mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-22 11:36:38 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into battery_things
This commit is contained in:
@@ -1223,21 +1223,6 @@ proc/admin_notice(var/message, var/rights)
|
||||
if(istype(H))
|
||||
H.regenerate_icons()
|
||||
|
||||
|
||||
/*
|
||||
helper proc to test if someone is an event manager or not. Got tired of writing this same check all over the place.
|
||||
*/
|
||||
/proc/is_eventM(client/C)
|
||||
|
||||
if(!istype(C))
|
||||
return 0
|
||||
if(!C.holder)
|
||||
return 0
|
||||
|
||||
if(C.holder.rights == R_EVENT)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/get_options_bar(whom, detail = 2, name = 0, link = 1, highlight_special = 1)
|
||||
if(!whom)
|
||||
return "<b>(*null*)</b>"
|
||||
|
||||
@@ -100,18 +100,18 @@ var/datum/admin_secrets/admin_secrets = new()
|
||||
/datum/admin_secret_item/admin_secret
|
||||
category = /datum/admin_secret_category/admin_secrets
|
||||
log = 0
|
||||
permissions = R_ADMIN
|
||||
permissions = R_ADMIN|R_EVENT
|
||||
|
||||
/datum/admin_secret_item/random_event
|
||||
category = /datum/admin_secret_category/random_events
|
||||
permissions = R_FUN
|
||||
permissions = R_FUN|R_EVENT
|
||||
warn_before_use = 1
|
||||
|
||||
/datum/admin_secret_item/fun_secret
|
||||
category = /datum/admin_secret_category/fun_secrets
|
||||
permissions = R_FUN
|
||||
permissions = R_FUN|R_EVENT
|
||||
warn_before_use = 1
|
||||
|
||||
/datum/admin_secret_item/final_solution
|
||||
category = /datum/admin_secret_category/final_solutions
|
||||
permissions = R_FUN|R_SERVER|R_ADMIN
|
||||
permissions = R_FUN|R_SERVER|R_ADMIN|R_EVENT
|
||||
|
||||
@@ -8,7 +8,6 @@ var/list/admin_verbs_default = list(
|
||||
/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
|
||||
// /client/proc/check_antagonists, //shows all antags,
|
||||
// /client/proc/cmd_mod_say,
|
||||
/client/proc/cmd_eventM_check_new_players,
|
||||
// /client/proc/deadchat //toggles deadchat on/off,
|
||||
// /client/proc/toggle_ahelp_sound,
|
||||
)
|
||||
@@ -330,11 +329,11 @@ var/list/admin_verbs_mod = list(
|
||||
)
|
||||
|
||||
var/list/admin_verbs_event_manager = list(
|
||||
/client/proc/cmd_event_say,
|
||||
/client/proc/cmd_admin_pm_context,
|
||||
/client/proc/cmd_admin_pm_panel,
|
||||
/datum/admins/proc/PlayerNotes,
|
||||
/client/proc/admin_ghost,
|
||||
/client/proc/cmd_mod_say,
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/dsay,
|
||||
/client/proc/cmd_admin_subtle_message,
|
||||
@@ -448,9 +447,6 @@ var/list/admin_verbs_event_manager = list(
|
||||
feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/client/proc/admin_ghost()
|
||||
set category = "Admin"
|
||||
set name = "Aghost"
|
||||
@@ -461,7 +457,7 @@ var/list/admin_verbs_event_manager = list(
|
||||
if(ghost.can_reenter_corpse)
|
||||
ghost.reenter_corpse()
|
||||
else
|
||||
ghost << "<font color='red'>Error: Aghost: Can't reenter corpse, event managers that use adminHUD while aghosting are not permitted to enter their corpse again</font>"
|
||||
to_chat(ghost, "<font color='red'>Error: Aghost: Can't reenter corpse.</font>")
|
||||
return
|
||||
|
||||
feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -777,7 +773,7 @@ var/list/admin_verbs_event_manager = list(
|
||||
set category = "Admin"
|
||||
|
||||
if(holder)
|
||||
if(alert("Confirm self-deadmin for the round? You can't re-admin yourself without someont promoting you.",,"Yes","No") == "Yes")
|
||||
if(alert("Confirm self-deadmin for the round? You can't re-admin yourself without someone promoting you.",,"Yes","No") == "Yes")
|
||||
log_admin("[src] deadmined themself.")
|
||||
message_admins("[src] deadmined themself.", 1)
|
||||
deadmin()
|
||||
|
||||
@@ -363,20 +363,14 @@
|
||||
<td align=center><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>
|
||||
"}
|
||||
|
||||
|
||||
|
||||
if(usr.client)
|
||||
var/client/C = usr.client
|
||||
if(is_eventM(C))
|
||||
dat += {"<td align=center> N/A </td>"}
|
||||
else
|
||||
switch(is_special_character(M))
|
||||
if(0)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'>Traitor?</A></td>"}
|
||||
if(1)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red>Traitor?</font></A></td>"}
|
||||
if(2)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red><b>Traitor?</b></font></A></td>"}
|
||||
switch(is_special_character(M))
|
||||
if(0)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'>Traitor?</A></td>"}
|
||||
if(1)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red>Traitor?</font></A></td>"}
|
||||
if(2)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red><b>Traitor?</b></font></A></td>"}
|
||||
else
|
||||
dat += {"<td align=center> N/A </td>"}
|
||||
|
||||
|
||||
@@ -36,7 +36,8 @@
|
||||
if(check_rights(R_ADMIN, 0))
|
||||
sender_name = "<span class='admin'>[sender_name]</span>"
|
||||
for(var/client/C in admins)
|
||||
C << "<span class='mod_channel'>" + create_text_tag("mod", "MOD:", C) + " <span class='name'>[sender_name]</span>([admin_jump_link(mob, C.holder)]): <span class='message'>[msg]</span></span>"
|
||||
if(check_rights(R_ADMIN|R_MOD|R_SERVER))
|
||||
C << "<span class='mod_channel'>" + create_text_tag("mod", "MOD:", C) + " <span class='name'>[sender_name]</span>([admin_jump_link(mob, C.holder)]): <span class='message'>[msg]</span></span>"
|
||||
|
||||
feedback_add_details("admin_verb","MS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -45,7 +46,7 @@
|
||||
set name = "Esay"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_rights(R_ADMIN|R_MOD|R_EVENT|R_SERVER))
|
||||
if(!check_rights(R_ADMIN|R_MOD|R_EVENT|R_SERVER|R_EVENT))
|
||||
return
|
||||
|
||||
msg = sanitize(msg)
|
||||
|
||||
@@ -65,42 +65,6 @@
|
||||
message_admins("<font color='blue'><B>SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]</B></font>", 1)
|
||||
feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_eventM_check_new_players() //Allows event managers / admins to determine who the newer players are.
