X patch 3

Attack text fix
This commit is contained in:
Sharkmare
2019-03-22 02:55:15 +01:00
committed by GitHub
parent c38f026e75
commit d7b86dca8e
@@ -111,7 +111,7 @@
icon_dead = "arachnid_stunned" //Same as dead but no blood
icon_rest = "arachnid_sleeping"
tt_desc = "Unknown Specimen"
attacktext = list("whacks","slashes","smashes")
attacktext = list("whacked","slashed","smashed")
melee_damage_lower = 0
melee_damage_upper = 50
universal_speak = 0
@@ -159,7 +159,7 @@
if (anchored)
melee_damage_upper = 0 //hacky way to stop attacks
set_light(l_range = 10, l_power = 5, l_color = COLOR_RED) //RUN BITCHES
if(!anchored && !melee_damage_upper)
if(!anchored)
melee_damage_upper = 50
if(!client)
opensesame()
@@ -189,9 +189,11 @@
L.Weaken(5)
stop_automated_movement = 1
anchored = 1
spawn(300)
melee_damage_upper = 0
spawn(150)
stop_automated_movement = 0
anchored = 0
melee_damage_upper = 50
/mob/living/simple_animal/hostile/tarrasque/mrx/handle_regular_hud_updates()
..()