Fixing bullvalene

This commit is contained in:
Sharkmare
2019-02-05 22:32:41 +01:00
committed by GitHub
parent 59725256bd
commit fa190d6ecf
@@ -134,18 +134,11 @@
scannable = 1 // Mechs can scan this ye
metabolism = 0.03 //Slow metabolism. This value was plucked out of nowhere. Can be changed.
/datum/reagent/bullvalene/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) //Credit to Cameron for making my life easier with getFireLoss and such!
if(alien == IS_SLIME)
/datum/reagent/bullvalene/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_SLIME || alien == IS_DIONA)
return
if(alien != IS_DIONA)
return
else
if(M.getOxyLoss()) //OXYGEN | This check if there is oxygen damage
M.adjustOxyLoss(-1) //This remove the oxygen damage
M.adjustToxLoss(0.8) //This add toxin damage
if(M.getFireLoss()) //BURN
M.adjustFireLoss(-1)
M.adjustToxLoss(0.8)
if(M.getBruteLoss()) //BRUTE
M.adjustBruteLoss(-1)
M.adjustToxLoss(0.8)
if(getdamagebrute || getdamageburn || getdamageoxy)
M.adjustOxyLoss(-1)
M.adjustFireLoss(-1)
M.adjustBruteLoss(-1)
M.adjustToxLoss(0.8)