|
||||
set category = "Admin"
|
||||
set name = "Check new Players"
|
||||
if(!holder)
|
||||
src << "Only staff members may use this command."
|
||||
|
||||
var/age = alert(src, "Age check", "Show accounts yonger then _____ days","7", "30" , "All")
|
||||
|
||||
if(age == "All")
|
||||
age = 9999999
|
||||
else
|
||||
age = text2num(age)
|
||||
|
||||
var/missing_ages = 0
|
||||
var/msg = ""
|
||||
|
||||
var/highlight_special_characters = 1
|
||||
if(is_eventM(usr.client))
|
||||
highlight_special_characters = 0
|
||||
|
||||
for(var/client/C in clients)
|
||||
if(C.player_age == "Requires database")
|
||||
missing_ages = 1
|
||||
continue
|
||||
if(C.player_age < age)
|
||||
msg += "[key_name(C, 1, 1, highlight_special_characters)]: account is [C.player_age] days old<br>"
|
||||
|
||||
if(missing_ages)
|
||||
src << "Some accounts did not have proper ages set in their clients. This function requires database to be present"
|
||||
|
||||
if(msg != "")
|
||||
src << browse(msg, "window=Player_age_check")
|
||||
else
|
||||
src << "No matches for that age range found."
|
||||
|
||||
|
||||
/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
|
||||
set category = "Special Verbs"
|
||||
set name = "Global Narrate"
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
// Note that the current station being used will be pruned from this list upon being instantiated
|
||||
destination_names = list(
|
||||
"NSS Exodus in Nyx",
|
||||
"NCS Northern Star in Vir",
|
||||
//"NCS Northern Star in Vir",
|
||||
"NLS Southern Cross in Vir",
|
||||
"NAS Vir Central Command",
|
||||
"a dockyard orbiting Sif",
|
||||
|
||||
@@ -3,6 +3,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
/datum/preferences
|
||||
var/equip_preview_mob = EQUIP_PREVIEW_ALL
|
||||
|
||||
var/icon/bgstate = "000"
|
||||
var/list/bgstate_options = list("000", "fff", "steel", "white")
|
||||
|
||||
/datum/category_item/player_setup_item/general/body
|
||||
name = "Body"
|
||||
sort_order = 3
|
||||
@@ -34,6 +37,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
S["synth_green"] >> pref.g_synth
|
||||
S["synth_blue"] >> pref.b_synth
|
||||
pref.preview_icon = null
|
||||
S["bgstate"] >> pref.bgstate
|
||||
|
||||
/datum/category_item/player_setup_item/general/body/save_character(var/savefile/S)
|
||||
S["species"] << pref.species
|
||||
@@ -61,6 +65,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
S["synth_red"] << pref.r_synth
|
||||
S["synth_green"] << pref.g_synth
|
||||
S["synth_blue"] << pref.b_synth
|
||||
S["bgstate"] << pref.bgstate
|
||||
|
||||
/datum/category_item/player_setup_item/general/body/sanitize_character(var/savefile/S)
|
||||
if(!pref.species || !(pref.species in playable_species))
|
||||
@@ -87,6 +92,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
if(!pref.rlimb_data) pref.rlimb_data = list()
|
||||
if(!pref.body_markings) pref.body_markings = list()
|
||||
else pref.body_markings &= body_marking_styles_list
|
||||
if(!pref.bgstate || !(pref.bgstate in pref.bgstate_options))
|
||||
pref.bgstate = "000"
|
||||
|
||||
// Moved from /datum/preferences/proc/copy_to()
|
||||
/datum/category_item/player_setup_item/general/body/copy_to_mob(var/mob/living/carbon/human/character)
|
||||
@@ -268,6 +275,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
|
||||
. += "</td><td><b>Preview</b><br>"
|
||||
. += "<div class='statusDisplay'><center><img src=previewicon.png width=[pref.preview_icon.Width()] height=[pref.preview_icon.Height()]></center></div>"
|
||||
. += "<br><a href='?src=\ref[src];cycle_bg=1'>Cycle background</a>"
|
||||
. += "<br><a href='?src=\ref[src];toggle_preview_value=[EQUIP_PREVIEW_LOADOUT]'>[pref.equip_preview_mob & EQUIP_PREVIEW_LOADOUT ? "Hide loadout" : "Show loadout"]</a>"
|
||||
. += "<br><a href='?src=\ref[src];toggle_preview_value=[EQUIP_PREVIEW_JOB]'>[pref.equip_preview_mob & EQUIP_PREVIEW_JOB ? "Hide job gear" : "Show job gear"]</a>"
|
||||
. += "</td></tr></table>"
|
||||
@@ -694,6 +702,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
|
||||
pref.b_synth = hex2num(copytext(new_color, 6, 8))
|
||||
return TOPIC_REFRESH_UPDATE_PREVIEW
|
||||
|
||||
else if(href_list["cycle_bg"])
|
||||
pref.bgstate = next_in_list(pref.bgstate, pref.bgstate_options)
|
||||
return TOPIC_REFRESH_UPDATE_PREVIEW
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/category_item/player_setup_item/general/body/proc/reset_limbs()
|
||||
