mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-25 21:16:39 +01:00
@@ -1,5 +1,3 @@
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/obj/item/device/radio
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icon = 'icons/obj/radio.dmi'
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name = "station bounced radio"
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@@ -12,7 +10,7 @@
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var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
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var/canhear_range = 3 // the range which mobs can hear this radio from
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var/obj/item/device/radio/patch_link = null
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var/wires = WIRE_SIGNAL | WIRE_RECEIVE | WIRE_TRANSMIT
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var/datum/wires/radio/wires = null
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var/b_stat = 0
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var/broadcasting = 0
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var/listening = 1
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@@ -29,13 +27,8 @@
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w_class = 2
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matter = list("glass" = 25,"metal" = 75)
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var/const/WIRE_SIGNAL = 1 //sends a signal, like to set off a bomb or electrocute someone
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var/const/WIRE_RECEIVE = 2
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var/const/WIRE_TRANSMIT = 4
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var/const/TRANSMISSION_DELAY = 5 // only 2/second/radio
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var/const/FREQ_LISTENING = 1
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//FREQ_BROADCASTING = 2
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/obj/item/device/radio
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var/datum/radio_frequency/radio_connection
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@@ -48,6 +41,7 @@
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/obj/item/device/radio/New()
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..()
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wires = new(src)
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if(radio_controller)
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initialize()
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@@ -102,14 +96,9 @@
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return
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/obj/item/device/radio/proc/text_wires()
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if (!b_stat)
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return ""
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return {"
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<hr>
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Green Wire: <A href='byond://?src=\ref[src];wires=4'>[(wires & 4) ? "Cut" : "Mend"] Wire</A><BR>
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Red Wire: <A href='byond://?src=\ref[src];wires=2'>[(wires & 2) ? "Cut" : "Mend"] Wire</A><BR>
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Blue Wire: <A href='byond://?src=\ref[src];wires=1'>[(wires & 1) ? "Cut" : "Mend"] Wire</A><BR>
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"}
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if (b_stat)
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return wires.GetInteractWindow()
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return
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/obj/item/device/radio/proc/text_sec_channel(var/chan_name, var/chan_stat)
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@@ -156,14 +145,7 @@
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channels[chan_name] &= ~FREQ_LISTENING
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else
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channels[chan_name] |= FREQ_LISTENING
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else if (href_list["wires"])
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var/t1 = text2num(href_list["wires"])
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if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) ))
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return
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if (wires & t1)
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wires &= ~t1
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else
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wires |= t1
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if (!( master ))
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if (istype(loc, /mob))
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interact(loc)
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@@ -223,7 +205,7 @@
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// Uncommenting this. To the above comment:
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// The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom
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if(!(src.wires & WIRE_TRANSMIT)) // The device has to have all its wires and shit intact
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if(wires.IsIndexCut(WIRE_TRANSMIT)) // The device has to have all its wires and shit intact
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return 0
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M.last_target_click = world.time
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@@ -438,7 +420,7 @@
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// what the range is in which mobs will hear the radio
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// returns: -1 if can't receive, range otherwise
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if (!(wires & WIRE_RECEIVE))
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if (wires.IsIndexCut(WIRE_RECEIVE))
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return -1
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if(!listening)
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return -1
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@@ -1,45 +1,86 @@
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/obj/item/weapon/plastique
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name = "plastic explosives"
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desc = "Used to put holes in specific areas without too much extra hole."
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gender = PLURAL
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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flags = FPRINT | TABLEPASS | NOBLUDGEON
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w_class = 2.0
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origin_tech = "syndicate=2"
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var/datum/wires/explosive/c4/wires = null
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var/timer = 10
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var/atom/target = null
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var/open_panel = 0
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var/image_overlay = null
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/obj/item/weapon/plastique/New()
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wires = new(src)
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image_overlay = image('icons/obj/assemblies.dmi', "plastic-explosive2")
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..()
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/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/weapon/screwdriver))
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open_panel = !open_panel
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user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
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else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
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wires.Interact(user)
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else
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..()
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/obj/item/weapon/plastique/attack_self(mob/user as mob)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(newtime < 10)
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newtime = 10
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timer = newtime
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user << "Timer set for [timer] seconds."
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if(user.get_active_hand() == src)
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newtime = Clamp(newtime, 10, 60000)
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timer = newtime
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user << "Timer set for [timer] seconds."
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/obj/item/weapon/plastique/afterattack(atom/target as obj|turf, mob/user as mob, flag)
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/obj/item/weapon/plastique/afterattack(atom/movable/target, mob/user, flag)
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if (!flag)
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return
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if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/))
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if (ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/))
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return
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user << "Planting explosives..."
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if(ismob(target))
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user.attack_log += "\[[time_stamp()]\] <font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
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msg_admin_attack("[user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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user.visible_message("\red [user.name] is trying to plant some kind of explosive on [target.name]!")
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if(do_after(user, 50) && in_range(user, target))
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user.drop_item()
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target = target
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src.target = target
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loc = null
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var/location
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if (isturf(target)) location = target
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if (isobj(target)) location = target.loc
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if (ismob(target))
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target:attack_log += "\[[time_stamp()]\]<font color='orange'> Had the [name] planted on them by [user.real_name] ([user.ckey])</font>"
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user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
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target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
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add_logs(user, target, "planted [name] on")
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user.visible_message("<span class='danger'>[user.name] finished planting an explosive on [target.name]!</span>")
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message_admins("[key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) planted [src.name] on [key_name(target)](<A HREF='?_src_=holder;adminmoreinfo=\ref[target]'>?</A>) with [timer] second fuse",0,1)
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log_game("[key_name(user)] planted [src.name] on [key_name(target)] with [timer] second fuse")
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else
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message_admins("[key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [timer] second fuse",0,1)
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log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse")
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target.overlays += image_overlay
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user << "Bomb has been planted. Timer counting down from [timer]."
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spawn(timer*10)
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if(target)
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explosion(location, -1, -1, 2, 3)
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if (istype(target, /turf/simulated/wall)) target:dismantle_wall(1)
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else target.ex_act(1)
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if (isobj(target))
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if (target)
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del(target)
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if (src)
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del(src)
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explode(get_turf(target))
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/obj/item/weapon/plastique/proc/explode(var/location)
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if(!target)
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target = get_atom_on_turf(src)
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if(!target)
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target = src
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if(location)
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explosion(location, -1, -1, 2, 3)
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if(target)
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if (istype(target, /turf/simulated/wall))
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1)
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else if(istype(target, /mob/living))
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target.ex_act(2) // c4 can't gib mobs anymore.
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else
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target.ex_act(1)
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if(target)
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target.overlays -= image_overlay
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del(src) // qdel
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/obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
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return
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return
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