | 265 ++++++++++++++++++--------------- nano/templates/freezer.tmpl | 48 ++++++ 2 files changed, 189 insertions(+), 124 deletions(-) create mode 100644 nano/templates/freezer.tmpl diff --git a/code/game/machinery/Freezer.dm b/code/game/machinery/Freezer.dm index 319c7a8900..7de58c6f22 100644 --- a/code/game/machinery/Freezer.dm +++ b/code/game/machinery/Freezer.dm @@ -1,5 +1,5 @@ /obj/machinery/atmospherics/unary/cold_sink/freezer - name = "Freezer" + name = "gas cooling system" icon = 'icons/obj/Cryogenic2.dmi' icon_state = "freezer_0" density = 1 @@ -8,84 +8,91 @@ current_heat_capacity = 1000 - New() - ..() - initialize_directions = dir +/obj/machinery/atmospherics/unary/cold_sink/freezer/New() + ..() + initialize_directions = dir - initialize() - if(node) return +/obj/machinery/atmospherics/unary/cold_sink/freezer/initialize() + if(node) return - var/node_connect = dir - - for(var/obj/machinery/atmospherics/target in get_step(src,node_connect)) - if(target.initialize_directions & get_dir(target,src)) - node = target - break - - update_icon() + var/node_connect = dir + for(var/obj/machinery/atmospherics/target in get_step(src,node_connect)) + if(target.initialize_directions & get_dir(target,src)) + node = target + break update_icon() - if(src.node) - if(src.on) - icon_state = "freezer_1" - else - icon_state = "freezer" + + +/obj/machinery/atmospherics/unary/cold_sink/freezer/update_icon() + if(src.node) + if(src.on) + icon_state = "freezer_1" else - icon_state = "freezer_0" - return + icon_state = "freezer" + else + icon_state = "freezer_0" + return - attack_ai(mob/user as mob) - return src.attack_hand(user) +/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_ai(mob/user as mob) + src.ui_interact(user) - attack_paw(mob/user as mob) - return src.attack_hand(user) +/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_paw(mob/user as mob) + src.ui_interact(user) - attack_hand(mob/user as mob) - user.set_machine(src) - var/temp_text = "" - if(air_contents.temperature > (T0C - 20)) - temp_text = "[air_contents.temperature]" - else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100)) - temp_text = "[air_contents.temperature]" +/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_hand(mob/user as mob) + src.ui_interact(user) + +/obj/machinery/atmospherics/unary/cold_sink/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) + // this is the data which will be sent to the ui + var/data[0] + data["on"] = on ? 1 : 0 + data["gasPressure"] = round(air_contents.return_pressure()) + data["gasTemperature"] = round(air_contents.temperature) + data["minGasTemperature"] = round(T0C - 200) + data["maxGasTemperature"] = round(T20C) + data["targetGasTemperature"] = round(current_temperature) + + var/temp_class = "good" + if (air_contents.temperature > (T0C - 20)) + temp_class = "bad" + else if (air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100)) + temp_class = "average" + data["gasTemperatureClass"] = temp_class + + // update the ui if it exists, returns null if no ui is passed/found + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) + if (!ui) + // the ui does not exist, so we'll create a new() one + // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm + ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300) + // when the ui is first opened this is the data it will use + ui.set_initial_data(data) + // open the new ui window + ui.open() + // auto update every Master Controller tick + ui.set_auto_update(1) + +/obj/machinery/atmospherics/unary/cold_sink/freezer/Topic(href, href_list) + if (href_list["toggleStatus"]) + src.on = !src.on + update_icon() + if(href_list["temp"]) + var/amount = text2num(href_list["temp"]) + if(amount > 0) + src.current_temperature = min(T20C, src.current_temperature+amount) else - temp_text = "[air_contents.temperature]" - - var/dat = {"Cryo gas cooling system
    - Current status: [ on ? "Off On" : "Off On"]
    - Current gas temperature: [temp_text]
    - Current air pressure: [air_contents.return_pressure()]
    - Target gas temperature: - - - [current_temperature] + + +
    - "} - - user << browse(dat, "window=freezer;size=400x500") - onclose(user, "freezer") - - Topic(href, href_list) - if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai))) - usr.set_machine(src) - if (href_list["start"]) - src.on = !src.on - update_icon() - if(href_list["temp"]) - var/amount = text2num(href_list["temp"]) - if(amount > 0) - src.current_temperature = min(T20C, src.current_temperature+amount) - else - src.current_temperature = max((T0C - 200), src.current_temperature+amount) - src.updateUsrDialog() - src.add_fingerprint(usr) - return - - process() - ..() - src.updateUsrDialog() - + src.current_temperature = max((T0C - 200), src.current_temperature+amount) + src.add_fingerprint(usr) + return 1 +/obj/machinery/atmospherics/unary/cold_sink/freezer/process() + ..() /obj/machinery/atmospherics/unary/heat_reservoir/heater - name = "Heater" + name = "gas heating system" icon = 'icons/obj/Cryogenic2.dmi' icon_state = "freezer_0" density = 1 @@ -94,73 +101,83 @@ current_heat_capacity = 1000 - New() - ..() - initialize_directions = dir +/obj/machinery/atmospherics/unary/heat_reservoir/heater/New() + ..() + initialize_directions = dir - initialize() - if(node) return +/obj/machinery/atmospherics/unary/heat_reservoir/heater/initialize() + if(node) return - var/node_connect = dir - - for(var/obj/machinery/atmospherics/target in get_step(src,node_connect)) - if(target.initialize_directions & get_dir(target,src)) - node = target - break - - update_icon() + var/node_connect = dir + for(var/obj/machinery/atmospherics/target in get_step(src,node_connect)) + if(target.initialize_directions & get_dir(target,src)) + node = target + break update_icon() - if(src.node) - if(src.on) - icon_state = "heater_1" - else - icon_state = "heater" + + +/obj/machinery/atmospherics/unary/heat_reservoir/heater/update_icon() + if(src.node) + if(src.on) + icon_state = "heater_1" else - icon_state = "heater_0" - return + icon_state = "heater" + else + icon_state = "heater_0" + return - attack_ai(mob/user as mob) - return src.attack_hand(user) +/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_ai(mob/user as mob) + src.ui_interact(user) - attack_paw(mob/user as mob) - return src.attack_hand(user) +/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_paw(mob/user as mob) + src.ui_interact(user) - attack_hand(mob/user as mob) - user.set_machine(src) - var/temp_text = "" - if(air_contents.temperature > (T20C+40)) - temp_text = "[air_contents.temperature]" +/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_hand(mob/user as mob) + src.ui_interact(user) + +/obj/machinery/atmospherics/unary/heat_reservoir/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) + // this is the data which will be sent to the ui + var/data[0] + data["on"] = on ? 1 : 0 + data["gasPressure"] = round(air_contents.return_pressure()) + data["gasTemperature"] = round(air_contents.temperature) + data["minGasTemperature"] = round(T20C) + data["maxGasTemperature"] = round(T20C+280) + data["targetGasTemperature"] = round(current_temperature) + + var/temp_class = "normal" + if (air_contents.temperature > (T20C+40)) + temp_class = "bad" + data["gasTemperatureClass"] = temp_class + + // update the ui if it exists, returns null if no ui is passed/found + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) + if (!ui) + // the ui does not exist, so we'll create a new() one + // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm + ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 440, 300) + // when the ui is first opened this is the data it will use + ui.set_initial_data(data) + // open the new ui window + ui.open() + // auto update every Master Controller tick + ui.set_auto_update(1) + +/obj/machinery/atmospherics/unary/heat_reservoir/heater/Topic(href, href_list) + if (href_list["toggleStatus"]) + src.on = !src.on + update_icon() + if(href_list["temp"]) + var/amount = text2num(href_list["temp"]) + if(amount > 0) + src.current_temperature = min((T20C+280), src.current_temperature+amount) else - temp_text = "[air_contents.temperature]" + src.current_temperature = max(T20C, src.current_temperature+amount) + + src.add_fingerprint(usr) + return 1 - var/dat = {"Heating system
    - Current status: [ on ? "Off On" : "Off On"]
    - Current gas temperature: [temp_text]
    - Current air pressure: [air_contents.return_pressure()]
    - Target gas temperature: - - - [current_temperature] + + +
    - "} - - user << browse(dat, "window=heater;size=400x500") - onclose(user, "heater") - - Topic(href, href_list) - if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai))) - usr.set_machine(src) - if (href_list["start"]) - src.on = !src.on - update_icon() - if(href_list["temp"]) - var/amount = text2num(href_list["temp"]) - if(amount > 0) - src.current_temperature = min((T20C+280), src.current_temperature+amount) - else - src.current_temperature = max(T20C, src.current_temperature+amount) - src.updateUsrDialog() - src.add_fingerprint(usr) - return - - process() - ..() - src.updateUsrDialog() \ No newline at end of file +/obj/machinery/atmospherics/unary/heat_reservoir/heater/process() + ..() \ No newline at end of file diff --git a/nano/templates/freezer.tmpl b/nano/templates/freezer.tmpl new file mode 100644 index 0000000000..4ef04f4a0c --- /dev/null +++ b/nano/templates/freezer.tmpl @@ -0,0 +1,48 @@ +

    +
    + Status: +
    +
    + {{:~link('On', 'power', {'toggleStatus' : 1}, on ? 'selected' : null)}}{{:~link('Off', 'close', {'toggleStatus' : 1}, on ? null : 'selected')}} +
    +
    + +
    +
    + Gas Pressure: +
    +
    + {{:gasPressure}} kPa +
    +
    + +
    +
    + Gas Temperature: +
    +
    + {{:~displayBar(gasTemperature, minGasTemperature, maxGasTemperature, gasTemperatureClass)}} +
    + {{:gasTemperature}} K +
    +
    +
    + +
    +
    + Release Pressure: +
    +
    + {{:~displayBar(targetGasTemperature, minGasTemperature, maxGasTemperature)}} +
    + {{:~link('-', null, {'temp' : -100}, (targetGasTemperature > minGasTemperature) ? null : 'disabled')}} + {{:~link('-', null, {'temp' : -10}, (targetGasTemperature > minGasTemperature) ? null : 'disabled')}} + {{:~link('-', null, {'temp' : -1}, (targetGasTemperature > minGasTemperature) ? null : 'disabled')}} +
     {{:targetGasTemperature}} K 
    + {{:~link('+', null, {'temp' : 1}, (targetGasTemperature < maxGasTemperature) ? null : 'disabled')}} + {{:~link('+', null, {'temp' : 10}, (targetGasTemperature < maxGasTemperature) ? null : 'disabled')}} + {{:~link('+', null, {'temp' : 100}, (targetGasTemperature < maxGasTemperature) ? null : 'disabled')}} +
    +
    +
    + From 867d0d6967488c4979ea45518b392b10d8294b8e Mon Sep 17 00:00:00 2001 From: Loganbacca Date: Fri, 24 Jan 2014 17:26:33 +1300 Subject: [PATCH 058/146] Areas added to powernets again Fixes #4328 New z-level code wasn't handling d1 == 0 cables correctly. --- code/modules/power/power.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 3e1a8fce26..4db62f22ce 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -169,6 +169,9 @@ T = locate(src.x, src.y, controler.down_target) if(T) . += power_list(T, src, 12, 1) + else if(!d1) + if(T) + . += power_list(T, src, d1, 1) if(d2 == 11 || d2 == 12) var/turf/controlerlocation = locate(1, 1, z) From c0d5ffd02237ac0eb5df81af1f5649d813031830 Mon Sep 17 00:00:00 2001 From: "Mark Aherne (Faerdan)" Date: Fri, 24 Jan 2014 09:56:02 +0000 Subject: [PATCH 059/146] Added no-network check to heat_source to fix a runtime if not connected to a network. --- code/ATMOSPHERICS/components/unary/heat_source.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/ATMOSPHERICS/components/unary/heat_source.dm b/code/ATMOSPHERICS/components/unary/heat_source.dm index 01438c32d9..2d3e9b67a8 100644 --- a/code/ATMOSPHERICS/components/unary/heat_source.dm +++ b/code/ATMOSPHERICS/components/unary/heat_source.dm @@ -26,7 +26,7 @@ process() ..() - if(!on) + if(!on || !network) return 0 var/air_heat_capacity = air_contents.heat_capacity() var/combined_heat_capacity = current_heat_capacity + air_heat_capacity From c54f28bcd1a5f242dac9857dd5b343aa5fc0d5a4 Mon Sep 17 00:00:00 2001 From: "Mark Aherne (Faerdan)" Date: Fri, 24 Jan 2014 11:05:31 +0000 Subject: [PATCH 060/146] NanoUI Gas Cooling/Heating Update * Fixel incorrect text label in the gas cooling/heating system NanoUI. * Added header for gas temperature. --- nano/templates/freezer.tmpl | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/nano/templates/freezer.tmpl b/nano/templates/freezer.tmpl index 4ef04f4a0c..9e1c13edae 100644 --- a/nano/templates/freezer.tmpl +++ b/nano/templates/freezer.tmpl @@ -16,9 +16,10 @@ +

    Gas Temperature

    - Gas Temperature: + Current:
    {{:~displayBar(gasTemperature, minGasTemperature, maxGasTemperature, gasTemperatureClass)}} @@ -30,7 +31,7 @@
    - Release Pressure: + Target:
    {{:~displayBar(targetGasTemperature, minGasTemperature, maxGasTemperature)}} From 3093a00707de79a27bf551169248b2fe9ea0b5d8 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 25 Jan 2014 03:13:06 +1030 Subject: [PATCH 061/146] Renamed controler.dm. --- .../{controler.dm => controller.dm} | 40 +++++++++---------- 1 file changed, 20 insertions(+), 20 deletions(-) rename code/TriDimension/{controler.dm => controller.dm} (87%) diff --git a/code/TriDimension/controler.dm b/code/TriDimension/controller.dm similarity index 87% rename from code/TriDimension/controler.dm rename to code/TriDimension/controller.dm index 5991579738..528c2c76ba 100644 --- a/code/TriDimension/controler.dm +++ b/code/TriDimension/controller.dm @@ -1,6 +1,6 @@ -/obj/effect/landmark/zcontroler - name = "Z-Level Controler" - var/initialized = 0 // when set to 1, turfs will report to the controler +/obj/effect/landmark/zcontroller + name = "Z-Level Controller" + var/initialized = 0 // when set to 1, turfs will report to the controller var/up = 0 // 1 allows up movement var/up_target = 0 // the Z-level that is above the current one var/down = 0 // 1 allows down movement @@ -14,7 +14,7 @@ var/normal_time var/fast_time -/obj/effect/landmark/zcontroler/New() +/obj/effect/landmark/zcontroller/New() ..() for (var/turf/T in world) if (T.z == z) @@ -28,11 +28,11 @@ initialized = 1 return 1 -/obj/effect/landmark/zcontroler/Del() +/obj/effect/landmark/zcontroller/Del() processing_objects.Remove(src) return -/obj/effect/landmark/zcontroler/process() +/obj/effect/landmark/zcontroller/process() if (world.time > fast_time) calc(fast) fast_time = world.time + 10 @@ -46,7 +46,7 @@ slow_time = world.time + 3000 */ return -/obj/effect/landmark/zcontroler/proc/add(var/list/L, var/I, var/transfer) +/obj/effect/landmark/zcontroller/proc/add(var/list/L, var/I, var/transfer) while (L.len) var/turf/T = pick(L) @@ -65,15 +65,15 @@ if(transfer > 0) if(up) - var/turf/controler_up = locate(1, 1, up_target) - for(var/obj/effect/landmark/zcontroler/c_up in controler_up) + var/turf/controller_up = locate(1, 1, up_target) + for(var/obj/effect/landmark/zcontroller/c_up in controller_up) var/list/temp = list() temp += locate(T.x, T.y, up_target) c_up.add(temp, I, transfer-1) if(down) - var/turf/controler_down = locate(1, 1, down_target) - for(var/obj/effect/landmark/zcontroler/c_down in controler_down) + var/turf/controller_down = locate(1, 1, down_target) + for(var/obj/effect/landmark/zcontroller/c_down in controller_down) var/list/temp = list() temp += locate(T.x, T.y, down_target) c_down.add(temp, I, transfer-1) @@ -85,8 +85,8 @@ /turf/New() ..() - var/turf/controler = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroler/c in controler) + var/turf/controller = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroller/c in controller) if(c.initialized) var/list/turf = list() turf += src @@ -95,8 +95,8 @@ /turf/space/New() ..() - var/turf/controler = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroler/c in controler) + var/turf/controller = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroller/c in controller) if(c.initialized) var/list/turf = list() turf += src @@ -105,14 +105,14 @@ atom/movable/Move() //Hackish . = ..() - var/turf/controlerlocation = locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.up || controler.down) + var/turf/controllerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.up || controller.down) var/list/temp = list() temp += locate(src.x, src.y, src.z) - controler.add(temp,3,1) + controller.add(temp,3,1) -/obj/effect/landmark/zcontroler/proc/calc(var/list/L) +/obj/effect/landmark/zcontroller/proc/calc(var/list/L) var/list/slowholder = list() var/list/normalholder = list() var/list/fastholder = list() From d38c190a57e3e09345f245faf7662969005b9543 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 25 Jan 2014 03:13:56 +1030 Subject: [PATCH 062/146] Merged multiz icons into structures.dmi. --- code/TriDimension/multiz.dmi | Bin 17432 -> 0 bytes code/TriDimension/multiz_pipe.dmi | Bin 1884 -> 0 bytes icons/obj/structures.dmi | Bin 152929 -> 165799 bytes 3 files changed, 0 insertions(+), 0 deletions(-) delete mode 100644 code/TriDimension/multiz.dmi delete mode 100644 code/TriDimension/multiz_pipe.dmi diff --git a/code/TriDimension/multiz.dmi b/code/TriDimension/multiz.dmi deleted file mode 100644 index 13b118ce9f2e631ed520ba92d839b14032105590..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 17432 zcmb4r1yCDN+b-@7#VIZ=4lP~+1qua0d}m@x6>~sLnch2aX|FKLe}}{HfYLnaRB6l@^zDHRN)f%g$UBa*~XY$ySYOSJd$6ASn9c=y{1}Hs` zo-X*?fpV5p2SprZ>eoHm*i5W+_)o~76JB7cR?&^ipmWpEqB-UVJ%1|)CVVw6_Zg=; z2+I$L5LIMchPdFhZm{h)-|$N~l_@ZZlJy8!0KF6)@A}x&F19u|N8R7wzpZU1YPW;m zQ3(mcO2d0ee-cJzvep{Psg{%R43Jkp26#f`(A%}lLi7Z5>9X#0bsid6eyXlHxz-g2 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zh5Jw|L=?&|pz}^qqc$`Z9OCxNBL4mj(rm@KRC3X?#4%X-n?>LpPCINjlY7uo zZkTJ=5ZIJf5ro&}K)I_!G5+u~#NSt&hvYpVv~9%85KSCHZ4BVo({NMu3vc)ovI1}W z+}lw*H^MP(0W%2ZSOCW5v?-0|qRxFz(}p*g%b|+igw-0Gm`3>TpIXSu?I`dN{C=uR zW^bqVj)z&63s#)d-WwMFI2R6j>5@5e@7&IZEsweDCUxUqp{w=(qRHkt;^Yjs*H`jZ z_#X@)9;ykkdBLu`n#C|rVE`2ekWj}7I0t!Bf(tSx(?7o?6r=!NB7YSLqVMx&!}VRgSB;V3KG$sC!yLH**~K$H?3lbQe{$I|8kqW|7aZ9t z<|-J+@a^Vfk#2%YQt!V^RtWt;Q6YvJg{I1DuCvao$uwK{7&~$C9(bg z6*udgeuB0qu(;`kpmKLr2=RX$oCUK&)V6$`azjq+#~3dC|J%6)GQrFcHK%7p=*7p) z&F!CWQq5|DbZGHr%s}aXC5`zrWS)b*<}$g-KlA@cNt~gHWB#ui$S)!!