diff --git a/code/modules/vore/fluffstuff/guns/protector.dm b/code/modules/vore/fluffstuff/guns/protector.dm
new file mode 100644
index 0000000000..1abec7b27a
--- /dev/null
+++ b/code/modules/vore/fluffstuff/guns/protector.dm
@@ -0,0 +1,62 @@
+// -------------- Protector -------------
+/obj/item/weapon/gun/energy/gun/protector
+ name = "\improper KHI-98a \'Protector\'"
+ desc = "The KHI-98a is the first firearm custom-designed for Nanotrasen by KHI. It features a powerful stun mode, and \
+ an alert-level-locked lethal mode, only usable on code blue and higher. It also features a DNA lock mechanism."
+
+ icon = 'icons/vore/custom_guns_vr.dmi'
+ icon_state = "protstun100"
+
+ icon_override = 'icons/vore/custom_guns_vr.dmi'
+ item_state = "gun"
+
+ fire_sound = 'sound/weapons/Taser.ogg'
+ projectile_type = /obj/item/projectile/beam/stun
+
+ modifystate = "protstun"
+
+ dna_lock = 1
+
+ origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
+
+ firemodes = list(
+ list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/protector, modifystate="protstun", fire_sound='sound/weapons/Taser.ogg'),
+ list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="protkill", fire_sound='sound/weapons/gauss_shoot.ogg'),
+ )
+
+ var/emagged = FALSE
+
+/obj/item/weapon/gun/energy/gun/protector/special_check(mob/user)
+ if(!emagged && mode_name == "lethal" && get_security_level() == "green")
+ to_chat(user,"The trigger refuses to depress while on the lethal setting under security level green!")
+ return FALSE
+
+ return ..()
+
+
+/obj/item/weapon/gun/energy/gun/protector/emag_act(var/remaining_charges,var/mob/user)
+ ..()
+ if(!emagged)
+ emagged = TRUE
+ to_chat(user,"You disable the alert level locking mechanism on \the [src]!")
+
+ return TRUE
+
+// Protector beams
+/obj/item/projectile/beam/stun/protector
+ name = "protector stun beam"
+ icon_state = "omnilaser" //A little more cyan
+ light_color = "#00C6FF"
+ agony = 50 //Normal is 40 when this was set
+ muzzle_type = /obj/effect/projectile/laser_omni/muzzle
+ tracer_type = /obj/effect/projectile/laser_omni/tracer
+ impact_type = /obj/effect/projectile/laser_omni/impact
+
+//R&D Design
+/datum/design/item/weapon/protector
+ desc = "The 'Protector' is an advanced energy gun that cannot be fired in lethal mode on low security alert levels, but features DNA locking and a powerful stun."
+ id = "protector"
+ req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
+ materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "silver" = 1000)
+ build_path = /obj/item/weapon/gun/energy/gun/protector
+ sort_string = "TAADA"
diff --git a/code/modules/vore/fluffstuff/guns/pummeler.dm b/code/modules/vore/fluffstuff/guns/pummeler.dm
new file mode 100644
index 0000000000..21a9013c16
--- /dev/null
+++ b/code/modules/vore/fluffstuff/guns/pummeler.dm
@@ -0,0 +1,53 @@
+// -------------- Pummeler -------------
+/obj/item/weapon/gun/energy/pummeler
+ name = "\improper PML9 \'Pummeler\'"
+ desc = "For when you want to get that pesky marketing guy out of your face ASAP. The pummeler fires one HUGE \
+ sonic blast in the direction of fire, throwing the target away from you at high speed. Now you can REALLY \
+ turn up the bass to max."
+
+ icon = 'icons/vore/custom_guns_vr.dmi'
+ icon_state = "pum"
+
+ icon_override = 'icons/vore/custom_guns_vr.dmi'
+ item_state = "gun"
+
+ fire_sound = 'sound/effects/basscannon.ogg'
+ projectile_type = /obj/item/projectile/pummel
+
+ charge_cost = 600
+
+ origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_MAGNET = 5)
+
+ slot_flags = SLOT_BELT|SLOT_BACK
+ w_class = ITEMSIZE_LARGE
+
+//Projectile
+/obj/item/projectile/pummel
+ name = "sonic blast"
+ icon_state = "sound"
+ damage = 5
+ damage_type = BRUTE
+ check_armour = "melee"
+ embed_chance = 0
+ vacuum_traversal = 0
+ kill_count = 6 //Scary name, but just deletes the projectile after this range
+
+/obj/item/projectile/pummel/on_hit(var/atom/movable/target, var/blocked = 0)
+ if(isliving(target))
+ var/mob/living/L = target
+ var/throwdir = get_dir(firer,L)
+ if(prob(40) && !blocked)
+ L.Stun(1)
+ L.Confuse(1)
+ L.throw_at(get_edge_target_turf(L, throwdir), rand(3,6), 10)
+
+ return 1
+
+//R&D Design
+/datum/design/item/weapon/pummeler
+ desc = "With the 'Pummeler', punt anyone you don't like out of the room!"
