mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-20 11:32:51 +01:00
Merge pull request #4098 from Neerti/10/15/2017_surface_stuff
Touches Up the Surface Somewhat
This commit is contained in:
@@ -1,78 +1,6 @@
|
||||
//trees
|
||||
/obj/structure/flora/tree
|
||||
name = "tree"
|
||||
anchored = 1
|
||||
density = 1
|
||||
pixel_x = -16
|
||||
layer = MOB_LAYER // You know what, let's play it safe.
|
||||
|
||||
/obj/structure/flora/tree/pine
|
||||
name = "pine tree"
|
||||
icon = 'icons/obj/flora/pinetrees.dmi'
|
||||
icon_state = "pine_1"
|
||||
|
||||
/obj/structure/flora/tree/pine/New()
|
||||
..()
|
||||
icon_state = "pine_[rand(1, 3)]"
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas
|
||||
name = "xmas tree"
|
||||
icon = 'icons/obj/flora/pinetrees.dmi'
|
||||
icon_state = "pine_c"
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas/New()
|
||||
..()
|
||||
icon_state = "pine_c"
|
||||
|
||||
/obj/structure/flora/tree/dead
|
||||
icon = 'icons/obj/flora/deadtrees.dmi'
|
||||
icon_state = "tree_1"
|
||||
|
||||
/obj/structure/flora/tree/dead/New()
|
||||
..()
|
||||
icon_state = "tree_[rand(1, 6)]"
|
||||
|
||||
/obj/structure/flora/tree/sif
|
||||
name = "glowing tree"
|
||||
desc = "It's a tree, except this one seems quite alien. It glows a deep blue."
|
||||
icon = 'icons/obj/flora/deadtrees.dmi'
|
||||
icon_state = "tree_sif"
|
||||
|
||||
/obj/structure/flora/tree/sif/New()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/flora/tree/sif/update_icon()
|
||||
set_light(5, 1, "#33ccff")
|
||||
overlays.Cut()
|
||||
overlays.Add(image(icon = 'icons/obj/flora/deadtrees.dmi', icon_state = "[icon_state]_glow", layer = LIGHTING_LAYER + 0.1))
|
||||
|
||||
//grass
|
||||
/obj/structure/flora/grass
|
||||
name = "grass"
|
||||
icon = 'icons/obj/flora/snowflora.dmi'
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/flora/grass/brown
|
||||
icon_state = "snowgrass1bb"
|
||||
|
||||
/obj/structure/flora/grass/brown/New()
|
||||
..()
|
||||
icon_state = "snowgrass[rand(1, 3)]bb"
|
||||
|
||||
|
||||
/obj/structure/flora/grass/green
|
||||
icon_state = "snowgrass1gb"
|
||||
|
||||
/obj/structure/flora/grass/green/New()
|
||||
..()
|
||||
icon_state = "snowgrass[rand(1, 3)]gb"
|
||||
|
||||
/obj/structure/flora/grass/both
|
||||
icon_state = "snowgrassall1"
|
||||
|
||||
/obj/structure/flora/grass/both/New()
|
||||
..()
|
||||
icon_state = "snowgrassall[rand(1, 3)]"
|
||||
|
||||
|
||||
//bushes
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
//grass
|
||||
/obj/structure/flora/grass
|
||||
name = "grass"
|
||||
icon = 'icons/obj/flora/snowflora.dmi'
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/flora/grass/brown
|
||||
icon_state = "snowgrass1bb"
|
||||
|
||||
/obj/structure/flora/grass/brown/New()
|
||||
..()
|
||||
icon_state = "snowgrass[rand(1, 3)]bb"
|
||||
|
||||
|
||||
/obj/structure/flora/grass/green
|
||||
icon_state = "snowgrass1gb"
|
||||
|
||||
/obj/structure/flora/grass/green/New()
|
||||
..()
|
||||
icon_state = "snowgrass[rand(1, 3)]gb"
|
||||
|
||||
/obj/structure/flora/grass/both
|
||||
icon_state = "snowgrassall1"
|
||||
|
||||
/obj/structure/flora/grass/both/New()
|
||||
..()
|
||||
icon_state = "snowgrassall[rand(1, 3)]"
|
||||
@@ -0,0 +1,202 @@
|
||||
//trees
|
||||
/obj/structure/flora/tree
|
||||
name = "tree"
|
||||
anchored = 1
|
||||
density = 1
|
||||
pixel_x = -16
|
||||
layer = MOB_LAYER // You know what, let's play it safe.
