diff --git a/code/__defines/process_scheduler.dm b/code/__defines/process_scheduler.dm
index d9c8f106ef..f1e30c23ed 100644
--- a/code/__defines/process_scheduler.dm
+++ b/code/__defines/process_scheduler.dm
@@ -7,13 +7,12 @@
#define PROCESS_STATUS_HUNG 6
// Process time thresholds
-#define PROCESS_DEFAULT_HANG_WARNING_TIME 300 // 30 seconds
-#define PROCESS_DEFAULT_HANG_ALERT_TIME 600 // 60 seconds
-#define PROCESS_DEFAULT_HANG_RESTART_TIME 900 // 90 seconds
-#define PROCESS_DEFAULT_SCHEDULE_INTERVAL 50 // 50 ticks
-#define PROCESS_DEFAULT_SLEEP_INTERVAL 8 // 1/8th of a tick
+#define PROCESS_DEFAULT_HANG_WARNING_TIME 300 // 30 seconds
+#define PROCESS_DEFAULT_HANG_ALERT_TIME 600 // 60 seconds
+#define PROCESS_DEFAULT_HANG_RESTART_TIME 900 // 90 seconds
+#define PROCESS_DEFAULT_SCHEDULE_INTERVAL 50 // 50 ticks
+#define PROCESS_DEFAULT_SLEEP_INTERVAL 20 // 20% of a tick
+#define PROCESS_DEFAULT_DEFER_USAGE 90 // 90% of a tick
-// SCHECK macros
-// This references src directly to work around a weird bug with try/catch
-#define SCHECK_EVERY(this_many_calls) if(++src.calls_since_last_scheck >= this_many_calls) sleepCheck()
-#define SCHECK sleepCheck()
+// Sleep check macro
+#define SCHECK if(world.tick_usage >= next_sleep_usage) defer()
diff --git a/code/controllers/ProcessScheduler/core/process.dm b/code/controllers/ProcessScheduler/core/process.dm
index 2d5b8b1b7d..323c5f7663 100644
--- a/code/controllers/ProcessScheduler/core/process.dm
+++ b/code/controllers/ProcessScheduler/core/process.dm
@@ -48,7 +48,10 @@
// This controls how often the process will yield (call sleep(0)) while it is running.
// Every concurrent process should sleep periodically while running in order to allow other
// processes to execute concurrently.
- var/tmp/sleep_interval
+ var/tmp/sleep_interval = PROCESS_DEFAULT_SLEEP_INTERVAL
+
+ // Defer usage; the tick usage at which this process will defer until the next tick
+ var/tmp/defer_usage = PROCESS_DEFAULT_DEFER_USAGE
// hang_warning_time - this is the time (in 1/10 seconds) after which the server will begin to show "maybe hung" in the context window
var/tmp/hang_warning_time = PROCESS_DEFAULT_HANG_WARNING_TIME
@@ -59,19 +62,13 @@
// hang_restart_time - After this much time(in 1/10 seconds), the server will automatically kill and restart the process.
var/tmp/hang_restart_time = PROCESS_DEFAULT_HANG_RESTART_TIME
- // How many times in the current run has the process deferred work till the next tick?
- var/tmp/cpu_defer_count = 0
-
- // How many SCHECKs have been skipped (to limit btime calls)
- var/tmp/calls_since_last_scheck = 0
+ // Number of deciseconds to delay before starting the process
+ var/start_delay = 0
/**
* recordkeeping vars
*/
- // Records the time (1/10s timeoftick) at which the process last finished sleeping
- var/tmp/last_slept = 0
-
// Records the time (1/10s timeofgame) at which the process last began running
var/tmp/run_start = 0
@@ -85,11 +82,29 @@
var/tmp/last_object
+ // How many times in the current run has the process deferred work till the next tick?
