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https://github.com/CHOMPstation/CHOMPstation.git
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New unarmed beartrap sprites by Cheri.
Slightly improved beartrap code while I was there, mostly standardisation and formatting stuff as usual. Fixed the Chaplain's PDA spawn. Reduced the chance of stealthy hulk wall smashing. All but one of the messages will attempt to go over the radio now. Changed hulk resist text colour to red because it was barely readable in green. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5191 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -243,7 +243,7 @@
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/obj/structure/table/attack_paw(mob/user as mob)
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if ((HULK in usr.mutations))
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usr << "\blue You destroy the table."
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usr.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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visible_message("\red [user] smashes the table apart!")
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if(istype(src, /obj/structure/table/reinforced))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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@@ -297,7 +297,7 @@
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if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
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usr << "\blue You destroy the table."
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visible_message("\red [user] smahes the table apart!")
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usr.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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if(istype(src, /obj/structure/table/reinforced))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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else if(istype(src, /obj/structure/table/woodentable))
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@@ -99,7 +99,7 @@
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/obj/structure/window/attack_hand(mob/user as mob)
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if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
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user.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
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user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
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new /obj/item/weapon/shard(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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