|
||||
@@ -34,6 +34,18 @@
|
||||
display_name = "Spaceball booster pack"
|
||||
path = /obj/item/weapon/pack/spaceball
|
||||
|
||||
/datum/gear/plushie
|
||||
display_name = "plushie selection"
|
||||
path = /obj/item/toy/plushie/
|
||||
|
||||
/datum/gear/plushie/New()
|
||||
..()
|
||||
var/list/plushies = list()
|
||||
for(var/plushie in subtypesof(/obj/item/toy/plushie/) - /obj/item/toy/plushie/therapy)
|
||||
var/obj/item/toy/plushie/plushie_type = plushie
|
||||
plushies[initial(plushie_type.name)] = plushie_type
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(plushies))
|
||||
|
||||
/datum/gear/flask
|
||||
display_name = "flask"
|
||||
path = /obj/item/weapon/reagent_containers/food/drinks/flask/barflask
|
||||
|
||||
@@ -154,34 +154,10 @@
|
||||
path = /obj/item/clothing/head/fedora/grey
|
||||
|
||||
/datum/gear/head/hairflower
|
||||
display_name = "hair flower pin, red"
|
||||
path = /obj/item/clothing/head/hairflower
|
||||
|
||||
/datum/gear/head/hairflower/yellow
|
||||
display_name = "hair flower pin, yellow"
|
||||
path = /obj/item/clothing/head/hairflower/yellow
|
||||
|
||||
/datum/gear/head/hairflower/pink
|
||||
display_name = "hair flower pin, pink"
|
||||
path = /obj/item/clothing/head/hairflower/pink
|
||||
|
||||
/datum/gear/head/hairflower/blue
|
||||
display_name = "hair flower pin, blue"
|
||||
path = /obj/item/clothing/head/hairflower/blue
|
||||
|
||||
/datum/gear/head/hairflower/violet
|
||||
display_name = "hair flower pin, violet"
|
||||
path = /obj/item/clothing/head/hairflower/violet
|
||||
|
||||
/datum/gear/head/hairflower/orange
|
||||
display_name = "hair flower pin, orange"
|
||||
path = /obj/item/clothing/head/hairflower/orange
|
||||
|
||||
/datum/gear/head/hairflower/white
|
||||
display_name = "hair flower pin"
|
||||
path = /obj/item/clothing/head/hairflower/white
|
||||
|
||||
/datum/gear/head/hairflower/white/New()
|
||||
/datum/gear/head/hairflower/New()
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
|
||||
@@ -372,4 +348,4 @@
|
||||
|
||||
/datum/gear/head/surgical/purple
|
||||
display_name = "surgical cap, purple"
|
||||
path = /obj/item/clothing/head/surgery/purple
|
||||
path = /obj/item/clothing/head/surgery/purple
|
||||
|
||||
@@ -73,10 +73,6 @@
|
||||
display_name = "shoes, yellow"
|
||||
path = /obj/item/clothing/shoes/yellow
|
||||
|
||||
/datum/gear/shoes/flats
|
||||
display_name = "flats, black"
|
||||
path = /obj/item/clothing/shoes/flats
|
||||
|
||||
/datum/gear/shoes/hitops/
|
||||
display_name = "high-top, white"
|
||||
path = /obj/item/clothing/shoes/hitops/
|
||||
@@ -109,30 +105,6 @@
|
||||
display_name = "high-top, yellow"
|
||||
path = /obj/item/clothing/shoes/hitops/yellow
|
||||
|
||||
/datum/gear/shoes/flats/blue
|
||||
display_name = "flats, blue"
|
||||
path = /obj/item/clothing/shoes/flats/blue
|
||||
|
||||
/datum/gear/shoes/flats/brown
|
||||
display_name = "flats, brown"
|
||||
path = /obj/item/clothing/shoes/flats/brown
|
||||
|
||||
/datum/gear/shoes/flats/orange
|
||||
display_name = "flats, orange"
|
||||
path = /obj/item/clothing/shoes/flats/orange
|
||||
|
||||
/datum/gear/shoes/flats/purple
|
||||
display_name = "flats, purple"
|
||||
path = /obj/item/clothing/shoes/flats/purple
|
||||
|
||||
/datum/gear/shoes/flats/red
|
||||
display_name = "flats, red"
|
||||
path = /obj/item/clothing/shoes/flats/red
|
||||
|
||||
/datum/gear/shoes/flats/white
|
||||
display_name = "flats, white"
|
||||
path = /obj/item/clothing/shoes/flats/white
|
||||
|
||||
/datum/gear/shoes/flipflops
|
||||
display_name = "flip flops"
|
||||
path = /obj/item/clothing/shoes/flipflop
|
||||
@@ -157,11 +129,11 @@
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
|
||||
/datum/gear/shoes/flats/color
|
||||
/datum/gear/shoes/flats
|
||||
display_name = "flats"
|
||||
path = /obj/item/clothing/shoes/flats/white/color
|
||||
|
||||
/datum/gear/shoes/flats/color/New()
|
||||
/datum/gear/shoes/flats/New()
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
|
||||
@@ -246,4 +218,4 @@
|
||||
/datum/gear/shoes/boots/winter/hydro
|
||||
display_name = "hydroponics winter boots"
|
||||
path = /obj/item/clothing/shoes/boots/winter/hydro
|
||||
allowed_roles = list("Botanist", "Xenobiologist")
|
||||
allowed_roles = list("Botanist", "Xenobiologist")
|
||||
|
||||
@@ -72,6 +72,25 @@
|
||||
Regardless, you find it quite difficult to land shots where you wanted them to go."
