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Added species_restricted list to clothing, added check for equipping clothing with species_restricted set. Only species on the list can equip the gear, if the equipper is human.
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@@ -1,6 +1,20 @@
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/obj/item/clothing
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name = "clothing"
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var/list/species_restricted = null //Only these species can wear this kit.
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//BS12: Species-restricted clothing check.
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/obj/item/clothing/mob_can_equip(M as mob, slot)
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if(species_restricted && istype(M,/mob/living/carbon/human))
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var/wearable = null
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var/mob/living/carbon/human/H = M
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for(var/str in species_restricted)
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if(H.species && H.species.name == str)
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wearable = 1
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break
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if(!wearable)
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M << "Your species cannot wear [src]."
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return
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..()
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//Ears: currently only used for headsets and earmuffs
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/obj/item/clothing/ears
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@@ -1,20 +1,11 @@
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//Unathi space gear. Huge and restrictive.
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/obj/item/clothing/head/helmet/space/unathi
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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var/up = 0 //So Unathi helmets play nicely with the weldervision check.
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mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/U = M
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if(U.species.name != "Unathi")
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U << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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/obj/item/clothing/suit/space/unathi/mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/U = M
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if(U.species.name != "Unathi")
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U << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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species_restricted = list("Unathi")
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/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
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name = "NT breacher helmet"
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@@ -22,9 +13,13 @@
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icon_state = "unathi_helm_cheap"
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item_state = "unathi_helm_cheap"
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color = "unathi_helm_cheap"
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/obj/item/clothing/suit/space/unathi
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Unathi")
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/obj/item/clothing/suit/space/unathi/rig_cheap
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name = "NT breacher chassis"
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@@ -32,10 +27,21 @@
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icon_state = "rig-unathi-cheap"
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item_state = "rig-unathi-cheap"
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slowdown = 3
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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/obj/item/clothing/head/helmet/space/breacher
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name = "breacher helm"
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desc = "Weathered, ancient and battle-scarred. The helmet is too."
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icon_state = "unathi_breacher"
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item_state = "unathi_breacher"
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color = "unathi_breacher"
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/obj/item/clothing/suit/space/unathi/breacher
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name = "breacher chassis"
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desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
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icon_state = "unathi_breacher"
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item_state = "unathi_breacher"
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color = "unathi_breacher"
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slowdown = 1
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// Vox space gear (vaccuum suit, low pressure armour)
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// Can't be equipped by any other species due to bone structure and vox cybernetics.
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@@ -47,24 +53,12 @@
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
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/obj/item/clothing/head/helmet/space/vox/mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/V = M
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if(V.species.name != "Vox")
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V << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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/obj/item/clothing/suit/space/vox/mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/V = M
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if(V.species.name != "Vox")
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V << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox/pressure
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name = "alien helmet"
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@@ -116,6 +110,7 @@
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/obj/item/clothing/under/vox
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has_sensor = 0
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species_restricted = list("Vox")
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/obj/item/clothing/under/vox/vox_casual
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name = "alien clothing"
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@@ -139,13 +134,7 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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color="gloves-vox"
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/obj/item/clothing/gloves/yellow/vox/mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/U = M
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if(U.species.name != "Vox")
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U << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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species_restricted = list("Vox")
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/obj/item/clothing/shoes/magboots/vox
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@@ -153,6 +142,7 @@
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name = "vox boots"
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item_state = "boots-vox"
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icon_state = "boots-vox"
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species_restricted = list("Vox")
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toggle()
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//set name = "Toggle Floor Grip"
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@@ -170,11 +160,4 @@
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examine()
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set src in view()
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..()
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/obj/item/clothing/shoes/magboots/vox/mob_can_equip(M as mob, slot)
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var/mob/living/carbon/human/U = M
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if(U.species.name != "Vox")
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U << "<span class='warning'>This clearly isn't designed for your species!</span>"
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return 0
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return ..()
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..()
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