mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-26 13:36:48 +01:00
Misc windoor/airlock fixes
This started as me making robots able to rename windoors and turned into something a little more.
This commit is contained in:
@@ -25,6 +25,7 @@ obj/structure/windoor_assembly
|
||||
var/facing = "l" //Does the windoor open to the left or right?
|
||||
var/secure = "" //Whether or not this creates a secure windoor
|
||||
var/state = "01" //How far the door assembly has progressed in terms of sprites
|
||||
var/step = null //How far the door assembly has progressed in terms of steps
|
||||
|
||||
obj/structure/windoor_assembly/secure
|
||||
name = "secure windoor assembly"
|
||||
@@ -41,6 +42,7 @@ obj/structure/windoor_assembly/New(Loc, start_dir=NORTH, constructed=0)
|
||||
set_dir(start_dir)
|
||||
else //If the user is facing northeast. northwest, southeast, southwest or north, default to north
|
||||
set_dir(NORTH)
|
||||
update_state()
|
||||
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
|
||||
@@ -69,13 +71,19 @@ obj/structure/windoor_assembly/Destroy()
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/structure/windoor_assembly/proc/rename_door(mob/living/user)
|
||||
var/t = sanitizeSafe(input(user, "Enter the name for the windoor.", src.name, src.created_name), MAX_NAME_LEN)
|
||||
if(!in_range(src, user) && src.loc != user) return
|
||||
created_name = t
|
||||
update_state()
|
||||
|
||||
/obj/structure/windoor_assembly/attack_robot(mob/living/user)
|
||||
if(Adjacent(user))
|
||||
rename_door(user)
|
||||
|
||||
/obj/structure/windoor_assembly/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = sanitizeSafe(input(user, "Enter the name for the windoor.", src.name, src.created_name), MAX_NAME_LEN)
|
||||
if(!t) return
|
||||
if(!in_range(src, usr) && src.loc != usr) return
|
||||
created_name = t
|
||||
rename_door(user)
|
||||
return
|
||||
|
||||
switch(state)
|
||||
@@ -88,14 +96,14 @@ obj/structure/windoor_assembly/Destroy()
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "<span class='notice'>You disassembled the windoor assembly!</span>"
|
||||
to_chat(user,"<span class='notice'>You disassembled the windoor assembly!</span>")
|
||||
if(secure)
|
||||
new /obj/item/stack/material/glass/reinforced(get_turf(src), 2)
|
||||
else
|
||||
new /obj/item/stack/material/glass(get_turf(src), 2)
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='notice'>You need more welding fuel to disassemble the windoor assembly.</span>"
|
||||
to_chat(user,"<span class='notice'>You need more welding fuel to disassemble the windoor assembly.</span>")
|
||||
return
|
||||
|
||||
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
|
||||
@@ -105,12 +113,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You've secured the windoor assembly!</span>"
|
||||
to_chat(user,"<span class='notice'>You've secured the windoor assembly!</span>")
|
||||
src.anchored = 1
|
||||
if(src.secure)
|
||||
src.name = "secure anchored windoor assembly"
|
||||
else
|
||||
src.name = "anchored windoor assembly"
|
||||
step = 0
|
||||
|
||||
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
|
||||
else if(istype(W, /obj/item/weapon/wrench) && anchored)
|
||||
@@ -119,12 +124,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You've unsecured the windoor assembly!</span>"
|
||||
to_chat(user,"<span class='notice'>You've unsecured the windoor assembly!</span>")
|
||||
src.anchored = 0
|
||||
if(src.secure)
|
||||
src.name = "secure windoor assembly"
|
||||
else
|
||||
src.name = "windoor assembly"
|
||||
step = null
|
||||
|
||||
//Adding cable to the assembly. Step 5 complete.
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
|
||||
@@ -133,12 +135,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(do_after(user, 40))
|
||||
if (CC.use(1))
|
||||
user << "<span class='notice'>You wire the windoor!</span>"
|
||||
to_chat(user,"<span class='notice'>You wire the windoor!</span>")
|
||||
src.state = "02"
|
||||
if(src.secure)
|
||||
src.name = "secure wired windoor assembly"
|
||||
else
|
||||
src.name = "wired windoor assembly"
|
||||
step = 1
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -152,16 +151,13 @@ obj/structure/windoor_assembly/Destroy()
|
||||
if(do_after(user, 40))
|
||||
if(!src) return
|
||||
|
||||
user << "<span class='notice'>You cut the windoor wires.!</span>"
|
||||
to_chat(user,"<span class='notice'>You cut the windoor wires.!</span>")
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
src.state = "01"
|
||||
if(src.secure)
|
||||
src.name = "secure anchored windoor assembly"
|
||||
else
|
||||
src.name = "anchored windoor assembly"
|
||||
step = 0
|
||||
|
||||
//Adding airlock electronics for access. Step 6 complete.