|
||||
modifier_type = /datum/modifier/trait/inaccurate
|
||||
|
||||
/datum/trait/modifier/physical/smaller
|
||||
name = "Smaller"
|
||||
modifier_type = /datum/modifier/trait/smaller
|
||||
mutually_exclusive = list(/datum/trait/modifier/physical/small, /datum/trait/modifier/physical/large, /datum/trait/modifier/physical/larger)
|
||||
|
||||
/datum/trait/modifier/physical/small
|
||||
name = "Small"
|
||||
modifier_type = /datum/modifier/trait/small
|
||||
mutually_exclusive = list(/datum/trait/modifier/physical/smaller, /datum/trait/modifier/physical/large, /datum/trait/modifier/physical/larger)
|
||||
|
||||
/datum/trait/modifier/physical/large
|
||||
name = "Large"
|
||||
modifier_type = /datum/modifier/trait/large
|
||||
mutually_exclusive = list(/datum/trait/modifier/physical/smaller, /datum/trait/modifier/physical/small, /datum/trait/modifier/physical/larger)
|
||||
|
||||
/datum/trait/modifier/physical/larger
|
||||
name = "Larger"
|
||||
modifier_type = /datum/modifier/trait/larger
|
||||
mutually_exclusive = list(/datum/trait/modifier/physical/smaller, /datum/trait/modifier/physical/small, /datum/trait/modifier/physical/large)
|
||||
|
||||
// These two traits might be borderline, feel free to remove if they get abused.
|
||||
/datum/trait/modifier/physical/high_metabolism
|
||||
|
||||
@@ -77,6 +77,7 @@
|
||||
desc = "A pair of gloves that reach past the elbow. Fancy!"
|
||||
name = "evening gloves"
|
||||
icon_state = "evening_gloves"
|
||||
addblends = "evening_gloves_a"
|
||||
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
|
||||
@@ -34,9 +34,11 @@
|
||||
|
||||
/obj/item/clothing/head/hairflower/white
|
||||
icon_state = "hairflower_white"
|
||||
addblends = "hairflower_white_a"
|
||||
|
||||
/obj/item/clothing/head/hairflower/bow
|
||||
icon_state = "bow"
|
||||
addblends = "bow_a"
|
||||
name = "hair bow"
|
||||
desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
|
||||
item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill")
|
||||
@@ -155,6 +157,7 @@
|
||||
|
||||
/obj/item/clothing/head/flatcap/grey
|
||||
icon_state = "flat_capw"
|
||||
addblends = "flat_capw_a"
|
||||
item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft")
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
@@ -300,6 +303,7 @@
|
||||
name = "hijab"
|
||||
desc = "A veil that is wrapped to cover the head and chest"
|
||||
icon_state = "hijab"
|
||||
addblends = "hijab_a"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
|
||||
body_parts_covered = 0
|
||||
flags_inv = BLOCKHAIR
|
||||
@@ -308,12 +312,14 @@
|
||||
name = "kippa"
|
||||
desc = "A small, brimless cap."
|
||||
icon_state = "kippa"
|
||||
addblends = "kippa_a"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/turban
|
||||
name = "turban"
|
||||
desc = "A cloth used to wind around the head"
|
||||
icon_state = "turban"
|
||||
addblends = "turban_a"
|
||||
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
|
||||
body_parts_covered = 0
|
||||
flags_inv = BLOCKHEADHAIR
|
||||
@@ -322,24 +328,28 @@
|
||||
name = "taqiyah"
|
||||
desc = "A short, rounded skullcap usually worn for religious purposes."
|
||||
icon_state = "taqiyah"
|
||||
addblends = "taqiyah_a"
|
||||
item_state_slots = list(slot_r_hand_str = "taq", slot_l_hand_str = "taq")
|
||||
|
||||
/obj/item/clothing/head/beanie
|
||||
name = "beanie"
|
||||
desc = "A head-hugging brimless winter cap. This one is tight."
|
||||
icon_state = "beanie"
|
||||
addblends = "beanie_a"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/beanie_loose
|
||||
name = "loose beanie"
|
||||
desc = "A head-hugging brimless winter cap. This one is loose."
|
||||
icon_state = "beanie_hang"
|
||||
addblends = "beanie_hang_a"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/beretg
|
||||
name = "beret"
|
||||
desc = "A beret, an artists favorite headwear."
|
||||
icon_state = "beret_g"
|
||||
addblends = "beret_g_a"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/sombrero
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
name = "white flats"
|
||||
desc = "Shiny white flats."
|
||||
icon_state = "flatswhite"
|
||||
addblends = "flatswhite_a"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
|
||||
/obj/item/clothing/shoes/flats/white/color
|
||||
|
||||
@@ -124,23 +124,27 @@
|
||||
name = "flip flops"
|
||||
desc = "A pair of foam flip flops. For those not afraid to show a little ankle."
|
||||
icon_state = "thongsandal"
|
||||
addblends = "thongsandal_a"
|
||||
|
||||
/obj/item/clothing/shoes/athletic
|
||||
name = "athletic shoes"
|
||||
desc = "A pair of sleek atheletic shoes. Made by and for the sporty types."
