diff --git a/code/game/objects/structures/crates_lockers/largecrate_vr.dm b/code/game/objects/structures/crates_lockers/largecrate_vr.dm index 014b49b522..81c0826238 100644 --- a/code/game/objects/structures/crates_lockers/largecrate_vr.dm +++ b/code/game/objects/structures/crates_lockers/largecrate_vr.dm @@ -54,7 +54,8 @@ /mob/living/simple_animal/hostile/bear/brown;0.5, /mob/living/simple_animal/hostile/carp, /mob/living/simple_animal/hostile/mimic, - /mob/living/simple_animal/hostile/rous, + /mob/living/simple_animal/hostile/bigrat, + /mob/living/simple_animal/hostile/bigrat/passive, /mob/living/simple_animal/otie;0.5) ..() diff --git a/code/modules/mob/living/simple_animal/vore/rous.dm b/code/modules/mob/living/simple_animal/vore/rous.dm index f4483e4fbd..f57d76d02d 100644 --- a/code/modules/mob/living/simple_animal/vore/rous.dm +++ b/code/modules/mob/living/simple_animal/vore/rous.dm @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/rous +/mob/living/simple_animal/hostile/bigrat name = "giant rat" desc = "In what passes for a hierarchy among verminous rodents, this one is king." tt_desc = "Mus muscular" @@ -41,7 +41,7 @@ vore_pounce_chance = 45 vore_icons = SA_ICON_LIVING | SA_ICON_REST -/mob/living/simple_animal/hostile/rous/death() +/mob/living/simple_animal/hostile/bigrat/death() playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 50, 1) if(resting) resting = 0 @@ -49,14 +49,14 @@ update_icon() ..() -/mob/living/simple_animal/hostile/rous/passive +/mob/living/simple_animal/hostile/bigrat/passive name = "curious giant rat" desc = "In what passes for a hierarchy among verminous rodents, this one is king. It seems to be more interested on scavenging." follow_dist = 1 var/mob/living/carbon/human/food var/hunger = 0 -/mob/living/simple_animal/hostile/rous/passive/Life() +/mob/living/simple_animal/hostile/bigrat/passive/Life() . = ..() if(!. || ai_inactive) return @@ -125,7 +125,7 @@ hunger = 0 food = null -/mob/living/simple_animal/hostile/rous/passive/attackby(var/obj/item/O, var/mob/user) // Feed the rat your food to satisfy it. +/mob/living/simple_animal/hostile/bigrat/passive/attackby(var/obj/item/O, var/mob/user) // Feed the rat your food to satisfy it. if(istype(O, /obj/item/weapon/reagent_containers/food/snacks)) qdel(O) playsound(src.loc,'sound/items/eatfood.ogg', rand(10,50), 1) @@ -134,7 +134,7 @@ return . = ..() -/mob/living/simple_animal/hostile/rous/passive/Found(var/atom/found_atom) +/mob/living/simple_animal/hostile/bigrat/passive/Found(var/atom/found_atom) if(!SA_attackable(found_atom)) return null else if(ishuman(found_atom) && will_eat(found_atom)) @@ -149,7 +149,7 @@ break return null -/mob/living/simple_animal/hostile/rous/passive/FindTarget() +/mob/living/simple_animal/hostile/bigrat/passive/FindTarget() var/atom/T = null for(var/atom/A in ListTargets(view_range)) if(A == src)