_1{g%;a@ZT h|5K9xpO;<1kx)qXm|6PX!U2evilT->jl5OJ{|B)AA0hw% From e870d614c2f85c15b53ab86af82774c3f7ed7301 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 25 Jan 2014 03:15:13 +1030 Subject: [PATCH 063/146] Mass correction of controler to controller. --- code/TriDimension/Movement.dm | 20 +++++++-------- code/TriDimension/Pipes.dm | 20 +++++++-------- code/TriDimension/Structures.dm | 32 ++++++++++++------------ code/TriDimension/Turfs.dm | 8 +++--- code/ZAS/Functions.dm | 20 +++++++-------- code/ZAS/ZAS_Zones.dm | 14 +++++------ code/game/objects/explosion.dm | 16 ++++++------ code/game/turfs/simulated/floor_types.dm | 3 +++ code/game/turfs/turf.dm | 6 ++--- code/modules/power/cable.dm | 8 +++--- code/modules/power/power.dm | 27 +++++++++++--------- code/modules/projectiles/targeting.dm | 2 +- code/modules/recycling/disposal.dm | 16 ++++++------ 13 files changed, 99 insertions(+), 93 deletions(-) diff --git a/code/TriDimension/Movement.dm b/code/TriDimension/Movement.dm index c8cc6cba1c..5f451a1038 100644 --- a/code/TriDimension/Movement.dm +++ b/code/TriDimension/Movement.dm @@ -2,12 +2,12 @@ set name = "Move Upwards" set category = "Object" if(allow_thrust(0.01, usr)) - var/turf/controlerlocation = locate(1, 1, usr.z) + var/turf/controllerlocation = locate(1, 1, usr.z) var/legal = 0 - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - legal = controler.up - if (controler.up) - var/turf/T = locate(usr.x, usr.y, controler.up_target) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + legal = controller.up + if (controller.up) + var/turf/T = locate(usr.x, usr.y, controller.up_target) if(T && (istype(T, /turf/space) || istype(T, /turf/simulated/floor/open))) var/blocked = 0 for(var/atom/A in T.contents) @@ -28,12 +28,12 @@ set name = "Move Downwards" set category = "Object" if(allow_thrust(0.01, usr)) - var/turf/controlerlocation = locate(1, 1, usr.z) + var/turf/controllerlocation = locate(1, 1, usr.z) var/legal = 0 - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - legal = controler.down - if (controler.down == 1) - var/turf/T = locate(usr.x, usr.y, controler.down_target) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + legal = controller.down + if (controller.down == 1) + var/turf/T = locate(usr.x, usr.y, controller.down_target) var/turf/S = locate(usr.x, usr.y, usr.z) if(T && (istype(S, /turf/space) || istype(S, /turf/simulated/floor/open))) var/blocked = 0 diff --git a/code/TriDimension/Pipes.dm b/code/TriDimension/Pipes.dm index 779e2e4908..4efe084f74 100644 --- a/code/TriDimension/Pipes.dm +++ b/code/TriDimension/Pipes.dm @@ -2,7 +2,7 @@ // parent class for pipes // //////////////////////////// obj/machinery/atmospherics/pipe/zpipe - icon = 'code/TriDimension/multiz_pipe.dmi' + icon = 'icons/obj/structures.dmi' icon_state = "up" name = "upwards pipe" @@ -117,7 +117,7 @@ obj/machinery/atmospherics/pipe/zpipe/disconnect(obj/machinery/atmospherics/refe // the elusive up pipe // ///////////////////////// obj/machinery/atmospherics/pipe/zpipe/up - icon = 'code/TriDimension/multiz_pipe.dmi' + icon = 'icons/obj/structures.dmi' icon_state = "up" name = "upwards pipe" @@ -137,10 +137,10 @@ obj/machinery/atmospherics/pipe/zpipe/up/initialize() node1 = target break - var/turf/controlerlocation = locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.up) - var/turf/above = locate(src.x, src.y, controler.up_target) + var/turf/controllerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.up) + var/turf/above = locate(src.x, src.y, controller.up_target) if(above) for(var/obj/machinery/atmospherics/target in above) if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/zpipe/down)) @@ -176,10 +176,10 @@ obj/machinery/atmospherics/pipe/zpipe/down/initialize() node1 = target break - var/turf/controlerlocation = locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.down) - var/turf/below = locate(src.x, src.y, controler.down_target) + var/turf/controllerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.down) + var/turf/below = locate(src.x, src.y, controller.down_target) if(below) for(var/obj/machinery/atmospherics/target in below) if(target.initialize_directions && istype(target, /obj/machinery/atmospherics/pipe/zpipe/up)) diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm index 4da4de449e..323d5147b6 100644 --- a/code/TriDimension/Structures.dm +++ b/code/TriDimension/Structures.dm @@ -3,7 +3,7 @@ /////////////////////////////////////// /obj/multiz - icon = 'code/TriDimension/multiz.dmi' + icon = 'icons/obj/structures.dmi' density = 0 opacity = 0 anchored = 1 @@ -14,7 +14,7 @@ /obj/multiz/ladder icon_state = "ladderdown" name = "ladder" - desc = "A Ladder. You climb up and down it." + desc = "A ladder. You climb up and down it." var/d_state = 1 var/obj/multiz/target @@ -26,10 +26,10 @@ proc/connect() if(icon_state == "ladderdown") // the upper will connect to the lower d_state = 1 - var/turf/controlerlocation = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.down) - var/turf/below = locate(src.x, src.y, controler.down_target) + var/turf/controllerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.down) + var/turf/below = locate(src.x, src.y, controller.down_target) for(var/obj/multiz/ladder/L in below) target = L L.target = src @@ -62,16 +62,16 @@ (..) // construction commented out for balance concerns /* if (!target && istype(C, /obj/item/stack/rods)) - var/turf/controlerlocation = locate(1, 1, z) + var/turf/controllerlocation = locate(1, 1, z) var/found = 0 var/obj/item/stack/rods/S = C if(S.amount < 2) user << "You dont have enough rods to finish the ladder." return - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.down) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.down) found = 1 - var/turf/below = locate(src.x, src.y, controler.down_target) + var/turf/below = locate(src.x, src.y, controller.down_target) var/blocked = 0 for(var/atom/A in below.contents) if(A.density) @@ -132,7 +132,7 @@ attack_hand(var/mob/M) if(!target || !istype(target.loc, /turf)) - M << "The ladder is incomplete and cant be climbed." + M << "The ladder is incomplete and can't be climbed." else var/turf/T = target.loc var/blocked = 0 @@ -211,7 +211,7 @@ New() ..() var/turf/cl= locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroler/c in cl) + for(var/obj/effect/landmark/zcontroller/c in cl) if(c.up) var/turf/O = locate(src.x, src.y, c.up_target) if(istype(O, /turf/space)) @@ -228,10 +228,10 @@ src.connected = S src.icon_state = "ramptop" src.density = 1 - var/turf/controlerlocation = locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.up) - var/turf/above = locate(src.x, src.y, controler.up_target) + var/turf/controllerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.up) + var/turf/above = locate(src.x, src.y, controller.up_target) if(istype(above,/turf/space) || istype(above,/turf/simulated/floor/open)) src.target = above break diff --git a/code/TriDimension/Turfs.dm b/code/TriDimension/Turfs.dm index 2f99b6fd41..94114c9a9e 100644 --- a/code/TriDimension/Turfs.dm +++ b/code/TriDimension/Turfs.dm @@ -54,14 +54,14 @@ return ..() /turf/simulated/floor/open/proc/getbelow() - var/turf/controlerlocation = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + var/turf/controllerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) // check if there is something to draw below - if(!controler.down) + if(!controller.down) src.ChangeTurf(/turf/space) return 0 else - floorbelow = locate(src.x, src.y, controler.down_target) + floorbelow = locate(src.x, src.y, controller.down_target) return 1 return 1 diff --git a/code/ZAS/Functions.dm b/code/ZAS/Functions.dm index 4cefd09b74..d0f5e59329 100644 --- a/code/ZAS/Functions.dm +++ b/code/ZAS/Functions.dm @@ -81,11 +81,11 @@ proc/FloodFill(turf/simulated/start) z_space += O.z // handle Z-level connections - var/turf/controlerlocation = locate(1, 1, T.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + var/turf/controllerlocation = locate(1, 1, T.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) // connect upwards - if(controler.up) - var/turf/above_me = locate(T.x, T.y, controler.up_target) + if(controller.up) + var/turf/above_me = locate(T.x, T.y, controller.up_target) // add the turf above this if(istype(above_me, /turf/simulated/floor/open) && !(above_me in open) && !(above_me in closed)) open += above_me @@ -96,8 +96,8 @@ proc/FloodFill(turf/simulated/start) if(!(above_me.z in z_space)) z_space += above_me.z // connect downwards - if(controler.down && istype(T, /turf/simulated/floor/open)) - var/turf/below_me = locate(T.x, T.y, controler.down_target) + if(controller.down && istype(T, /turf/simulated/floor/open)) + var/turf/below_me = locate(T.x, T.y, controller.down_target) // add the turf below this if(!(below_me in open) && !(below_me in closed)) open += below_me @@ -118,10 +118,10 @@ proc/FloodFill(turf/simulated/start) //through the evaluated tile //if there is none, the zone can connect upwards to either vent from there or connect with the zone there //also check if the turf below the space is actually part of this zone to prevent the edge tiles from transforming - var/turf/controlerloc = locate(1, 1, S.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerloc) - if(controler.down) - var/turf/below = locate(S.x, S.y, controler.down_target) + var/turf/controllerloc = locate(1, 1, S.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerloc) + if(controller.down) + var/turf/below = locate(S.x, S.y, controller.down_target) if(!((S.z - 1) in z_space) && below in closed) open += S.ChangeTurf(/turf/simulated/floor/open) list_space -= S diff --git a/code/ZAS/ZAS_Zones.dm b/code/ZAS/ZAS_Zones.dm index e499c33ef3..1726d04f5c 100644 --- a/code/ZAS/ZAS_Zones.dm +++ b/code/ZAS/ZAS_Zones.dm @@ -145,7 +145,7 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs air.group_multiplier++ T.zone = src - + ///// Z-Level Stuff // also add the tile below it if its open space if(istype(T, /turf/simulated/floor/open)) @@ -775,11 +775,11 @@ zone/proc/Rebuild() lowest_id = adjacent_id /////// Z-Level stuff - var/turf/controlerlocation = locate(1, 1, current.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) + var/turf/controllerlocation = locate(1, 1, current.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) // upwards - if(controler.up) - var/turf/simulated/adjacent = locate(current.x, current.y, controler.up_target) + if(controller.up) + var/turf/simulated/adjacent = locate(current.x, current.y, controller.up_target) if(adjacent in turfs && istype(adjacent, /turf/simulated/floor/open)) current_adjacents += adjacent @@ -789,8 +789,8 @@ zone/proc/Rebuild() lowest_id = adjacent_id // downwards - if(controler.down && istype(current, /turf/simulated/floor/open)) - var/turf/simulated/adjacent = locate(current.x, current.y, controler.down_target) + if(controller.down && istype(current, /turf/simulated/floor/open)) + var/turf/simulated/adjacent = locate(current.x, current.y, controller.down_target) if(adjacent in turfs) current_adjacents += adjacent diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index be5ff1ef42..c024b49831 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -96,17 +96,17 @@ proc/secondaryexplosion(turf/epicenter, range) ///// Z-Level Stuff proc/explosion_z_transfer(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, up = 1, down = 1) - var/turf/controlerlocation = locate(1, 1, epicenter.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.down) + var/turf/controllerlocation = locate(1, 1, epicenter.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.down) //start the child explosion, no admin log and no additional transfers - explosion(locate(epicenter.x, epicenter.y, controler.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0) + explosion(locate(epicenter.x, epicenter.y, controller.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0) if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough - explosion(locate(epicenter.x, epicenter.y, controler.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 1) + explosion(locate(epicenter.x, epicenter.y, controller.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 1) - if(controler.up) + if(controller.up) //start the child explosion, no admin log and no additional transfers - explosion(locate(epicenter.x, epicenter.y, controler.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0) + explosion(locate(epicenter.x, epicenter.y, controller.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0) if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough - explosion(locate(epicenter.x, epicenter.y, controler.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 1, 0) + explosion(locate(epicenter.x, epicenter.y, controller.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 1, 0) ///// Z-Level Stuff diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm index 2e82577a4b..f24e837820 100644 --- a/code/game/turfs/simulated/floor_types.dm +++ b/code/game/turfs/simulated/floor_types.dm @@ -9,6 +9,9 @@ ..() name = "floor" +/turf/simulated/floor/airless/ceiling + icon_state = "rockvault" + /turf/simulated/floor/light name = "Light floor" luminosity = 5 diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 85108e8688..14b05c7298 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -202,15 +202,15 @@ ///// Z-Level Stuff ///// This makes sure that turfs are not changed to space when one side is part of a zone if(N == /turf/space) - var/turf/controler = locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroler/c in controler) + var/turf/controller = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroller/c in controller) if(c.down) var/turf/below = locate(src.x, src.y, c.down_target) if((below.zone || zone) && !istype(below, /turf/space)) // dont make open space into space, its pointless and makes people drop out of the station var/turf/W = src.ChangeTurf(/turf/simulated/floor/open) var/list/temp = list() temp += W - c.add(temp,3,1) // report the new open space to the zcontroler + c.add(temp,3,1) // report the new open space to the zcontroller return W ///// Z-Level Stuff diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 36289dabaa..e7a6c961f2 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -101,10 +101,10 @@ ///// Z-Level Stuff if(src.d1 == 11 || src.d2 == 11) - var/turf/controlerlocation = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.down) - var/turf/below = locate(src.x, src.y, controler.down_target) + var/turf/controllerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.down) + var/turf/below = locate(src.x, src.y, controller.down_target) for(var/obj/structure/cable/c in below) if(c.d1 == 12 || c.d2 == 12) c.Del() diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 3e1a8fce26..33441fbe4a 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -159,26 +159,29 @@ if(T) . += power_list(T, src, d1, 1) else if (d1 == 11 || d1 == 12) - var/turf/controlerlocation = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.up && d1 == 12) - T = locate(src.x, src.y, controler.up_target) + var/turf/controllerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.up && d1 == 12) + T = locate(src.x, src.y, controller.up_target) if(T) . += power_list(T, src, 11, 1) - if(controler.down && d1 == 11) - T = locate(src.x, src.y, controler.down_target) + if(controller.down && d1 == 11) + T = locate(src.x, src.y, controller.down_target) if(T) . += power_list(T, src, 12, 1) + else if(!d1) + if(T) + . += power_list(T, src, d1, 1) if(d2 == 11 || d2 == 12) - var/turf/controlerlocation = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.up && d2 == 12) - T = locate(src.x, src.y, controler.up_target) + var/turf/controllerlocation = locate(1, 1, z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.up && d2 == 12) + T = locate(src.x, src.y, controller.up_target) if(T) . += power_list(T, src, 11, 1) - if(controler.down && d2 == 11) - T = locate(src.x, src.y, controler.down_target) + if(controller.down && d2 == 11) + T = locate(src.x, src.y, controller.down_target) if(T) . += power_list(T, src, 12, 1) else diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm index 06f25a7e18..54ff938b7c 100644 --- a/code/modules/projectiles/targeting.dm +++ b/code/modules/projectiles/targeting.dm @@ -177,7 +177,7 @@ mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory. target_locked = image("icon" = 'icons/effects/Targeted.dmi', "icon_state" = "locked") update_targeted() - //Adding the buttons to the controler person + //Adding the buttons to the controller person var/mob/living/T = I.loc if(T) if(T.client) diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 69b9a7dae4..1daac04fd2 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -932,10 +932,10 @@ var/obj/structure/disposalpipe/P if(nextdir == 12) - var/turf/controlerlocation = locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.up) - T = locate(src.x, src.y, controler.up_target) + var/turf/controllerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.up) + T = locate(src.x, src.y, controller.up_target) if(!T) H.loc = src.loc return @@ -985,10 +985,10 @@ var/obj/structure/disposalpipe/P if(nextdir == 11) - var/turf/controlerlocation = locate(1, 1, src.z) - for(var/obj/effect/landmark/zcontroler/controler in controlerlocation) - if(controler.down) - T = locate(src.x, src.y, controler.down_target) + var/turf/controllerlocation = locate(1, 1, src.z) + for(var/obj/effect/landmark/zcontroller/controller in controllerlocation) + if(controller.down) + T = locate(src.x, src.y, controller.down_target) if(!T) H.loc = src.loc return From 697cfdb98c7d83a0e77eecca2db80392ed96aa87 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 25 Jan 2014 03:17:10 +1030 Subject: [PATCH 064/146] Compile fix for merged icon. --- code/TriDimension/Pipes.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/TriDimension/Pipes.dm b/code/TriDimension/Pipes.dm index 4efe084f74..efba6b96da 100644 --- a/code/TriDimension/Pipes.dm +++ b/code/TriDimension/Pipes.dm @@ -156,7 +156,7 @@ obj/machinery/atmospherics/pipe/zpipe/up/initialize() /////////////////////// obj/machinery/atmospherics/pipe/zpipe/down - icon = 'code/TriDimension/multiz_pipe.dmi' + icon = 'icons/obj/structures.dmi' icon_state = "down" name = "downwards pipe" From 6fd5f7dbe8dca4cabed1f85764b70e5eaf366a98 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 25 Jan 2014 03:18:22 +1030 Subject: [PATCH 065/146] Updated .dme. --- baystation12.dme | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/baystation12.dme b/baystation12.dme index 0a7b3a4795..c586414d1e 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1277,7 +1277,7 @@ #include "code\modules\virus2\helpers.dm" #include "code\modules\virus2\isolator.dm" #include "code\modules\virus2\items_devices.dm" -#include "code\TriDimension\controler.dm" +#include "code\TriDimension\controller.dm" #include "code\TriDimension\Movement.dm" #include "code\TriDimension\Pipes.dm" #include "code\TriDimension\Structures.dm" From 98177f5a33e7af62ef249bf3997b39296a78bd91 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 25 Jan 2014 03:18:48 +1030 Subject: [PATCH 066/146] Compile fix for what I think was a botched merge with Chemistry-Machinery.dm. --- code/modules/reagents/Chemistry-Machinery.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 7c090ca50c..2cf23ff352 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -104,7 +104,7 @@ * * @return nothing */ -/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main") +/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main",var/datum/nanoui/ui = null) if(broken_requirements.len) user << "[src] is broken. [broken_requirements[broken_requirements[1]]]" return @@ -139,15 +139,15 @@ if(temp) chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list... data["chemicals"] = chemicals - + // update the ui if it exists, returns null if no ui is passed/found - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) if (!