+ id = "pummeler"
+ req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_MAGNET = 5)
+ materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000, "uranium" = 1000)
+ build_path = /obj/item/weapon/gun/energy/pummeler
+ sort_string = "TAADC"
diff --git a/code/modules/vore/fluffstuff/guns/sickshot.dm b/code/modules/vore/fluffstuff/guns/sickshot.dm
new file mode 100644
index 0000000000..87d289e8e7
--- /dev/null
+++ b/code/modules/vore/fluffstuff/guns/sickshot.dm
@@ -0,0 +1,51 @@
+// -------------- Sickshot -------------
+/obj/item/weapon/gun/energy/sickshot
+ name = "\improper MPA6 \'Sickshot\'"
+ desc = "Need to stun someone? Don't mind having to clean up the mess afterwards? The Sickshot is the answer to your prayers. \
+ Using a short-range concentrated blast of disruptive sound, the Sickshot will nauseate and confuse the target for several seconds. NOTE: Not suitable \
+ for use in vacuum, or on animals. May cause contraction and release of various 'things' from various 'orifices'."
+
+ icon = 'icons/vore/custom_guns_vr.dmi'
+ icon_state = "sickshot"
+
+ icon_override = 'icons/vore/custom_guns_vr.dmi'
+ item_state = "gun"
+
+ fire_sound = 'sound/weapons/eluger.ogg'
+ projectile_type = /obj/item/projectile/sickshot
+
+ charge_cost = 600
+
+ origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_MAGNET = 2)
+
+//Projectile
+/obj/item/projectile/sickshot
+ name = "sickshot pulse"
+ icon_state = "sound"
+ damage = 5
+ armor_penetration = 30
+ damage_type = BURN
+ check_armour = "melee"
+ embed_chance = 0
+ vacuum_traversal = 0
+ kill_count = 5 //Scary name, but just deletes the projectile after this range
+
+/obj/item/projectile/sickshot/on_hit(var/atom/movable/target, var/blocked = 0)
+ if(ishuman(target))
+ var/mob/living/carbon/human/H = target
+ H.vomit()
+ H.Confuse(2)
+ if(prob(20))
+ for(var/X in H.vore_organs)
+ var/datum/belly/B = H.vore_organs[X]
+ B.release_all_contents()
+ return 1
+
+//R&D Design
+/datum/design/item/weapon/sickshot
+ desc = "A 'Sickshot' is a 4-shot energy revolver that causes nausea and confusion."
+ id = "sickshot"
+ req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_MAGNET = 2)
+ materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
+ build_path = /obj/item/weapon/gun/energy/sickshot
+ sort_string = "TAADB"
diff --git a/icons/vore/custom_guns_vr.dmi b/icons/vore/custom_guns_vr.dmi
index 4c2f3ac813..a89dca4076 100644
Binary files a/icons/vore/custom_guns_vr.dmi and b/icons/vore/custom_guns_vr.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index ec0b53caa5..10cb57558f 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -2401,6 +2401,11 @@
#include "code\modules\vore\fluffstuff\custom_items_vr.dm"
#include "code\modules\vore\fluffstuff\custom_mecha_vr.dm"
#include "code\modules\vore\fluffstuff\custom_permits_vr.dm"
+#include "code\modules\vore\fluffstuff\guns\bsharpoon.dm"
+#include "code\modules\vore\fluffstuff\guns\dominator.dm"
+#include "code\modules\vore\fluffstuff\guns\protector.dm"
+#include "code\modules\vore\fluffstuff\guns\pummeler.dm"
+#include "code\modules\vore\fluffstuff\guns\sickshot.dm"
#include "code\modules\vore\persist\persist_vr.dm"
#include "code\modules\vore\resizing\grav_pull_vr.dm"
#include "code\modules\vore\resizing\holder_micro_vr.dm"