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Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts: code/game/turfs/turf.dm code/modules/clothing/spacesuits/rig.dm
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@@ -4,7 +4,7 @@
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig0-engineering"
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item_state = "eng_helm"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight)
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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@@ -40,11 +40,10 @@
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icon_state = "rig-engineering"
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item_state = "eng_hardsuit"
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slowdown = 1
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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//Chief Engineer's rig
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/obj/item/clothing/head/helmet/space/rig/elite
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name = "advanced hardsuit helmet"
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@@ -72,6 +71,7 @@
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item_state = "mining_hardsuit"
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//Syndicate rig
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/obj/item/clothing/head/helmet/space/rig/syndi
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name = "blood-red hardsuit helmet"
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@@ -80,6 +80,7 @@
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color = "syndi"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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/obj/item/clothing/suit/space/rig/syndi
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icon_state = "rig-syndi"
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name = "blood-red hardsuit"
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