diff --git a/code/game/objects/items/apc_frame.dm b/code/game/objects/items/apc_frame.dm index f2e760a34a..5d8240ebf7 100644 --- a/code/game/objects/items/apc_frame.dm +++ b/code/game/objects/items/apc_frame.dm @@ -1,7 +1,7 @@ // APC HULL /obj/item/apc_frame - name = "APC frame" + name = "\improper APC frame" desc = "Used for repairing or building APCs" icon = 'icons/obj/apc_repair.dmi' icon_state = "apc_frame" diff --git a/code/game/objects/items/contraband.dm b/code/game/objects/items/contraband.dm index 68d7547bb0..5a61859e41 100644 --- a/code/game/objects/items/contraband.dm +++ b/code/game/objects/items/contraband.dm @@ -2,7 +2,7 @@ //Illicit drugs~ /obj/item/weapon/storage/pill_bottle/happy - name = "Happy pills" + name = "bottle of Happy pills" desc = "Highly illegal drug. When you want to see the rainbow." /obj/item/weapon/storage/pill_bottle/happy/New() @@ -16,7 +16,7 @@ new /obj/item/weapon/reagent_containers/pill/happy( src ) /obj/item/weapon/storage/pill_bottle/zoom - name = "Zoom pills" + name = "bottle of Zoom pills" desc = "Highly illegal drug. Trade brain for speed." /obj/item/weapon/storage/pill_bottle/zoom/New() diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 6a25b46444..7a8b8efc63 100755 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -4,7 +4,7 @@ var/global/list/obj/item/device/pda/PDAs = list() /obj/item/device/pda - name = "PDA" + name = "\improper PDA" desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge." icon = 'icons/obj/pda.dmi' icon_state = "pda" @@ -1391,7 +1391,7 @@ var/global/list/obj/item/device/pda/PDAs = list() //Some spare PDAs in a box /obj/item/weapon/storage/box/PDAs - name = "spare PDAs" + name = "box of spare PDAs" desc = "A box of spare PDA microcomputers." icon = 'icons/obj/pda.dmi' icon_state = "pdabox" diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm index 982ac98ff3..416da91a86 100644 --- a/code/game/objects/items/devices/PDA/cart.dm +++ b/code/game/objects/items/devices/PDA/cart.dm @@ -35,27 +35,27 @@ var/list/stored_data = list() /obj/item/weapon/cartridge/engineering - name = "Power-ON Cartridge" + name = "\improper Power-ON cartridge" icon_state = "cart-e" access_engine = 1 /obj/item/weapon/cartridge/atmos - name = "BreatheDeep Cartridge" + name = "\improper BreatheDeep cartridge" icon_state = "cart-a" access_atmos = 1 /obj/item/weapon/cartridge/medical - name = "Med-U Cartridge" + name = "\improper Med-U cartridge" icon_state = "cart-m" access_medical = 1 /obj/item/weapon/cartridge/chemistry - name = "ChemWhiz Cartridge" + name = "\improper ChemWhiz cartridge" icon_state = "cart-chem" access_reagent_scanner = 1 /obj/item/weapon/cartridge/security - name = "R.O.B.U.S.T. Cartridge" + name = "\improper R.O.B.U.S.T. cartridge" icon_state = "cart-s" access_security = 1 @@ -65,31 +65,31 @@ radio = new /obj/item/radio/integrated/beepsky(src) /obj/item/weapon/cartridge/detective - name = "D.E.T.E.C.T. Cartridge" + name = "\improper D.E.T.E.C.T. cartridge" icon_state = "cart-s" access_security = 1 access_medical = 1 /obj/item/weapon/cartridge/janitor - name = "CustodiPRO Cartridge" + name = "\improper CustodiPRO cartridge" desc = "The ultimate in clean-room design." icon_state = "cart-j" access_janitor = 1 /obj/item/weapon/cartridge/lawyer - name = "P.R.O.V.E. Cartridge" + name = "\improper P.R.O.V.E. cartridge" icon_state = "cart-s" access_security = 1 /obj/item/weapon/cartridge/clown - name = "Honkworks 5.0" + name = "\improper Honkworks 5.0 cartridge" icon_state = "cart-clown" access_clown = 1 charges = 5 /obj/item/weapon/cartridge/mime - name = "Gestur-O 1000" + name = "\improper Gestur-O 1000 cartridge" icon_state = "cart-mi" access_mime = 1 charges = 5 @@ -105,7 +105,7 @@ desc = "A data cartridge with an integrated radio signaler module." /obj/item/weapon/cartridge/signal/science - name = "Signal Ace 2" + name = "\improper Signal Ace 2 cartridge" desc = "Complete with integrated radio signaler!" icon_state = "cart-tox" access_reagent_scanner = 1 @@ -119,7 +119,7 @@ /obj/item/weapon/cartridge/quartermaster - name = "Space Parts & Space Vendors Cartridge" + name = "\improper Space Parts & Space Vendors cartridge" desc = "Perfect for the Quartermaster on the go!" icon_state = "cart-q" access_quartermaster = 1 @@ -130,12 +130,12 @@ radio = new /obj/item/radio/integrated/mule(src) /obj/item/weapon/cartridge/head - name = "Easy-Record DELUXE" + name = "\improper Easy-Record DELUXE" icon_state = "cart-h" access_status_display = 1 /obj/item/weapon/cartridge/hop - name = "HumanResources9001" + name = "\improper HumanResources9001 cartridge" icon_state = "cart-h" access_status_display = 1 access_quartermaster = 1 @@ -148,7 +148,7 @@ radio = new /obj/item/radio/integrated/mule(src) /obj/item/weapon/cartridge/hos - name = "R.O.B.U.S.T. DELUXE" + name = "\improper R.O.B.U.S.T. DELUXE" icon_state = "cart-hos" access_status_display = 1 access_security = 1 @@ -159,21 +159,21 @@ radio = new /obj/item/radio/integrated/beepsky(src) /obj/item/weapon/cartridge/ce - name = "Power-On DELUXE" + name = "\improper Power-On DELUXE" icon_state = "cart-ce" access_status_display = 1 access_engine = 1 access_atmos = 1 /obj/item/weapon/cartridge/cmo - name = "Med-U DELUXE" + name = "\improper Med-U DELUXE" icon_state = "cart-cmo" access_status_display = 1 access_reagent_scanner = 1 access_medical = 1 /obj/item/weapon/cartridge/rd - name = "Signal Ace DELUXE" + name = "\improper Signal Ace DELUXE" icon_state = "cart-rd" access_status_display = 1 access_reagent_scanner = 1 @@ -185,7 +185,7 @@ radio = new /obj/item/radio/integrated/signal(src) /obj/item/weapon/cartridge/captain - name = "Value-PAK Cartridge" + name = "\improper Value-PAK cartridge" desc = "Now with 200% more value!" icon_state = "cart-c" access_quartermaster = 1 @@ -198,7 +198,7 @@ access_atmos = 1 /obj/item/weapon/cartridge/syndicate - name = "Detomatix Cartridge" + name = "\improper Detomatix cartridge" icon_state = "cart" access_remote_door = 1 access_detonate_pda = 1 diff --git a/code/game/objects/items/devices/PDA/radio.dm b/code/game/objects/items/devices/PDA/radio.dm index 0835f6de25..0c7105118f 100644 --- a/code/game/objects/items/devices/PDA/radio.dm +++ b/code/game/objects/items/devices/PDA/radio.dm @@ -1,5 +1,5 @@ /obj/item/radio/integrated - name = "PDA radio module" + name = "\improper PDA radio module" desc = "An electronic radio system of nanotrasen origin." icon = 'icons/obj/module.dmi' icon_state = "power_mod" diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index af350bd56b..23ae4724bc 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -1,5 +1,5 @@ /obj/item/device/chameleon - name = "chameleon-projector" + name = "chameleon projector" icon_state = "shield0" flags = FPRINT | TABLEPASS| CONDUCT slot_flags = SLOT_BELT diff --git a/code/game/objects/items/devices/radio/beacon.dm