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Change proteans to color_mult
Seems to work better
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@@ -218,7 +218,6 @@
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////
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// Change fitting
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////
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/mob/living/carbon/human/proc/nano_change_fitting()
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set name = "Change Species Fit"
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set desc = "Tweak your shape to change what suits you fit into (and their sprites!)."
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@@ -233,6 +232,8 @@
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impersonate_bodytype = new_species
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regenerate_icons()
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/// /// /// Ability objects for stat panel
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/obj/effect/protean_ability
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name = "Activate"
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@@ -10,8 +10,9 @@
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knockout_message = "collapses inwards, forming a disordered puddle of gray goo."
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remains_type = /obj/effect/decal/cleanable/ash
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blood_color = "#000000"
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flesh_color = "#000000"
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blood_color = "#505050" //This is the same as the 80,80,80 below, but in hex
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flesh_color = "#505050"
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base_color = "#FFFFFF" //Color mult, start out with this
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flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT | NO_PAIN
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appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | HAS_UNDERWEAR | HAS_LIPS
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@@ -19,6 +20,7 @@
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health_hud_intensity = 2
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num_alternate_languages = 3
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species_language = LANGUAGE_SOL_COMMON
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color_mult = TRUE
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breath_type = null
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poison_type = null
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