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 380, 650) // when the ui is first opened this is the data it will use - ui.set_initial_data(data) + ui.set_initial_data(data) // open the new ui window ui.open() @@ -1259,4 +1259,4 @@ var/amount = O.reagents.total_volume O.reagents.trans_to(beaker, amount) if(!O.reagents.total_volume) - remove_object(O) + remove_object(O) \ No newline at end of file From 5709dc2629a3b0b456fbc98b55d110a7c1a54820 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 25 Jan 2014 04:16:18 +1030 Subject: [PATCH 067/146] Fixes so ladders actually connect and function now. --- code/TriDimension/Structures.dm | 11 ++++++----- code/game/gamemodes/gameticker.dm | 1 + 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm index 323d5147b6..942945e684 100644 --- a/code/TriDimension/Structures.dm +++ b/code/TriDimension/Structures.dm @@ -21,7 +21,6 @@ New() . = ..() - connect() proc/connect() if(icon_state == "ladderdown") // the upper will connect to the lower @@ -31,10 +30,11 @@ if(controller.down) var/turf/below = locate(src.x, src.y, controller.down_target) for(var/obj/multiz/ladder/L in below) - target = L - L.target = src - d_state = 0 - break + if(L.icon_state == "ladderup") + target = L + L.target = src + d_state = 0 + break return /* ex_act(severity) @@ -60,6 +60,7 @@ attackby(obj/item/C as obj, mob/user as mob) (..) + // construction commented out for balance concerns /* if (!target && istype(C, /obj/item/stack/rods)) var/turf/controllerlocation = locate(1, 1, z) diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index a834a3cc0b..517f1271c1 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -149,6 +149,7 @@ var/global/datum/controller/gameticker/ticker master_controller.process() //Start master_controller.process() lighting_controller.process() //Start processing DynamicAreaLighting updates + for(var/obj/multiz/ladder/L in world) L.connect() //Lazy hackfix for ladders. TODO: move this to an actual controller. ~ Z if(config.sql_enabled) spawn(3000) From 0bf042e64a77e179948b4ba41158c3c52fd0cffd Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 25 Jan 2014 11:56:27 +0100 Subject: [PATCH 068/146] Only costumes that have sprites belong in the crate --- code/datums/supplypacks.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index b6aa96ae38..6c5e4290e8 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -891,8 +891,9 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/clothing/suit/hastur, /obj/item/clothing/suit/imperium_monk, /obj/item/clothing/suit/ianshirt, - /obj/item/clothing/suit/leathercoat, - /obj/item/clothing/suit/browncoat, + /obj/item/clothing/under/gimmick/rank/captain/suit, + /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit, + /obj/item/clothing/under/lawyer/purpsuit, /obj/item/clothing/suit/suspenders, /obj/item/clothing/suit/storage/labcoat/mad, /obj/item/clothing/suit/bio_suit/plaguedoctorsuit) From 9d2465169175c9835203bd32a63aca7adf1e682a Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 25 Jan 2014 12:05:16 +0100 Subject: [PATCH 069/146] Non-ugly beaker examine --- code/modules/reagents/reagent_containers/glass.dm | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index fb99198d8c..82e2cc0b1f 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -47,11 +47,10 @@ set src in view() ..() if (!(usr in view(2)) && usr!=src.loc) return - usr << "\blue It contains " if(reagents && reagents.reagent_list.len) - usr << "\blue [src.reagents.total_volume] units of liquid." + usr << "\blue It contains [src.reagents.total_volume] units of liquid." else - usr << "\blue nothing." + usr << "\blue It is empty." if (!is_open_container()) usr << "\blue Airtight lid seals it completely." From 4ca429fdf338188a3c013b42ed5a56565ed72a73 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 25 Jan 2014 13:06:22 +0100 Subject: [PATCH 070/146] Actually allowing tiny objects on ears --- code/game/objects/items.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 13d58269ab..42e2109128 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -312,22 +312,22 @@ if(slot_l_ear) if(H.l_ear) return 0 + if( w_class < 2 ) + return 1 if( !(slot_flags & SLOT_EARS) ) return 0 if( (slot_flags & SLOT_TWOEARS) && H.r_ear ) return 0 - if( w_class < 2 ) - return 1 return 1 if(slot_r_ear) if(H.r_ear) return 0 + if( w_class < 2 ) + return 1 if( !(slot_flags & SLOT_EARS) ) return 0 if( (slot_flags & SLOT_TWOEARS) && H.l_ear ) return 0 - if( w_class < 2 ) - return 1 return 1 if(slot_w_uniform) if(H.w_uniform) From 1348433babdab3ac18feb342b75be259b9226501 Mon Sep 17 00:00:00 2001 From: RKF45 Date: Sat, 25 Jan 2014 13:16:19 +0100 Subject: [PATCH 071/146] Unchecks tg posters --- baystation12.dme | 1 - 1 file changed, 1 deletion(-) diff --git a/baystation12.dme b/baystation12.dme index 0a7b3a4795..047e9cc7d4 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -447,7 +447,6 @@ #include "code\game\objects\effects\decals\Cleanable\robots.dm" #include "code\game\objects\effects\decals\Cleanable\tracks.dm" #include "code\game\objects\effects\decals\posters\bs12.dm" -#include "code\game\objects\effects\decals\posters\tgposters.dm" #include "code\game\objects\effects\spawners\bombspawner.dm" #include "code\game\objects\effects\spawners\gibspawner.dm" #include "code\game\objects\effects\spawners\vaultspawner.dm" From ae7ae5a837d668dd0730c812e0369975c92abe5b Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Tue, 28 Jan 2014 15:58:26 +1030 Subject: [PATCH 072/146] IPC hairstyles. --- .../mob/new_player/sprite_accessories.dm | 26 ++++++++++++++++-- icons/mob/human_face.dmi | Bin 32404 -> 39709 bytes 2 files changed, 23 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm index 230eca4cdf..592114f73f 100644 --- a/code/modules/mob/new_player/sprite_accessories.dm +++ b/code/modules/mob/new_player/sprite_accessories.dm @@ -307,10 +307,30 @@ icon_state = "hair_e" gender = MALE // turnoff! - bald name = "Bald" icon_state = "bald" + + icp_screen_pink + name = "pink IPC screen" + icon_state = "ipc_pink" + species_allowed = list("Machine") + + icp_screen_red + name = "red IPC screen" + icon_state = "ipc_red" + species_allowed = list("Machine") + + icp_screen_green + name = "green IPC screen" + icon_state = "ipc_green" + species_allowed = list("Machine") + + icp_screen_blue + name = "blue IPC screen" + icon_state = "ipc_blue" + species_allowed = list("Machine") + /* /////////////////////////////////// / =---------------------------= / @@ -328,7 +348,7 @@ name = "Shaved" icon_state = "bald" gender = NEUTER - species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox") + species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox","Machine") watson name = "Watson Mustache" @@ -623,4 +643,4 @@ name = "Default skrell skin" icon_state = "default" icon = 'icons/mob/human_races/r_skrell.dmi' - species_allowed = list("Skrell") + species_allowed = list("Skrell") \ No newline at end of file diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi index 1af9e65c5cc4d21f7befccb7ebd036c9fc2fbf87..d73abf05c99247b74333a65f0e7f8102b910b60d 100644 GIT binary patch literal 39709 zcmc$`cT`hfyDqxuHb4YL>C!=ppa!I?2+~3PA<_{n^xjJlMFa$-i!=pkB26Il1W-Uk znv?(mf)ptMLa!-z#_#*a*nix8@4n-naZX0mWms!vt~uZGJkR@1q73yl8BcJWfFOub z>yG+e2%-UpG|(}6@K4e+C=P))Cz^ghP~!WO4G!>Yp8D=W$`R#JCgIzRxZ=$e+9Y3*RVRYmG>eM9;O{-zlM z5vvp9w}#o2*-h_u$!;BIQd81PosOOgTaBgd747?UD(__aljsVOD*T#85VlD`ks>)6DiBp1d*k zfp(Ke>b1@Z?-y4tUpj8}p(J4+nl(SP&l|sMD?XVfab@j9T6h@TKv&iiW#)X|HmznP 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Full changes in PR. --- .../objects/items/weapons/implants/implant.dm | 5 +- code/modules/admin/verbs/vox_raiders.dm | 13 --- .../mob/living/carbon/brain/posibrain.dm | 12 +++ code/modules/mob/living/carbon/human/death.dm | 6 ++ code/modules/mob/living/carbon/human/human.dm | 1 + .../mob/living/carbon/human/human_damage.dm | 6 ++ code/modules/mob/living/carbon/human/life.dm | 10 ++- .../modules/mob/living/carbon/monkey/diona.dm | 80 ++++++++++++++--- code/modules/mob/living/carbon/species.dm | 86 ++++++++++++++++++- code/setup.dm | 2 + 10 files changed, 191 insertions(+), 30 deletions(-) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index bcc337ec57..2166c67402 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -165,7 +165,7 @@ Implant Specifics:
      "} message_admins("Explosive implant triggered in [T] ([T.key]). (
      JMP) ") log_game("Explosive implant triggered in [T] ([T.key]).") need_gib = 1 - + if(ishuman(imp_in)) if (elevel == "Localized Limb") if(part) //For some reason, small_boom() didn't work. So have this bit of working copypaste. @@ -194,7 +194,7 @@ Implant Specifics:
      "} if(need_gib) imp_in.gib() - + var/turf/t = get_turf(imp_in) if(t) @@ -501,3 +501,4 @@ the implant may become unstable and either pre-maturely inject the subject or si /obj/item/weapon/implant/cortical name = "cortical stack" desc = "A fist-sized mass of biocircuits and chips." + icon_state = "implant_evil" \ No newline at end of file diff --git a/code/modules/admin/verbs/vox_raiders.dm b/code/modules/admin/verbs/vox_raiders.dm index f1e6204d22..d00435e1fc 100644 --- a/code/modules/admin/verbs/vox_raiders.dm +++ b/code/modules/admin/verbs/vox_raiders.dm @@ -68,19 +68,6 @@ var/global/vox_tick = 1 W.handle_item_insertion(C) spawn_money(rand(50,150)*10,W) equip_to_slot_or_del(W, slot_wear_id) - - var/obj/item/weapon/implant/cortical/I = new(src) - I.imp_in = src - I.implanted = 1 - var/datum/organ/external/affected = src.get_organ("head") - affected.implants += I - I.part = affected - - if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) ) - var/datum/game_mode/heist/M = ticker.mode - M.cortical_stacks += I - M.raiders[mind] = I - vox_tick++ if (vox_tick > 4) vox_tick = 1 diff --git a/code/modules/mob/living/carbon/brain/posibrain.dm b/code/modules/mob/living/carbon/brain/posibrain.dm index fa02150ab3..4b8d16dfbb 100644 --- a/code/modules/mob/living/carbon/brain/posibrain.dm +++ b/code/modules/mob/living/carbon/brain/posibrain.dm @@ -46,6 +46,18 @@ C.prefs.be_special ^= BE_PAI + transfer_identity(var/mob/living/carbon/H) + name = "positronic brain ([H])" + brainmob.name = H.real_name + brainmob.real_name = H.real_name + brainmob.dna = H.dna + brainmob.timeofhostdeath = H.timeofdeath + brainmob.mind.assigned_role = "Positronic Brain" + if(H.mind) + H.mind.transfer_to(brainmob) + brainmob << "\blue You feel slightly disoriented. That's normal when you're just a metal cube." + icon_state = "posibrain-occupied" + return proc/transfer_personality(var/mob/candidate) diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 289ecf67ac..fb82ca3e7e 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -53,10 +53,14 @@ /mob/living/carbon/human/death(gibbed) if(stat == DEAD) return if(healths) healths.icon_state = "health5" + stat = DEAD dizziness = 0 jitteriness = 0 + //Handle species-specific deaths. + if(species) species.handle_death(src) + //Handle brain slugs. var/datum/organ/external/head = get_organ("head") var/mob/living/simple_animal/borer/B @@ -105,6 +109,8 @@ ticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now return ..(gibbed) + + /mob/living/carbon/human/proc/makeSkeleton() if(SKELETON in src.mutations) return diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index aa381c8c3d..0988430a6b 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1275,6 +1275,7 @@ mob/living/carbon/human/yank_out_object() update_icons() if(species) + species.handle_post_spawn(src) return 1 else return 0 diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 40db476eba..742cbdd641 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -40,12 +40,18 @@ /mob/living/carbon/human/adjustBruteLoss(var/amount) + if(species && species.brute_mod) + amount = amount*species.brute_mod + if(amount > 0) take_overall_damage(amount, 0) else heal_overall_damage(-amount, 0) /mob/living/carbon/human/adjustFireLoss(var/amount) + if(species && species.burn_mod) + amount = amount*species.burn_mod + if(amount > 0) take_overall_damage(0, amount) else diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index b2a2180ead..e119d1ff06 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -286,7 +286,7 @@ proc/breathe() if(reagents.has_reagent("lexorin")) return if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return - if(species && species.flags & NO_BREATHE) return + if(species && (species.flags & NO_BREATHE || species.flags & IS_SYNTHETIC)) return var/datum/organ/internal/lungs/L = internal_organs["lungs"] L.process() @@ -639,7 +639,15 @@ pressure_alert = 0 else if(adjusted_pressure >= species.hazard_low_pressure) pressure_alert = -1 + + if(species && species.flags & IS_SYNTHETIC) + bodytemperature += 0.5 * TEMPERATURE_DAMAGE_COEFFICIENT //Synthetics suffer overheating in a vaccuum. ~Z + else + + if(species && species.flags & IS_SYNTHETIC) + bodytemperature += 1 * TEMPERATURE_DAMAGE_COEFFICIENT + if( !(COLD_RESISTANCE in mutations)) adjustBruteLoss( LOW_PRESSURE_DAMAGE ) pressure_alert = -2 diff --git a/code/modules/mob/living/carbon/monkey/diona.dm b/code/modules/mob/living/carbon/monkey/diona.dm index d26de1f9a9..f32aa43a9b 100644 --- a/code/modules/mob/living/carbon/monkey/diona.dm +++ b/code/modules/mob/living/carbon/monkey/diona.dm @@ -30,7 +30,7 @@ ..() /obj/item/weapon/holder/process() - if(!loc) return + if(!loc) Del(src) if(istype(loc,/turf) || !(contents.len)) for(var/mob/M in contents) @@ -54,12 +54,19 @@ //Let people pick the little buggers up. if(M.a_intent == "help") - var/obj/item/weapon/holder/diona/D = new(loc) - src.loc = D - D.name = loc.name - D.attack_hand(M) - M << "You scoop up [src]." - src << "[M] scoops you up." + if(M.species && M.species.name == "Diona") + M << "You feel your being twine with that of [src] as it merges with your biomass." + src << "You feel your being twine with that of [M] as you merge with its biomass." + src.verbs += /mob/living/carbon/monkey/diona/proc/split + src.verbs -= /mob/living/carbon/monkey/diona/proc/merge + src.loc = M + else + var/obj/item/weapon/holder/diona/D = new(loc) + src.loc = D + D.name = loc.name + D.attack_hand(M) + M << "You scoop up [src]." + src << "[M] scoops you up." return ..() @@ -71,9 +78,59 @@ dna.mutantrace = "plant" greaterform = "Diona" add_language("Rootspeak") + src.verbs += /mob/living/carbon/monkey/diona/proc/merge //Verbs after this point. +/mob/living/carbon/monkey/diona/proc/merge() + + set category = "Diona" + set name = "Merge with gestalt" + set desc = "Merge with another diona." + + if(istype(src.loc,/mob/living/carbon)) + src.verbs -= /mob/living/carbon/monkey/diona/proc/merge + return + + var/list/choices = list() + for(var/mob/living/carbon/C in view(1,src)) + + if(!(src.Adjacent(C)) || !(C.client)) continue + + if(istype(C,/mob/living/carbon/human)) + var/mob/living/carbon/human/D = C + if(D.species && D.species.name == "Diona") + choices += C + + var/mob/living/M = input(src,"Who do you wish to merge with?") in null|choices + + if(!M || !src || !(src.Adjacent(M))) return + + if(istype(M,/mob/living/carbon/human)) + M << "You feel your being twine with that of [src] as it merges with your biomass." + src << "You feel your being twine with that of [M] as you merge with its biomass." + src.loc = M + src.verbs += /mob/living/carbon/monkey/diona/proc/split + src.verbs -= /mob/living/carbon/monkey/diona/proc/merge + else + return + +/mob/living/carbon/monkey/diona/proc/split() + + set category = "Diona" + set name = "Split from gestalt" + set desc = "Split away from your gestalt as a lone nymph." + + if(!(istype(src.loc,/mob/living/carbon))) + src.verbs -= /mob/living/carbon/monkey/diona/proc/split + return + + src.loc << "You feel a pang of loss as [src] splits away from your biomass." + src << "You wiggle out of the depths of [src.loc]'s biomass and plop to the ground." + src.loc = get_turf(src) + src.verbs -= /mob/living/carbon/monkey/diona/proc/split + src.verbs += /mob/living/carbon/monkey/diona/proc/merge + /mob/living/carbon/monkey/diona/verb/fertilize_plant() set category = "Diona" @@ -130,6 +187,7 @@ src << "You have not yet consumed enough to grow..." return + src.split() src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark and twigs!","\red You begin to shift and quiver, then erupt in a shower of shed bark and twigs, attaining your adult form!") var/mob/living/carbon/human/adult = new(get_turf(src.loc)) @@ -172,6 +230,9 @@ src.visible_message("\red [src] flicks out a feeler and neatly steals a sample of [M]'s blood.","\red You flick out a feeler and neatly steal a sample of [M]'s blood.") donors += M.real_name + for(var/datum/language/L in M.languages) + languages += L + spawn(25) update_progression() @@ -183,10 +244,7 @@ if(donors.len == 5) ready_evolve = 1 src << "\green You feel ready to move on to your next stage of growth." - else if(donors.len == 2) - universal_understand = 1 - src << "\green You feel your awareness expand, and realize you know how to understand the creatures around you." - else if(donors.len == 4) + else if(donors.len == 3) universal_speak = 1 src << "\green You feel your awareness expand, and realize you know how to speak with the creatures around you." else diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index cd6939831a..2eb21bfb48 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -32,8 +32,8 @@ var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning. var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure. - var/brute_resist // Physical damage reduction. - var/burn_resist // Burn damage reduction. + var/brute_mod = null // Physical damage reduction/malus. + var/burn_mod = null // Burn damage reduction/malus. var/flags = 0 // Various specific features. @@ -42,6 +42,18 @@ var/blood_color = "#A10808" //Red. var/flesh_color = "#FFC896" //Pink. +/datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment. + + if(flags & IS_SYNTHETIC) + for(var/datum/organ/external/E in H.organs) + if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue + E.status |= ORGAN_ROBOT + + return + +/datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns). + return + /datum/species/human name = "Human" language = "Sol Common" @@ -131,9 +143,31 @@ blood_color = "#2299FC" flesh_color = "#808D11" +/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H) + + var/datum/organ/external/affected = H.get_organ("head") + + //To avoid duplicates. + for(var/obj/item/weapon/implant/cortical/imp in H.contents) + affected.implants -= imp + Del(imp) + + var/obj/item/weapon/implant/cortical/I = new(H) + I.imp_in = H + I.implanted = 1 + affected.implants += I + I.part = affected + + if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) ) + var/datum/game_mode/heist/M = ticker.mode + M.cortical_stacks += I + M.raiders[H.mind] = I + + return ..