+ var/tmp/cpu_defer_count = 0
+
// Counts the number of times an exception has occurred; gets reset after 10
var/tmp/list/exceptions = list()
- // Number of deciseconds to delay before starting the process
- var/start_delay = 0
+ // The next tick_usage the process will sleep at
+ var/tmp/next_sleep_usage
+
+ // Last run duration, in seconds
+ var/tmp/last_run_time = 0
+
+ // Last 20 run durations
+ var/tmp/list/last_twenty_run_times = list()
+
+ // Highest run duration, in seconds
+ var/tmp/highest_run_time = 0
+
+ // Tick usage at start of current run (updates upon deferring)
+ var/tmp/tick_usage_start
+
+ // Accumulated tick usage from before each deferral
+ var/tmp/tick_usage_accumulated = 0
/datum/controller/process/New(var/datum/controller/processScheduler/scheduler)
..()
@@ -97,9 +112,6 @@
previousStatus = "idle"
idle()
name = "process"
- schedule_interval = 50
- sleep_interval = world.tick_lag / PROCESS_DEFAULT_SLEEP_INTERVAL
- last_slept = 0
run_start = 0
ticks = 0
last_task = 0
@@ -112,6 +124,10 @@
// Initialize defer count
cpu_defer_count = 0
+ // Prepare usage tracking (defer() updates these)
+ tick_usage_start = world.tick_usage
+ tick_usage_accumulated = 0
+
running()
main.processStarted(src)
@@ -119,11 +135,23 @@
/datum/controller/process/proc/finished()
ticks++
+ recordRunTime()
idle()
main.processFinished(src)
onFinish()
+/datum/controller/process/proc/recordRunTime()
+ // Convert from tick usage (100/tick) to seconds of CPU time used
+ var/total_usage = (tick_usage_accumulated + (world.tick_usage - tick_usage_start)) / 1000 * world.tick_lag
+
+ last_run_time = total_usage
+ if(total_usage > highest_run_time)
+ highest_run_time = total_usage
+ if(last_twenty_run_times.len == 20)
+ last_twenty_run_times.Cut(1, 2)
+ last_twenty_run_times += total_usage
+
/datum/controller/process/proc/doWork()
/datum/controller/process/proc/setup()
@@ -183,10 +211,9 @@
// This should del
del(src)
-// Do not call this directly - use SHECK or SCHECK_EVERY
-/datum/controller/process/proc/sleepCheck(var/tickId = 0)
- calls_since_last_scheck = 0
- if (killed)
+// Do not call this directly - use SHECK
+/datum/controller/process/proc/defer()
+ if(killed)
// The kill proc is the only place where killed is set.
// The kill proc should have deleted this datum, and all sleeping procs that are
// owned by it.
@@ -196,15 +223,14 @@
handleHung()
CRASH("Process [name] hung and was restarted.")
- if (main.getCurrentTickElapsedTime() > main.timeAllowance)
+ tick_usage_accumulated += (world.tick_usage - tick_usage_start)
+ if(world.tick_usage < defer_usage)
+ sleep(0)
+ else
sleep(world.tick_lag)
cpu_defer_count++
- last_slept = 0
- else
- if (TimeOfTick > last_slept + sleep_interval)
- // If we haven't slept in sleep_interval deciseconds, sleep to allow other work to proceed.
- sleep(0)
- last_slept = TimeOfTick
+ tick_usage_start = world.tick_usage
+ next_sleep_usage = min(world.tick_usage + sleep_interval, defer_usage)
/datum/controller/process/proc/update()
// Clear delta
@@ -231,14 +257,14 @@
return
/datum/controller/process/proc/getContext()
- return "
| [name] | [main.averageRunTime(src)] | [main.last_run_time[src]] | [main.highest_run_time[src]] | [ticks] |
\n"
+ return "| [name] | [getAverageRunTime()] | [last_run_time] | [highest_run_time] | [ticks] |
\n"
/datum/controller/process/proc/getContextData()
return list(
"name" = name,
- "averageRunTime" = main.averageRunTime(src),
- "lastRunTime" = main.last_run_time[src],
- "highestRunTime" = main.highest_run_time[src],
+ "averageRunTime" = getAverageRunTime(),
+ "lastRunTime" = last_run_time,
+ "highestRunTime" = highest_run_time,
"ticks" = ticks,
"schedule" = schedule_interval,
"status" = getStatusText(),
@@ -286,7 +312,6 @@
name = target.name
schedule_interval = target.schedule_interval
sleep_interval = target.sleep_interval
- last_slept = 0
run_start = 0
times_killed = target.times_killed
ticks = target.ticks
@@ -309,21 +334,31 @@
disabled = 0
/datum/controller/process/proc/getAverageRunTime()
- return main.averageRunTime(src)
+ var/t = 0
+ var/c = 0
+ for(var/time in last_twenty_run_times)
+ t += time
+ c++
+
+ if(c > 0)
+ return t / c
+ return c
+
/datum/controller/process/proc/getLastRunTime()
- return main.getProcessLastRunTime(src)
+ return last_run_time
/datum/controller/process/proc/getHighestRunTime()
- return main.getProcessHighestRunTime(src)
+ return highest_run_time
/datum/controller/process/proc/getTicks()
return ticks
