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Adds decorative bones and bone loot pile (#4800)
* adds various bones and bone loot pile credit to schnayy for most of these sprites * removes the crossbow bolt from the loot list
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@@ -0,0 +1,46 @@
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//These bone objects are mostly for mapping and decoration. They have no actual medical use, so maybe don't try to put them in anybody.
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/obj/item/weapon/bone
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name = "bone"
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desc = "A non-descript bone. It's so old and worn you can barely tell which part of the body it's from."
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icon = 'icons/obj/bones.dmi'
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icon_state = "bone"
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force = 5
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throwforce = 6
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item_state = "bone"
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w_class = ITEMSIZE_SMALL
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned")
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/obj/item/weapon/bone/skull
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name = "skull"
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desc = "A skull. Judging by the shape and size, you'd guess that it might be human."
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icon_state = "skull"
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throwforce = 7
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/obj/item/weapon/bone/skull/tajaran
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desc = "A skull. Judging by the shape and size, you'd guess that it might be tajaran."
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icon_state = "tajskull"
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/obj/item/weapon/bone/skull/unathi
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desc = "A skull. Judging by the shape and size, you'd guess that it might be unathi."
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icon_state = "unaskull"
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/obj/item/weapon/bone/skull/unknown
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desc = "A skull. You're not sure what species it might be, though."
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icon_state = "xenoskull"
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/obj/item/weapon/bone/arm
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name = "arm bone"
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desc = "Wielding this, you're armed and dangerous, no bones about it."
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned", "slapped", "punched")
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icon_state = "arm"
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/obj/item/weapon/bone/leg
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name = "leg bone"
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desc = "Don't worry about getting into an argument with the owner of this. They don't have a leg to stand on."
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned", "kicked")
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icon_state = "leg"
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/obj/item/weapon/bone/ribs
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name = "ribcage"
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desc = "If you had some mallets, you could probably use this as a makeshift xylophone."
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icon_state = "ribs"
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@@ -522,3 +522,50 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/clothing/suit/armor/alien/tank,
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/obj/item/clothing/head/helmet/alien/tank,
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)
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/obj/structure/loot_pile/surface/bones
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name = "bone pile"
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desc = "A pile of various dusty bones. Your graverobbing instincts tell you there might be valuables here."
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icon = 'icons/obj/bones.dmi'
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icon_state = "bonepile"
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delete_on_depletion = TRUE
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common_loot = list(
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/obj/item/weapon/bone,
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/obj/item/weapon/bone/skull,
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/obj/item/weapon/bone/skull/tajaran,
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/obj/item/weapon/bone/skull/unathi,
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/obj/item/weapon/bone/skull/unknown,
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/obj/item/weapon/bone/leg,
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/obj/item/weapon/bone/arm,
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/obj/item/weapon/bone/ribs,
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)
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uncommon_loot = list(
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/obj/item/weapon/coin/gold,
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/obj/item/weapon/coin/silver,
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/obj/item/weapon/deck/tarot,
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/obj/item/weapon/flame/lighter/zippo/gold,
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/obj/item/weapon/flame/lighter/zippo/black,
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/obj/item/weapon/material/knife/tacknife/survival,
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/obj/item/weapon/material/knife/tacknife/combatknife,
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/obj/item/weapon/material/knife/machete/hatchet,
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/obj/item/weapon/material/knife/butch,
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/obj/item/weapon/storage/wallet/random,
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/obj/item/clothing/accessory/bracelet/material/gold,
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/obj/item/clothing/accessory/bracelet/material/silver,
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/obj/item/clothing/accessory/locket,
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/obj/item/clothing/accessory/poncho/blue,
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/obj/item/clothing/shoes/boots/cowboy,
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/obj/item/clothing/suit/storage/toggle/bomber,
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/obj/item/clothing/under/frontier,
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/obj/item/clothing/under/overalls,
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/obj/item/clothing/under/pants/classicjeans/ripped,
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/obj/item/clothing/under/sl_suit
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)
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rare_loot = list(
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/obj/item/weapon/storage/belt/utility/alien/full,
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/obj/item/weapon/gun/projectile/revolver,
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/obj/item/weapon/gun/projectile/sec,
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/obj/item/weapon/gun/launcher/crossbow
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)
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