() + /datum/species/diona name = "Diona" - icobase = 'icons/mob/human_races/r_plant.dmi' + icobase = 'icons/mob/human_races/r_diona.dmi' deform = 'icons/mob/human_races/r_def_plant.dmi' language = "Rootspeak" attack_verb = "slash" @@ -156,3 +190,49 @@ blood_color = "#004400" flesh_color = "#907E4A" +/datum/species/diona/handle_post_spawn(var/mob/living/carbon/human/H) + + H.gender = NEUTER + +/datum/species/diona/handle_death(var/mob/living/carbon/human/H) + + var/mob/living/carbon/monkey/diona/S = new(get_turf(H)) + + if(H.mind) + H.mind.transfer_to(S) + S.key = H + + for(var/mob/living/carbon/monkey/diona/D in H.contents) + if(D.client) + D.loc = H.loc + else + Del(D) + + H.visible_message("\red[H] splits apart with a wet slithering noise!") + +/datum/species/machine + name = "Machine" + icobase = 'icons/mob/human_races/r_machine.dmi' + deform = 'icons/mob/human_races/r_machine.dmi' + language = "Tradeband" + punch_damage = 2 + + eyes = "blank_eyes" + brute_mod = 1.5 + burn_mod = 1.5 + + warning_low_pressure = 50 + hazard_low_pressure = 10 + + cold_level_1 = 50 + cold_level_2 = -1 + cold_level_3 = -1 + + heat_level_1 = 2000 + heat_level_2 = 3000 + heat_level_3 = 4000 + + flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | IS_SYNTHETIC + + blood_color = "#FFFFFF" + flesh_color = "#AAAAAA" \ No newline at end of file diff --git a/code/setup.dm b/code/setup.dm index 7f77df4a9a..96bc622208 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -740,6 +740,8 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse #define RAD_ABSORB 2048 #define REQUIRE_LIGHT 4096 +#define IS_SYNTHETIC 8192 + //Language flags. #define WHITELISTED 1 // Language is available if the speaker is whitelisted. #define RESTRICTED 2 // Language can only be accquired by spawning or an admin. From 12a08970d7563112a04b6c72390f6e3c5ae1452c Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Tue, 28 Jan 2014 16:00:09 +1030 Subject: [PATCH 074/146] Dionaea and machine race icons. --- icons/mob/human_races/r_diona.dmi | Bin 0 -> 2536 bytes icons/mob/human_races/r_machine.dmi | Bin 0 -> 1746 bytes 2 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 icons/mob/human_races/r_diona.dmi create mode 100644 icons/mob/human_races/r_machine.dmi diff --git a/icons/mob/human_races/r_diona.dmi b/icons/mob/human_races/r_diona.dmi new file mode 100644 index 0000000000000000000000000000000000000000..7de9222d9e046740bbbcb7626271d621f0da62d5 GIT binary patch literal 2536 zcmVP)V=-0C=2@lD!JUFbsre`zcJam;S9? zN*y^nt#nkRexPgWBNSNMR$EWk`w%&FmJv`%#HSp$;ZnMi>k82r)A{lk<#94uyIG zAVwGqBftWyRB&c}6;Q95%u9!Rx&4D%)sNlh1>Q=|lmldx@Gk%W2(3v(K~#90?OlzM z<0cF?NI=rbUhn;%wi3?nrfVc&W3Q8pzMIb7)C5WV2=IsGX>vFm4u``rg~JLz3u1Rk z=r6hjh;3a)r3UP*0n(r(9hh?4LL93%PS`o{Qh_m12FOBKs1m1Pp_n?G2q8+s1{?WH zle82NMh(Q!X&}as1z}ir8NF;^{5eV?_f8=JN$i%NfP(F!WMAH;4-wL0kU|pMwF?RR zbt6NXjuZi~4CwGsQ_71DEcr4rK5$L*KxvkSoXS44FfP=A3^+FaVTEdK1F4aPvAY_f zVc_5tl2ad4u1SG4#)d)55J zIQ9(Va5x+ehr{7;I2;a#!{Im-@BaE~F9PLRfg35JV`=RjH!@Ug+-Ya@}Zb4So~Qct`ZPc8nJ_@Y|HOe z01{pe1IPF~3~EuZ392Fakh0Z-gZv#vt$wg?Y7EKei&W;Fn?e2#6)L~Vw<;Ktk6mQ{ zAb+Qn?UUd7-KL+d!5YPm;QF45KYYmxrz`MOjqPwa91e%W;cz${4u`|xcmc$Be`U5R zQtt(^BGU2)xLx?IzVvQ8;ypxXa|8Ch-`5M_swl5V)cC`kQ)y5Sa{(wR=WYDuUAdn4 zKZC#99-md?57|C}KZFw5!VdmYR<7rl8h-~s8eX#WbYkKPrFN|Ghv||e{t!|?dfdTZ zHo>m1C;m_4?`VK!NLT4OwS9y{L#)+A;U0fT&jtPvQsnULnZMlNsblDg|3l5bkP(Z_ zW08S@CYmq=KIP+*fd3L6aON*V(+ySmn(`BL#Q!P!lk8^aJk(E9^VJ2x;YcEa~XeK zgb1)x9RG8Iw>g8+_6~=`;cz${4u`|xa5x+ehvWHx;ovOgXQT3mMwy)wX$lIM{9Q*K zT5Mggqp7v78IixgdI3b0w#rIj2&GlcOd;5J0fv)`Kb;9 z#SdZDu9_u_rMB5CCB{3XONSR0XJE~yjjW>PLosOv<^;oDl$@OC#8T`Up^AKy!Mwx*Xzt5?)L8efY$1bzmw^;Sjjo{$DPcOlnbE)GJn|{e|0X3k-D`bhq}Ta0<-rW7S0!4mUASS%qbSU zT-#rIe^4W*!pQ~}rKoYtF#ibYdJ!%%M69)TT~)%yZ6j)UD?@%w1b|jPop$wAKeW^f zRe;QqI~gF(vf&d0GUTAFs?)CEi+uSXc|U=)Svk_anisA9OLPNv!WnftjscbJGN)6TuiI`)`xB?SlR#+g zqiTVSbJjR%Ge+Bt`L?Yfzvj&lvstXopoGBJjSE@8X{%aQ&;Y?q z7KnH4IO$g4E49*vSia60#I#?Z@+Adv&iJ-9D-qxKMLJK>iEsH;psHTxn~F4sL<8z^ zG2vA<@QO)3Q+~;pR2=-S4LM=RnN!1&oQ8@uDHcZhPg;sdd+vVm6Ht&YHEuyN;Yjh9%3N#^S_yxqkofgco$k zj)e}jk^NYE1d@B?v$!-ur@)7Gertiv?+-?PX;m{HHhtLP0A2!PNSr^kX#m!|X4C`H zQv8rVv}r&X&mTI7RChw6pC-j;-9=mc9J3`9pU=?93n9 ze0Y5R&~fzU4{bkv$R8?sDI{!{;iXD1qF{HkT`^WJ@Yg*OP4e&cNQ~De6QMO0WWeUSPe zs)Zf;XOSh&7DbH$gx!vW+BAvTY2FpNC4sC&Lyp zeQp}yu!5qOwj1LO>Cl8X3R^TyiD}?2#1bS+pkafpo&j#;i!U7JOxf&!F~mM yEMaGMV7Kh;N}f9b`_JRXX60FN+ef*5E&LCmVJ#oM-e!~l0000cp7KwE3<6=yQI5yzlco?;p?mKL5OV9`24BYWvgx0MKwc zXXgn3AO!^hJ0J=m)cJTT;Jk;cw|!@4r?IiILcIa2oINbV%w=Xor4`aYtR#Ga z;^LJMGPYRdrYYRDvc=~5Q!UqcrY6Gj(f1LWO+i@?Cy~1Nb{QeI$l`UlYA+FH|I*Od zK{x+kO>Ti({`Ab4-?4%gTGYKDTc(!nOT?Qu2K5)Ftwgd^(2b~;49t0q1pp`$oa}z` zzI^NB?I7~>q1{(G)0KBfe;9L0=&Re?LlEosa+g3XhD0oxFJH_5X^ZP{Zf`#SxSJw8 z05J527xJs8%bYk`$RyA+t?lTMq~;Hw24YiCZ|gVee$c_AHWq3J9-an&SK9mhBujP? 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"_[gender]" : ""]") if (status & ORGAN_MUTATED) @@ -914,7 +924,7 @@ obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob) switch(brain_op_stage) if(1) for(var/mob/O in (oviewers(brainmob) - user)) - O.show_message("\red [brainmob] has \his skull sawed open with [W] by [user].", 1) + O.show_message("\red [brainmob] has \his head sawed open with [W] by [user].", 1) brainmob << "\red [user] begins to saw open your head with [W]!" user << "\red You saw [brainmob]'s head open with [W]!" @@ -929,8 +939,16 @@ obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob) brainmob.attack_log += "\[[time_stamp()]\] Debrained by [user.name] ([user.ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)])" msg_admin_attack("[user] ([user.ckey]) debrained [brainmob] ([brainmob.ckey]) (INTENT: [uppertext(user.a_intent)]) (JMP)") - var/obj/item/brain/B = new(loc) - B.transfer_identity(brainmob) + var/mob/living/carbon/human/H + if(istype(brainmob,/mob/living/carbon/human)) + H = brainmob + + if(istype(H) && H.species && H.species.flags & IS_SYNTHETIC) + var/obj/item/device/mmi/posibrain/B = new(loc) + B.transfer_identity(brainmob) + else + var/obj/item/brain/B = new(loc) + B.transfer_identity(brainmob) brain_op_stage = 4.0 else diff --git a/code/modules/surgery/braincore.dm b/code/modules/surgery/braincore.dm index b9f3fe24a4..cb89b9916d 100644 --- a/code/modules/surgery/braincore.dm +++ b/code/modules/surgery/braincore.dm @@ -94,8 +94,18 @@ target.attack_log += "\[[time_stamp()]\] Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])" msg_admin_attack("[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)]) (JMP)") - var/obj/item/brain/B = new(target.loc) - B.transfer_identity(target) + var/mob/living/carbon/human/H + if(istype(target,/mob/living/carbon/human)) + H = target + + var/obj/item/brain/B + if(istype(H) && H.species && H.species.flags & IS_SYNTHETIC) + var/obj/item/device/mmi/posibrain/P = new(target.loc) + P.transfer_identity(target) + else + B = new(target.loc) + B.transfer_identity(target) + target.internal_organs -= B target:brain_op_stage = 4.0 From 0f8b1b09abd40601a83d46bfe717e212ae3353da Mon Sep 17 00:00:00 2001 From: Furlucis Date: Tue, 28 Jan 2014 00:32:39 -0500 Subject: [PATCH 076/146] Small borer fix Someone forgot an exclamation point and made the check for a lack of brain check FOR a brain, making the assume direct control thing not work. --- code/modules/mob/living/simple_animal/borer.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/borer.dm b/code/modules/mob/living/simple_animal/borer.dm index d3e0ea9518..41e9ea25b6 100644 --- a/code/modules/mob/living/simple_animal/borer.dm +++ b/code/modules/mob/living/simple_animal/borer.dm @@ -218,7 +218,7 @@ src << "You cannot do that in your current state." return - if(host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR + if(!host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR src << "There is no brain here for us to command!" return From 9301c7293303eed94748982db5adb27ce192d33c Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 29 Jan 2014 04:31:38 +1030 Subject: [PATCH 077/146] Fixing case on some del() calls. --- code/modules/mob/living/carbon/monkey/diona.dm | 2 +- code/modules/mob/living/carbon/species.dm | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/carbon/monkey/diona.dm b/code/modules/mob/living/carbon/monkey/diona.dm index f32aa43a9b..0b3782fa2a 100644 --- a/code/modules/mob/living/carbon/monkey/diona.dm +++ b/code/modules/mob/living/carbon/monkey/diona.dm @@ -30,7 +30,7 @@ ..() /obj/item/weapon/holder/process() - if(!loc) Del(src) + if(!loc) del(src) if(istype(loc,/turf) || !(contents.len)) for(var/mob/M in contents) diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 2eb21bfb48..6f71b6042c 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -150,7 +150,7 @@ //To avoid duplicates. for(var/obj/item/weapon/implant/cortical/imp in H.contents) affected.implants -= imp - Del(imp) + del(imp) var/obj/item/weapon/implant/cortical/I = new(H) I.imp_in = H @@ -206,7 +206,7 @@ if(D.client) D.loc = H.loc else - Del(D) + del(D) H.visible_message("\red[H] splits apart with a wet slithering noise!") From 66173043b1cae50f1a9251fdbe96734f6beb0ad2 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 29 Jan 2014 04:35:44 +1030 Subject: [PATCH 078/146] Actually applied nymph speech and name change. --- code/modules/mob/living/carbon/monkey/diona.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/carbon/monkey/diona.dm b/code/modules/mob/living/carbon/monkey/diona.dm index 0b3782fa2a..b044b308d5 100644 --- a/code/modules/mob/living/carbon/monkey/diona.dm +++ b/code/modules/mob/living/carbon/monkey/diona.dm @@ -202,8 +202,8 @@ adult.add_language(L.name) adult.regenerate_icons() - adult.name = src.name - adult.real_name = src.real_name + adult.name = "diona ([rand(100,999)])" + adult.real_name = adult.name adult.ckey = src.ckey for (var/obj/item/W in src.contents) @@ -245,7 +245,7 @@ ready_evolve = 1 src << "\green You feel ready to move on to your next stage of growth." else if(donors.len == 3) - universal_speak = 1 - src << "\green You feel your awareness expand, and realize you know how to speak with the creatures around you." + universal_understand = 1 + src << "\green You feel your awareness expand, and realize you know how to understand the creatures around you." else src << "\green The blood seeps into your small form, and you draw out the echoes of memories and personality from it, working them into your budding mind." From f3d0efea876af4fb129eaefdc04870bef9fcca54 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 29 Jan 2014 15:37:08 +1030 Subject: [PATCH 079/146] IPC feeding from APCs, IPC lack of reagent processing. --- code/modules/mob/living/carbon/human/life.dm | 4 +- code/modules/power/apc.dm | 53 ++++++++++++++++---- 2 files changed, 44 insertions(+), 13 deletions(-) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index e119d1ff06..47473e2ba9 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -874,8 +874,8 @@ */ proc/handle_chemicals_in_body() - if(reagents) + if(reagents && !(species.flags & IS_SYNTHETIC)) //Synths don't process reagents. var/alien = 0 //Not the best way to handle it, but neater than checking this for every single reagent proc. if(species && species.name == "Diona") alien = 1 @@ -974,7 +974,7 @@ dizziness = max(0, dizziness - 3) jitteriness = max(0, jitteriness - 3) - handle_trace_chems() + if(!(species.flags & IS_SYNTHETIC)) handle_trace_chems() var/datum/organ/internal/liver/liver = internal_organs["liver"] liver.process() diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index e46ff88e2a..8e5a875f1d 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -454,6 +454,37 @@ if(!user) return src.add_fingerprint(user) + + //Synthetic human mob goes here. + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + if(H.species.flags & IS_SYNTHETIC && H.a_intent == "grab") + if(emagged || stat & BROKEN) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + H << "\red The APC power currents surge eratically, damaging your chassis!" + H.adjustFireLoss(10,0) + else if(src.cell && src.cell.charge > 0) + if(H.nutrition < 450) + + if(src.cell.charge >= 500) + H.nutrition += 50 + src.cell.charge -= 500 + else + H.nutrition += src.cell.charge/10 + src.cell.charge = 0 + + user << "\blue You slot your fingers into the APC interface and siphon off some of the stored charge for your own use." + if(src.cell.charge < 0) src.cell.charge = 0 + if(H.nutrition > 500) H.nutrition = 500 + + else + user << "\blue You are already fully charged." + else + user << "There is no charge to draw from that APC." + return + if(usr == user && opened && (!issilicon(user))) if(cell) user.put_in_hands(cell) @@ -537,7 +568,7 @@ return 1 // 1 = APC not hacked. else return 0 // 0 = User is not a Malf AI - + /obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) if(!user) return @@ -587,15 +618,15 @@ ) ) ) - + // update the ui if it exists, returns null if no ui is passed/found - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) if (!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 520, data["siliconUser"] ? 465 : 440) // when the ui is first opened this is the data it will use - ui.set_initial_data(data) + ui.set_initial_data(data) // open the new ui window ui.open() // auto update every Master Controller tick @@ -713,7 +744,7 @@ istype(user, /mob/living/carbon/monkey) /*&& ticker && ticker.mode.name == "monkey"*/) ) user << "\red You don't have the dexterity to use this [src]!" nanomanager.close_user_uis(user, src) - + return 0 if(user.restrained()) user << "\red You must have free hands to use this [src]" @@ -735,12 +766,12 @@ if(!loud) user << "\red \The [src] have AI control disabled!" nanomanager.close_user_uis(user, src) - + return 0 else if ((!in_range(src, user) || !istype(src.loc, /turf))) nanomanager.close_user_uis(user, src) - + return 0 var/mob/living/carbon/human/H = user @@ -758,8 +789,8 @@ if(!(isrobot(usr) && (href_list["apcwires"] || href_list["pulse"]))) if(!can_use(usr, 1)) return - src.add_fingerprint(usr) - + src.add_fingerprint(usr) + if (href_list["apcwires"]) var/t1 = text2num(href_list["apcwires"]) if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) )) @@ -822,11 +853,11 @@ update() else if( href_list["close"] ) nanomanager.close_user_uis(usr, src) - + return else if (href_list["close2"]) usr << browse(null, "window=apcwires") - + return else if (href_list["overload"]) From 4a0fb22530955f25b531eaf771b3024b2234a313 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 29 Jan 2014 16:01:25 +1030 Subject: [PATCH 080/146] IPC brain surgery code. --- code/modules/mob/living/carbon/brain/posibrain.dm | 3 ++- code/modules/organs/organ_external.dm | 14 ++++++++------ code/modules/surgery/braincore.dm | 2 +- code/modules/surgery/surgery.dm | 4 ++-- 4 files changed, 13 insertions(+), 10 deletions(-) diff --git a/code/modules/mob/living/carbon/brain/posibrain.dm b/code/modules/mob/living/carbon/brain/posibrain.dm index 4b8d16dfbb..41b6e86c05 100644 --- a/code/modules/mob/living/carbon/brain/posibrain.dm +++ b/code/modules/mob/living/carbon/brain/posibrain.dm @@ -52,7 +52,8 @@ brainmob.real_name = H.real_name brainmob.dna = H.dna brainmob.timeofhostdeath = H.timeofdeath - brainmob.mind.assigned_role = "Positronic Brain" + if(brainmob.mind) + brainmob.mind.assigned_role = "Positronic Brain" if(H.mind) H.mind.transfer_to(brainmob) brainmob << "\blue You feel slightly disoriented. That's normal when you're just a metal cube." diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 768a14a496..dd7294dea6 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -500,7 +500,10 @@ This function completely restores a damaged organ to perfect condition. if(LOWER_TORSO) owner << "\red You are now sterile." if(HEAD) - organ= new /obj/item/weapon/organ/head(owner.loc, owner) + if(owner.species.flags & IS_SYNTHETIC) + organ= new /obj/item/weapon/organ/head/posi(owner.loc, owner) + else + organ= new /obj/item/weapon/organ/head(owner.loc, owner) owner.u_equip(owner.glasses) owner.u_equip(owner.head) owner.u_equip(owner.l_ear) @@ -852,6 +855,9 @@ obj/item/weapon/organ/head var/mob/living/carbon/brain/brainmob var/brain_op_stage = 0 +/obj/item/weapon/organ/head/posi + name = "robotic head" + obj/item/weapon/organ/head/New(loc, mob/living/carbon/human/H) if(istype(H)) src.icon_state = H.gender == MALE? "head_m" : "head_f" @@ -939,11 +945,7 @@ obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob) brainmob.attack_log += "\[[time_stamp()]\] Debrained by [user.name] ([user.ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)])" msg_admin_attack("[user] ([user.ckey]) debrained [brainmob] ([brainmob.ckey]) (INTENT: [uppertext(user.a_intent)]) (JMP)") - var/mob/living/carbon/human/H - if(istype(brainmob,/mob/living/carbon/human)) - H = brainmob - - if(istype(H) && H.species && H.species.flags & IS_SYNTHETIC) + if(istype(src,/obj/item/weapon/organ/head/posi)) var/obj/item/device/mmi/posibrain/B = new(loc) B.transfer_identity(brainmob) else diff --git a/code/modules/surgery/braincore.dm b/code/modules/surgery/braincore.dm index cb89b9916d..767cef719a 100644 --- a/code/modules/surgery/braincore.dm +++ b/code/modules/surgery/braincore.dm @@ -99,7 +99,7 @@ H = target var/obj/item/brain/B - if(istype(H) && H.species && H.species.flags & IS_SYNTHETIC) + if(H && H.species && H.species.flags & IS_SYNTHETIC) var/obj/item/device/mmi/posibrain/P = new(target.loc) P.transfer_identity(target) else diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index fd109b259c..05371f18c8 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -30,12 +30,12 @@ if(allowed_species) for(var/species in allowed_species) - if(target.dna.mutantrace == species) + if(target.species.name == species) return 1 if(disallowed_species) for(var/species in disallowed_species) - if (target.dna.mutantrace == species) + if(target.species.name == species) return 0 return 1 From 27033333122f9ebd619100291369259508516741 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 29 Jan 2014 16:05:43 +1030 Subject: [PATCH 081/146] IPC tweaks. --- code/modules/mob/living/carbon/species.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 6f71b6042c..9025ec5aa1 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -45,10 +45,11 @@ /datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment. if(flags & IS_SYNTHETIC) - for(var/datum/organ/external/E in H.organs) + for(var/datum/organ/external/E in H.external_organs) if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue E.status |= ORGAN_ROBOT - + for(var/datum/organ/internal/I in H.internal_organs) + I.robotic = 2 return /datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns). From a8346c76d7da213040681528897122e233d035a3 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 29 Jan 2014 16:06:02 +1030 Subject: [PATCH 082/146] Hacky fix for appendicitis in vox/diona/machines. --- code/datums/diseases/appendicitis.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/datums/diseases/appendicitis.dm b/code/datums/diseases/appendicitis.dm index 502ce1e734..dba42d74d6 100644 --- a/code/datums/diseases/appendicitis.dm +++ b/code/datums/diseases/appendicitis.dm @@ -16,6 +16,11 @@ /datum/disease/appendicitis/stage_act() ..