From 86a0536705a8142906211b83060c3f584f95ec23 Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Thu, 19 Apr 2018 20:17:29 -0400 Subject: [PATCH] Fix cascade portal teleporting --- code/game/gamemodes/endgame/supermatter_cascade/portal.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm index 2c47b8e162..7f7310f996 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm @@ -38,13 +38,13 @@ var/mob/living/L = A if(L.buckled && istype(L.buckled,/obj/structure/bed/)) var/turf/O = L.buckled - do_teleport(O, pick(endgame_safespawns)) + do_teleport(O, pick(endgame_safespawns), local = FALSE) //VOREStation Edit L.loc = O.loc else - do_teleport(L, pick(endgame_safespawns)) //dead-on precision + do_teleport(L, pick(endgame_safespawns), local = FALSE) //dead-on precision //VOREStation Edit else if (istype(A, /obj/mecha/)) - do_teleport(A, pick(endgame_safespawns)) //dead-on precision + do_teleport(A, pick(endgame_safespawns), local = FALSE) //dead-on precision //VOREStation Edit else if (isturf(A)) var/turf/T = A