Incorporates laser reflection into the shield system

This commit is contained in:
mwerezak
2015-07-13 01:33:50 -04:00
parent 0a751322e3
commit fb6b94de87
9 changed files with 50 additions and 38 deletions
@@ -72,7 +72,7 @@
return unwield()
//Allow a small chance of parrying melee attacks when wielded - maybe generalize this to other weapons someday
/obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/attack_text = "the attack")
/obj/item/weapon/material/twohanded/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(!wielded)
return 0