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POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
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@@ -260,26 +260,26 @@ var/list/mob/living/forced_ambiance_list = new
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// If we previously were in an area with force-played ambiance, stop it.
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if(L in forced_ambiance_list)
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L << sound(null, channel = 1)
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L << sound(null, channel = CHANNEL_AMBIENCE_FORCED)
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forced_ambiance_list -= L
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if(!L.client.ambience_playing)
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L.client.ambience_playing = 1
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L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
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L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_AMBIENCE)
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if(forced_ambience)
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if(forced_ambience.len)
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forced_ambiance_list |= L
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var/sound/chosen_ambiance = pick(forced_ambience)
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if(!istype(chosen_ambiance))
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chosen_ambiance = sound(chosen_ambiance, repeat = 1, wait = 0, volume = 25, channel = 1)
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chosen_ambiance = sound(chosen_ambiance, repeat = 1, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE_FORCED)
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L << chosen_ambiance
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else
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L << sound(null, channel = 1)
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else if(src.ambience.len && prob(35))
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if((world.time >= L.client.played + 600))
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var/sound = pick(ambience)
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L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = 1)
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L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE)
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L.client.played = world.time
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/area/proc/gravitychange(var/gravitystate = 0, var/area/A)
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