() + + if(istype(affected_mob,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = affected_mob + if(H.species.name == "Diona" || H.species.name == "Machine" || H.species.name == "Vox") src.cure() + if(stage == 1) if(affected_mob.op_stage.appendix == 2.0) // appendix is removed, can't get infected again From a2fa476182a5f0fa37e1744c2e27be1c5ad2861a Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Wed, 29 Jan 2014 16:41:59 +1030 Subject: [PATCH 083/146] Compile fix. --- code/modules/mob/living/carbon/species.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 9025ec5aa1..349c5fd901 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -45,7 +45,7 @@ /datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment. if(flags & IS_SYNTHETIC) - for(var/datum/organ/external/E in H.external_organs) + for(var/datum/organ/external/E in H.organs) if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue E.status |= ORGAN_ROBOT for(var/datum/organ/internal/I in H.internal_organs) From 6f69e7f821f7b0974a9f3b45164542bf0d161620 Mon Sep 17 00:00:00 2001 From: suethecake Date: Wed, 29 Jan 2014 18:15:35 -0600 Subject: [PATCH 084/146] Stuff. --- baystation12.int | 5 + .../objects/items/weapons/storage/belt.dm | 65 + .../crates_lockers/closets/wardrobe.dm | 17 + code/modules/clothing/glasses/glasses.dm | 5 + code/modules/clothing/head/helmet.dm | 12 +- code/modules/clothing/masks/boxing.dm | 9 + code/modules/clothing/suits/armor.dm | 12 +- code/modules/clothing/under/jobs/security.dm | 10 + icons/mob/belt.dmi | Bin 5635 -> 6038 bytes icons/mob/eyes.dmi | Bin 6262 -> 6577 bytes icons/mob/head.dmi | Bin 121599 -> 121978 bytes icons/mob/mask.dmi | Bin 19480 -> 19788 bytes icons/mob/suit.dmi | Bin 238005 -> 238937 bytes icons/mob/uniform.dmi | Bin 199738 -> 201151 bytes icons/obj/clothing/belts.dmi | Bin 4937 -> 1695 bytes icons/obj/clothing/glasses.dmi | Bin 6251 -> 6555 bytes icons/obj/clothing/hats.dmi | Bin 58584 -> 58919 bytes icons/obj/clothing/masks.dmi | Bin 12864 -> 13045 bytes icons/obj/clothing/suits.dmi | Bin 80081 -> 80725 bytes icons/obj/clothing/uniforms.dmi | Bin 51920 -> 52287 bytes maps/tgstation2.dmm | 22452 ++++++++-------- 21 files changed, 11364 insertions(+), 11223 deletions(-) diff --git a/baystation12.int b/baystation12.int index b82874fded..edd015618e 100644 --- a/baystation12.int +++ b/baystation12.int @@ -1,6 +1,11 @@ // BEGIN_INTERNALS /* MAP_ICON_TYPE: 0 +WINDOW: maps\tgstation2.dmm;icons\obj\clothing\belts.dmi;icons\obj\clothing\glasses.dmi;icons\obj\clothing\hats.dmi;icons\obj\clothing\masks.dmi;icons\obj\clothing\suits.dmi;icons\obj\clothing\uniforms.dmi;icons\mob\belt.dmi;icons\mob\eyes.dmi;icons\mob\head.dmi;icons\mob\mask.dmi;icons\mob\suit.dmi;icons\mob\uniform.dmi;code\modules\clothing\suits\armor.dm;code\modules\clothing\under\jobs\security.dm;code\modules\clothing\masks\boxing.dm;code\modules\clothing\head\helmet.dm;code\modules\clothing\glasses\glasses.dm;code\game\objects\items\weapons\storage\belt.dm;code\game\objects\structures\crates_lockers\closets\secure\security.dm;code\game\objects\structures\crates_lockers\closets\wardrobe.dm +LAST_COMPILE_VERSION: 501.1217 +DIR: code code\game code\game\gamemodes code\game\gamemodes\cult code\game\objects code\game\objects\items code\game\objects\items\weapons code\game\objects\items\weapons\storage code\game\objects\structures code\game\objects\structures\crates_lockers code\game\objects\structures\crates_lockers\closets code\game\objects\structures\crates_lockers\closets\secure code\modules code\modules\clothing code\modules\clothing\glasses code\modules\clothing\head code\modules\clothing\masks code\modules\clothing\spacesuits code\modules\clothing\suits code\modules\clothing\under code\modules\clothing\under\jobs code\modules\projectiles code\modules\projectiles\guns code\modules\projectiles\guns\energy icons icons\mob icons\obj icons\obj\clothing maps +FILE: code\game\objects\structures\crates_lockers\closets\wardrobe.dm +LAST_COMPILE_TIME: 1391038766 AUTO_FILE_DIR: OFF */ // END_INTERNALS diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 036c57b003..8798cb699c 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -167,3 +167,68 @@ desc = "No bother to sink or swim when you can just float!" icon_state = "inflatable" item_state = "inflatable" + +/obj/item/weapon/storage/belt/security/tactical + name = "combat belt" + desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage." + icon_state = "swatbelt" + item_state = "swatbelt" + var/obj/item/weapon/gun/holstered = null + storage_slots = 9 + max_w_class = 3 + max_combined_w_class = 21 + can_hold = list( + "/obj/item/weapon/grenade/flashbang", + "/obj/item/weapon/reagent_containers/spray/pepper", + "/obj/item/weapon/handcuffs", + "/obj/item/device/flash", + "/obj/item/clothing/glasses", + "/obj/item/ammo_casing/shotgun", + "/obj/item/ammo_magazine", + "/obj/item/weapon/reagent_containers/food/snacks/donut/normal", + "/obj/item/weapon/reagent_containers/food/snacks/donut/jelly", + "/obj/item/weapon/melee/baton", + "/obj/item/weapon/gun/energy/taser", + "/obj/item/weapon/lighter/zippo", + "/obj/item/weapon/cigpacket", + "/obj/item/clothing/glasses/hud/security", + "/obj/item/device/flashlight", + "/obj/item/device/pda", + "/obj/item/device/radio/headset", + "/obj/item/weapon/melee", + "/obj/item/taperoll/police", + "/obj/item/weapon/gun/energy/taser" + ) + + + /obj/item/weapon/storage/belt/security/tactical/verb/holster() + set name = "Holster" + set category = "Object" + set src in usr + if(!istype(usr, /mob/living)) return + if(usr.stat) return + + if(!holstered) + if(!istype(usr.get_active_hand(), /obj/item/weapon/gun)) + usr << "\blue You need your gun equiped to holster it." + return + var/obj/item/weapon/gun/W = usr.get_active_hand() + if (!W.isHandgun()) + usr << "\red This gun won't fit in \the belt!" + return + holstered = usr.get_active_hand() + usr.drop_item() + holstered.loc = src + usr.visible_message("\blue \The [usr] holsters \the [holstered].", "You holster \the [holstered].") + else + if(istype(usr.get_active_hand(),/obj) && istype(usr.get_inactive_hand(),/obj)) + usr << "\red You need an empty hand to draw the gun!" + else + if(usr.a_intent == "hurt") + usr.visible_message("\red \The [usr] draws \the [holstered], ready to shoot!", \ + "\red You draw \the [holstered], ready to shoot!") + else + usr.visible_message("\blue \The [usr] draws \the [holstered], pointing it at the ground.", \ + "\blue You draw \the [holstered], pointing it at the ground.") + usr.put_in_hands(holstered) + holstered = null \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index 28e0958206..5f40f4464b 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -370,3 +370,20 @@ new /obj/item/clothing/shoes/red(src) new /obj/item/clothing/shoes/leather(src) return + +/obj/structure/closet/wardrobe/tactical + name = "tactical equipment" + icon_state = "syndicate1" + icon_closed = "syndicate1" + icon_opened = "syndicate1open" + +/obj/structure/closet/wardrobe/tactical/New() + new /obj/item/clothing/under/tactical(src) + new /obj/item/clothing/suit/armor/tactical(src) + new /obj/item/clothing/head/helmet/tactical(src) + new /obj/item/clothing/mask/balaclava/tactical(src) + new /obj/item/clothing/glasses/sunglasses/sechud/tactical(src) + new /obj/item/weapon/storage/belt/security/tactical(src) + new /obj/item/clothing/shoes/jackboots(src) + new /obj/item/clothing/gloves/black(src) + return \ No newline at end of file diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 607dd9d808..7ee835da35 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -150,6 +150,11 @@ src.hud = new/obj/item/clothing/glasses/hud/security(src) return +/obj/item/clothing/glasses/sunglasses/sechud/tactical + name = "tactical HUD" + desc = "Flash-resistant goggles with inbuilt combat and security information." + icon_state = "swatgoggles" + /obj/item/clothing/glasses/thermal name = "Optical Thermal Scanner" desc = "Thermals in the shape of glasses." diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index ec2ef1b3fa..41cb4ce7f6 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -58,4 +58,14 @@ flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR item_state = "gladiator" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES - siemens_coefficient = 1 \ No newline at end of file + siemens_coefficient = 1 + +/obj/item/clothing/head/helmet/tactical + name = "tactical helmet" + desc = "An armored helmet capable of being fitted with a multitude of attachments." + icon_state = "swathelm" + item_state = "helmet" + flags = FPRINT|TABLEPASS|HEADCOVERSEYES + armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0) + flags_inv = HIDEEARS + siemens_coefficient = 0.7 \ No newline at end of file diff --git a/code/modules/clothing/masks/boxing.dm b/code/modules/clothing/masks/boxing.dm index 49d9505bce..7a94a7bc94 100644 --- a/code/modules/clothing/masks/boxing.dm +++ b/code/modules/clothing/masks/boxing.dm @@ -7,6 +7,15 @@ flags_inv = HIDEFACE w_class = 2 +/obj/item/clothing/mask/balaclava/tactical + name = "green balaclava" + desc = "Designed to both hide identities and keep your face comfy and warm." + icon_state = "swatclava" + item_state = "balaclava" + flags = FPRINT|TABLEPASS|BLOCKHAIR + flags_inv = HIDEFACE + w_class = 2 + /obj/item/clothing/mask/luchador name = "Luchador Mask" desc = "Worn by robust fighters, flying high to defeat their foes!" diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index fdd54d6350..c58ec18be0 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -183,4 +183,14 @@ desc = "Pukish armor." icon_state = "tdgreen" item_state = "tdgreen" - siemens_coefficient = 1 \ No newline at end of file + siemens_coefficient = 1 + +/obj/item/clothing/suit/armor/tactical + name = "tactical armor" + desc = "A suit of armor most often used by Special Weapons and Tactics squads. Includes padded vest with pockets along with shoulder and kneeguards." + icon_state = "swatarmor" + item_state = "armor" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + slowdown = 1 + armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0) + siemens_coefficient = 0.7 \ No newline at end of file diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index e6dda9c6f7..5b37f50719 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -58,6 +58,16 @@ item_state = "warden_corporate" item_color = "warden_corporate" +/obj/item/clothing/under/tactical + name = "tactical jumpsuit" + desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." + icon_state = "swatunder" + item_state = "swatunder" + item_color = "swatunder" + armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 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b/maps/tgstation2.dmm index facc5ffdb8..073f7188d9 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -7,9 +7,9 @@ "aag" = (/turf/simulated/floor/plating/airless,/area) "aah" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area) "aai" = (/turf/simulated/wall/r_wall,/area/security/prison) -"aaj" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/prison) -"aak" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/prison) -"aal" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) +"aaj" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) +"aak" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/prison) +"aal" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/prison) "aam" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) "aan" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/prison) "aao" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) @@ -65,66 +65,66 @@ "abm" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "abn" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "abo" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abp" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/table,/obj/item/weapon/storage/fancy/donut_box,/obj/machinery/camera{c_tag = "Prison Rec Room"; dir = 4; network = list("SS13","Prison"); pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abq" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abr" = (/obj/machinery/door/airlock{name = "Toilet"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abs" = (/turf/simulated/floor,/area/security/range) -"abt" = (/obj/machinery/magnetic_module,/obj/structure/target_stake,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"abu" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"abv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) -"abw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "Prison"; name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "Prison"; name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"aby" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/wall/r_wall,/area/security/prison) -"abz" = (/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod3/station) -"abA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table,/obj/item/weapon/storage/box/cups,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abB" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/item/weapon/storage/box/donkpockets,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abD" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abE" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abF" = (/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/security/range) -"abG" = (/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/security/range) -"abH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) -"abI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abJ" = (/obj/machinery/flasher{id = "permflash"; pixel_x = 28},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"abL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"abM" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"abN" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"abO" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abP" = 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"floorgrime"},/area/security/prison) +"acl" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"acm" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/camera{c_tag = "Secure Armory 1"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"acn" = (/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aco" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/unary/vent_pump,/obj/machinery/camera{c_tag = "Secure Armory 2"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"acp" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) +"acq" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) +"acr" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) +"acs" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) +"act" = (/obj/machinery/alarm{pixel_y = 22},/obj/machinery/camera{c_tag = "Security Washroom"; dir = 2},/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"acu" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 22},/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"acv" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 22},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"acw" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/main) "acx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/security/prison) "acy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) "acz" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) @@ -146,2468 +146,2468 @@ "acP" = (/obj/machinery/door/window/eastleft,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) "acQ" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor{icon_state = "bar"},/area/security/main) "acR" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acS" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acT" = (/turf/simulated/wall/r_wall,/area) -"acU" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) -"acV" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) -"acX" = (/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/machinery/camera{c_tag = "Prison Wing Hallway"; dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"acY" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acZ" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"ada" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adb" = (/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"adc" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/range) -"add" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "red"},/area/security/range) -"ade" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/range) -"adf" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"adg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adh" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adi" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adj" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adk" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adl" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adm" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) -"adn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"ado" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"adp" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"adq" = (/obj/machinery/camera{c_tag = "Prison Solitary Confinement"; dir = 2; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area/security/prison) -"adr" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/prison) -"ads" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adt" = (/obj/structure/rack,/obj/item/weapon/storage/box/trackimp,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adu" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adv" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) -"adw" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_CO2 = 0; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/security/range) -"adx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) -"ady" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/security/range) -"adz" = (/obj/machinery/power/apc{cell_type = 2500; name = "Firing Range APC"; pixel_y = -28},/obj/structure/cable,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"adA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/security{name = "Washroom"; req_access_txt = "1"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) -"adB" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/security/main) -"adC" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/machinery/camera{c_tag = "Brig Execution Chamber"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adD" = (/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adE" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/prison) -"adF" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/airlock/security{name = "Execution Chamber"; req_access = null; req_access_txt = "1"},/turf/simulated/floor,/area/security/prison) -"adG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"adH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"adI" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"adJ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) -"adK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"adL" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"adM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"adN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"adO" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"adP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/security/range) -"adQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/range) -"adR" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) -"adS" = (/obj/machinery/photocopier,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"adT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"adU" = (/obj/machinery/power/apc{dir = 1; name = "Security Office APC"; pixel_x = 0; pixel_y = 24},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/packageWrap,/obj/item/weapon/pen,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"adV" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/main) -"adW" = (/turf/simulated/wall/r_wall,/area/security/hos) -"adX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/hos) -"adY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/hos) -"adZ" = (/obj/structure/table,/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 10},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 6},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 2},/obj/machinery/light/small,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aea" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aeb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aec" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table,/obj/item/weapon/storage/box/bodybags{pixel_x = -1; pixel_y = -2},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aed" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) -"aee" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"aef" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aeg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"aeh" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor/plating,/area/security/prison) -"aei" = (/obj/structure/stool/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) -"aej" = (/obj/structure/rack,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/gun/energy/ionrifle,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"aek" = (/obj/structure/rack,/obj/item/weapon/gun/energy/ionrifle,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"ael" = (/obj/structure/rack,/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = 2},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"aem" = (/obj/structure/rack,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 2; pixel_y = -2},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"aen" = (/turf/simulated/wall,/area/security/warden) -"aeo" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access_txt = "1"},/turf/simulated/floor,/area/security/range) -"aep" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/security/range) -"aeq" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access_txt = "1"},/turf/simulated/floor,/area/security/range) -"aer" = (/obj/machinery/computer/security,/turf/simulated/floor,/area/security/main) -"aes" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Security Officer"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main) -"aet" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/main) -"aeu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/main) -"aev" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/main) -"aew" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j2s"; sortType = 7},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main) -"aex" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/security/hos) -"aey" = (/obj/machinery/disposal,/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/obj/structure/disposalpipe/trunk,/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Security's Desk"; departmentType = 5; name = "Head of Security RC"; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aez" = (/obj/machinery/recharger{pixel_y = 4},/obj/structure/table/woodentable,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aeA" = (/obj/structure/table/woodentable,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aeB" = (/obj/structure/closet/secure_closet/hos,/obj/machinery/power/apc{dir = 4; name = "Head of Security Office APC"; pixel_x = 27; pixel_y = 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= "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/security/hos) -"agM" = (/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"agN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"agO" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"agP" = (/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"agQ" = (/obj/structure/filingcabinet,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"agR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 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4},/obj/structure/cable,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/security/hos) -"aho" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ahp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ahq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ahr" = (/obj/structure/table/woodentable,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/newscaster/security_unit{pixel_x = 0; pixel_y = -32},/obj/machinery/computer/skills{icon_state = "medlaptop"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ahs" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/hos) -"aht" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"ahu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/prison) -"ahv" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 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      4 Portable Flashers + Wrench
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      1 Bulletproof Vest
      1 Ablative Vest
      1 Bomb Suit
      1 Biohazard Suit
      1 Chemical Implant Kit
      1 Tracking Implant Kit
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      1 Box of spare R.O.B.U.S.T. cartridges
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      3 Stun Batons
      3 Energy Guns
      3 Laser Rifles
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      4 Portable Flashers + Wrench
      3 Sets of Riot Armor
      1 Bulletproof Vest
      1 Ablative Vest
      1 Bomb Suit
      1 Biohazard Suit
      1 Chemical Implant Kit
      1 Tracking Implant Kit
      1 Loyalty Implant Kit
      1 Box of Spare Handcuffs
      1 Box of flashbangs
      1 Box of spare R.O.B.U.S.T. cartridges
      3 Riot shields
      3 Stun Batons
      3 Energy Guns
      3 Laser Rifles
      6 Gas Masks"; name = "Armory Inventory"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) +"ahR" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main) +"ahS" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/handcuffs,/obj/item/device/flash,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) +"ahT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) +"ahU" = (/obj/structure/table,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; 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name = "Bridge Blast Door Control"; pixel_x = -1; pixel_y = -24; req_access_txt = "19"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"aXH" = (/obj/machinery/light,/obj/machinery/newscaster{pixel_y = -28},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"aXI" = (/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"aXJ" = (/obj/machinery/power/apc{cell_type = 5000; dir = 2; name = "Bridge APC"; pixel_y = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/bridge) +"aXK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/bridge) +"aXL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/bridge) +"aXM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/bridge) +"aXN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/glass_command{name = "Bridge"; req_access_txt = "19"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/bridge) +"aXO" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/bridge) +"aXP" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/airlock/glass_command{name = "Bridge"; req_access_txt = "19"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/bridge) +"aXQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central) +"aXR" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central) +"aXS" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central) +"aXT" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central) +"aXU" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/floor,/area/hallway/primary/central) +"aXV" = (/obj/structure/table/woodentable,/obj/item/candle,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aXW" = (/obj/structure/disposalpipe/segment,/obj/structure/stool/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aXX" = (/obj/structure/stool/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aXY" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/snacks/pie,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aXZ" = (/obj/effect/landmark/start{name = "Chef"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aYa" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen) +"aYb" = (/obj/structure/table,/obj/machinery/reagentgrinder,/obj/machinery/requests_console{department = "Kitchen"; departmentType = 2; pixel_x = 30; pixel_y = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen) +"aYc" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j2s"; sortType = 16},/turf/simulated/floor,/area/hallway/primary/starboard) +"aYd" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"aYe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"aYf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/turf/simulated/floor/carpet,/area/library) +"aYg" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/carpet,/area/library) +"aYh" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet,/area/library) +"aYi" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/floor/carpet,/area/library) +"aYj" = (/obj/item/device/radio/intercom{pixel_x = -25},/turf/simulated/floor{dir = 8; icon_state = "escape"},/area/hallway/secondary/exit) "aYk" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/hallway/secondary/exit) "aYl" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/exit) "aYm" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/exit) @@ -2684,7829 +2684,7840 @@ "aZF" = (/turf/simulated/floor,/area/hallway/primary/starboard) "aZG" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Library"},/turf/simulated/floor/carpet,/area/library) "aZH" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/carpet,/area/library) -"aZI" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/floor/carpet,/area/library) -"aZJ" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/hallway/secondary/exit) -"aZK" = (/obj/machinery/camera{c_tag = "Escape Arm Airlocks"; dir = 8; network = list("SS13")},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/hallway/secondary/exit) -"aZL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry) -"aZM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry) -"aZN" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/secondary/entry) -"aZO" = (/obj/machinery/door/airlock/engineering{name = "Vacant Office"; req_access_txt = "32"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/wood,/area/security/vacantoffice) -"aZP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/security/vacantoffice) -"aZQ" = (/obj/structure/stool/bed/chair/office/dark,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/security/vacantoffice) -"aZR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/carpet,/area/security/vacantoffice) -"aZS" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/carpet,/area/security/vacantoffice) -"aZT" = (/obj/item/stack/tile/wood{amount = 18},/turf/simulated/floor/carpet,/area/security/vacantoffice) -"aZU" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/wood,/area/security/vacantoffice) -"aZV" = (/turf/simulated/floor/wood,/area/security/vacantoffice) -"aZW" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/tank/air{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port) -"aZX" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold{name = "pipe manifold"; icon_state = "manifold-b"; dir = 4; level = 1; pipe_color = "blue"},/turf/simulated/floor/plating,/area/maintenance/port) -"aZY" = (/obj/structure/toilet{pixel_y = 8},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) -"aZZ" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) -"baa" = (/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) -"bab" = (/obj/machinery/power/apc{dir = 4; name = "Locker Restrooms APC"; pixel_x = 27; pixel_y = 2},/obj/structure/cable,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet) -"bac" = (/obj/structure/table,/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/under/suit_jacket/female{pixel_x = 3; pixel_y = 1},/obj/item/clothing/under/lawyer/oldman,/obj/item/clothing/under/suit_jacket/really_black{pixel_x = -2; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) -"bad" = (/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) -"bae" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/closet,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) -"baf" = (/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/locker) -"bag" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor{icon_state = "delivery"},/area/crew_quarters/locker) -"bah" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/crew_quarters/locker) -"bai" = (/obj/machinery/power/apc{dir = 4; name = "Locker Room APC"; pixel_x = 27; pixel_y = 2},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/locker) -"baj" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/port) -"bak" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; 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name = "hazard door south"},/obj/machinery/atm{pixel_x = -32},/turf/simulated/floor,/area/hallway/primary/central) -"bat" = (/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor,/area/hallway/primary/central) -"bau" = (/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central) -"bav" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/wall/r_wall,/area/bridge/meeting_room) -"baw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/bridge/meeting_room) -"bax" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall/r_wall,/area/bridge/meeting_room) -"bay" = (/turf/simulated/wall,/area/bridge/meeting_room) -"baz" = (/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = null; req_access_txt = "19"},/obj/structure/cable{d1 = 1; 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orient = "RIGHT"},/obj/machinery/light,/turf/simulated/floor{icon_state = "whitehall"; dir = 8},/area/medical/sleeper) +"bEs" = (/obj/structure/table/reinforced,/obj/item/weapon/wrench{pixel_x = 5; pixel_y = -5},/obj/machinery/light/small,/obj/item/weapon/crowbar,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/medical/sleeper) +"bEt" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/medical/sleeper) +"bEu" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor,/area/medical/sleeper) +"bEv" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{dir = 1},/obj/machinery/light/small,/turf/simulated/floor,/area/medical/sleeper) +"bEw" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/rack,/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bEx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; 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name = "Firelock West"},/obj/machinery/door/window/westleft{dir = 8; name = "Server Room"; opacity = 1; req_access_txt = "30"},/obj/machinery/door/window/westleft{dir = 4; name = "Server Room"; opacity = 1; req_access_txt = "30"},/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) +"bED" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) +"bEE" = (/obj/structure/stool/bed/chair/office/light,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) +"bEF" = (/obj/machinery/atmospherics/pipe/simple{dir = 9},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) +"bEG" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/toxins/storage) +"bEH" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/storage) +"bEI" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/toxins/storage) +"bEJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) +"bEK" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"bEL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) +"bEM" = (/obj/machinery/door/airlock/glass_command{name = "Research Director"; req_access_txt = "30"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bEN" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bEO" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bEP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bEQ" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bER" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bES" = (/obj/structure/closet/crate,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/assembly/prox_sensor,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bET" = (/obj/structure/rack,/obj/item/weapon/extinguisher,/obj/item/weapon/storage/belt/utility,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bEU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/toxins/test_area) +"bEV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/toxins/test_area) +"bEW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/toxins/test_area) +"bEX" = (/turf/simulated/wall,/area/toxins/test_area) +"bEY" = (/turf/simulated/wall/r_wall,/area/toxins/test_area) +"bEZ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'BOMB RANGE"; name = "BOMB RANGE"},/turf/simulated/wall/r_wall,/area/toxins/test_area) +"bFa" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/mining/station) +"bFb" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/mining/station) +"bFc" = (/obj/structure/shuttle/window,/turf/simulated/shuttle/plating,/area/shuttle/mining/station) +"bFd" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/mining/station) +"bFe" = (/obj/machinery/computer/security/mining,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/machinery/camera{c_tag = "Mining Dock"; dir = 4; network = list("SS13")},/turf/simulated/floor,/area/quartermaster/miningdock) +"bFf" = (/turf/simulated/floor,/area/quartermaster/miningdock) +"bFg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/quartermaster/qm) +"bFh" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor,/area/quartermaster/qm) +"bFi" = (/turf/simulated/floor,/area/quartermaster/qm) +"bFj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/quartermaster/qm) +"bFk" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/quartermaster/qm) +"bFl" = (/obj/machinery/light,/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central) +"bFm" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/hallway/primary/central) +"bFn" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -35},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/hallway/primary/central) +"bFo" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/hallway/primary/central) +"bFp" = (/obj/machinery/camera{c_tag = "Central Primary Hallway