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Fix two extra robust bugs
Trays have no attack cooldown because they have this crazy-long snowflake code for attacks. Beds (and children like chairs) don't track target for grab-buckle do_after, letting them run away and get teleported back to the chair and buckled regardless of their efforts.
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@@ -17,7 +17,7 @@
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var/max_carry = 10
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/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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// Drop all the things. All of them.
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overlays.Cut()
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for(var/obj/item/I in carrying)
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