b/code/game/objects/items/devices/radio/beacon.dm index 0de7faad36..de084253bf 100644 --- a/code/game/objects/items/devices/radio/beacon.dm +++ b/code/game/objects/items/devices/radio/beacon.dm @@ -1,5 +1,5 @@ /obj/item/device/radio/beacon - name = "Tracking Beacon" + name = "tracking beacon" desc = "A beacon used by a teleporter." icon_state = "beacon" item_state = "signaler" diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm index 8067fd3329..823940a53c 100644 --- a/code/game/objects/items/devices/radio/encryptionkey.dm +++ b/code/game/objects/items/devices/radio/encryptionkey.dm @@ -1,6 +1,6 @@ /obj/item/device/encryptionkey/ - name = "Standard Encrpytion Key" + name = "standard encrpytion key" desc = "An encryption key for a radio headset. Contains cypherkeys." icon = 'icons/obj/radio.dmi' icon_state = "cypherkey" @@ -28,96 +28,96 @@ origin_tech = "syndicate=3" /obj/item/device/encryptionkey/headset_sec - name = "Security Radio Encryption Key" + name = "security radio encryption key" icon_state = "sec_cypherkey" channels = list("Security" = 1) /obj/item/device/encryptionkey/headset_eng - name = "Engineering Radio Encryption Key" + name = "engineering radio encryption key" icon_state = "eng_cypherkey" channels = list("Engineering" = 1) /obj/item/device/encryptionkey/headset_rob - name = "Robotics Radio Encryption Key" + name = "robotics radio encryption key" icon_state = "rob_cypherkey" channels = list("Engineering" = 1, "Science" = 1) /obj/item/device/encryptionkey/headset_med - name = "Medical Radio Encryption Key" + name = "medical radio encryption key" icon_state = "med_cypherkey" channels = list("Medical" = 1) /obj/item/device/encryptionkey/headset_sci - name = "Science Radio Encryption Key" + name = "science radio encryption key" icon_state = "sci_cypherkey" channels = list("Science" = 1) /obj/item/device/encryptionkey/headset_medsci - name = "Medical Research Radio Encryption Key" + name = "medical research radio encryption key" icon_state = "medsci_cypherkey" channels = list("Medical" = 1, "Science" = 1) /obj/item/device/encryptionkey/headset_com - name = "Command Radio Encryption Key" + name = "command radio encryption key" icon_state = "com_cypherkey" channels = list("Command" = 1) /obj/item/device/encryptionkey/heads/captain - name = "Captain's Encryption Key" + name = "captain's encryption key" icon_state = "cap_cypherkey" channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0) /obj/item/device/encryptionkey/heads/ai_integrated - name = "AI Integrated Encryption Key" + name = "ai integrated encryption key" desc = "Integrated encryption key" icon_state = "cap_cypherkey" channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1) /obj/item/device/encryptionkey/heads/rd - name = "Research Director's Encryption Key" + name = "research director's encryption key" icon_state = "rd_cypherkey" channels = list("Science" = 1, "Command" = 1) /obj/item/device/encryptionkey/heads/hos - name = "Head of Security's Encryption Key" + name = "head of security's encryption key" icon_state = "hos_cypherkey" channels = list("Security" = 1, "Command" = 1) /obj/item/device/encryptionkey/heads/ce - name = "Chief Engineer's Encryption Key" + name = "chief engineer's encryption key" icon_state = "ce_cypherkey" channels = list("Engineering" = 1, "Command" = 1) /obj/item/device/encryptionkey/heads/cmo - name = "Chief Medical Officer's Encryption Key" + name = "chief medical officer's encryption key" icon_state = "cmo_cypherkey" channels = list("Medical" = 1, "Command" = 1) /obj/item/device/encryptionkey/heads/hop - name = "Head of Personnel's Encryption Key" + name = "head of personnel's encryption key" icon_state = "hop_cypherkey" channels = list("Supply" = 1, "Service" = 1, "Command" = 1, "Security" = 0) /* /obj/item/device/encryptionkey/headset_mine - name = "Mining Radio Encryption Key" + name = "mining radio encryption key" icon_state = "mine_cypherkey" channels = list("Mining" = 1) /obj/item/device/encryptionkey/heads/qm - name = "Quartermaster's Encryption Key" + name = "quartermaster's encryption key" icon_state = "qm_cypherkey" channels = list("Cargo" = 1, "Mining" = 1) */ /obj/item/device/encryptionkey/headset_cargo - name = "Supply Radio Encryption Key" + name = "supply radio encryption key" icon_state = "cargo_cypherkey" channels = list("Supply" = 1) /obj/item/device/encryptionkey/headset_service - name = "Service Radio Encryption Key" + name = "service radio encryption key" icon_state = "srv_cypherkey" channels = list("Service" = 1) /obj/item/device/encryptionkey/ert - name = "NanoTrasen ERT Radio Encryption Key" + name = "\improper NanoTrasen ERT radio encryption key" channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1, "Service" = 1) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index feffa9096d..3e57d9d03c 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -120,7 +120,7 @@ ks2type = /obj/item/device/encryptionkey/heads/captain /obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway. - name = "AI Subspace Transceiver" + name = "\improper AI subspace transceiver" desc = "Integrated AI radio transceiver." icon = 'icons/obj/robot_component.dmi' icon_state = "radio" @@ -135,7 +135,7 @@ return ..(freq, level, 1) /obj/item/device/radio/headset/heads/rd - name = "Research Director's headset" + name = "research director's headset" desc = "Headset of the researching God." icon_state = "com_headset" item_state = "headset" @@ -198,7 +198,7 @@ ks2type = /obj/item/device/encryptionkey/headset_service /obj/item/device/radio/headset/ert - name = "CentCom Response Team headset" + name = "emergency response team radio headset" desc = "The headset of the boss's boss." icon_state = "com_headset" item_state = "headset" diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index aa7e260371..5afc8ebc10 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -9,7 +9,7 @@ MASS SPECTROMETER REAGENT SCANNER */ /obj/item/device/t_scanner - name = "T-ray scanner" + name = "\improper T-ray scanner" desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes." icon_state = "t-ray0" var/on = 0 @@ -65,10 +65,10 @@ REAGENT SCANNER /obj/item/device/healthanalyzer - name = "Health Analyzer" + name = "health analyzer" + desc = "A hand-held body scanner able to distinguish vital signs of the subject." icon_state = "health" item_state = "analyzer" - desc = "A hand-held body scanner able to distinguish vital signs of the subject." flags = FPRINT | TABLEPASS | CONDUCT slot_flags = SLOT_BELT throwforce = 3 @@ -227,8 +227,8 @@ REAGENT SCANNER /obj/item/device/analyzer - desc = "A hand-held environmental scanner which reports current gas levels." name = "analyzer" + desc = "A hand-held environmental scanner which reports current gas levels." icon_state = "atmos" item_state = "analyzer" w_class = 2.0 @@ -274,8 +274,8 @@ REAGENT SCANNER return /obj/item/device/mass_spectrometer + name = "mass spectrometer" desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample." - name = "mass-spectrometer" icon_state = "spectrometer" item_state = "analyzer" w_class = 2.0 @@ -342,7 +342,7 @@ REAGENT SCANNER return /obj/item/device/mass_spectrometer/adv - name = "advanced mass-spectrometer" + name = "advanced mass spectrometer" icon_state = "adv_spectrometer" details = 1 origin_tech = "magnets=4;biotech=2" diff --git a/code/game/objects/items/devices/uplinks.dm b/code/game/objects/items/devices/uplinks.dm index 9b58a812ce..cd2ff9b5fb 100644 --- a/code/game/objects/items/devices/uplinks.dm +++ b/code/game/objects/items/devices/uplinks.dm @@ -146,7 +146,7 @@ datum/nano_item_lists */ /obj/item/device/uplink/hidden - name = "Hidden Uplink." + name = "hidden uplink" desc = "There is something wrong if you're examining this." var/active = 0 diff --git a/code/game/objects/items/latexballoon.dm b/code/game/objects/items/latexballoon.dm index a923de6183..db77317ead 100644 --- a/code/game/objects/items/latexballoon.dm +++ b/code/game/objects/items/latexballoon.dm @@ -1,6 +1,6 @@ /obj/item/latexballon - name = "Latex glove" - desc = "" //todo + name = "latex glove" + desc = "A latex glove, usually used as a balloon." icon_state = "latexballon" item_state = "lgloves" force = 0 diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index a50743a83f..dfc53d3a87 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -40,7 +40,7 @@ /obj/item/borg/sight/xray - name = "\proper x-ray Vision" + name = "\proper x-ray vision" sight_mode = BORGXRAY diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index e41b29364e..fb3cd66e99 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -1,5 +1,5 @@ /obj/item/weapon/dnainjector - name = "DNA-Injector" + name = "\improperDNA injector" desc = "This injects the person with DNA." icon = 'icons/obj/items.dmi' icon_state = "dnainjector" @@ -194,7 +194,7 @@ /obj/item/weapon/dnainjector/hulkmut - name = "DNA-Injector (Hulk)" + name = "\improper DNA injector (Hulk)" desc = "This will make you big and strong, but give you a bad skin condition." datatype = DNA2_BUF_SE value = 0xFFF @@ -204,7 +204,7 @@ ..() /obj/item/weapon/dnainjector/antihulk - name = "DNA-Injector (Anti-Hulk)" + name = "\improper DNA injector (Anti-Hulk)" desc = "Cures green skin." datatype = DNA2_BUF_SE value = 0x001 @@ -214,7 +214,7 @@ ..() /obj/item/weapon/dnainjector/xraymut - name = "DNA-Injector (Xray)" + name = "\improper DNA injector (Xray)" desc = "Finally you can see what the Captain does." datatype = DNA2_BUF_SE value = 0xFFF @@ -224,7 +224,7 @@ ..() /obj/item/weapon/dnainjector/antixray - name = "DNA-Injector (Anti-Xray)" + name = "\improper DNA injector (Anti-Xray)" desc = "It will make you see harder." datatype = DNA2_BUF_SE value = 0x001 @@ -234,7 +234,7 @@ ..() /obj/item/weapon/dnainjector/firemut - name = "DNA-Injector (Fire)" + name = "\improper DNA injector (Fire)" desc = "Gives you fire." datatype = DNA2_BUF_SE value = 0xFFF @@ -244,7 +244,7 @@ ..() /obj/item/weapon/dnainjector/antifire - name = "DNA-Injector (Anti-Fire)" + name = "\improper DNA injector (Anti-Fire)" desc = "Cures fire." datatype = DNA2_BUF_SE value = 0x001 @@ -254,7 +254,7 @@ ..() /obj/item/weapon/dnainjector/telemut - name = "DNA-Injector (Tele.)" + name = "\improper DNA injector (Tele.)" desc = "Super brain man!" datatype = DNA2_BUF_SE value = 0xFFF @@ -264,7 +264,7 @@ ..() /obj/item/weapon/dnainjector/antitele - name = "DNA-Injector (Anti-Tele.)" + name = "\improper DNA injector (Anti-Tele.)" desc = "Will make you not able to control your mind." datatype = DNA2_BUF_SE value = 0x001 @@ -274,7 +274,7 @@ ..() /obj/item/weapon/dnainjector/nobreath - name = "DNA-Injector (No Breath)" + name = "\improper DNA injector (No Breath)" desc = "Hold your breath and count to infinity." datatype = DNA2_BUF_SE value = 0xFFF @@ -284,7 +284,7 @@ ..() /obj/item/weapon/dnainjector/antinobreath - name = "DNA-Injector (Anti-No Breath)" + name = "\improper DNA injector (Anti-No Breath)" desc = "Hold your breath and count to 100." datatype = DNA2_BUF_SE value = 0x001 @@ -294,7 +294,7 @@ ..() /obj/item/weapon/dnainjector/remoteview - name = "DNA-Injector (Remote View)" + name = "\improper DNA injector (Remote View)" desc = "Stare into the distance for a reason." datatype = DNA2_BUF_SE value = 0xFFF @@ -304,7 +304,7 @@ ..() /obj/item/weapon/dnainjector/antiremoteview - name = "DNA-Injector (Anti-Remote View)" + name = "\improper DNA injector (Anti-Remote View)" desc = "Cures green skin." datatype = DNA2_BUF_SE value = 0x001 @@ -314,7 +314,7 @@ ..() /obj/item/weapon/dnainjector/regenerate - name = "DNA-Injector (Regeneration)" + name = "\improper DNA injector (Regeneration)" desc = "Healthy but hungry." datatype = DNA2_BUF_SE value = 0xFFF @@ -324,7 +324,7 @@ ..() /obj/item/weapon/dnainjector/antiregenerate - name = "DNA-Injector (Anti-Regeneration)" + name = "\improper DNA injector (Anti-Regeneration)" desc = "Sickly but sated." datatype = DNA2_BUF_SE value = 0x001 @@ -334,7 +334,7 @@ ..() /obj/item/weapon/dnainjector/runfast - name = "DNA-Injector (Increase Run)" + name = "\improper DNA injector (Increase Run)" desc = "Running Man." datatype = DNA2_BUF_SE value = 0xFFF @@ -344,7 +344,7 @@ ..() /obj/item/weapon/dnainjector/antirunfast - name = "DNA-Injector (Anti-Increase Run)" + name = "\improper DNA injector (Anti-Increase Run)" desc = "Walking Man." datatype = DNA2_BUF_SE value = 0x001 @@ -354,7 +354,7 @@ ..() /obj/item/weapon/dnainjector/morph - name = "DNA-Injector (Morph)" + name = "\improper DNA injector (Morph)" desc = "A total makeover." datatype = DNA2_BUF_SE value = 0xFFF @@ -364,7 +364,7 @@ ..() /obj/item/weapon/dnainjector/antimorph - name = "DNA-Injector (Anti-Morph)" + name = "\improper DNA injector (Anti-Morph)" desc = "Cures identity crisis." datatype = DNA2_BUF_SE value = 0x001 @@ -375,7 +375,7 @@ /* No COLDBLOCK on bay /obj/item/weapon/dnainjector/cold - name = "DNA-Injector (Cold)" + name = "\improper DNA injector (Cold)" desc = "Feels a bit chilly." datatype = DNA2_BUF_SE value = 0xFFF @@ -385,7 +385,7 @@ ..() /obj/item/weapon/dnainjector/anticold - name = "DNA-Injector (Anti-Cold)" + name = "\improper DNA injector (Anti-Cold)" desc = "Feels room-temperature." datatype = DNA2_BUF_SE value = 0x001 @@ -396,7 +396,7 @@ */ /obj/item/weapon/dnainjector/noprints - name = "DNA-Injector (No Prints)" + name = "\improper DNA injector (No Prints)" desc = "Better than a pair of budget insulated gloves." datatype = DNA2_BUF_SE value = 0xFFF @@ -406,7 +406,7 @@ ..() /obj/item/weapon/dnainjector/antinoprints - name = "DNA-Injector (Anti-No Prints)" + name = "\improper DNA injector (Anti-No Prints)" desc = "Not quite as good as a pair of budget insulated gloves." datatype = DNA2_BUF_SE value = 0x001 @@ -416,7 +416,7 @@ ..