mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-18 18:42:59 +01:00
@@ -108,7 +108,10 @@ note dizziness decrements automatically in the mob's Life() proc.
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return
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/mob/proc/make_floating(var/n)
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if(buckled)
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if(is_floating)
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stop_floating()
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return
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floatiness = n
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if(floatiness && !is_floating)
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@@ -457,7 +457,7 @@
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return 0
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//Check to see if we slipped
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if(prob(Process_Spaceslipping(5)))
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if(prob(Process_Spaceslipping(5)) && !buckled)
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src << "\blue <B>You slipped!</B>"
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src.inertia_dir = src.last_move
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step(src, src.inertia_dir)
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@@ -0,0 +1,142 @@
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/obj/vehicle/bike/
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name = "space-bike"
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desc = "Space wheelies! Woo! "
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icon = 'icons/obj/bike.dmi'
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icon_state = "bike_off"
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dir = SOUTH
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load_item_visible = 1
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mob_offset_y = 5
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health = 100
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maxhealth = 100
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fire_dam_coeff = 0.6
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brute_dam_coeff = 0.5
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var/protection_percent = 60
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var/land_speed = 10 //if 0 it can't go on turf
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var/space_speed = 1
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var/bike_icon = "bike"
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var/datum/effect/effect/system/ion_trail_follow/ion
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var/kickstand = 1
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/obj/vehicle/bike/New()
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..()
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ion = new /datum/effect/effect/system/ion_trail_follow()
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ion.set_up(src)
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turn_off()
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overlays += image('icons/obj/bike.dmi', "[icon_state]_off_overlay", MOB_LAYER + 1)
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icon_state = "[bike_icon]_off"
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/obj/vehicle/bike/verb/toggle()
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set name = "Toggle Engine"
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set category = "Vehicle"
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set src in view(0)
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if(usr.incapacitated()) return
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if(!on)
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turn_on()
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src.visible_message("\The [src] rumbles to life.", "You hear something rumble deeply.")
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else
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turn_off()
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src.visible_message("\The [src] putters before turning off.", "You hear something putter slowly.")
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/obj/vehicle/bike/verb/kickstand()
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set name = "Toggle Kickstand"
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set category = "Vehicle"
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set src in view(0)
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if(usr.incapacitated()) return
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if(kickstand)
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src.visible_message("You put up \the [src]'s kickstand.")
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else
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if(istype(src.loc,/turf/space))
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usr << "<span class='warning'> You don't think kickstands work in space...</span>"
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return
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src.visible_message("You put down \the [src]'s kickstand.")
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if(pulledby)
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pulledby.stop_pulling()
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kickstand = !kickstand
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anchored = (kickstand || on)
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/obj/vehicle/bike/load(var/atom/movable/C)
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var/mob/living/M = C
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if(!istype(C)) return 0
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if(M.buckled || M.restrained() || !Adjacent(M) || !M.Adjacent(src))
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return 0
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return ..(M)
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/obj/vehicle/bike/MouseDrop_T(var/atom/movable/C, mob/user as mob)
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if(!load(C))
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user << "<span class='warning'> You were unable to load \the [C] onto \the [src].</span>"
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return
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/obj/vehicle/bike/attack_hand(var/mob/user as mob)
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if(user == load)
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unload(load)
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user << "You unbuckle yourself from \the [src]"
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/obj/vehicle/bike/relaymove(mob/user, direction)
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if(user != load || !on)
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return
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return Move(get_step(src, direction))
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/obj/vehicle/bike/Move(var/turf/destination)
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if(kickstand) return
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//these things like space, not turf. Dragging shouldn't weigh you down.
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if(istype(destination,/turf/space) || pulledby)
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if(!space_speed)
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return 0
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move_delay = space_speed
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else
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if(!land_speed)
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return 0
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move_delay = land_speed
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return ..()
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/obj/vehicle/bike/turn_on()
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ion.start()
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anchored = 1
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update_icon()
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if(pulledby)
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pulledby.stop_pulling()
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..()
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/obj/vehicle/bike/turn_off()
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ion.stop()
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anchored = kickstand
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update_icon()
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..()
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/obj/vehicle/bike/bullet_act(var/obj/item/projectile/Proj)
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if(buckled_mob && prob(protection_percent))
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buckled_mob.bullet_act(Proj)
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return
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..()
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/obj/vehicle/bike/update_icon()
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overlays.Cut()
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if(on)
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overlays += image('icons/obj/bike.dmi', "[bike_icon]_on_overlay", MOB_LAYER + 1)
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icon_state = "[bike_icon]_on"
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else
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overlays += image('icons/obj/bike.dmi', "[bike_icon]_off_overlay", MOB_LAYER + 1)
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icon_state = "[bike_icon]_off"
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..()
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/obj/vehicle/bike/Destroy()
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qdel(ion)
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..()
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