South-West"; dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor,/area/hallway/primary/central) +"bFq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central) +"bFr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor,/area/hallway/primary/central) +"bFs" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor,/area/hallway/primary/central) +"bFt" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/central) +"bFu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor,/area/hallway/primary/central) +"bFv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/hallway/primary/central) +"bFw" = (/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j2s"; sortType = 22},/turf/simulated/floor,/area/hallway/primary/central) +"bFx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/turf/simulated/floor,/area/hallway/primary/central) +"bFy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central) +"bFz" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 8; name = "hazard door west"},/turf/simulated/floor,/area/hallway/primary/central) +"bFA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central) +"bFB" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/central) +"bFC" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central) +"bFD" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central) +"bFE" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central) +"bFF" = (/obj/structure/disposalpipe/sortjunction{dir = 4; icon_state = "pipe-j1s"; sortType = 11},/turf/simulated/floor,/area/hallway/primary/central) +"bFG" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/wall,/area/medical/surgery) +"bFH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Medical_Surgery"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/surgery) +"bFI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Medical_Surgery"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/surgery) +"bFJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Medical_Surgery"; name = "Privacy Shutters"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/medical/surgery) +"bFK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall,/area/medical/surgery) +"bFL" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Recovery Room"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bFM" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bFN" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bFO" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/pen,/obj/machinery/requests_console{announcementConsole = 0; department = "Medbay"; departmentType = 1; name = "Medbay RC"; pixel_x = 0; pixel_y = 30; pixel_z = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bFP" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bFQ" = (/turf/simulated/wall,/area/medical/medbreak) +"bFR" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/structure/stool/bed/chair/comfy/teal{icon_state = "comfychair_teal"; dir = 4},/obj/machinery/power/apc{dir = 8; level = 4; name = "Medical Breakroom APC"; pixel_x = -25},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/medical/medbreak) +"bFS" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/medical/medbreak) +"bFT" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/medical/medbreak) +"bFU" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita{desc = "No one knows how long this has been here."; name = "old cold pizza"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/medical/medbreak) +"bFV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/medical/medbreak) +"bFW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bFX" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bFY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bFZ" = (/obj/machinery/r_n_d/server/core,/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) +"bGa" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 120; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/bluegrid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) +"bGb" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/sign/securearea{desc = "A warning sign which reads 'SERVER ROOM'."; name = "SERVER ROOM"; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor/plating,/area/toxins/server) +"bGc" = (/obj/machinery/atmospherics/pipe/simple{dir = 9},/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) +"bGd" = (/obj/machinery/computer/rdservercontrol,/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) +"bGe" = (/obj/machinery/computer/message_monitor,/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) +"bGf" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor,/area/toxins/storage) +"bGg" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) +"bGh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"bGi" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) +"bGj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/crew_quarters/hor) +"bGk" = (/obj/machinery/power/apc{dir = 8; name = "RD Office APC"; pixel_x = -25},/obj/structure/cable,/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bGl" = (/obj/machinery/hologram/holopad,/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = -24},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/light,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bGm" = (/obj/structure/table,/obj/item/weapon/cartridge/signal/toxins,/obj/item/weapon/cartridge/signal/toxins{pixel_x = -4; pixel_y = 2},/obj/item/weapon/cartridge/signal/toxins{pixel_x = 4; pixel_y = 6},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/camera{c_tag = "Research Director's Office"; dir = 1; network = list("SS13","Research")},/obj/item/clothing/glasses/welding/superior,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bGn" = (/obj/structure/closet/secure_closet/RD,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bGo" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bGp" = (/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) +"bGq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/wall/r_wall,/area/crew_quarters/hor) +"bGr" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bGs" = (/obj/structure/cable{d1 = 4; 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pixel_y = -3},/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = -4; pixel_y = -3},/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_x = 3; pixel_y = -2},/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/toxin{pixel_x = 4; pixel_y = 2},/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_x = 5; pixel_y = -2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bLW" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bLX" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/clothing/tie/stethoscope,/obj/machinery/vending/wallmed1{pixel_y = 28},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_a{name = "\improper Patient Room One"}) +"bLY" = (/obj/structure/stool/bed/chair/office/light{dir = 8},/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_a{name = "\improper Patient Room One"}) +"bLZ" = (/obj/structure/closet/secure_closet/personal/patient,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/door_control{id = "Medical_Room1"; name = "Privacy Shutters"; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/patient_a{name = "\improper Patient Room One"}) +"bMa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Medical_Room1"; name = "Privacy Shutters"; opacity = 0},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/patient_a{name = "\improper Patient Room One"}) +"bMb" = (/obj/structure/disposalpipe/segment,/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; 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dir = 5},/area/medical/medbreak) +"bMh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bMi" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/engine,/area/toxins/telesci) +"bMj" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/storage) +"bMk" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/toxins/storage) +"bMl" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) +"bMm" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"bMn" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/firedoor/border_only{dir = 4; name = "hazard door east"},/obj/machinery/door/airlock/glass_research{name = "Toxins Lab"; req_access_txt = "8"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMo" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMp" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/landmark/start{name = "Scientist"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMr" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMt" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMv" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room Access"; req_access_txt = "8"},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing) +"bMx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/toxins/mixing) +"bMy" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing) +"bMz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/toxins/mixing) +"bMA" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/research{name = "Toxins Launch Room"; req_access_txt = "8"},/turf/simulated/floor,/area/toxins/mixing) +"bMB" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor,/area/toxins/mixing) +"bMC" = (/turf/simulated/floor,/area/toxins/mixing) +"bMD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/toxins/mixing) +"bME" = (/turf/simulated/floor/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area) +"bMF" = (/obj/structure/closet/crate,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bMG" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/shuttle/mining/station) +"bMH" = (/obj/structure/ore_box,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bMI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bMJ" = (/obj/structure/closet/secure_closet/miner,/turf/simulated/floor{dir = 2; icon_state = "brown"},/area/quartermaster/miningdock) +"bMK" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/aft) +"bML" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) +"bMM" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/crew{pixel_x = -1; pixel_y = 1},/obj/item/weapon/circuitboard/card{pixel_x = 2; pixel_y = -2},/obj/item/weapon/circuitboard/communications{pixel_x = 5; pixel_y = -5},/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/storage/tech) +"bMN" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/storage/tech) +"bMO" = (/obj/machinery/door/airlock/highsecurity{name = "Secure Tech Storage"; req_access_txt = "19;23"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/storage/tech) +"bMP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/storage/tech) +"bMQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/storage/tech) +"bMR" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/storage/tech) +"bMS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/storage/tech) +"bMT" = (/obj/machinery/door/airlock/engineering{name = "Tech Storage"; req_access_txt = "23"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/storage/tech) +"bMU" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) +"bMV" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/hallway/primary/aft) +"bMW" = (/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"bMX" = (/obj/machinery/door/airlock/maintenance{name = "Custodial Maintenance"; req_access_txt = "26"},/turf/simulated/floor/plating,/area/janitor) +"bMY" = (/obj/machinery/power/apc{dir = 8; name = "Medbay Maintenance APC"; pixel_x = -24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bMZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bNa" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/disposalpipe/sortjunction{dir = 1; 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dir = 1},/area/medical/surgery) +"bNh" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back."; name = "Surgery Cleaner"},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/medical/surgery) +"bNi" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/structure/stool/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bNj" = (/obj/item/device/radio/intercom{pixel_y = -25},/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bNk" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bNl" = (/obj/structure/table,/obj/machinery/light,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bNm" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/o2{pixel_x = 2; 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icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bVH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bVI" = (/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bVJ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;47"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bVK" = (/obj/structure/cable{d1 = 4; 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icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bVP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bVQ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bVR" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bVS" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bVT" = (/obj/structure/rack,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bVU" = (/turf/simulated/wall/r_wall,/area/maintenance/incinerator) +"bVV" = (/obj/structure/sign/nosmoking_2{pixel_x = -28},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"bVW" = (/obj/machinery/atmospherics/binary/pump{dir = 1; icon_state = "intact_on"; name = "Gas Pump"; on = 1},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"bVX" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bVY" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bVZ" = (/obj/machinery/power/apc{dir = 4; name = "Incinerator APC"; pixel_x = 24; pixel_y = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"bWa" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) +"bWb" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-y"; dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/aft) +"bWc" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Construction Area Maintenance"; req_access_txt = "32"},/turf/simulated/floor/plating,/area/construction) +"bWd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/construction) +"bWe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/construction) +"bWf" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/construction) +"bWg" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor,/area/construction) +"bWh" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; 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oxygen = 0.01},/area/atmos) +"bWD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"bWE" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bWF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bWG" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"bWH" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bWI" = (/obj/structure/disposalpipe/segment{dir = 8; 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name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology) +"bWR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology) +"bWS" = (/obj/machinery/door/firedoor/border_only{dir = 2; name = "hazard door south"},/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/toxins/xenobiology) +"bWT" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/toxins/misc_lab) +"bWU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/toxins/misc_lab) +"bWV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/toxins/misc_lab) +"bWW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/toxins/misc_lab) +"bWX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/toxins/misc_lab) +"bWY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/toxins/misc_lab) +"bWZ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/toxins/misc_lab) +"bXa" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/toxins/misc_lab) +"bXb" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; 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layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/atmos,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/atmos) +"cbN" = (/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_off"; name = "Port to Filter"; on = 0},/turf/simulated/floor,/area/atmos) +"cbO" = (/obj/machinery/atmospherics/valve,/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact"; level = 2},/turf/simulated/floor,/area/atmos) +"cbP" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor,/area/atmos) +"cbQ" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor,/area/atmos) +"cbR" = (/obj/machinery/light{dir = 4},/turf/simulated/floor,/area/atmos) +"cbS" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/medical/virology) +"cbT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cbU" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/closet/l3closet/virology,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/medical/virology) +"cbV" = (/turf/simulated/wall,/area/medical/virology) +"cbW" = (/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 29},/mob/living/carbon/monkey,/turf/simulated/floor{dir = 1; icon_state = "whitegreencorner"},/area/medical/virology) +"cbX" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cbY" = (/obj/machinery/light/small{dir = 1},/mob/living/carbon/monkey,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cbZ" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cca" = (/obj/item/weapon/storage/secure/safe{pixel_x = 5; 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icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cdR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/medical/virology) +"cdS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/virology) +"cdT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/medical/virology) +"cdU" = (/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Monkey Pen"; req_access_txt = "39"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cdV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/medical/virology) +"cdW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/virology) +"cdX" = (/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/machinery/shower{icon_state = "shower"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/toxins/xenobiology) +"cdY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cdZ" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "warnwhite"},/area/toxins/xenobiology) +"cea" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"ceb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "solar_xeno_pump"; exterior_door_tag = "solar_xeno_outer"; frequency = 1379; id_tag = "solar_xeno_airlock"; interior_door_tag = "solar_xeno_inner"; pixel_x = 25; req_access_txt = "13"; sensor_tag = "solar_xeno_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_xeno_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "solar_xeno_pump"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cec" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/sign/pods{pixel_x = 30},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) +"ced" = (/obj/machinery/door/window/southleft{pixel_y = 7},/obj/machinery/door/window/southright,/obj/structure/window/reinforced/tinted{pixel_y = 