|
||||
icon_state = "sportshoe"
|
||||
addblends = "sportshoe_a"
|
||||
item_state_slots = list(slot_r_hand_str = "sportheld", slot_l_hand_str = "sportheld")
|
||||
|
||||
/obj/item/clothing/shoes/skater
|
||||
name = "skater shoes"
|
||||
desc = "A pair of wide shoes with thick soles. Designed for skating."
|
||||
icon_state = "skatershoe"
|
||||
addblends = "skatershoe_a"
|
||||
item_state_slots = list(slot_r_hand_str = "skaterheld", slot_l_hand_str = "skaterheld")
|
||||
|
||||
/obj/item/clothing/shoes/heels
|
||||
name = "high heels"
|
||||
desc = "A pair of high-heeled shoes. Fancy!"
|
||||
icon_state = "heels"
|
||||
addblends = "heels_a"
|
||||
|
||||
/obj/item/clothing/shoes/footwraps
|
||||
name = "cloth footwraps"
|
||||
|
||||
@@ -150,20 +150,20 @@
|
||||
item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
|
||||
armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
|
||||
|
||||
//Medical Surplus Voidsuit
|
||||
//Medical Streamlined Voidsuit
|
||||
/obj/item/clothing/head/helmet/space/void/medical/alt
|
||||
name = "streamlined medical voidsuit helmet"
|
||||
desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a fetching green."
|
||||
icon_state = "rig0-medicalalt"
|
||||
armor = list(melee = 30, bullet = 5, laser = 10,energy = 5, bomb = 5, bio = 100, rad = 60)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
|
||||
light_overlay = "helmet_light_dual_green"
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical/alt
|
||||
icon_state = "rig-medicalalt"
|
||||
name = "streamlined medical voidsuit"
|
||||
desc = "A more recent model of Vey-Med voidsuit, featuring the latest in radiation shielding technology, without sacrificing comfort or style."
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
armor = list(melee = 30, bullet = 5, laser = 10,energy = 5, bomb = 5, bio = 100, rad = 60)
|
||||
slowdown = 0
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/void/security
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
//Breach thresholds, should ideally be inherited by most (if not all) voidsuits.
|
||||
//With 0.2 resiliance, will reach 10 breach damage after 3 laser carbine blasts or 8 smg hits.
|
||||
breach_threshold = 18
|
||||
breach_threshold = 12
|
||||
can_breach = 1
|
||||
|
||||
//Inbuilt devices.
|
||||
|
||||
@@ -277,6 +277,7 @@ obj/item/clothing/suit/kimono
|
||||
name = "kimono"
|
||||
desc = "A traditional Japanese kimono."
|
||||
icon_state = "kimono"
|
||||
addblends = "kimono_a"
|
||||
|
||||
/*
|
||||
* coats
|
||||
@@ -344,6 +345,7 @@ obj/item/clothing/suit/storage/toggle/peacoat
|
||||
name = "peacoat"
|
||||
desc = "A well-tailored, stylish peacoat."
|
||||
icon_state = "peacoat"
|
||||
addblends = "peacoat_a"
|
||||
item_state_slots = list(slot_r_hand_str = "peacoat", slot_l_hand_str = "peacoat")
|
||||
flags_inv = HIDEHOLSTER
|
||||
/*
|
||||
|
||||
@@ -45,6 +45,16 @@
|
||||
mob_overlay = image("icon" = sprite_sheets[wearer.species.get_bodytype(wearer)], "icon_state" = "[tmp_icon_state]")
|
||||
else
|
||||
mob_overlay = image("icon" = INV_ACCESSORIES_DEF_ICON, "icon_state" = "[tmp_icon_state]")
|
||||
if(addblends)
|
||||
var/icon/base = new/icon("icon" = mob_overlay.icon, "icon_state" = mob_overlay.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = mob_overlay.icon, "icon_state" = src.addblends)
|
||||
if(color)
|
||||
base.Blend(src.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
mob_overlay = image(base)
|
||||
else
|
||||
mob_overlay.color = src.color
|
||||
|
||||
return mob_overlay
|
||||
|
||||
//when user attached an accessory to S
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
/obj/item/clothing/accessory/armband/med/color
|
||||
name = "armband"
|
||||
desc = "A fancy armband."
|
||||
addblends = "med_a"
|
||||
|
||||
/obj/item/clothing/accessory/armband/medblue
|
||||
name = "EMT armband"
|
||||
|
||||
@@ -627,17 +627,20 @@
|
||||
name = "long dress"
|
||||
desc = "A long dress."
|
||||
icon_state = "whitedress2"
|
||||
addblends = "whitedress2_a"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/dress/white3
|
||||
name = "short dress"
|
||||
desc = "A short, plain dress."
|
||||
icon_state = "whitedress3"
|
||||
addblends = "whitedress3_a"
|
||||
|
||||
/obj/item/clothing/under/dress/white4
|
||||
name = "long flared dress"
|
||||
desc = "A long white dress that flares out at the bottom."
|
||||
icon_state = "whitedress4"
|
||||
addblends = "whitedress4_a"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/dress/darkred
|
||||
|
||||
@@ -121,6 +121,7 @@
|
||||
name = "yoga pants"
|
||||
desc = "A pair of tight-fitting yoga pants for those lazy days."
