New unarmed beartrap sprites by Cheri.

Slightly improved beartrap code while I was there, mostly standardisation and formatting stuff as usual.

Fixed the Chaplain's PDA spawn.

Reduced the chance of stealthy hulk wall smashing. All but one of the messages will attempt to go over the radio now.
Changed hulk resist text colour to red because it was barely readable in green.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5191 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-11-25 20:57:08 +00:00
parent c69f0cab36
commit d9480a1407
8 changed files with 21 additions and 21 deletions
+2 -2
View File
@@ -243,7 +243,7 @@
/obj/structure/table/attack_paw(mob/user as mob)
if ((HULK in usr.mutations))
usr << "\blue You destroy the table."
usr.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
visible_message("\red [user] smashes the table apart!")
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
@@ -297,7 +297,7 @@
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
usr << "\blue You destroy the table."
visible_message("\red [user] smahes the table apart!")
usr.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/structure/table/woodentable))
+1 -1
View File
@@ -99,7 +99,7 @@
/obj/structure/window/attack_hand(mob/user as mob)
if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
user.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)