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https://github.com/CHOMPstation/CHOMPstation.git
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Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts: code/game/objects/items/weapons/storage/boxes.dm code/game/objects/items/weapons/storage/storage.dm
This commit is contained in:
@@ -12,7 +12,7 @@
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/mob/living/silicon/proc/set_zeroth_law(var/law, var/law_borg)
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laws_sanity_check()
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laws.set_zeroth_law(law, law_borg)
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log_and_message_admins("has given [src] the zeroth laws: [law]/[law_borg ? law_borg : "N/A"]")
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log_law("has given [src] the zeroth law: '[law]'[law_borg ? " / '[law_borg]'" : ""]")
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/mob/living/silicon/robot/set_zeroth_law(var/law, var/law_borg)
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..()
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@@ -22,40 +22,40 @@
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/mob/living/silicon/proc/add_ion_law(var/law)
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laws_sanity_check()
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laws.add_ion_law(law)
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log_and_message_admins("has given [src] the ion law: [law]")
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log_law("has given [src] the ion law: [law]")
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/mob/living/silicon/proc/add_inherent_law(var/law)
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laws_sanity_check()
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laws.add_inherent_law(law)
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log_and_message_admins("has given [src] the inherent law: [law]")
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log_law("has given [src] the inherent law: [law]")
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/mob/living/silicon/proc/add_supplied_law(var/number, var/law)
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laws_sanity_check()
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laws.add_supplied_law(number, law)
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log_and_message_admins("has given [src] the supplied law: [law]")
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log_law("has given [src] the supplied law: [law]")
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/mob/living/silicon/proc/delete_law(var/datum/ai_law/law)
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laws_sanity_check()
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laws.delete_law(law)
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log_and_message_admins("has deleted a law belonging to [src]: [law.law]")
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log_law("has deleted a law belonging to [src]: [law.law]")
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/mob/living/silicon/proc/clear_inherent_laws(var/silent = 0)
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laws_sanity_check()
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laws.clear_inherent_laws()
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if(!silent)
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log_and_message_admins("cleared the inherent laws of [src]")
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log_law("cleared the inherent laws of [src]")
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/mob/living/silicon/proc/clear_ion_laws(var/silent = 0)
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laws_sanity_check()
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laws.clear_ion_laws()
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if(!silent)
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log_and_message_admins("cleared the ion laws of [src]")
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log_law("cleared the ion laws of [src]")
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/mob/living/silicon/proc/clear_supplied_laws(var/silent = 0)
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laws_sanity_check()
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laws.clear_supplied_laws()
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if(!silent)
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log_and_message_admins("cleared the supplied laws of [src]")
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log_law("cleared the supplied laws of [src]")
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/mob/living/silicon/proc/statelaws(var/datum/ai_laws/laws)
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var/prefix = ""
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@@ -102,3 +102,7 @@
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/mob/living/silicon/proc/lawsync()
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laws_sanity_check()
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laws.sort_laws()
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/mob/living/silicon/proc/log_law(var/law_message)
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log_and_message_admins(law_message)
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lawchanges += "[worldtime2text()] - [usr ? "[key_name(usr)]" : "EVENT"] [law_message]"
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@@ -68,31 +68,46 @@
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if (!message)
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return
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var/obj/machinery/hologram/holopad/T = src.holo
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if(T && T.masters[src])//If there is a hologram and its master is the user.
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//Human-like, sorta, heard by those who understand humans.
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var/rendered_a
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//Speach distorted, heard by those who do not understand AIs.
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var/message_stars = stars(message)
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var/rendered_b
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var/obj/machinery/hologram/holopad/H = src.holo
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if(H && H.masters[src])//If there is a hologram and its master is the user.
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// AI can hear their own message, this formats it for them.
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if(speaking)
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rendered_a = "<span class='game say'><span class='name'>[name]</span> [speaking.format_message(message, verb)]</span>"
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rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [speaking.format_message(message_stars, verb)]</span>"
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src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [speaking.format_message(message, verb)]</span></i>"//The AI can "hear" its own message.
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src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [speaking.format_message(message, verb)]</span></i>"
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else
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rendered_a = "<span class='game say'><span class='name'>[name]</span> [verb], <span class='message'>\"[message]\"</span></span>"
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rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [verb], <span class='message'>\"[message_stars]\"</span></span>"
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src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [verb], <span class='message'><span class='body'>\"[message]\"</span></span></span></i>"//The AI can "hear" its own message.
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src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [verb], <span class='message'><span class='body'>\"[message]\"</span></span></span></i>"
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//This is so pAI's and people inside lockers/boxes,etc can hear the AI Holopad, the alternative being recursion through contents.
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//This is much faster.
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var/list/listening = list()
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var/list/listening_obj = list()
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var/turf/T = get_turf(H)
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if(T)
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var/list/hear = hear(7, T)
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var/list/hearturfs = list()
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for(var/I in hear)
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if(istype(I, /mob/))
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var/mob/M = I
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listening += M
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hearturfs += M.locs[1]
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for(var/obj/O in M.contents)
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listening_obj |= O
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else if(istype(I, /obj/))
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var/obj/O = I
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hearturfs += O.locs[1]
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listening_obj |= O
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for(var/mob/M in player_list)
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if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
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M.hear_say(message,verb,speaking,null,null, src)
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continue
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if(M.loc && M.locs[1] in hearturfs)
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M.hear_say(message,verb,speaking,null,null, src)
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for(var/mob/M in hearers(T.loc))//The location is the object, default distance.
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if(M.say_understands(src))//If they understand AI speak. Humans and the like will be able to.
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M.show_message(rendered_a, 2)
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else//If they do not.
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M.show_message(rendered_b, 2)
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/*Radios "filter out" this conversation channel so we don't need to account for them.
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This is another way of saying that we won't bother dealing with them.*/
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else
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src << "No holopad connected."
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return 0
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@@ -289,7 +289,7 @@
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proc/AttemptLateSpawn(rank,var/spawning_at)
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if (src != usr)
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if(src != usr)
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return 0
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if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
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usr << "\red The round is either not ready, or has already finished..."
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@@ -323,7 +323,7 @@
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character.loc = C.loc
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AnnounceCyborg(character, rank, "has been downloaded to the empty core in \the [character.loc.loc]")
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ticker.mode.latespawn(character)
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ticker.mode.handle_latejoin(character)
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qdel(C)
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qdel(src)
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@@ -354,7 +354,7 @@
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character.buckled.loc = character.loc
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character.buckled.set_dir(character.dir)
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ticker.mode.latespawn(character)
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ticker.mode.handle_latejoin(character)
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if(character.mind.assigned_role != "Cyborg")
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data_core.manifest_inject(character)
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