() /obj/item/weapon/dnainjector/insulation - name = "DNA-Injector (Shock Immunity)" + name = "\improper DNA injector (Shock Immunity)" desc = "Better than a pair of real insulated gloves." datatype = DNA2_BUF_SE value = 0xFFF @@ -426,7 +426,7 @@ ..() /obj/item/weapon/dnainjector/antiinsulation - name = "DNA-Injector (Anti-Shock Immunity)" + name = "\improper DNA injector (Anti-Shock Immunity)" desc = "Not quite as good as a pair of real insulated gloves." datatype = DNA2_BUF_SE value = 0x001 @@ -436,7 +436,7 @@ ..() /obj/item/weapon/dnainjector/midgit - name = "DNA-Injector (Small Size)" + name = "\improper DNA injector (Small Size)" desc = "Makes you shrink." datatype = DNA2_BUF_SE value = 0xFFF @@ -446,7 +446,7 @@ ..() /obj/item/weapon/dnainjector/antimidgit - name = "DNA-Injector (Anti-Small Size)" + name = "\improper DNA injector (Anti-Small Size)" desc = "Makes you grow. But not too much." datatype = DNA2_BUF_SE value = 0x001 @@ -457,7 +457,7 @@ ///////////////////////////////////// /obj/item/weapon/dnainjector/antiglasses - name = "DNA-Injector (Anti-Glasses)" + name = "\improper DNA injector (Anti-Glasses)" desc = "Toss away those glasses!" datatype = DNA2_BUF_SE value = 0x001 @@ -467,7 +467,7 @@ ..() /obj/item/weapon/dnainjector/glassesmut - name = "DNA-Injector (Glasses)" + name = "\improper DNA injector (Glasses)" desc = "Will make you need dorkish glasses." datatype = DNA2_BUF_SE value = 0xFFF @@ -477,7 +477,7 @@ ..() /obj/item/weapon/dnainjector/epimut - name = "DNA-Injector (Epi.)" + name = "\improper DNA injector (Epi.)" desc = "Shake shake shake the room!" datatype = DNA2_BUF_SE value = 0xFFF @@ -487,7 +487,7 @@ ..() /obj/item/weapon/dnainjector/antiepi - name = "DNA-Injector (Anti-Epi.)" + name = "\improper DNA injector (Anti-Epi.)" desc = "Will fix you up from shaking the room." datatype = DNA2_BUF_SE value = 0x001 @@ -497,7 +497,7 @@ ..() /obj/item/weapon/dnainjector/anticough - name = "DNA-Injector (Anti-Cough)" + name = "\improper DNA injector (Anti-Cough)" desc = "Will stop that awful noise." datatype = DNA2_BUF_SE value = 0x001 @@ -507,7 +507,7 @@ ..() /obj/item/weapon/dnainjector/coughmut - name = "DNA-Injector (Cough)" + name = "\improper DNA injector (Cough)" desc = "Will bring forth a sound of horror from your throat." datatype = DNA2_BUF_SE value = 0xFFF @@ -517,7 +517,7 @@ ..() /obj/item/weapon/dnainjector/clumsymut - name = "DNA-Injector (Clumsy)" + name = "\improper DNA injector (Clumsy)" desc = "Makes clumsy minions." datatype = DNA2_BUF_SE value = 0xFFF @@ -527,7 +527,7 @@ ..() /obj/item/weapon/dnainjector/anticlumsy - name = "DNA-Injector (Anti-Clumy)" + name = "\improper DNA injector (Anti-Clumy)" desc = "Cleans up confusion." datatype = DNA2_BUF_SE value = 0x001 @@ -537,7 +537,7 @@ ..() /obj/item/weapon/dnainjector/antitour - name = "DNA-Injector (Anti-Tour.)" + name = "\improper DNA injector (Anti-Tour.)" desc = "Will cure tourrets." datatype = DNA2_BUF_SE value = 0x001 @@ -547,7 +547,7 @@ ..() /obj/item/weapon/dnainjector/tourmut - name = "DNA-Injector (Tour.)" + name = "\improper DNA injector (Tour.)" desc = "Gives you a nasty case off tourrets." datatype = DNA2_BUF_SE value = 0xFFF @@ -557,7 +557,7 @@ ..() /obj/item/weapon/dnainjector/stuttmut - name = "DNA-Injector (Stutt.)" + name = "\improper DNA injector (Stutt.)" desc = "Makes you s-s-stuttterrr" datatype = DNA2_BUF_SE value = 0xFFF @@ -567,7 +567,7 @@ ..() /obj/item/weapon/dnainjector/antistutt - name = "DNA-Injector (Anti-Stutt.)" + name = "\improper DNA injector (Anti-Stutt.)" desc = "Fixes that speaking impairment." datatype = DNA2_BUF_SE value = 0x001 @@ -577,7 +577,7 @@ ..() /obj/item/weapon/dnainjector/blindmut - name = "DNA-Injector (Blind)" + name = "\improper DNA injector (Blind)" desc = "Makes you not see anything." datatype = DNA2_BUF_SE value = 0xFFF @@ -587,7 +587,7 @@ ..() /obj/item/weapon/dnainjector/antiblind - name = "DNA-Injector (Anti-Blind)" + name = "\improper DNA injector (Anti-Blind)" desc = "ITS A MIRACLE!!!" datatype = DNA2_BUF_SE value = 0x001 @@ -597,7 +597,7 @@ ..() /obj/item/weapon/dnainjector/deafmut - name = "DNA-Injector (Deaf)" + name = "\improper DNA injector (Deaf)" desc = "Sorry, what did you say?" datatype = DNA2_BUF_SE value = 0xFFF @@ -607,7 +607,7 @@ ..() /obj/item/weapon/dnainjector/antideaf - name = "DNA-Injector (Anti-Deaf)" + name = "\improper DNA injector (Anti-Deaf)" desc = "Will make you hear once more." datatype = DNA2_BUF_SE value = 0x001 @@ -617,7 +617,7 @@ ..() /obj/item/weapon/dnainjector/hallucination - name = "DNA-Injector (Halluctination)" + name = "\improper DNA injector (Halluctination)" desc = "What you see isn't always what you get." datatype = DNA2_BUF_SE value = 0xFFF @@ -627,7 +627,7 @@ ..() /obj/item/weapon/dnainjector/antihallucination - name = "DNA-Injector (Anti-Hallucination)" + name = "\improper DNA injector (Anti-Hallucination)" desc = "What you see is what you get." datatype = DNA2_BUF_SE value = 0x001 @@ -637,7 +637,7 @@ ..() /obj/item/weapon/dnainjector/h2m - name = "DNA-Injector (Human > Monkey)" + name = "\improper DNA injector (Human > Monkey)" desc = "Will make you a flea bag." datatype = DNA2_BUF_SE value = 0xFFF @@ -647,11 +647,11 @@ ..() /obj/item/weapon/dnainjector/m2h - name = "DNA-Injector (Monkey > Human)" + name = "\improper DNA injector (Monkey > Human)" desc = "Will make you...less hairy." datatype = DNA2_BUF_SE value = 0x001 //block = 14 New() block = MONKEYBLOCK - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index d827567646..bb440d1215 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -1,5 +1,5 @@ /obj/item/weapon/grenade/chem_grenade - name = "Grenade Casing" + name = "grenade casing" icon_state = "chemg" item_state = "flashbang" desc = "A hand made chemical grenade." @@ -171,7 +171,7 @@ /obj/item/weapon/grenade/chem_grenade/large - name = "Large Chem Grenade" + name = "large chem grenade" desc = "An oversized grenade that affects a larger area." icon_state = "large_grenade" allowed_containers = list(/obj/item/weapon/reagent_containers/glass) @@ -179,7 +179,7 @@ affected_area = 4 /obj/item/weapon/grenade/chem_grenade/metalfoam - name = "Metal-Foam Grenade" + name = "metal-foam grenade" desc = "Used for emergency sealing of air breaches." path = 1 stage = 2 @@ -200,7 +200,7 @@ icon_state = initial(icon_state) +"_locked" /obj/item/weapon/grenade/chem_grenade/incendiary - name = "Incendiary Grenade" + name = "incendiary grenade" desc = "Used for clearing rooms of living things." path = 1 stage = 2 diff --git a/code/game/objects/items/weapons/implants/implantcase.dm b/code/game/objects/items/weapons/implants/implantcase.dm index 03776c78de..ae77d373da 100644 --- a/code/game/objects/items/weapons/implants/implantcase.dm +++ b/code/game/objects/items/weapons/implants/implantcase.dm @@ -1,7 +1,7 