/datum/controller/process/proc/statProcess()
- var/averageRunTime = round(getAverageRunTime(), 0.1)/10
- var/lastRunTime = round(getLastRunTime(), 0.1)/10
- var/highestRunTime = round(getHighestRunTime(), 0.1)/10
- stat("[name]", "T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [cpu_defer_count]")
+ var/averageRunTime = round(getAverageRunTime(), 0.001)
+ var/lastRunTime = round(last_run_time, 0.001)
+ var/highestRunTime = round(highest_run_time, 0.001)
+ var/deferTime = round(cpu_defer_count / 10 * world.tick_lag, 0.01)
+ stat("[name]", "T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [deferTime]")
/datum/controller/process/proc/catchException(var/exception/e, var/thrower)
if(istype(e)) // Real runtimes go to the real error handler
diff --git a/code/controllers/ProcessScheduler/core/processScheduler.dm b/code/controllers/ProcessScheduler/core/processScheduler.dm
index dc412ee92a..86dcdac287 100644
--- a/code/controllers/ProcessScheduler/core/processScheduler.dm
+++ b/code/controllers/ProcessScheduler/core/processScheduler.dm
@@ -20,18 +20,6 @@ var/global/datum/controller/processScheduler/processScheduler
// Process last queued times (world time)
var/tmp/datum/controller/process/list/last_queued = new
- // Process last start times (real time)
- var/tmp/datum/controller/process/list/last_start = new
-
- // Process last run durations
- var/tmp/datum/controller/process/list/last_run_time = new
-
- // Per process list of the last 20 durations
- var/tmp/datum/controller/process/list/last_twenty_run_times = new
-
- // Process highest run time
- var/tmp/datum/controller/process/list/highest_run_time = new
-
// How long to sleep between runs (set to tick_lag in New)
var/tmp/scheduler_sleep_interval
@@ -41,22 +29,12 @@ var/global/datum/controller/processScheduler/processScheduler
// Setup for these processes will be deferred until all the other processes are set up.
var/tmp/list/deferredSetupList = new
- var/tmp/currentTick = 0
-
- var/tmp/timeAllowance = 0
-
- var/tmp/cpuAverage = 0
-
- var/tmp/timeAllowanceMax = 0
-
/datum/controller/processScheduler/New()
..()
// When the process scheduler is first new'd, tick_lag may be wrong, so these
// get re-initialized when the process scheduler is started.
// (These are kept here for any processes that decide to process before round start)
scheduler_sleep_interval = world.tick_lag
- timeAllowance = world.tick_lag * 0.5
- timeAllowanceMax = world.tick_lag
/**
* deferSetupFor
@@ -88,20 +66,12 @@ var/global/datum/controller/processScheduler/processScheduler
isRunning = 1
// tick_lag will have been set by now, so re-initialize these
scheduler_sleep_interval = world.tick_lag
- timeAllowance = world.tick_lag * 0.5
- timeAllowanceMax = world.tick_lag
updateStartDelays()
spawn(0)
process()
/datum/controller/processScheduler/proc/process()
- updateCurrentTickData()
-
- for(var/i=world.tick_lag,i highest_run_time[process])
- highest_run_time[process] = time
-
- var/list/lastTwenty = last_twenty_run_times[process]
- if (lastTwenty.len == 20)
- lastTwenty.Cut(1, 2)
- lastTwenty.len++
- lastTwenty[lastTwenty.len] = time
-
-/**
- * averageRunTime
- * returns the average run time (over the last 20) of the process
- */
-/datum/controller/processScheduler/proc/averageRunTime(var/datum/controller/process/process)
- var/lastTwenty = last_twenty_run_times[process]
-
- var/t = 0
- var/c = 0
- for(var/time in lastTwenty)
- t += time
- c++
-
- if(c > 0)
- return t / c
- return c
-
-/datum/controller/processScheduler/proc/getProcessLastRunTime(var/datum/controller/process/process)
- return last_run_time[process]
-
-/datum/controller/processScheduler/proc/getProcessHighestRunTime(var/datum/controller/process/process)
- return highest_run_time[process]
/datum/controller/processScheduler/proc/getStatusData()
var/list/data = new
@@ -338,34 +221,12 @@ var/global/datum/controller/processScheduler/processScheduler
var/datum/controller/process/process = nameToProcessMap[processName]
process.disable()
-/datum/controller/processScheduler/proc/getCurrentTickElapsedTime()
- if (world.time > currentTick)
- updateCurrentTickData()
- return 0
- else
- return TimeOfTick
-
-/datum/controller/processScheduler/proc/updateCurrentTickData()
- if (world.time > currentTick)
- // New tick!
- currentTick = world.time
- updateTimeAllowance()
- cpuAverage = (world.cpu + cpuAverage + cpuAverage) / 3
-
-/datum/controller/processScheduler/proc/updateTimeAllowance()
- // Time allowance goes down linearly with world.cpu.
