From e174e7ca76d196fd0c5a7455ce5de5016d85d3a5 Mon Sep 17 00:00:00 2001 From: Ren Erthilo Date: Mon, 23 Apr 2012 21:24:13 +0100 Subject: [PATCH] TG: (Does not actually remove c20r) Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines. Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields. The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser. The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary) Updated the changelog --- code/game/objects/closets/syndicate.dm | 3 ++- code/modules/projectiles/ammunition/boxes.dm | 17 ++++++++++-- .../modules/projectiles/ammunition/bullets.dm | 4 +++ .../projectiles/guns/projectile/automatic.dm | 2 -- .../projectiles/guns/projectile/pistol.dm | 27 ++++++++++++++++--- 5 files changed, 44 insertions(+), 9 deletions(-) diff --git a/code/game/objects/closets/syndicate.dm b/code/game/objects/closets/syndicate.dm index 82d1b114ba..9b8b6629d3 100644 --- a/code/game/objects/closets/syndicate.dm +++ b/code/game/objects/closets/syndicate.dm @@ -7,7 +7,8 @@ new /obj/item/clothing/head/helmet/space/syndicate(src) new /obj/item/clothing/suit/space/syndicate(src) new /obj/item/weapon/crowbar(src) - new /obj/item/weapon/cell(src) + new /obj/item/weapon/cell/high(src) new /obj/item/weapon/card/id/syndicate(src) new /obj/item/device/multitool(src) + new /obj/item/weapon/shield/riot(src) diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index 8012ccad7e..7772b5b246 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -70,9 +70,22 @@ multiple_sprites = 1 - /obj/item/ammo_magazine/a12mm/empty name = "magazine (12mm)" icon_state = "12mm" ammo_type = "/obj/item/ammo_casing/12mm" - max_ammo = 0 \ No newline at end of file + max_ammo = 0 + +/obj/item/ammo_magazine/a50 + name = "magazine (.50)" + icon_state = "50ae" + origin_tech = "combat=2" + ammo_type = "/obj/item/ammo_casing/a50" + max_ammo = 7 + multiple_sprites = 1 + +/obj/item/ammo_magazine/a50/empty + name = "magazine (.50)" + icon_state = "50ae" + ammo_type = "/obj/item/ammo_casing/a50" + max_ammo = 0 diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 5febb27e4f..c9b4cbce06 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -3,6 +3,10 @@ caliber = "357" projectile_type = "/obj/item/projectile/bullet" +/obj/item/ammo_casing/a50 + desc = "A .50AE bullet casing." + caliber = ".50" + projectile_type = "/obj/item/projectile/bullet" /obj/item/ammo_casing/a418 desc = "A .418 bullet casing." diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 060c17718b..c10c0e6531 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -67,5 +67,3 @@ - - diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index f02112fecf..8533ef3b33 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -13,16 +13,35 @@ /obj/item/weapon/gun/projectile/deagle name = "\improper Desert Eagle" - desc = "A robust handgun that uses 357 magnum ammo" + desc = "A robust handgun that uses .50 AE ammo" icon_state = "deagle" force = 14.0 - max_shells = 9 + max_shells = 7 + caliber = ".50" + ammo_type ="/obj/item/ammo_casing/a50" + load_method = 2 + New() + ..() + empty_mag = new /obj/item/ammo_magazine/a50/empty(src) + update_icon() + return + afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag) + ..() + if(!loaded.len && empty_mag) + empty_mag.loc = get_turf(src.loc) + empty_mag = null + playsound(user, 'smg_empty_alarm.ogg', 40, 1) + update_icon() + return + update_icon() + ..() + return /obj/item/weapon/gun/projectile/deagle/gold name = "\improper Desert Eagle" - desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses 357 ammo." + desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE ammo." icon_state = "deagleg" item_state = "deagleg" @@ -30,7 +49,7 @@ /obj/item/weapon/gun/projectile/deagle/camo name = "\improper Desert Eagle" - desc = "A Deagle brand Deagle for operators operating operationally. Uses 357 ammo." + desc = "A Deagle brand Deagle for operators operating operationally. Uses .50 AE ammo." icon_state = "deaglecamo" item_state = "deagleg"