Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cigarette_sprites

This commit is contained in:
Anewbe
2017-03-28 20:36:48 -05:00
81 changed files with 1746 additions and 1159 deletions
@@ -19,6 +19,12 @@
origin_tech = list(TECH_ILLEGAL = 3)
syndie = 1//Signifies that it de-crypts Syndicate transmissions
/obj/item/device/encryptionkey/raider
icon_state = "cypherkey"
channels = list("Raider" = 1)
origin_tech = list(TECH_ILLEGAL = 2)
syndie = 1
/obj/item/device/encryptionkey/binary
icon_state = "cypherkey"
translate_binary = 1
@@ -75,6 +75,15 @@
syndie = 1
ks1type = /obj/item/device/encryptionkey/syndicate
/obj/item/device/radio/headset/raider
origin_tech = list(TECH_ILLEGAL = 2)
syndie = 1
ks1type = /obj/item/device/encryptionkey/raider
/obj/item/device/radio/headset/raider/initialize()
..()
set_frequency(RAID_FREQ)
/obj/item/device/radio/headset/binary
origin_tech = list(TECH_ILLEGAL = 3)
ks1type = /obj/item/device/encryptionkey/binary
@@ -289,6 +298,7 @@
desc = "The headset of the boss's boss."
icon_state = "com_headset"
item_state = "headset"
centComm = 1
// freerange = 1
ks2type = /obj/item/device/encryptionkey/ert
@@ -27,6 +27,8 @@
/obj/item/device/radio/intercom/specops
name = "\improper Spec Ops intercom"
frequency = ERT_FREQ
subspace_transmission = 1
centComm = 1
/obj/item/device/radio/intercom/department
canhear_range = 5
@@ -81,6 +83,17 @@
..()
internal_channels[num2text(SYND_FREQ)] = list(access_syndicate)
/obj/item/device/radio/intercom/raider
name = "illicit intercom"
desc = "Pirate radio, but not in the usual sense of the word."
frequency = RAID_FREQ
subspace_transmission = 1
syndie = 1
/obj/item/device/radio/intercom/raider/New()
..()
internal_channels[num2text(RAID_FREQ)] = list(access_syndicate)
/obj/item/device/radio/intercom/Destroy()
processing_objects -= src
..()
@@ -40,6 +40,7 @@ var/global/list/default_medbay_channels = list(
var/list/channels = list() //see communications.dm for full list. First channel is a "default" for :h
var/subspace_transmission = 0
var/syndie = 0//Holder to see if it's a syndicate encrypted radio
var/centComm = 0//Holder to see if it's a CentComm encrypted radio
flags = CONDUCT
slot_flags = SLOT_BELT
throw_speed = 2
@@ -508,6 +509,9 @@ var/global/list/default_medbay_channels = list(
if(freq in ANTAG_FREQS)
if(!(src.syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
return -1
if(freq in CENT_FREQS)
if(!(src.centComm))//Checks to see if it's allowed on that frequency, based on the encryption keys
return -1
if (!on)
return -1
if (!freq) //recieved on main frequency
@@ -452,23 +452,27 @@ the implant may become unstable and either pre-maturely inject the subject or si
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
//give the syndies a bit of stealth
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Security")
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Medical")
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "General")
// a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Security")
// a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm", "Medical")
else
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Security")
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Medical")
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "General")
// a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Security")
// a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm", "Medical")
qdel(a)
processing_objects.Remove(src)
if ("emp")
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
var/name = prob(50) ? t.name : pick(teleportlocs)
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Security")
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Medical")
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "General")
// a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Security")
// a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm", "Medical")
qdel(a)
else
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset/heads/captain(null)
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Security")
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Medical")
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "General")
// a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Security")
// a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm", "Medical")
qdel(a)
processing_objects.Remove(src)
@@ -35,6 +35,13 @@
icon_state = "switchblade"
unbreakable = 1
/obj/item/weapon/material/butterfly/boxcutter
name = "box cutter"
desc = "A thin, inexpensive razor-blade knife designed to open cardboard boxes."
icon_state = "boxcutter"
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.2 // 4 when thrown with weight 20 (steel)
/obj/item/weapon/material/butterfly/attack_self(mob/user)
active = !active
if(active)
@@ -90,7 +90,7 @@
if(affecting.take_damage(force, 0))
H.UpdateDamageIcon()
H.updatehealth()
if(affecting.can_feel_pain())
if(affecting.organ_can_feel_pain())
H.Weaken(3)
return
check -= picked
@@ -126,6 +126,7 @@
new /obj/item/weapon/storage/pill_bottle/dylovene(src)
new /obj/item/weapon/storage/pill_bottle/tramadol(src)
new /obj/item/weapon/storage/pill_bottle/spaceacillin(src)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting(src)
new /obj/item/stack/medical/splint(src)
return
@@ -150,6 +151,19 @@
new /obj/item/stack/medical/advanced/bruise_pack(src)
return
/obj/item/weapon/storage/firstaid/clotting
name = "clotting kit"
desc = "Contains chemicals to stop bleeding."
max_storage_space = ITEMSIZE_COST_SMALL * 7
/obj/item/weapon/storage/firstaid/clotting/New()
..()
if (empty)
return
for(var/i = 1 to 8)
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting(src)
return
/*
* Pill Bottles
*/
+123 -16
View File
@@ -172,7 +172,8 @@
/obj/item/weapon/weldingtool/examine(mob/user)
if(..(user, 0))
user << text("\icon[] [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel )
if(max_fuel)
user << text("\icon[] [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel )
/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob)
@@ -234,18 +235,22 @@
/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
if(!proximity) return
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && !src.welding)
O.reagents.trans_to_obj(src, max_fuel)
user << "<span class='notice'>Welder refueled</span>"
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
return
else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.welding)
message_admins("[key_name_admin(user)] triggered a fueltank explosion with a welding tool.")
