Going Clown Mode

Egg.
This commit is contained in:
Sharkmare
2019-02-13 15:01:03 +01:00
committed by GitHub
parent 8f822384eb
commit f06f24519e
@@ -193,7 +193,18 @@ mob/living/simple_animal/synx/PunchTarget()
M.adjustToxLoss(-0.2) //HELP ITS MAULING ME!
M.adjustFireLoss(-0.2) //huh this mauling aint so bad
M.adjustHalLoss(10) //OH MY GOD END MY PAIN NOW WHO MADE THIS SIMULATION
/datum/reagent/inaprovaline/synxchem/clown
name = "HONK"
description = "HONK"
id = "clownsynxchem"
metabolism = REM * 0.2 //ten times faster for convenience of testers.
color = "#FFFFFF"
overdose = REAGENTS_OVERDOSE * 200
/datum/reagent/inaprovaline/synxchem/clown/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
/datum/reagent/inaprovaline/synxchem/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien != IS_DIONA)
if(prob(5))
@@ -224,6 +235,9 @@ mob/living/simple_animal/synx/PunchTarget()
/datum/reagent/inaprovaline/synxchem/holo/overdose(var/mob/living/carbon/M, var/alien, var/removed)
return
/datum/reagent/inaprovaline/synxchem/clown/overdose(var/mob/living/carbon/M, var/alien, var/removed)
return
//////////////////////////////////////////////////////////////////////////////////////
///////////////////////////// PASSIVE POWERS!!!! /////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
@@ -367,7 +381,7 @@ mob/living/simple_animal/synx/PunchTarget()
contents = list("/datum/seed/hardlightseed/typesx") //Dont read this.
/mob/living/simple_animal/retaliate/synx/pet/holo/New()
set_light(2, 2, "#00FFFF") //hologram lighting
set_light() //hologram lighting
/mob/living/simple_animal/retaliate/synx/pet/greed
@@ -402,6 +416,27 @@ mob/living/simple_animal/synx/PunchTarget()
//Vore Section
vore_capacity = 2
/mob/living/simple_animal/retaliate/synx/pet/clown
poison_chance = 100
poison_type = "clownsynxchem" //unlike synxchem this one HONKS
name = "Hardlight synx"
desc = "Honk!, made this here with all the fun on in the booth. At the gate outside, when they pull up, they get me loose. Yeah, Jump Out Clowns, that's Clown gang, hoppin' out tiny cars. This shit way too funny, when we pull up give them the honk hard!"
icon_state = "synx_pet_rainbow"
icon_living = "synx_pet_rainbow"
//icon_dead = "synx_hardlight_dead"
icon_gib = null
faction = "Clown"
melee_damage_lower = 0
melee_damage_upper = 0
environment_smash = 0
destroy_surroundings = 0
//Vore Section
vore_default_mode = DM_HEAL
vore_capacity = 10
vore_digest_chance = 0
vore_pounce_chance = 1 //MAKE THEM HONK
vore_bump_chance = 0 //lowered bump chance
vore_escape_chance = 100 //Much higher escape chance.. it's a hologram.
////////////////////////////////////////
////////////////SYNX SPAWNER////////////