|
||||
icon_state = "yogapants"
|
||||
addblends = "yogapants_a"
|
||||
|
||||
/*
|
||||
* Baggy Pants
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
|
||||
/var/list/economic_species_modifier = list(
|
||||
/datum/species/human = 10,
|
||||
/datum/species/human/vatgrown = 10,
|
||||
/datum/species/skrell = 12,
|
||||
/datum/species/unathi = 7,
|
||||
/datum/species/tajaran = 7,
|
||||
|
||||
@@ -18,7 +18,9 @@
|
||||
else
|
||||
io_list.Add(new io_type(src, io_entry, default_data))
|
||||
|
||||
/obj/item/integrated_circuit/proc/set_pin_data(var/pin_type, var/pin_number, var/new_data)
|
||||
/obj/item/integrated_circuit/proc/set_pin_data(var/pin_type, var/pin_number, datum/new_data)
|
||||
if (istype(new_data) && !isweakref(new_data))
|
||||
new_data = weakref(new_data)
|
||||
var/datum/integrated_io/pin = get_pin_ref(pin_type, pin_number)
|
||||
return pin.write_data_to_pin(new_data)
|
||||
|
||||
|
||||
@@ -112,6 +112,8 @@ list[](
|
||||
|
||||
/datum/integrated_io/proc/write_data_to_pin(var/new_data)
|
||||
if(isnull(new_data) || isnum(new_data) || istext(new_data) || isweakref(new_data)) // Anything else is a type we don't want.
|
||||
if(istext(new_data))
|
||||
new_data = sanitizeSafe(new_data, MAX_MESSAGE_LEN, 0, 0)
|
||||
data = new_data
|
||||
holder.on_data_written()
|
||||
|
||||
|
||||
@@ -4,11 +4,14 @@
|
||||
|
||||
/datum/integrated_io/string/ask_for_pin_data(mob/user)
|
||||
var/new_data = input("Please type in a string.","[src] string writing") as null|text
|
||||
if(holder.check_interactivity(user) )
|
||||
new_data = sanitizeSafe(new_data, MAX_MESSAGE_LEN, 0, 0)
|
||||
|
||||
if(new_data && holder.check_interactivity(user) )
|
||||
to_chat(user, "<span class='notice'>You input [new_data ? "new_data" : "NULL"] into the pin.</span>")
|
||||
write_data_to_pin(new_data)
|
||||
|
||||
/datum/integrated_io/string/write_data_to_pin(var/new_data)
|
||||
new_data = sanitizeSafe(new_data, MAX_MESSAGE_LEN, 0, 0)
|
||||
if(isnull(new_data) || istext(new_data))
|
||||
data = new_data
|
||||
holder.on_data_written()
|
||||
|
||||
@@ -125,6 +125,7 @@
|
||||
if("string")
|
||||
accepting_refs = 0
|
||||
new_data = input("Now type in a string.","[src] string writing") as null|text
|
||||
new_data = sanitizeSafe(new_data, MAX_MESSAGE_LEN, 0, 0)
|
||||
if(istext(new_data) && CanInteract(user, physical_state))
|
||||
data_to_write = new_data
|
||||
to_chat(user, "<span class='notice'>You set \the [src]'s memory to \"[new_data]\".</span>")
|
||||
|
||||
@@ -29,6 +29,28 @@
|
||||
if(assembly)
|
||||
assembly.give_power(adjusted_power)
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/starter
|
||||
name = "starter"
|
||||
desc = "This tiny circuit will send a pulse right after device is turned on, or when power is restored."
|
||||
icon_state = "led"
|
||||
complexity = 1
|
||||
activators = list("pulse out" = IC_PINTYPE_PULSE_OUT)
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_DATA = 2)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
var/is_charge=0
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/starter/make_energy()
|
||||
if(assembly.battery)
|
||||
if(assembly.battery.charge)
|
||||
if(!is_charge)
|
||||
activate_pin(1)
|
||||
is_charge=1
|
||||
else
|
||||
is_charge=0
|
||||
else
|
||||
is_charge=0
|
||||
return FALSE
|
||||
|
||||
// For implants.
|
||||
/obj/item/integrated_circuit/passive/power/metabolic_siphon
|
||||
name = "metabolic siphon"
|
||||
@@ -82,6 +104,44 @@
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_DATA = 2)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
var/power_amount = 250
|
||||
//fuel cell
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/chemical_cell
|
||||
name = "fuel cell"
|
||||
desc = "Produces electricity from chemicals."
|
||||
icon_state = "chemical_cell"
|
||||
extended_desc = "This is effectively an internal beaker. It will consume and produce power from phoron, slime jelly, welding fuel, carbon,\
|
||||
ethanol, nutriments and blood, in order of decreasing efficiency. It will consume fuel only if the battery can take more energy."
|
||||
flags = OPENCONTAINER
|
||||
complexity = 4
|
||||
inputs = list()
|
||||
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF)
|
||||
activators = list()
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
var/volume = 60
|
||||
var/list/fuel = list("phoron" = 50000, "slimejelly" = 25000, "fuel" = 15000, "carbon" = 10000, "ethanol"= 10000, "nutriment" =8000, "blood" = 5000)
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/chemical_cell/New()
|
||||
..()
|
||||
create_reagents(volume)
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/chemical_cell/interact(mob/user)
|
||||
set_pin_data(IC_OUTPUT, 2, weakref(src))
|
||||
push_data()
|
||||
..()
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/chemical_cell/on_reagent_change()
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/passive/power/chemical_cell/make_energy()
|
||||
if(assembly)
|
||||
for(var/I in fuel)
|
||||
if((assembly.battery.maxcharge-assembly.battery.charge) / CELLRATE > fuel[I])
|
||||
if(reagents.remove_reagent(I, 1))
|
||||
assembly.give_power(fuel[I])
|
||||
|
||||
|
||||
// For really fat machines.