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/item/weapon/implantcase - name = "Glass Case" + name = "glass case" desc = "A case containing an implant." icon = 'icons/obj/items.dmi' icon_state = "implantcase-0" @@ -63,7 +63,7 @@ /obj/item/weapon/implantcase/tracking - name = "Glass Case - 'Tracking'" + name = "glass case - 'tracking'" desc = "A case containing a tracking implant." icon_state = "implantcase-b" @@ -74,7 +74,7 @@ /obj/item/weapon/implantcase/explosive - name = "Glass Case - 'Explosive'" + name = "glass case - 'explosive'" desc = "A case containing an explosive implant." icon_state = "implantcase-r" @@ -85,7 +85,7 @@ /obj/item/weapon/implantcase/chem - name = "Glass Case - 'Chem'" + name = "glass case - 'chem'" desc = "A case containing a chemical implant." icon_state = "implantcase-b" @@ -96,7 +96,7 @@ /obj/item/weapon/implantcase/loyalty - name = "Glass Case - 'Loyalty'" + name = "glass case - 'loyalty'" desc = "A case containing a loyalty implant." icon_state = "implantcase-r" @@ -107,7 +107,7 @@ /obj/item/weapon/implantcase/death_alarm - name = "Glass Case - 'Death Alarm'" + name = "glass case - 'death alarm'" desc = "A case containing a death alarm implant." icon_state = "implantcase-b" @@ -118,7 +118,7 @@ /obj/item/weapon/implantcase/freedom - name = "Glass Case - 'Freedom'" + name = "glass case - 'freedom'" desc = "A case containing a freedom implant." icon_state = "implantcase-r" @@ -129,7 +129,7 @@ /obj/item/weapon/implantcase/adrenalin - name = "Glass Case - 'Adrenalin'" + name = "glass case - 'adrenalin'" desc = "A case containing an adrenalin implant." icon_state = "implantcase-b" @@ -140,7 +140,7 @@ /obj/item/weapon/implantcase/dexplosive - name = "Glass Case - 'Explosive'" + name = "glass case - 'explosive'" desc = "A case containing an explosive." icon_state = "implantcase-r" @@ -151,11 +151,11 @@ /obj/item/weapon/implantcase/health - name = "Glass Case - 'Health'" + name = "glass case - 'health'" desc = "A case containing a health tracking implant." icon_state = "implantcase-b" /obj/item/weapon/implantcase/health/New() src.imp = new /obj/item/weapon/implant/health( src ) ..() - return \ No newline at end of file + return diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index c71a5d7298..972c639f74 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -82,7 +82,7 @@ /obj/item/weapon/storage/backpack/santabag - name = "Santa's Gift Bag" + name = "\improper Santa's gift bag" desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!" icon_state = "giftbag0" item_state = "giftbag" diff --git a/code/game/objects/items/weapons/storage/bags.dm b/code/game/objects/items/weapons/storage/bags.dm index f7da60688e..b2d54be947 100644 --- a/code/game/objects/items/weapons/storage/bags.dm +++ b/code/game/objects/items/weapons/storage/bags.dm @@ -71,7 +71,7 @@ // ----------------------------- /obj/item/weapon/storage/bag/ore - name = "Mining Satchel" + name = "mining satchel" desc = "This little bugger can be used to store and transport ores." icon = 'icons/obj/mining.dmi' icon_state = "satchel" @@ -88,9 +88,9 @@ // ----------------------------- /obj/item/weapon/storage/bag/plants + name = "plant bag" icon = 'icons/obj/hydroponics.dmi' icon_state = "plantbag" - name = "Plant Bag" storage_slots = 50; //the number of plant pieces it can carry. max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class max_w_class = 3 @@ -105,9 +105,9 @@ // However, making it a storage/bag allows us to reuse existing code in some places. -Sayu /obj/item/weapon/storage/bag/sheetsnatcher + name = "sheet snatcher" icon = 'icons/obj/mining.dmi' icon_state = "sheetsnatcher" - name = "Sheet Snatcher" desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet." var/capacity = 300; //the number of sheets it can carry. @@ -236,7 +236,7 @@ // ----------------------------- /obj/item/weapon/storage/bag/sheetsnatcher/borg - name = "Sheet Snatcher 9000" + name = "sheet snatcher 9000" desc = "" capacity = 500//Borgs get more because >specialization @@ -245,9 +245,9 @@ // ----------------------------- /obj/item/weapon/storage/bag/cash + name = "cash bag" icon = 'icons/obj/storage.dmi' icon_state = "cashbag" - name = "Cash bag" desc = "A bag for carrying lots of cash. It's got a big dollar sign printed on the front." storage_slots = 50; //the number of cash pieces it can carry. max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index f480e92185..4b9a7dbe64 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -252,7 +252,7 @@ new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src) /obj/item/weapon/storage/box/cdeathalarm_kit - name = "Death Alarm Kit" + name = "death alarm kit" desc = "Box of stuff used to implant death alarms." icon_state = "implant" item_state = "syringe_kit" diff --git a/code/game/objects/items/weapons/storage/firstaid.dm b/code/game/objects/items/weapons/storage/firstaid.dm index 48a6462651..6e2eca01c5 100644 --- a/code/game/objects/items/weapons/storage/firstaid.dm +++ b/code/game/objects/items/weapons/storage/firstaid.dm @@ -140,7 +140,7 @@ new /obj/item/weapon/reagent_containers/pill/kelotane( src ) /obj/item/weapon/storage/pill_bottle/antitox - name = "Dylovene pills" + name = "bottle of Dylovene pills" desc = "Contains pills used to counter toxins." New() @@ -154,7 +154,7 @@ new /obj/item/weapon/reagent_containers/pill/antitox( src ) /obj/item/weapon/storage/pill_bottle/inaprovaline - name = "Inaprovaline pills" + name = "bottle of Inaprovaline pills" desc = "Contains pills used to stabilize patients." New() @@ -168,7 +168,7 @@ new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) /obj/item/weapon/storage/pill_bottle/tramadol - name = "Tramadol Pills" + name = "bottle of Tramadol Pills" desc = "Contains pills used to relieve pain." New() @@ -180,4 +180,3 @@ new /obj/item/weapon/reagent_containers/pill/tramadol( src ) new /obj/item/weapon/reagent_containers/pill/tramadol( src ) new /obj/item/weapon/reagent_containers/pill/tramadol( src ) - diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index d28586b0a2..d3726f823f 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -124,7 +124,7 @@ return /obj/item/weapon/storage/box/syndie_kit/chameleon - name = "Chameleon Kit" + name = "chameleon kit" desc = "Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately." storage_slots = 10 diff --git a/code/game/objects/items/weapons/tanks/jetpack.dm b/code/game/objects/items/weapons/tanks/jetpack.dm index 7b41c1b18b..07dc6638a9 100644 --- a/code/game/objects/items/weapons/tanks/jetpack.dm +++ b/code/game/objects/items/weapons/tanks/jetpack.dm @@ -1,7 +1,7 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/item/weapon/tank/jetpack - name = "Jetpack (Empty)" + name = "jetpack (empty)" desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution." icon_state = "jetpack" w_class = 4.0 @@ -71,7 +71,7 @@ /obj/item/weapon/tank/jetpack/void - name = "Void Jetpack (Oxygen)" + name = "void jetpack (oxygen)" desc = "It works well in a void." icon_state = "jetpack-void" item_state = "jetpack-void" @@ -82,7 +82,7 @@ return /obj/item/weapon/tank/jetpack/oxygen - name = "Jetpack (Oxygen)" + name = "jetpack (oxygen)" desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution." icon_state = "jetpack" item_state = "jetpack" @@ -93,7 +93,7 @@ return /obj/item/weapon/tank/jetpack/carbondioxide - name = "Jetpack (Carbon Dioxide)" + name = "jetpack (carbon dioxide)" desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals." distribute_pressure = 0 icon_state = "jetpack-black" diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index dac6e5a260..405e41aab2 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -1,5 +1,5 @@ /obj/item/weapon/banhammer - desc = "A banhammer" + desc = "banhammer" name = "banhammer" icon = 'icons/obj/items.dmi' icon_state = "toyhammer" diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 8392383150..9a0a0d4fe0 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -1,5 +1,5 @@ /obj/random - name = "Random Object" + name = "random object" desc = "This item type is used to spawn random objects at round-start" icon = 'icons/misc/mark.dmi' icon_state = "rup" @@ -26,7 +26,7 @@ /obj/random/tool - name = "Random Tool" + name = "random tool" desc = "This is a random tool" icon = 'icons/obj/items.dmi' icon_state = "welder" @@ -40,7 +40,7 @@ /obj/random/technology_scanner - name = "Random Scanner" + name = "random scanner" desc = "This is a random technology scanner." icon = 'icons/obj/device.dmi' icon_state = "atmos" @@ -51,7 +51,7 @@ /obj/random/powercell - name = "Random Powercell" + name = "random powercell" desc = "This is a random powercell." icon = 'icons/obj/power.dmi' icon_state = "cell" @@ -64,7 +64,7 @@ /obj/random/bomb_supply - name = "Bomb Supply" + name = "bomb supply" desc = "This is a random bomb supply." icon = 'icons/obj/assemblies/new_assemblies.dmi' icon_state = "signaller" @@ -76,7 +76,7 @@ /obj/random/toolbox - name = "Random Toolbox" + name = "random toolbox" desc = "This is a random toolbox." icon = 'icons/obj/storage.dmi' icon_state = "red" @@ -87,7 +87,7 @@ /obj/random/tech_supply - name = "Random Tech Supply" + name = "random tech supply" desc = "This is a random piece of technology supplies." icon = 'icons/obj/power.dmi' icon_state = "cell" diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index 73295477f0..178172c440 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -1,6 +1,6 @@ //I still dont think this should be a closet but whatever /obj/structure/closet/fireaxecabinet - name = "Fire Axe Cabinet" + name = "fire axe cabinet" desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if." var/obj/item/weapon/twohanded/fireaxe/fireaxe icon_state = "fireaxe1000" diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 061f34266e..824e52d8bc 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -35,7 +35,7 @@ * Chef */ /obj/structure/closet/chefcloset - name = "\proper chef's closet" + name = "chef's closet" desc = "It's a storage unit for foodservice garments." icon_state = "black" icon_closed = "black" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm index 42759e3380..7f8192156d 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/bar.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/bar.dm @@ -1,5 +1,5 @@ /obj/structure/closet/secure_closet/bar - name = "Booze" + name = "booze closet" req_access = list(access_bar) icon_state = "cabinetdetective_locked" icon_closed = "cabinetdetective" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm index f7e3a25bb3..6859800f78 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm @@ -1,5 +1,5 @@ /obj/structure/closet/secure_closet/cargotech - name = "Cargo Technician's Locker" + name = "cargo technician's locker" req_access = list(access_cargo) icon_state = "securecargo1" icon_closed = "securecargo" @@ -19,7 +19,7 @@ return /obj/structure/closet/secure_closet/quartermaster - name = "Quartermaster's Locker" + name = "quartermaster's locker" req_access = list(access_qm) icon_state = "secureqm1" icon_closed = "secureqm" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index 76528200fe..803f07616e 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -1,5 +1,5 @@ /obj/structure/closet/secure_closet/engineering_chief - name = "Chief Engineer's Locker" + name = "chief engineer's locker" req_access = list(access_ce) icon_state = "securece1" icon_closed = "securece" @@ -38,7 +38,7 @@ /obj/structure/closet/secure_closet/engineering_electrical - name = "Electrical Supplies" + name = "electrical supplies" req_access = list(access_engine_equip) icon_state = "secureengelec1" icon_closed = "secureengelec" @@ -66,7 +66,7 @@ /obj/structure/closet/secure_closet/engineering_welding - name = "Welding Supplies" + name = "welding supplies" req_access = list(access_construction) icon_state = "secureengweld1" icon_closed = "secureengweld" @@ -92,7 +92,7 @@ /obj/structure/closet/secure_closet/engineering_personal - name = "Engineer's Locker" + name = "engineer's locker" req_access = list(access_engine_equip) icon_state = "secureeng1" icon_closed = "secureeng" @@ -121,7 +121,7 @@ new /obj/item/taperoll/engineering(src) return /obj/structure/closet/secure_closet/atmos_personal - name = "Technician's Locker" + name = "technician's locker" req_access = list(access_atmospherics) icon_state = "secureatm1" icon_closed = "secureatm" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm index 4f326f0fb8..13711ca6f6 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm @@ -13,7 +13,7 @@ icon_state = icon_opened /obj/structure/closet/secure_closet/freezer/kitchen - name = "Kitchen Cabinet" + name = "kitchen cabinet" req_access = list(access_kitchen) New() @@ -32,7 +32,7 @@ /obj/structure/closet/secure_closet/freezer/meat - name = "Meat Fridge" + name = "meat fridge" icon_state = "fridge1" icon_closed = "fridge" icon_locked = "fridge1" @@ -50,7 +50,7 @@ /obj/structure/closet/secure_closet/freezer/fridge - name = "Refrigerator" + name = "refrigerator" icon_state = "fridge1" icon_closed = "fridge" icon_locked = "fridge1" @@ -72,7 +72,7 @@ /obj/structure/closet/secure_closet/freezer/money - name = "Freezer" + name = "freezer" icon_state = "fridge1" icon_closed = "fridge" icon_locked = "fridge1" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm index 3f7d24542e..5ad3d8c6e0 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm @@ -1,5 +1,5 @@ /obj/structure/closet/secure_closet/hydroponics - name = "Botanist's locker" + name = "botanist's locker" req_access = list(access_hydroponics) icon_state = "hydrosecure1" icon_closed = "hydrosecure" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index 0ee184429a..c242e5f8c0 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -1,5 +1,5 @@ /obj/structure/closet/secure_closet/medical1 - name = "Medicine Closet" + name = "medicine closet" desc = "Filled with medical junk." icon_state = "medical1" icon_closed = "medical" @@ -27,7 +27,7 @@ /obj/structure/closet/secure_closet/medical2 - name = "Anesthetic" + name = "anesthetics closet" desc = "Used to knock people out." icon_state = "medical1" icon_closed = "medical" @@ -51,7 +51,7 @@ /obj/structure/closet/secure_closet/medical3 - name = "Medical Doctor's Locker" + name = "medical doctor's locker" req_access = list(access_surgery) icon_state = "securemed1" icon_closed = "securemed" @@ -101,7 +101,7 @@ /obj/structure/closet/secure_closet/CMO - name = "Chief Medical Officer's Locker" + name = "chief medical officer's locker" req_access = list(access_cmo) icon_state = "cmosecure1" icon_closed = "cmosecure" @@ -143,7 +143,7 @@ /obj/structure/closet/secure_closet/animal - name = "Animal Control" + name = "animal control closet" req_access = list(access_surgery) @@ -158,7 +158,7 @@ /obj/structure/closet/secure_closet/chemical - name = "Chemical Closet" + name = "chemical closet" desc = "Store dangerous chemicals in here." icon_state = "medical1" icon_closed = "medical" @@ -176,7 +176,7 @@ return /obj/structure/closet/secure_closet/medical_wall - name = "First Aid Closet" + name = "first aid closet" desc = "It's a secure wall-mounted storage unit for first aid supplies." icon_state = "medical_wall_locked" icon_closed = "medical_wall_unlocked" @@ -199,4 +199,4 @@ else icon_state = icon_closed else - icon_state = icon_opened \ No newline at end of file + icon_state = icon_opened diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index 5d6e7c3a0e..2cef42a82b 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -1,5 +1,5 @@ /obj/structure/closet/secure_closet/scientist - name = "Scientist's Locker" + name = "scientist's locker" req_access = list(access_tox_storage) icon_state = "secureres1" icon_closed = "secureres" @@ -23,7 +23,7 @@ /obj/structure/closet/secure_closet/RD - name = "Research Director's Locker" + name = "research director's locker" req_access = list(access_rd) icon_state = "rdsecure1" icon_closed = "rdsecure" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index b772f95e9a..b5b8796b3c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -1,5 +1,5 @@ /obj/structure/closet/secure_closet/captains - name = "Captain's Locker" + name = "captain's locker" req_access = list(access_captain) icon_state = "capsecure1" icon_closed = "capsecure" @@ -35,7 +35,7 @@ /obj/structure/closet/secure_closet/hop - name = "Head of Personnel's Locker" + name = "head of personnel's locker" req_access = list(access_hop) icon_state = "hopsecure1" icon_closed = "hopsecure" @@ -58,7 +58,7 @@ return /obj/structure/closet/secure_closet/hop2 - name = "Head of Personnel's Attire" + name = "head of personnel's attire" req_access = list(access_hop) icon_state = "hopsecure1" icon_closed = "hopsecure" @@ -87,7 +87,7 @@ /obj/structure/closet/secure_closet/hos - name = "Head of Security's Locker" + name = "head of security's locker" req_access = list(access_hos) icon_state = "hossecure1" icon_closed = "hossecure" @@ -127,7 +127,7 @@ /obj/structure/closet/secure_closet/warden - name = "Warden's Locker" + name = "warden's locker" req_access = list(access_armory) icon_state = "wardensecure1" icon_closed = "wardensecure" @@ -164,7 +164,7 @@ /obj/structure/closet/secure_closet/security - name = "Security Officer's Locker" + name = "security officer's locker" req_access = list(access_security) icon_state = "sec1" icon_closed = "sec" @@ -232,7 +232,7 @@ /obj/structure/closet/secure_closet/detective - name = "Detective's Cabinet" + name = "detective's cabinet" req_access = list(access_forensics_lockers) icon_state = "cabinetdetective_locked" icon_closed = "cabinetdetective" @@ -278,7 +278,7 @@ icon_state = icon_opened /obj/structure/closet/secure_closet/injection - name = "Lethal Injections" + name = "lethal injections locker" req_access = list(access_captain) @@ -291,7 +291,7 @@ /obj/structure/closet/secure_closet/brig - name = "Brig Locker" + name = "brig locker" req_access = list(access_brig) anchored = 1 var/id = null @@ -305,7 +305,7 @@ /obj/structure/closet/secure_closet/courtroom - name = "Courtroom Locker" + name = "courtroom locker" req_access = list(access_court) New() diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index cd06efb60f..3e95b5837d 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -1,5 +1,5 @@ /obj/structure/closet/syndicate - name = "armoury closet" + name = "armory closet" desc = "Why is this here?" icon_state = "syndicate" icon_closed = "syndicate" diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index a4c0ca78e8..1df0557097 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -213,7 +213,7 @@ /obj/structure/closet/wardrobe/pjs - name = "Pajama wardrobe" + name = "pajama wardrobe" icon_state = "white" icon_closed = "white" diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index df7b63a199..998328a1bf 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -230,15 +230,15 @@ icon_closed = "plasticcrate" /obj/structure/closet/crate/internals + name = "internals crate" desc = "A internals crate." - name = "Internals crate" icon_state = "o2crate" icon_opened = "o2crateopen" icon_closed = "o2crate" /obj/structure/closet/crate/trashcart + name = "trash cart" desc = "A heavy, metal trashcart with wheels." - name = "Trash Cart" icon_state = "trashcart" icon_opened = "trashcartopen" icon_closed = "trashcart" @@ -260,15 +260,15 @@ */ /obj/structure/closet/crate/medical + name = "medical crate" desc = "A medical crate." - name = "Medical crate" icon_state = "medicalcrate" icon_opened = "medicalcrateopen" icon_closed = "medicalcrate" /obj/structure/closet/crate/rcd - desc = "A crate for the storage of the RCD." - name = "RCD crate" + name = "\improper RCD crate" + desc = "A crate with rapid construction device." icon_state = "crate" icon_opened = "crateopen" icon_closed = "crate" @@ -281,7 +281,7 @@ new /obj/item/weapon/rcd(src) /obj/structure/closet/crate/solar - name = "Solar Pack crate" + name = "solar pack crate" /obj/structure/closet/crate/solar/New() ..