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Going Clown Mode
Egg.
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@@ -193,7 +193,18 @@ mob/living/simple_animal/synx/PunchTarget()
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M.adjustToxLoss(-0.2) //HELP ITS MAULING ME!
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M.adjustFireLoss(-0.2) //huh this mauling aint so bad
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M.adjustHalLoss(10) //OH MY GOD END MY PAIN NOW WHO MADE THIS SIMULATION
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/datum/reagent/inaprovaline/synxchem/clown
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name = "HONK"
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description = "HONK"
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id = "clownsynxchem"
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metabolism = REM * 0.2 //ten times faster for convenience of testers.
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color = "#FFFFFF"
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overdose = REAGENTS_OVERDOSE * 200
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/datum/reagent/inaprovaline/synxchem/clown/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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/datum/reagent/inaprovaline/synxchem/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien != IS_DIONA)
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if(prob(5))
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@@ -224,6 +235,9 @@ mob/living/simple_animal/synx/PunchTarget()
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/datum/reagent/inaprovaline/synxchem/holo/overdose(var/mob/living/carbon/M, var/alien, var/removed)
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return
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/datum/reagent/inaprovaline/synxchem/clown/overdose(var/mob/living/carbon/M, var/alien, var/removed)
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return
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//////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////// PASSIVE POWERS!!!! /////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////
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@@ -367,7 +381,7 @@ mob/living/simple_animal/synx/PunchTarget()
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contents = list("/datum/seed/hardlightseed/typesx") //Dont read this.
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/mob/living/simple_animal/retaliate/synx/pet/holo/New()
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set_light(2, 2, "#00FFFF") //hologram lighting
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set_light() //hologram lighting
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/mob/living/simple_animal/retaliate/synx/pet/greed
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@@ -402,6 +416,27 @@ mob/living/simple_animal/synx/PunchTarget()
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//Vore Section
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vore_capacity = 2
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/mob/living/simple_animal/retaliate/synx/pet/clown
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poison_chance = 100
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poison_type = "clownsynxchem" //unlike synxchem this one HONKS
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name = "Hardlight synx"
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desc = "Honk!, made this here with all the fun on in the booth. At the gate outside, when they pull up, they get me loose. Yeah, Jump Out Clowns, that's Clown gang, hoppin' out tiny cars. This shit way too funny, when we pull up give them the honk hard!"
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icon_state = "synx_pet_rainbow"
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icon_living = "synx_pet_rainbow"
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//icon_dead = "synx_hardlight_dead"
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icon_gib = null
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faction = "Clown"
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melee_damage_lower = 0
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melee_damage_upper = 0
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environment_smash = 0
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destroy_surroundings = 0
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//Vore Section
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vore_default_mode = DM_HEAL
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vore_capacity = 10
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vore_digest_chance = 0
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vore_pounce_chance = 1 //MAKE THEM HONK
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vore_bump_chance = 0 //lowered bump chance
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vore_escape_chance = 100 //Much higher escape chance.. it's a hologram.
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////////////////////////////////////////
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////////////////SYNX SPAWNER////////////
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