|
||||
else if(istype(W, /obj/item/weapon/airlock_electronics) && W:icon_state != "door_electronics_smoked")
|
||||
else if(istype(W, /obj/item/weapon/airlock_electronics))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
|
||||
|
||||
@@ -170,8 +166,8 @@ obj/structure/windoor_assembly/Destroy()
|
||||
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
user << "<span class='notice'>You've installed the airlock electronics!</span>"
|
||||
src.name = "near finished windoor assembly"
|
||||
to_chat(user,"<span class='notice'>You've installed the airlock electronics!</span>")
|
||||
step = 2
|
||||
src.electronics = W
|
||||
else
|
||||
W.loc = src.loc
|
||||
@@ -183,11 +179,8 @@ obj/structure/windoor_assembly/Destroy()
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src || !src.electronics) return
|
||||
user << "<span class='notice'>You've removed the airlock electronics!</span>"
|
||||
if(src.secure)
|
||||
src.name = "secure wired windoor assembly"
|
||||
else
|
||||
src.name = "wired windoor assembly"
|
||||
to_chat(user,"<span class='notice'>You've removed the airlock electronics!</span>")
|
||||
step = 1
|
||||
var/obj/item/weapon/airlock_electronics/ae = electronics
|
||||
electronics = null
|
||||
ae.loc = src.loc
|
||||
@@ -195,9 +188,12 @@ obj/structure/windoor_assembly/Destroy()
|
||||
//Crowbar to complete the assembly, Step 7 complete.
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
if(!src.electronics)
|
||||
usr << "<span class='warning'>The assembly is missing electronics.</span>"
|
||||
to_chat(usr,"<span class='warning'>The assembly is missing electronics.</span>")
|
||||
return
|
||||
usr << browse(null, "window=windoor_access")
|
||||
if(src.electronics && istype(src.electronics, /obj/item/weapon/circuitboard/broken))
|
||||
to_chat(usr,"<span class='warning'>The assembly has broken airlock electronics.</span>")
|
||||
return
|
||||
to_chat(usr,browse(null, "window=windoor_access")) //Not sure what this actually does... -Ner
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] pries the windoor into the frame.", "You start prying the windoor into the frame.")
|
||||
|
||||
@@ -206,7 +202,7 @@ obj/structure/windoor_assembly/Destroy()
|
||||
if(!src) return
|
||||
|
||||
density = 1 //Shouldn't matter but just incase
|
||||
user << "<span class='notice'>You finish the windoor!</span>"
|
||||
to_chat(user,"<span class='notice'>You finish the windoor!</span>")
|
||||
|
||||
if(secure)
|
||||
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(src.loc)
|
||||
@@ -218,7 +214,8 @@ obj/structure/windoor_assembly/Destroy()
|
||||
windoor.base_state = "rightsecure"
|
||||
windoor.set_dir(src.dir)
|
||||
windoor.density = 0
|
||||
windoor.name = created_name
|
||||
if(created_name)
|
||||
windoor.name = created_name
|
||||
spawn(0)
|
||||
windoor.close()
|
||||
|
||||
@@ -239,7 +236,8 @@ obj/structure/windoor_assembly/Destroy()
|
||||
windoor.base_state = "right"
|
||||
windoor.set_dir(src.dir)
|
||||
windoor.density = 0
|
||||
windoor.name = created_name
|
||||
if(created_name)
|
||||
windoor.name = created_name
|
||||
spawn(0)
|
||||
windoor.close()
|
||||
|
||||
@@ -263,7 +261,15 @@ obj/structure/windoor_assembly/Destroy()
|
||||
|
||||
/obj/structure/windoor_assembly/proc/update_state()
|
||||
update_icon()
|
||||
name += " ([created_name])"
|
||||
name = ""
|
||||
switch(step)
|
||||
if (0)
|
||||
name = "anchored "
|
||||
if (1)
|
||||
name = "wired "
|
||||
if (2)
|
||||
name = "near finished "
|
||||
name += "[secure ? "secure " : ""]windoor assembly[created_name ? " ([created_name])" : ""]"
|
||||
|
||||
//Rotates the windoor assembly clockwise
|
||||
/obj/structure/windoor_assembly/verb/revrotate()
|
||||
@@ -272,7 +278,7 @@ obj/structure/windoor_assembly/Destroy()
|
||||
set src in oview(1)
|
||||
|
||||
if (src.anchored)
|
||||
usr << "It is fastened to the floor; therefore, you can't rotate it!"
|
||||
to_chat(usr,"It is fastened to the floor; therefore, you can't rotate it!")
|
||||
return 0
|
||||
if(src.state != "01")
|
||||
update_nearby_tiles(need_rebuild=1) //Compel updates before
|
||||
@@ -292,11 +298,11 @@ obj/structure/windoor_assembly/Destroy()
|
||||
set src in oview(1)
|
||||
|
||||
if(src.facing == "l")
|
||||
usr << "The windoor will now slide to the right."
|
||||
to_chat(usr,"The windoor will now slide to the right.")
|
||||
src.facing = "r"
|
||||
else
|
||||
src.facing = "l"
|
||||
usr << "The windoor will now slide to the left."
|
||||
to_chat(usr,"The windoor will now slide to the left.")
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user