|
||||
var/base_state = null // Used for stumps.
|
||||
var/health = 200 // Used for chopping down trees.
|
||||
var/max_health = 200
|
||||
var/shake_animation_degrees = 4 // How much to shake the tree when struck. Larger trees should have smaller numbers or it looks weird.
|
||||
var/obj/item/stack/material/product = null // What you get when chopping this tree down. Generally it will be a type of wood.
|
||||
var/product_amount = 10 // How much of a stack you get, if the above is defined.
|
||||
var/is_stump = FALSE // If true, suspends damage tracking and most other effects.
|
||||
|
||||
/obj/structure/flora/tree/attackby(var/obj/item/weapon/W, var/mob/living/user)
|
||||
if(!istype(W))
|
||||
return ..()
|
||||
|
||||
if(is_stump)
|
||||
return
|
||||
|
||||
visible_message("<span class='danger'>\The [user] hits \the [src] with \the [W]!</span>")
|
||||
|
||||
var/damage_to_do = W.force
|
||||
if(!W.sharp && !W.edge)
|
||||
damage_to_do = round(damage_to_do / 4)
|
||||
if(damage_to_do > 0)
|
||||
if(W.sharp && W.edge)
|
||||
playsound(get_turf(src), 'sound/effects/woodcutting.ogg', 50, 1)
|
||||
else
|
||||
playsound(get_turf(src), W.hitsound, 50, 1)
|
||||
if(damage_to_do > 5)
|
||||
adjust_health(-damage_to_do)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [W] is ineffective at harming \the [src].</span>")
|
||||
|
||||
hit_animation()
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
// Shakes the tree slightly, more or less stolen from lockers.
|
||||
/obj/structure/flora/tree/proc/hit_animation()
|
||||
var/init_px = pixel_x
|
||||
var/shake_dir = pick(-1, 1)
|
||||
animate(src, transform=turn(matrix(), shake_animation_degrees * shake_dir), pixel_x=init_px + 2*shake_dir, time=1)
|
||||
animate(transform=null, pixel_x=init_px, time=6, easing=ELASTIC_EASING)
|
||||
|
||||
// Used when the tree gets hurt.
|
||||
/obj/structure/flora/tree/proc/adjust_health(var/amount)
|
||||
if(is_stump)
|
||||
return
|
||||
|
||||
health = between(0, health + amount, max_health)
|
||||
if(health <= 0)
|
||||
die()
|
||||
|
||||
// Called when the tree loses all health, for whatever reason.
|
||||
/obj/structure/flora/tree/proc/die()
|
||||
if(is_stump)
|
||||
return
|
||||
|
||||
if(product && product_amount) // Make wooden logs.
|
||||
var/obj/item/stack/material/M = new product(get_turf(src))
|
||||
M.amount = product_amount
|
||||
M.update_icon()
|
||||
visible_message("<span class='danger'>\The [src] is felled!</span>")
|
||||
stump()
|
||||
|
||||
// Makes the tree into a mostly non-interactive stump.
|
||||
/obj/structure/flora/tree/proc/stump()
|
||||
if(is_stump)
|
||||
return
|
||||
|
||||
is_stump = TRUE
|
||||
icon_state = "[base_state]_stump"
|
||||
overlays.Cut() // For the Sif tree and other future glowy trees.
|
||||
set_light(0)
|
||||
|
||||
/obj/structure/flora/tree/ex_act(var/severity)
|
||||
adjust_health(-(max_health / severity))
|
||||
|
||||
|
||||
/obj/structure/flora/tree/get_description_interaction()
|
||||
var/list/results = list()
|
||||
|
||||
if(!is_stump)
|
||||
results += "[desc_panel_image("hatchet")]to cut down this tree into logs. Any sharp and strong weapon will do."
|
||||
|
||||
results += ..()
|
||||
|
||||
return results
|
||||
|
||||
// Subtypes.
