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Un-scale HUDs for micros and macros.
* Set appearance_flags on HUD images to prevent them from being scaled up/down when the owning mob is macro/micro. * Optimized the resize() proc and made it adjust the vertical position of the unscaled hud to stay even with the top of the mob's head. * Also fix the resize proc to be consistent with update_icons(). Now micros wont be in the middle of a turf temporarily after resizing.
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@@ -287,7 +287,7 @@
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H.dna = R.dna.Clone()
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H.UpdateAppearance() // Update all appearance stuff from the DNA record
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H.sync_organ_dna() // Do this because sprites depend on DNA-gender of organs (chest etc)
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H.size_multiplier = active_br.sizemult
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H.resize(active_br.sizemult, FALSE)
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// And as for clothing...
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// We don't actually dress them! This is a medical machine, handle the nakedness DOCTOR!
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@@ -88,7 +88,7 @@
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//Basically all the VORE stuff
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H.ooc_notes = current_project.body_oocnotes
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H.flavor_texts = current_project.mydna.flavor.Copy()
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H.size_multiplier = current_project.sizemult
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H.resize(current_project.sizemult, FALSE)
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H.weight = current_project.weight
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if(current_project.speciesname)
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H.custom_species = current_project.speciesname
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@@ -301,7 +301,7 @@
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//Basically all the VORE stuff
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H.ooc_notes = current_project.body_oocnotes
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H.flavor_texts = current_project.mydna.flavor.Copy()
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H.size_multiplier = current_project.sizemult
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H.resize(current_project.sizemult)
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H.weight = current_project.weight
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if(current_project.speciesname)
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H.custom_species = current_project.speciesname
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