|
||||
/obj/item/integrated_circuit/passive/power/relay/large
|
||||
|
||||
@@ -27,13 +27,10 @@
|
||||
|
||||
/obj/item/integrated_circuit/transfer/multiplexer/do_work()
|
||||
var/input_index = get_pin_data(IC_INPUT, 1)
|
||||
var/output = null
|
||||
|
||||
if(!isnull(input_index) && (input_index >= 1 && input_index < inputs.len))
|
||||
output = get_pin_data(IC_INPUT, input_index + 1)
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, output)
|
||||
push_data()
|
||||
set_pin_data(IC_OUTPUT, 1,get_pin_data(IC_INPUT, input_index + 1))
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/transfer/multiplexer/medium
|
||||
@@ -79,10 +76,8 @@
|
||||
|
||||
/obj/item/integrated_circuit/transfer/demultiplexer/do_work()
|
||||
var/output_index = get_pin_data(IC_INPUT, 1)
|
||||
var/output = get_pin_data(IC_INPUT, 2)
|
||||
|
||||
for(var/i = 1 to outputs.len)
|
||||
set_pin_data(IC_OUTPUT, i, i == output_index ? output : null)
|
||||
set_pin_data(IC_OUTPUT, i, i == output_index ? get_pin_data(IC_INPUT, 2) : null)
|
||||
|
||||
activate_pin(2)
|
||||
|
||||
@@ -101,4 +96,51 @@
|
||||
name = "sixteen demultiplexer"
|
||||
icon_state = "dmux16"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
number_of_outputs = 16
|
||||
|
||||
/obj/item/integrated_circuit/transfer/pulsedemultiplexer
|
||||
name = "two pulse demultiplexer"
|
||||
desc = "Selector switch to choose the pin to be activated by number."
|
||||
extended_desc = "The first input pin is used to select which of the pulse out pins will be activated after activation of the circuit. \
|
||||
If the output selection is outside the valid range then no output is given."
|
||||
complexity = 2
|
||||
icon_state = "dmux2"
|
||||
inputs = list("output selection" = IC_PINTYPE_NUMBER)
|
||||
outputs = list()
|
||||
activators = list("select" = IC_PINTYPE_PULSE_IN)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 4
|
||||
var/number_of_outputs = 2
|
||||
|
||||
/obj/item/integrated_circuit/transfer/pulsedemultiplexer/New()
|
||||
for(var/i = 1 to number_of_outputs)
|
||||
// outputs += "output [i]"
|
||||
activators["output [i]"] = IC_PINTYPE_PULSE_OUT
|
||||
complexity = number_of_outputs
|
||||
|
||||
..()
|
||||
desc += " It has [number_of_outputs] output pins."
|
||||
extended_desc += " This pulse demultiplexer has a range from 1 to [activators.len - 1]."
|
||||
|
||||
/obj/item/integrated_circuit/transfer/pulsedemultiplexer/do_work()
|
||||
var/output_index = get_pin_data(IC_INPUT, 1)
|
||||
|
||||
if(output_index == Clamp(output_index, 1, number_of_outputs))
|
||||
activate_pin(round(output_index + 1 ,1))
|
||||
|
||||
/obj/item/integrated_circuit/transfer/pulsedemultiplexer/medium
|
||||
name = "four pulse demultiplexer"
|
||||
icon_state = "dmux4"
|
||||
number_of_outputs = 4
|
||||
|
||||
/obj/item/integrated_circuit/transfer/pulsedemultiplexer/large
|
||||
name = "eight pulse demultiplexer"
|
||||
icon_state = "dmux8"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
number_of_outputs = 8
|
||||
|
||||
/obj/item/integrated_circuit/transfer/pulsedemultiplexer/huge
|
||||
name = "sixteen pulse demultiplexer"
|
||||
icon_state = "dmux16"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
number_of_outputs = 16
|
||||
@@ -110,8 +110,10 @@
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/input/adv_med_scanner
|
||||
name = "integrated advanced medical analyser"
|
||||
desc = "A very small version of the medbot's medical analyser. This allows the machine to know how healthy someone is. \
|
||||
|
||||
name = "integrated advanced medical analyzer"
|
||||
desc = "A very small version of the medibot's medical analyzer. This allows the machine to know how healthy someone is. \
|
||||
|
||||
This type is much more precise, allowing the machine to know much more about the target than a normal analyzer."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 12
|
||||
@@ -134,7 +136,9 @@
|
||||
var/mob/living/carbon/human/H = get_pin_data_as_type(IC_INPUT, 1, /mob/living/carbon/human)
|
||||
if(!istype(H)) //Invalid input
|
||||
return
|
||||
|
||||
if(H in view(get_turf(H))) // Like medbot's analyzer it can be used in range..
