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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-16 09:32:47 +01:00
Gib rewrite/resprite to allow for arbitrary blood and flesh colours.
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@@ -11,6 +11,9 @@
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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basecolor = "#05EE05"
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/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
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color = "#FFFFFF"
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/obj/effect/decal/cleanable/blood/gibs/xeno/up
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
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@@ -12,6 +12,7 @@ var/global/list/image/splatter_cache=list()
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icon = 'icons/effects/blood.dmi'
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icon_state = "mfloor1"
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random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
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var/base_icon = 'icons/effects/blood.dmi'
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var/list/viruses = list()
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blood_DNA = list()
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var/basecolor="#A10808" // Color when wet.
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@@ -137,12 +138,22 @@ var/global/list/image/splatter_cache=list()
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icon = 'icons/effects/blood.dmi'
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icon_state = "gibbl5"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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var/fleshcolor = "#FFFFFF"
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/obj/effect/decal/cleanable/blood/gibs/update_icon()
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color = "#FFFFFF"
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//overlays.Cut()
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//..()
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//overlays += image(icon, src, "[icon_state]_flesh")
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var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
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if(!fleshcolor || fleshcolor == "rainbow")
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fleshcolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
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giblets.color = fleshcolor
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var/icon/blood = new(base_icon,"[icon_state]",dir)
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if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
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blood.Blend(basecolor,ICON_MULTIPLY)
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icon = blood
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overlays.Cut()
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overlays += giblets
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/obj/effect/decal/cleanable/blood/gibs/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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@@ -6,6 +6,9 @@
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basecolor="#030303"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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/obj/effect/decal/cleanable/blood/gibs/robot/update_icon()
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color = "#FFFFFF"
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/obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like
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return
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@@ -1,8 +1,8 @@
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/proc/gibs(atom/location, var/list/viruses, var/datum/dna/MobDNA) //CARN MARKER
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new /obj/effect/gibspawner/generic(get_turf(location),viruses,MobDNA)
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/proc/hgibs(atom/location, var/list/viruses, var/datum/dna/MobDNA)
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new /obj/effect/gibspawner/human(get_turf(location),viruses,MobDNA)
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/proc/hgibs(atom/location, var/list/viruses, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
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new /obj/effect/gibspawner/human(get_turf(location),viruses,MobDNA,fleshcolor,bloodcolor)
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/proc/xgibs(atom/location, var/list/viruses)
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new /obj/effect/gibspawner/xeno(get_turf(location),viruses)
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@@ -16,10 +16,15 @@
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var/list/gibtypes = list()
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var/list/gibamounts = list()
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var/list/gibdirections = list() //of lists
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var/fleshcolor //Used for gibbed humans.
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var/bloodcolor //Used for gibbed humans.
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New(location, var/list/viruses, var/datum/dna/MobDNA)
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New(location, var/list/viruses, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
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..()
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if(fleshcolor) src.fleshcolor = fleshcolor
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if(bloodcolor) src.bloodcolor = bloodcolor
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if(istype(loc,/turf)) //basically if a badmin spawns it
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Gib(loc,viruses,MobDNA)
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@@ -44,6 +49,14 @@
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var/gibType = gibtypes[i]
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gib = new gibType(location)
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// Apply human species colouration to masks.
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if(fleshcolor)
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gib.fleshcolor = fleshcolor
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if(bloodcolor)
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gib.basecolor = bloodcolor
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gib.update_icon()
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if(viruses.len > 0)
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for(var/datum/disease/D in viruses)
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if(prob(virusProb))
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