- var/tmp/error = cpuAverage - 100
- var/tmp/timeAllowanceDelta = SIMPLE_SIGN(error) * -0.5 * world.tick_lag * max(0, 0.001 * abs(error))
-
- //timeAllowance = world.tick_lag * min(1, 0.5 * ((200/max(1,cpuAverage)) - 1))
- timeAllowance = min(timeAllowanceMax, max(0, timeAllowance + timeAllowanceDelta))
/datum/controller/processScheduler/proc/statProcesses()
if(!isRunning)
stat("Processes", "Scheduler not running")
return
stat("Processes", "[processes.len] (R [running.len] / Q [queued.len] / I [idle.len])")
- stat(null, "[round(cpuAverage, 0.1)] CPU, [round(timeAllowance, 0.1)/10] TA")
for(var/datum/controller/process/p in processes)
p.statProcess()
diff --git a/code/game/gamemodes/changeling/powers/absorb.dm b/code/game/gamemodes/changeling/powers/absorb.dm
index 417fb339e0..10cb5f9fbb 100644
--- a/code/game/gamemodes/changeling/powers/absorb.dm
+++ b/code/game/gamemodes/changeling/powers/absorb.dm
@@ -61,7 +61,7 @@
T:UpdateDamageIcon()
feedback_add_details("changeling_powers","A[stage]")
- if(!do_mob(src, T, 150))
+ if(!do_mob(src, T, 150) || G.state != GRAB_KILL)
src << "Our absorption of [T] has been interrupted!"
changeling.isabsorbing = 0
return
diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm
index 56fa0b28b0..8dce565f2c 100644
--- a/code/game/objects/items/weapons/weaponry.dm
+++ b/code/game/objects/items/weapons/weaponry.dm
@@ -136,7 +136,7 @@
/obj/effect/energy_net/user_unbuckle_mob(mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
visible_message("[user] begins to tear at \the [src]!")
- if(do_after(usr, escape_time, incapacitation_flags = INCAPACITATION_DEFAULT & ~(INCAPACITATION_RESTRAINED | INCAPACITATION_BUCKLED_FULLY)))
+ if(do_after(usr, escape_time, src, incapacitation_flags = INCAPACITATION_DEFAULT & ~(INCAPACITATION_RESTRAINED | INCAPACITATION_BUCKLED_FULLY)))
if(!buckled_mob)
return
visible_message("[user] manages to tear \the [src] apart!")
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index a2be896de0..2eb3c8d2a1 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -75,9 +75,14 @@
if(affecting)
if(affecting.buckled)
return null
+ if(!affecting.Adjacent(affecting.grabbed_by))
+ qdel(src)
+ return null
if(state >= GRAB_AGGRESSIVE)
animate(affecting, pixel_x = 0, pixel_y = 0, 4, 1)
- return affecting
+ . = affecting
+ qdel(src)
+ return
return null
@@ -294,6 +299,9 @@
return
if(world.time < (last_action + 20))
return
+ if(!M.Adjacent(user))
+ qdel(src)
+ return
last_action = world.time
reset_kill_state() //using special grab moves will interrupt choking them
@@ -339,6 +347,9 @@
qdel(src)
/obj/item/weapon/grab/proc/reset_kill_state()
+ if(!assailant)
+ qdel(src)
+ return
if(state == GRAB_KILL)
assailant.visible_message("[assailant] lost \his tight grip on [affecting]'s neck!")
hud.icon_state = "kill"
@@ -365,12 +376,20 @@
break_strength++
break_chance_table = list(3, 18, 45, 100)
+
+ if(GRAB_KILL)
+ grab_name = "stranglehold"
+ break_chance_table = list(5, 20, 40, 80, 100)
+
//It's easier to break out of a grab by a smaller mob
break_strength += max(size_difference(affecting, assailant), 0)
var/break_chance = break_chance_table[Clamp(break_strength, 1, break_chance_table.len)]
if(prob(break_chance))
- if(grab_name)
+ if(state == GRAB_KILL)
+ reset_kill_state()
+ return
+ else if(grab_name)
affecting.visible_message("[affecting] has broken free of [assailant]'s [grab_name]!")
qdel(src)
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
index 6760f8a9d9..e0307e07cc 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
@@ -94,7 +94,7 @@
M.adjustToxLoss(-4 * removed)
/datum/reagent/carthatoline
- name = "carthatoline"
+ name = "Carthatoline"
id = "carthatoline"
description = "Carthatoline is strong evacuant used to treat severe poisoning."
reagent_state = LIQUID