|
||||
|
||||
// Pine trees
|
||||
|
||||
/obj/structure/flora/tree/pine
|
||||
name = "pine tree"
|
||||
icon = 'icons/obj/flora/pinetrees.dmi'
|
||||
icon_state = "pine_1"
|
||||
base_state = "pine"
|
||||
product = /obj/item/stack/material/log
|
||||
shake_animation_degrees = 3
|
||||
|
||||
/obj/structure/flora/tree/pine/New()
|
||||
..()
|
||||
icon_state = "[base_state]_[rand(1, 3)]"
|
||||
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas
|
||||
name = "xmas tree"
|
||||
icon = 'icons/obj/flora/pinetrees.dmi'
|
||||
icon_state = "pine_c"
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas/New()
|
||||
..()
|
||||
icon_state = "pine_c"
|
||||
|
||||
// Palm trees
|
||||
|
||||
/obj/structure/flora/tree/palm
|
||||
icon = 'icons/obj/flora/palmtrees.dmi'
|
||||
icon_state = "palm1"
|
||||
base_state = "palm"
|
||||
product = /obj/item/stack/material/log
|
||||
product_amount = 5
|
||||
health = 200
|
||||
max_health = 200
|
||||
pixel_x = 0
|
||||
|
||||
/obj/structure/flora/tree/palm/New()
|
||||
..()
|
||||
icon_state = "[base_state][rand(1, 2)]"
|
||||
|
||||
|
||||
// Dead trees
|
||||
|
||||
/obj/structure/flora/tree/dead
|
||||
icon = 'icons/obj/flora/deadtrees.dmi'
|
||||
icon_state = "tree_1"
|
||||
base_state = "tree"
|
||||
product = /obj/item/stack/material/log
|
||||
product_amount = 5
|
||||
health = 200
|
||||
max_health = 200
|
||||
|
||||
/obj/structure/flora/tree/dead/New()
|
||||
..()
|
||||
icon_state = "[base_state]_[rand(1, 6)]"
|
||||
|
||||
// Small jungle trees
|
||||
|
||||
/obj/structure/flora/tree/jungle_small
|
||||
icon = 'icons/obj/flora/jungletreesmall.dmi'
|
||||
icon_state = "tree"
|
||||
base_state = "tree"
|
||||
product = /obj/item/stack/material/log
|
||||
product_amount = 10
|
||||
health = 400
|
||||
max_health = 400
|
||||
pixel_x = -32
|
||||
|
||||
/obj/structure/flora/tree/jungle_small/New()
|
||||
..()
|
||||
icon_state = "[base_state][rand(1, 6)]"
|
||||
|
||||
// Big jungle trees
|
||||
|
||||
/obj/structure/flora/tree/jungle
|
||||
icon = 'icons/obj/flora/jungletree.dmi'
|
||||
icon_state = "tree"
|
||||
base_state = "tree"
|
||||
product = /obj/item/stack/material/log
|
||||
product_amount = 20
|
||||
health = 800
|
||||
max_health = 800
|
||||
pixel_x = -48
|
||||
pixel_y = -16
|
||||
shake_animation_degrees = 2
|
||||
|
||||
/obj/structure/flora/tree/jungle/New()
|
||||
..()
|
||||
icon_state = "[base_state][rand(1, 6)]"
|
||||
|
||||
// Sif trees
|
||||
|
||||
/obj/structure/flora/tree/sif
|
||||
name = "glowing tree"
|
||||
desc = "It's a tree, except this one seems quite alien. It glows a deep blue."
|
||||
icon = 'icons/obj/flora/deadtrees.dmi'
|
||||
icon_state = "tree_sif"
|
||||
base_state = "tree_sif"
|
||||
product = /obj/item/stack/material/log/sif
|
||||
|
||||
/obj/structure/flora/tree/sif/New()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/flora/tree/sif/update_icon()
|
||||
set_light(5, 1, "#33ccff")
|
||||
overlays.Cut()
|
||||
overlays.Add(image(icon = 'icons/obj/flora/deadtrees.dmi', icon_state = "[icon_state]_glow", layer = LIGHTING_LAYER + 0.1))
|
||||
Reference in New Issue
Block a user