diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 066fd5b0a4..c052a76d3e 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -335,7 +335,6 @@ var/mob/living/character = create_character() //creates the human and transfers vars and mind character = job_master.EquipRank(character, rank, 1) //equips the human UpdateFactionList(character) - equip_custom_items(character) // AIs don't need a spawnpoint, they must spawn at an empty core if(character.mind.assigned_role == "AI") @@ -357,6 +356,8 @@ //Find our spawning point. var/join_message = job_master.LateSpawn(character, rank) + // Equip our custom items only AFTER deploying to spawn points eh? + equip_custom_items(character) character.lastarea = get_area(loc) // Moving wheelchair if they have one