log_game("[key_name(user)] triggered a fueltank explosion with a welding tool.")
user << "<span class='danger'>You begin welding on the fueltank and with a moment of lucidity you realize, this might not have been the smartest thing you've ever done.</span>"
var/obj/structure/reagent_dispensers/fueltank/tank = O
tank.explode()
return
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && !welding)
if(!welding && max_fuel)
O.reagents.trans_to_obj(src, max_fuel)
user << "<span class='notice'>Welder refueled</span>"
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
return
else if(!welding)
user << "<span class='notice'>[src] doesn't use fuel.</span>"
return
else
message_admins("[key_name_admin(user)] triggered a fueltank explosion with a welding tool.")
log_game("[key_name(user)] triggered a fueltank explosion with a welding tool.")
user << "<span class='danger'>You begin welding on the fueltank and with a moment of lucidity you realize, this might not have been the smartest thing you've ever done.</span>"
var/obj/structure/reagent_dispensers/fueltank/tank = O
tank.explode()
return
if (src.welding)
remove_fuel(1)
var/turf/location = get_turf(user)
@@ -286,7 +291,7 @@
/obj/item/weapon/weldingtool/update_icon()
..()
icon_state = welding ? "welder1" : "welder"
icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]"
var/mob/M = loc
if(istype(M))
M.update_inv_l_hand()
@@ -313,7 +318,8 @@
processing_objects |= src
else
if(M)
M << "<span class='notice'>You need more welding fuel to complete this task.</span>"
var/msg = max_fuel ? "welding fuel" : "charge"
M << "<span class='notice'>You need more [msg] to complete this task.</span>"
return
//Otherwise
else if(!set_welding && welding)
@@ -370,7 +376,6 @@
user.disabilities &= ~NEARSIGHTED
return
/obj/item/weapon/weldingtool/largetank
name = "industrial welding tool"
max_fuel = 40
@@ -405,6 +410,108 @@
if(get_fuel() < max_fuel && nextrefueltick < world.time)
nextrefueltick = world.time + 10
reagents.add_reagent("fuel", 1)
/*
* Electric/Arc Welder
*/
/obj/item/weapon/weldingtool/electric //AND HIS WELDING WAS ELECTRIC
name = "electric welding tool"
icon_state = "arcwelder"
max_fuel = 0 //We'll handle the consumption later.
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
var/charge_cost = 24 //The rough equivalent of 1 unit of fuel, based on us wanting 10 welds per battery
var/cell_type = null
var/use_external_power = 0 //If in a borg or hardsuit, this needs to = 1
/obj/item/weapon/weldingtool/electric/New()
..()
if(cell_type)
power_supply = new cell_type(src)
else
power_supply = new /obj/item/weapon/cell/device(src)
update_icon()
/obj/item/weapon/weldingtool/electric/examine(mob/user)
..()
if(power_supply)
user << text("\icon[] [] has [] charge left.", src, src.name, get_fuel())
else
user << text("\icon[] [] has power for no power cell!", src, src.name)
/obj/item/weapon/weldingtool/electric/get_fuel()
if(use_external_power)
var/obj/item/weapon/cell/external = get_external_power_supply()
return external.charge
else if(power_supply)
return power_supply.charge
else
return 0
/obj/item/weapon/weldingtool/electric/remove_fuel(var/amount = 1, var/mob/M = null)
if(!welding)
return 0
if(get_fuel() >= amount)
power_supply.checked_use(charge_cost)
if(use_external_power)
var/obj/item/weapon/cell/external = get_external_power_supply()
if(!external || !external.use(charge_cost)) //Take power from the borg...
power_supply.give(charge_cost) //Give it back to the cell.
if(M)
eyecheck(M)
return 1
else
if(M)
M << "<span class='notice'>You need more energy to complete this task.</span>"
return 0
/obj/item/weapon/weldingtool/electric/attack_hand(mob/user as mob)
if(user.get_inactive_hand() == src)
if(power_supply)
power_supply.update_icon()
user.put_in_hands(power_supply)
power_supply = null
user << "<span class='notice'>You remove the cell from the [src].</span>"
setWelding(0)
update_icon()
return
..()
else
return ..()
/obj/item/weapon/weldingtool/electric/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/weapon/cell))
if(istype(W, /obj/item/weapon/cell/device))
if(!power_supply)
user.drop_item()
W.loc = src
power_supply = W
user << "<span class='notice'>You install a cell in \the [src].</span>"
update_icon()
else
user << "<span class='notice'>\The [src] already has a cell.</span>"
else
user << "<span class='notice'>\The [src] cannot use that type of cell.</span>"
else
..()
/obj/item/weapon/weldingtool/electric/proc/get_external_power_supply()
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
return R.cell
if(istype(src.loc, /obj/item/rig_module))
var/obj/item/rig_module/module = src.loc
if(module.holder && module.holder.wearer)
var/mob/living/carbon/human/H = module.holder.wearer
if(istype(H) && H.back)
var/obj/item/weapon/rig/suit = H.back
if(istype(suit))
return suit.cell
return null
/obj/item/weapon/weldingtool/electric/mounted
use_external_power = 1
/*
* Crowbar
*/
+5 -1
View File
@@ -77,11 +77,15 @@
//armour
var/blocked = L.run_armor_check(target_zone, "melee")
var/soaked = L.get_armor_soak(target_zone, "melee")
if(blocked >= 100)
return
if(!L.apply_damage(30, BRUTE, target_zone, blocked, used_weapon=src))
if(soaked >= 30)
return
if(!L.apply_damage(30, BRUTE, target_zone, blocked, soaked, used_weapon=src))
return 0
//trap the victim in place