() @@ -311,8 +311,8 @@ new /obj/item/weapon/paper/solar(src) /obj/structure/closet/crate/freezer + name = "freezer" desc = "A freezer." - name = "Freezer" icon_state = "freezer" icon_opened = "freezeropen" icon_closed = "freezer" @@ -333,8 +333,8 @@ return newgas /obj/structure/closet/crate/freezer/rations //Fpr use in the escape shuttle + name = "emergency rations" desc = "A crate of emergency rations." - name = "Emergency Rations" /obj/structure/closet/crate/freezer/rations/New() @@ -343,15 +343,15 @@ new /obj/item/weapon/storage/box/donkpockets(src) /obj/structure/closet/crate/bin + name = "large bin" desc = "A large bin." - name = "Large bin" icon_state = "largebin" icon_opened = "largebinopen" icon_closed = "largebin" /obj/structure/closet/crate/radiation + name = "radioactive gear crate" desc = "A crate with a radiation sign on it." - name = "Radioactive gear crate" icon_state = "radiation" icon_opened = "radiationopen" icon_closed = "radiation" @@ -368,36 +368,36 @@ new /obj/item/clothing/head/radiation(src) /obj/structure/closet/crate/secure/weapon + name = "weapons crate" desc = "A secure weapons crate." - name = "Weapons crate" icon_state = "weaponcrate" icon_opened = "weaponcrateopen" icon_closed = "weaponcrate" /obj/structure/closet/crate/secure/phoron + name = "phoron crate" desc = "A secure phoron crate." - name = "Phoron crate" icon_state = "phoroncrate" icon_opened = "phoroncrateopen" icon_closed = "phoroncrate" /obj/structure/closet/crate/secure/gear + name = "gear crate" desc = "A secure gear crate." - name = "Gear crate" icon_state = "secgearcrate" icon_opened = "secgearcrateopen" icon_closed = "secgearcrate" /obj/structure/closet/crate/secure/hydrosec - desc = "A crate with a lock on it, painted in the scheme of the station's botanists." name = "secure hydroponics crate" + desc = "A crate with a lock on it, painted in the scheme of the station's botanists." icon_state = "hydrosecurecrate" icon_opened = "hydrosecurecrateopen" icon_closed = "hydrosecurecrate" /obj/structure/closet/crate/secure/bin + name = "secure bin" desc = "A secure bin." - name = "Secure bin" icon_state = "largebins" icon_opened = "largebinsopen" icon_closed = "largebins" @@ -468,7 +468,7 @@ icon_closed = "largermetal" /obj/structure/closet/crate/hydroponics - name = "Hydroponics crate" + name = "hydroponics crate" desc = "All you need to destroy those pesky weeds and pests." icon_state = "hydrocrate" icon_opened = "hydrocrateopen" diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index 1958bac750..9f7795b988 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -64,7 +64,7 @@ ..() /obj/structure/largecrate/hoverpod - name = "Hoverpod assembly crate" + name = "\improper Hoverpod assembly crate" desc = "It comes in a box for the fabricator's sake. Where does the wood come from? ... And why is it lighter?" icon_state = "mulecrate" diff --git a/code/game/objects/structures/lamarr_cage.dm b/code/game/objects/structures/lamarr_cage.dm index 14377992bb..4598e29f1a 100644 --- a/code/game/objects/structures/lamarr_cage.dm +++ b/code/game/objects/structures/lamarr_cage.dm @@ -1,5 +1,5 @@ /obj/structure/lamarr - name = "Lab Cage" + name = "lab cage" icon = 'icons/obj/stationobjs.dmi' icon_state = "labcage1" desc = "A glass lab container for storing interesting creatures." diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index b82a3495df..c2ac05c3c0 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -1,6 +1,6 @@ //wip wip wup /obj/structure/mirror - name = "SalonPro Nano-Mirror(TM)" + name = "\improper SalonPro Nano-Mirror(TM)" desc = "The leading technology in hair salon products, utilizing nano-machinery to style your hair just right." icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index 388dcf41b3..0b11d09fcc 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -141,12 +141,12 @@ icon_state = "goldenplaque" /obj/structure/sign/kiddieplaque - name = "AI developers plaque" + name = "\improper AI developers plaque" desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"" icon_state = "kiddieplaque" /obj/structure/sign/atmosplaque - name = "\improper FEA Atmospherics Division plaque" + name = "\improper FEA atmospherics division plaque" desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands." icon_state = "atmosplaque" diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index c115f230e2..a0855a35b0 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -10,9 +10,8 @@ obj/structure/windoor_assembly + name = "windoor assembly" icon = 'icons/obj/doors/windoor.dmi' - - name = "Windoor Assembly" icon_state = "l_windoor_assembly01" anchored = 0 density = 0 diff --git a/code/modules/mob/living/carbon/brain/MMI.dm b/code/modules/mob/living/carbon/brain/MMI.dm index 546e0ec81a..bd02ce1b36 100644 --- a/code/modules/mob/living/carbon/brain/MMI.dm +++ b/code/modules/mob/living/carbon/brain/MMI.dm @@ -18,7 +18,7 @@ return /obj/item/device/mmi - name = "Man-Machine Interface" + name = "man-machine interface" desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity." icon = 'icons/obj/assemblies.dmi' icon_state = "mmi_empty" @@ -116,7 +116,7 @@ return /obj/item/device/mmi/radio_enabled - name = "Radio-enabled Man-Machine Interface" + name = "radio-enabled man-machine interface" desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio." origin_tech = "biotech=4" diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index 6de6cd9ee2..8f90743e46 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -6,8 +6,8 @@ var/global/list/uneatable = list( ) /obj/machinery/singularity/ - name = "Gravitational Singularity" - desc = "A Gravitational Singularity." + name = "gravitational singularity" + desc = "A gravitational singularity." icon = 'icons/obj/singularity.dmi' icon_state = "singularity_s1" anchored = 1 diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index 61c65165ab..a52119c168 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -53,7 +53,7 @@ return 0 /obj/item/weapon/gun/energy/gun/nuclear - name = "Advanced Energy Gun" + name = "advanced energy gun" desc = "An energy gun with an experimental miniaturized reactor." icon_state = "nucgun" origin_tech = "combat=3;materials=5;powerstorage=3" diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 44941eb532..a87218d12c 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -214,7 +214,7 @@ obj/item/weapon/gun/energy/staff/focus projectile_type = "/obj/item/projectile/energy/phoron" /obj/item/weapon/gun/energy/sniperrifle - name = "L.W.A.P. Sniper Rifle" + name = "\improper L.W.A.P. sniper rifle" desc = "A rifle constructed of lightweight materials, fitted with a SMART aiming-system scope." icon = 'icons/obj/gun.dmi' icon_state = "sniper" diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 93a7010d7d..4cbb7ec2f8 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -16,7 +16,7 @@ /obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "Uzi" + name = "\improper Uzi" desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds." icon_state = "mini-uzi" w_class = 3.0 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 19806429a3..8e98125977 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -103,7 +103,7 @@ // You can spin the chamber to randomize the position of the bullet. /obj/item/weapon/gun/projectile/russian - name = "Russian Revolver" + name = "\improper Russian revolver" desc = "A Russian made revolver. Uses .357 ammo. It has a single slot in it's chamber for a bullet." max_shells = 6 origin_tech = "combat=2;materials=2"