Merge pull request #778 from Sharkmare/patch-96

Dare/Chaos button Restructure
This commit is contained in:
Razgriz
2019-08-24 13:38:00 -07:00
committed by GitHub
+55 -63
View File
@@ -44,47 +44,44 @@
desc = "It radiates an aura of chaotic size energy."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
matter = list(DEFAULT_WALL_MATERIAL = 1000)
throwforce = 00
throw_speed = 4
throw_range = 20
force = 0
var/colorindex = 0
var/mob/living/capsuleowner = null //taken from Capsule Code
var/sizetouse = 0.25
/obj/item/device/buttonofnormal/pickup(mob/user)
if(!capsuleowner)
capsuleowner = user
pickup(mob/user)
if(!capsuleowner)
capsuleowner = user
/obj/item/device/buttonofnormal/attack_self(mob/user)
if(colorindex)
nonrandom()
sleep(10)
capsuleowner.resize(sizetouse)
sizetouse = rand(25,200)/100 //randmization occurs after press
/obj/item/device/buttonofnormal/throw_impact(atom/A, speed, mob/user)
..()
if(isliving(A))
attack_self(mob/user)
if(colorindex)
nonrandom()
sleep(5)
var/mob/living/capsulehit = A
capsulehit.resize(sizetouse)
sleep(10)
capsuleowner.resize(sizetouse)
sizetouse = rand(25,200)/100 //randmization occurs after press
/obj/item/device/buttonofnormal/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
..()
throw_impact(atom/A, speed, mob/user)
..()
if(isliving(A))
if(colorindex)
nonrandom()
sleep(5)
var/mob/living/capsulehit = A
capsulehit.resize(sizetouse)
sizetouse = rand(25,200)/100 //randmization occurs after press
attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
..()
/obj/item/device/buttonofnormal/proc/nonrandom() //Secret ball randmoizer rig code
switch(colorindex)
@@ -99,48 +96,43 @@
desc = "A strange button, the only distinguishing feature being an engraved text reading 'Suffer to Gain.'."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap1"
matter = list(DEFAULT_WALL_MATERIAL = 5000)
throwforce = 00
throw_speed = 2
throw_range = 20
force = 0
var/luckynumber7 = 0
var/colorindex = 1
/obj/item/device/daredevice/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
..()
/obj/item/device/daredevice/attack_self(mob/user)
var/mob/living/capsuleowner = user
playsound(src, 'sound/effects/splat.ogg', 30, 1)
sleep(100)
switch(luckynumber7)
if(1) capsuleowner.resize(RESIZE_TINY) //Loss Shrinking!
if(2) capsuleowner.apply_damage(5, BRUTE) //Loss Damaging!
if(3) capsuleowner.Weaken(5) //Loss Knee spaghetti!
if(4) capsuleowner.hallucination += 66 //loss woah, dude.
if(5) new /obj/item/weapon/reagent_containers/food/snacks/cookie(src.loc) //Win!
if(6) new /obj/item/weapon/spacecasinocash(src.loc) //Win?
if(7)
new /obj/item/weapon/material/butterfly/switchblade(src.loc)
capsuleowner.apply_damage(10, BRUTE) //Loss Damaging! WIN KNIVE!
if(8) new /obj/item/weapon/reagent_containers/syringe/drugs(src.loc)
if(9)
new /obj/item/weapon/gun/energy/sizegun/not_advanced(src.loc)
qdel(src)
if(777) new /obj/item/weapon/spacecash/c1000(src.loc) //for rigging
else luckynumber7 = (rand(0,10))
luckynumber7 = rand(0,10)
sleep(100)
playsound(src.loc, 'sound/machines/slotmachine.ogg', 25, 1)
attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
..()
attack_self(mob/user)
var/mob/living/capsuleowner = user
playsound(src, 'sound/effects/splat.ogg', 30, 1)
sleep(100)
switch(luckynumber7)
if(1) capsuleowner.resize(RESIZE_TINY) //Loss Shrinking!
if(2) capsuleowner.apply_damage(5, BRUTE) //Loss Damaging!
if(3) capsuleowner.Weaken(5) //Loss Knee spaghetti!
if(4) capsuleowner.hallucination += 66 //loss woah, dude.
if(5) new /obj/item/weapon/reagent_containers/food/snacks/cookie(src.loc) //Win!
if(6) new /obj/item/weapon/spacecasinocash(src.loc) //Win?
if(7)
new /obj/item/weapon/material/butterfly/switchblade(src.loc)
capsuleowner.apply_damage(10, BRUTE) //Loss Damaging! WIN KNIVE!
if(8) new /obj/item/weapon/reagent_containers/syringe/drugs(src.loc)
if(9)
new /obj/item/weapon/gun/energy/sizegun/not_advanced(src.loc)
qdel(src)
if(777) new /obj/item/weapon/spacecash/c1000(src.loc) //for rigging
else luckynumber7 = (rand(0,10))
luckynumber7 = rand(0,10)
sleep(100)
playsound(src.loc, 'sound/machines/slotmachine.ogg', 25, 1)