diff --git a/code/modules/mob/living/simple_animal/mobject/mobjects.dm b/code/modules/mob/living/simple_animal/mobject/mobjects.dm index f31b36f81a..a433ab9c20 100644 --- a/code/modules/mob/living/simple_animal/mobject/mobjects.dm +++ b/code/modules/mob/living/simple_animal/mobject/mobjects.dm @@ -3,23 +3,18 @@ //Basically this will set some vars to use across them like "obj_icon" and "obj_on" mob/living/simple_animal/mobject - name = "Metamorphic fox" - desc = "Something about this seems, off." - var/animal_icon = 'icons/mob/vore.dmi' - var/animal_icon_state = "fennec" - var/obj_icon = 'icons/mob/pai.dmi' - var/obj_icon_state = "fox" + var/animal_icon + var/animal_icon_state + var/obj_icon + var/obj_icon_state var/obj_on - var/PandL = 1 //Run both Process() and Life //Since Process takes Priority turning the mob off will also turn off Life() - var/willanchor = 0 //Var that decides if obj state is anchored or not //for PandL this means the mob will wander if 0 + var/PandL = 0 //Run both Process() and Life //Since Process takes Priority turning the mob off will also turn off Life() + var/willanchor = 1 //Var that decides if obj state is anchored or not //for PandL this means the mob will wander if 0 var/norest = 1 //Var that makes mobject in animal state unrest automatically //simple workaround to infinite resting var/on = 1 //Just another var to turn off the mob object processing var/morphitem = /obj/item/weapon/wrench //Since its the most used item for anchoring this wil be default var/powertoggle //off by default var/altpowertoggle = 1 //on by default, turn off/on on click by hand - hostile = 0 - retaliate = 0 - icon_dead = "fennec_dead" //oof mob/living/simple_animal/mobject/New() ..() @@ -76,4 +71,17 @@ mob/living/simple_animal/mobject/proc/process() //proccess performed instead of if(!on) return //A way to disable process() //for PandL this will also disable Life() -//Mobject engineering will Probably be first, basically a Synthetic Mob that can be wrenched into active object mode + +mob/living/simple_animal/mobject/metamorphicfennec + name = "Metamorphic fox" + desc = "Something about this seems, off." + animal_icon = 'icons/mob/vore.dmi' + animal_icon_state = "fennec" + obj_icon = 'icons/mob/pai.dmi' + obj_icon_state = "fox" + //Process handling + PandL = 1 + willanchor = 0 + hostile = 0 + retaliate = 0 + icon_dead = "fennec_dead" //oof