Adds skintone to FBPs

This commit is contained in:
Anewbe
2017-03-25 13:35:24 -05:00
parent eb73ee4b44
commit d90699998b
2 changed files with 28 additions and 14 deletions
@@ -2,7 +2,7 @@
Global associative list for caching humanoid icons.
Index format m or f, followed by a string of 0 and 1 to represent bodyparts followed by husk fat hulk skeleton 1 or 0.
TODO: Proper documentation
icon_key is [species.race_key][g][husk][fat][hulk][skeleton][s_tone]
icon_key is [species.race_key][g][husk][fat][hulk][skeleton][model][s_tone]
*/
var/global/list/human_icon_cache = list()
var/global/list/tail_icon_cache = list() //key is [species.race_key][r_skin][g_skin][b_skin]
@@ -242,7 +242,22 @@ var/global/list/damage_icon_parts = list()
if(gender == FEMALE)
g = "female"
var/icon_key = "[species.get_race_key(src)][g][s_tone][r_skin][g_skin][b_skin]"
var/model = "1"
for(var/organ_tag in species.has_limbs)
var/obj/item/organ/external/part = organs_by_name[organ_tag]
if(isnull(part) || part.is_stump())
model = "0"
continue
if(part)
if(part.robotic >= ORGAN_ROBOT)
model = "2[part.model ? "-[part.model]": ""]"
else if(part.status & ORGAN_DEAD)
model = "3"
else
model = "1"
var/icon_key = "[species.get_race_key(src)][g][model][s_tone][r_skin][g_skin][b_skin]"
if(lip_style)
icon_key += "[lip_style]"
else
@@ -257,15 +272,7 @@ var/global/list/damage_icon_parts = list()
var/obj/item/organ/external/part = organs_by_name[organ_tag]
if(isnull(part) || part.is_stump())
icon_key += "0"
else if(part.robotic >= ORGAN_ROBOT)
icon_key += "2[part.model ? "-[part.model]": ""]"
robolimb_count++
if(part.organ_tag == BP_HEAD || part.organ_tag == BP_TORSO || part.organ_tag == BP_GROIN)
robobody_count ++
else if(part.status & ORGAN_DEAD)
icon_key += "3"
else
icon_key += "1"
continue
if(part)
icon_key += "[part.species.get_race_key(part.owner)]"
icon_key += "[part.dna.GetUIState(DNA_UI_GENDER)]"
+10 -3
View File
@@ -17,7 +17,9 @@ var/global/list/limb_icon_cache = list()
s_col = null
h_col = null
if(robotic >= ORGAN_ROBOT)
return
var/datum/robolimb/franchise = all_robolimbs[model]
if(!(franchise && franchise.lifelike))
return
if(species && human.species && species.name != human.species.name)
return
if(!isnull(human.s_tone) && (human.species.appearance_flags & HAS_SKIN_TONE))
@@ -31,7 +33,9 @@ var/global/list/limb_icon_cache = list()
s_col = null
h_col = null
if(robotic >= ORGAN_ROBOT)
return
var/datum/robolimb/franchise = all_robolimbs[model]
if(!(franchise && franchise.lifelike))
return
if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && (species.appearance_flags & HAS_SKIN_TONE))
s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
if(species.appearance_flags & HAS_SKIN_COLOR)
@@ -124,12 +128,15 @@ var/global/list/limb_icon_cache = list()
if(model)
icon_cache_key += "_model_[model]"
apply_colouration(mob_icon)
dir = EAST
icon = mob_icon
return mob_icon
/obj/item/organ/external/proc/apply_colouration(var/icon/applying)
if(robotic == ORGAN_ROBOT)
return applying
if(nonsolid)
applying.MapColors("#4D4D4D","#969696","#1C1C1C", "#000000")
@@ -188,7 +195,7 @@ var/list/robot_hud_colours = list("#CFCFCF","#AFAFAF","#8F8F8F","#6F6F6F","#4F4F
if(!icon_cache_key || !limb_icon_cache[cache_key])
limb_icon_cache[cache_key] = icon(get_icon(), null, SOUTH)
var/image/temp = image(limb_icon_cache[cache_key])
if((robotic < ORGAN_ROBOT) && species)
if((robotic == ORGAN_ROBOT) && species)
// Calculate the required colour matrix.
var/r = 0.30 * species.health_hud_intensity
var/g = 0.59 * species.health_hud_intensity