15},/obj/machinery/driver_button{id = "enginecore"; name = "Emergency Core Eject"; pixel_y = 20},/turf/simulated/floor{icon_state = "freezerfloor"},/area/engine/chiefs_office) +"cee" = (/obj/structure/closet/toolcloset,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "caution"},/area/engine/break_room) +"cef" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/engine/break_room) +"ceg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/break_room) +"ceh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) +"cei" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engine/break_room) +"cej" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "caution"},/area/engine/break_room) +"cek" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/engine/break_room) +"cel" = (/obj/machinery/camera{c_tag = "Engineering Foyer Northeast"; dir = 8; network = list("SS13")},/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) +"cem" = (/turf/simulated/wall/r_wall,/area/engine/break_room) +"cen" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) +"ceo" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Lobby"; req_one_access_txt = "0"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) +"cep" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/hallway/primary/aft) +"ceq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Lobby"; req_one_access_txt = "0"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/hallway/primary/aft) +"cer" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) +"ces" = (/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) +"cet" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_pump,/obj/structure/window/reinforced{dir = 4},/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) +"ceu" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/storage/secure/safe{pixel_y = 25},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) +"cev" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/structure/table/reinforced,/obj/item/weapon/storage/secure/safe{pixel_y = 25},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep/engi) +"cew" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor,/area/atmos) +"cex" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor,/area/atmos) +"cey" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos) +"cez" = (/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor,/area/atmos) +"ceA" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "yellow"; icon_state = "intact-y"; level = 2},/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/atmos) +"ceB" = (/obj/machinery/atmospherics/trinary/filter{dir = 1; icon_state = "intact_on"; name = "Gas filter (Toxins tank)"; on = 1},/turf/simulated/floor,/area/atmos) +"ceC" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "green"; dir = 4; icon_state = "intact-g"; level = 2},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/atmos) +"ceD" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1441; icon_state = "on"; id = "tox_in"; on = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) +"ceE" = (/obj/machinery/atmospherics/pipe/vent{dir = 4},/turf/simulated/floor/plating/airless,/area) +"ceF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/medical/virology) +"ceG" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/reagent_dispensers/water_cooler,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceI" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/medical{name = "Quarantine Zone"; req_access_txt = "39"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceL" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/machinery/embedded_controller/radio/access_controller{exterior_door_tag = "virology_airlock_exterior"; id_tag = "virology_airlock_control"; interior_door_tag = "virology_airlock_interior"; name = "Virology Access Console"; pixel_x = 8; pixel_y = 22},/obj/machinery/light_switch{pixel_y = 28},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceM" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceN" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera{c_tag = "Virology"; network = list("SS13","Medical")},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceO" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; name = "Virology APC"; pixel_y = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceP" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceQ" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"ceU" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/structure/disposaloutlet,/turf/simulated/floor/engine,/area/toxins/xenobiology) +"ceV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"ceW" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"ceX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "xenobio3"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"ceY" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/toxins/xenobiology) +"ceZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cfa" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cfb" = (/turf/simulated/wall,/area/toxins/xenobiology) +"cfc" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/access_button{command = "cycle_interior"; master_tag = "xeno_airlock_control"; name = "Xenobiology Access Button"; pixel_x = 8; pixel_y = -28; req_access_txt = "55"},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"},/area/toxins/xenobiology) +"cfd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cfe" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"},/area/toxins/xenobiology) +"cff" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/toxins/xenobiology) +"cfg" = (/obj/machinery/atmospherics/pipe/vent{dir = 8},/turf/simulated/floor/plating/airless,/area) +"cfh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cfi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cfj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/aft) +"cfk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) +"cfl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/door/firedoor/border_only{dir = 1; 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icon_state = "warning"},/area/toxins/xenobiology) +"clI" = (/obj/structure/table,/obj/item/weapon/storage/box/monkeycubes,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/obj/item/weapon/storage/box/monkeycubes,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"clJ" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/stack/sheet/mineral/plasma{amount = 5; layer = 2.9},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"clK" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/toxins/xenobiology) +"clL" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "whitehall"; dir = 8},/area/toxins/xenobiology) +"clM" = (/obj/structure/cable,/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) +"clN" = (/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/solar/port) +"clO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) +"clP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) +"clQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/portsolar) +"clR" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/portsolar) +"clS" = (/obj/machinery/power/terminal{dir = 4},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"clT" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/smes{charge = 0},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"clU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/portsolar) +"clV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/aft) +"clW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/aft) +"clX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft) +"clY" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = -30; pixel_y = 0},/obj/machinery/camera{c_tag = "Chief Engineer's Office Southwest"; dir = 4; network = list("SS13")},/turf/simulated/floor{dir = 10; icon_state = "caution"},/area/engine/break_room) +"clZ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) +"cma" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/newscaster{pixel_y = -30},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) +"cmb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) +"cmc" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/junction{dir = 2; icon_state = "pipe-y"},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) +"cmd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "caution"},/area/engine/break_room) +"cme" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engine/break_room) +"cmf" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/engine/break_room) +"cmg" = (/obj/structure/table/reinforced{icon_state = "table"},/obj/item/device/gps/engineering,/obj/item/device/gps/engineering,/obj/item/device/gps/engineering,/obj/item/device/gps/engineering,/obj/item/device/gps/engineering,/turf/simulated/floor,/area/engine/break_room) +"cmh" = (/obj/machinery/camera{c_tag = "Engineering Foyer Southeast"; dir = 8; network = list("SS13")},/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "caution"},/area/engine/break_room) +"cmi" = (/turf/simulated/wall/r_wall,/area/engine/engineering) +"cmj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/engineering) +"cmk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/engineering) +"cml" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor/plating,/area/engine/engineering) +"cmm" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor{dir = 4; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) +"cmn" = (/turf/simulated/floor{dir = 1; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) +"cmo" = (/turf/simulated/floor{dir = 4; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) +"cmp" = (/obj/structure/window/reinforced/tinted,/obj/structure/window/reinforced/tinted,/obj/structure/window/reinforced/tinted,/obj/structure/window/reinforced/tinted,/obj/structure/window/reinforced/tinted,/obj/machinery/door/window/westright{name = "Engineering Shower"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whiteyellowcorner"},/area/crew_quarters/sleep_male/toilet_male{name = "\improper Engineering Washroom"}) +"cmq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/atmos) +"cmr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact-g"; dir = 6; level = 2; pipe_color = "green"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/atmos) +"cms" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple{pipe_color = "green"; dir = 9; icon_state = "intact-g"; level = 2},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/atmos) +"cmt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple{pipe_color = "yellow"; icon_state = "intact-y"; level = 2},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/atmos) +"cmu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/atmos) +"cmv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple{pipe_color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/atmos) +"cmw" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "cyan"; icon_state = "intact-c"},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/atmos) +"cmx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/atmos) +"cmy" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating/airless,/area) +"cmz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cmA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cmB" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cmC" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cmD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cmE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"cmF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4; 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d2 = 4},/turf/simulated/floor/plating/airless,/area/solar/port) +"cmK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cmL" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cmM" = (/turf/simulated/floor/plating/airless,/area/solar/port) +"cmN" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "robotics_solar_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area/solar/port) +"cmO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cmP" = (/obj/structure/cable{d1 = 4; 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d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "robotics_solar_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cmS" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cmT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cmU" = (/obj/machinery/door/airlock/engineering{name = "Aft Port Solar Access"; req_access_txt = "10"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cmV" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/aft) +"cmW" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"; 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dir = 2},/area/holodeck/source_desert) -"cvC" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) -"cvD" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) -"cvE" = (/obj/machinery/power/apc{cell_type = 15000; dir = 1; name = "Engineering Foyer APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor{dir = 1; icon_state = "caution"},/area/engine/break_room) -"cvF" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/obj/machinery/meter,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) -"cvG" = (/obj/structure/closet/crate,/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "caution"; dir = 5},/area/engine/break_room) -"cvH" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) -"cvI" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) -"cvJ" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) -"cvK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) -"cvL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) -"cvM" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) -"cvN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) -"cvO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) -"cvP" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) -"cvQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area) -"cvR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) -"cvS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) -"cvT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) -"cvU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) -"cvV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew4,/area) -"cvW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew13,/area) -"cvX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew14,/area) -"cvY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew15,/area) -"cvZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew1,/area) -"cwa" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area) -"cwb" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) -"cwc" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) -"cwd" = (/turf/simulated/floor/holofloor{icon_state = "carpet3-0"; dir = 4},/area/holodeck/source_theatre) -"cwe" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area) -"cwf" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape/transit) -"cwg" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape/transit) -"cwh" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape/transit) -"cwi" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape/transit) -"cwj" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape/transit) -"cwk" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape/transit) -"cwl" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape/transit) -"cwm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) -"cwn" = (/turf/space/transit/east/shuttlespace_ew7,/area/shuttle/escape_pod5/transit) -"cwo" = (/turf/space/transit/east/shuttlespace_ew8,/area/shuttle/escape_pod5/transit) -"cwp" = (/turf/space/transit/east/shuttlespace_ew9,/area/shuttle/escape_pod5/transit) -"cwq" = (/turf/space/transit/east/shuttlespace_ew10,/area/shuttle/escape_pod5/transit) -"cwr" = (/obj/effect/step_trigger/thrower{direction = 1; name = "thrower_throwup"; nostop = 0; tiles = 0},/turf/space/transit/east/shuttlespace_ew14,/area) -"cws" = (/turf/simulated/floor/holofloor{icon_state = "asteroid1"; dir = 4},/area/holodeck/source_desert) -"cwt" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) -"cwu" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape/transit) -"cwv" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape/transit) -"cww" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape/transit) -"cwx" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape/transit) -"cwy" = (/turf/space/transit/north/shuttlespace_ns15,/area/shuttle/escape/transit) -"cwz" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; 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req_one_access_txt = "0"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) -"cwJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Lobby"; req_one_access_txt = "0"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.4; name = "Engineering Firelock"},/turf/simulated/floor,/area/hallway/primary/aft) -"cwK" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible{dir = 4},/obj/machinery/atmospherics/binary/pump{dir = 2; icon_state = "intact_on"; layer = 2; name = "Engine Inpump"; on = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/engine/engine_room) -"cwL" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/source_emptycourt) -"cwM" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/source_emptycourt) -"cwN" = (/turf/simulated/floor/holofloor{dir = 6; 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icon_state = "desert4"},/area/holodeck/source_beach) -"cxq" = (/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) -"cxr" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = -24},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"cxs" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"cxt" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"cxu" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_boxingcourt) -"cxv" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_boxingcourt) -"cxw" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_boxingcourt) -"cxx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) -"cxy" = (/obj/structure/flora/grass/both,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) -"cxz" = (/turf/simulated/floor/holofloor{icon_state = "carpet4-0"; dir = 4},/area/holodeck/source_meetinghall) -"cxA" = (/turf/simulated/floor/holofloor{icon_state = "carpetsymbol"; dir = 6},/area/holodeck/source_meetinghall) -"cxB" = (/turf/simulated/floor/holofloor{icon_state = "carpet8-0"; dir = 4},/area/holodeck/source_meetinghall) -"cxC" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_basketball) -"cxD" = (/turf/simulated/floor/holofloor,/area/holodeck/source_basketball) -"cxE" = (/turf/simulated/floor/holofloor{dir = 4; 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      You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:

      1. Equip yourself with a multi-tool
      2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
      3. Turn all the machines on, it has already been configured for you to listen on.
      Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.