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Melee behaviour added
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@@ -35,10 +35,6 @@
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tt_desc = "Packun Flower"
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maxHealth = 100
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health = 100
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harm_intent_damage = 1
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melee_damage_upper = 1
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melee_damage_lower = 1
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attacktext = list("chomped","bit","hompfed","crunched","cronched")
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meat_type = null
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//Vore stuff
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@@ -92,5 +88,20 @@
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var/projectiletype // The projectiles I shoot
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var/projectilesound // The sound I make when I do it
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var/casingtype // What to make the hugely laggy casings pile out of*/
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//Melee behaviour
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melee_damage_lower = 1 // Lower bound of randomized melee damage
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melee_damage_upper = 5 // Upper bound of randomized melee damage
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attacktext = list("chomped","bit","hompfed","crunched","cronched") // "You are [attacktext] by the mob!"
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friendly = list("nuzzles") // "The mob [friendly] the person."
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//attack_sound = null // Sound to play when I attack
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environment_smash = 0 // How much environment damage do I do when I hit stuff?
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melee_miss_chance = 1 // percent chance to miss a melee attack.
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melee_attack_minDelay = 5 // How long between attacks at least
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melee_attack_maxDelay = 20 // How long between attacks at most
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attack_armor_type = "melee" // What armor does this check?
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attack_armor_pen = 100 // How much armor pen this attack has.
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attack_sharp = 1 // Is the attack sharp?
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attack_edge = 0 // Does the attack have an edge?
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//When I stop being lazy I'll give this its own file -Shark
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