Several medical related changes.

- There's now internal wounds
- Appendicitis stage 4 causes internal wounds
- Added back the body scanner
This commit is contained in:
cib
2012-10-18 12:39:04 +02:00
parent 75c1d41f6c
commit d90944ad50
9 changed files with 5762 additions and 5699 deletions
+6 -1
View File
@@ -45,7 +45,6 @@
proc/take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list())
// TODO: this proc needs to be rewritten to not update damages directly
if((brute <= 0) && (burn <= 0))
return 0
if(status & ORGAN_DESTROYED)
@@ -182,6 +181,11 @@
if(W.damage == 0 && W.created + 10 * 10 * 60 <= world.time)
wounds -= W
// let the GC handle the deletion of the wound
if(W.internal && !W.is_treated())
// internal wounds get worse over time
W.open_wound(0.5 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.1 * W.damage * wound_update_accuracy)
if(W.is_treated())
// slow healing
var/amount = 0.2
@@ -197,6 +201,7 @@
proc/bandage()
var/rval = 0
for(var/datum/wound/W in wounds)
if(W.internal) continue
rval |= !W.bandaged
W.bandaged = 1
return rval
+21 -3
View File
@@ -38,6 +38,9 @@
// 1 means all stages except the last should bleed
var/max_bleeding_stage = 1
// internal wounds can only be fixed through surgery
var/internal = 0
// helper lists
var/tmp/list/desc_list = list()
var/tmp/list/damage_list = list()
@@ -90,7 +93,13 @@
// heal the given amount of damage, and if the given amount of damage was more
// than what needed to be healed, return how much heal was left
proc/heal_damage(amount)
// set @heals_internal to also heal internal organ damage
// TODO: set heals_internal to 0 by default
proc/heal_damage(amount, heals_internal = 1)
if(src.internal && !heals_internal)
// heal nothing
return amount
var/healed_damage = min(src.damage, amount)
amount -= healed_damage
src.damage -= healed_damage
@@ -114,7 +123,8 @@
src.min_damage = damage_list[current_stage]
proc/bleeding()
return (!bandaged && (damage_type == BRUISE && damage >= 20 || damage_type == CUT) && current_stage <= max_bleeding_stage)
// internal wounds don't bleed in the sense of this function
return (!bandaged && (damage_type == BRUISE && damage >= 20 || damage_type == CUT) && current_stage <= max_bleeding_stage && !src.internal)
/** CUTS **/
/datum/wound/cut
@@ -211,4 +221,12 @@
needs_treatment = 1 // this only heals when bandaged
damage_type = BURN
damage_type = BURN
/datum/wound/internal_bleeding
internal = 1
stages = list("severed vein" = 30, "cut vein" = 20, "damaged vein" = 10, "bruised vein" = 5)
max_bleeding_stage = 0
needs_treatment = 1