|
||||
|
||||
var/total_health = round(H.health/H.getMaxHealth(), 0.01)*100
|
||||
var/missing_health = H.getMaxHealth() - H.health
|
||||
|
||||
@@ -336,6 +340,7 @@
|
||||
// Set the pins so when someone sees them, they won't show as null
|
||||
set_pin_data(IC_INPUT, 1, frequency)
|
||||
set_pin_data(IC_INPUT, 2, code)
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/input/signaler/Destroy()
|
||||
if(radio_controller)
|
||||
@@ -464,6 +469,7 @@
|
||||
set_pin_data(IC_OUTPUT, 1, null)
|
||||
set_pin_data(IC_OUTPUT, 2, null)
|
||||
if(!T)
|
||||
push_data()
|
||||
return
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, T.x)
|
||||
@@ -486,7 +492,7 @@
|
||||
"speaker" = IC_PINTYPE_STRING,
|
||||
"message" = IC_PINTYPE_STRING
|
||||
)
|
||||
activators = list("on message received" = IC_PINTYPE_PULSE_IN, "on translation" = IC_PINTYPE_PULSE_OUT)
|
||||
activators = list("on message received" = IC_PINTYPE_PULSE_OUT, "on translation" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 15
|
||||
|
||||
@@ -618,4 +624,235 @@
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/atmo_scanner
|
||||
name = "integrated atmospheric analyser"
|
||||
desc = "The same atmospheric analysis module that is integrated into every PDA. \
|
||||
This allows the machine to know the composition, temperature and pressure of the surrounding atmosphere."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 9
|
||||
inputs = list()
|
||||
outputs = list(
|
||||
"pressure" = IC_PINTYPE_NUMBER,
|
||||
"temperature" = IC_PINTYPE_NUMBER,
|
||||
"oxygen" = IC_PINTYPE_NUMBER,
|
||||
"nitrogen" = IC_PINTYPE_NUMBER,
|
||||
"carbon dioxide" = IC_PINTYPE_NUMBER,
|
||||
"phoron" = IC_PINTYPE_NUMBER,
|
||||
"other" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3)
|
||||
power_draw_per_use = 60
|
||||
|
||||
/obj/item/integrated_circuit/input/atmo_scanner/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!istype(T)) //Invalid input
|
||||
return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles
|
||||
|
||||
if (total_moles)
|
||||
var/o2_level = environment.gas["oxygen"]/total_moles
|
||||
var/n2_level = environment.gas["nitrogen"]/total_moles
|
||||
var/co2_level = environment.gas["carbon_dioxide"]/total_moles
|
||||
var/phoron_level = environment.gas["phoron"]/total_moles
|
||||
var/unknown_level = 1-(o2_level+n2_level+co2_level+phoron_level)
|
||||
set_pin_data(IC_OUTPUT, 1, pressure)
|
||||
set_pin_data(IC_OUTPUT, 2, round(environment.temperature-T0C,0.1))
|
||||
set_pin_data(IC_OUTPUT, 3, round(o2_level*100,0.1))
|
||||
set_pin_data(IC_OUTPUT, 4, round(n2_level*100,0.1))
|
||||
set_pin_data(IC_OUTPUT, 5, round(co2_level*100,0.1))
|
||||
set_pin_data(IC_OUTPUT, 6, round(phoron_level*100,0.01))
|
||||
set_pin_data(IC_OUTPUT, 7, round(unknown_level, 0.01))
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, 1, 0)
|
||||
set_pin_data(IC_OUTPUT, 2, -273.15)
|
||||
set_pin_data(IC_OUTPUT, 3, 0)
|
||||
set_pin_data(IC_OUTPUT, 4, 0)
|
||||
set_pin_data(IC_OUTPUT, 5, 0)
|
||||
set_pin_data(IC_OUTPUT, 6, 0)
|
||||
set_pin_data(IC_OUTPUT, 7, 0)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/pressure_sensor
|
||||
name = "integrated pressure sensor"
|
||||
desc = "A tiny pressure sensor module similar to that found in a PDA atmosphere analyser."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 3
|
||||
inputs = list()
|
||||
outputs = list(
|
||||
"pressure" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3)
|
||||
power_draw_per_use = 20
|
||||
|
||||
/obj/item/integrated_circuit/input/pressure_sensor/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!istype(T)) //Invalid input
|
||||
return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles
|
||||
|
||||
if (total_moles)
|
||||
set_pin_data(IC_OUTPUT, 1, pressure)
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, 1, 0)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/temperature_sensor
|
||||
name = "integrated temperature sensor"
|
||||
desc = "A tiny temperature sensor module similar to that found in a PDA atmosphere analyser."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 3
|
||||
inputs = list()
|
||||
outputs = list(
|
||||
"temperature" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3)
|
||||
power_draw_per_use = 20
|
||||
|
||||
/obj/item/integrated_circuit/input/temperature_sensor/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!istype(T)) //Invalid input
|
||||
return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/total_moles = environment.total_moles
|
||||
|
||||
if (total_moles)
|
||||
set_pin_data(IC_OUTPUT, 1, round(environment.temperature-T0C,0.1))
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, 1, -273.15)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/oxygen_sensor
|
||||
name = "integrated oxygen sensor"
|
||||
desc = "A tiny oxygen sensor module similar to that found in a PDA atmosphere analyser."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 3
|
||||
inputs = list()
|
||||
outputs = list(
|
||||
"oxygen" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3)
|
||||
power_draw_per_use = 20
|
||||
|
||||
/obj/item/integrated_circuit/input/oxygen_sensor/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!istype(T)) //Invalid input
|
||||
return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/total_moles = environment.total_moles
|
||||
|
||||
if (total_moles)
|
||||
var/o2_level = environment.gas["oxygen"]/total_moles
|
||||
set_pin_data(IC_OUTPUT, 1, round(o2_level*100,0.1))
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, 1, 0)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/co2_sensor
|
||||
name = "integrated co2 sensor"
|
||||
desc = "A tiny carbon dioxide sensor module similar to that found in a PDA atmosphere analyser."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 3
|
||||
inputs = list()
|
||||
outputs = list(
|
||||
"co2" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3)
|
||||
power_draw_per_use = 20
|
||||
|
||||
/obj/item/integrated_circuit/input/co2_sensor/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!istype(T)) //Invalid input
|
||||
return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/total_moles = environment.total_moles
|
||||
|
||||
if (total_moles)
|
||||
var/co2_level = environment.gas["carbon_dioxide"]/total_moles
|
||||
set_pin_data(IC_OUTPUT, 1, round(co2_level*100,0.1))
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, 1, 0)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/nitrogen_sensor
|
||||
name = "integrated nitrogen sensor"
|
||||
desc = "A tiny nitrogen sensor module similar to that found in a PDA atmosphere analyser."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 3
|
||||
inputs = list()
|
||||
outputs = list(
|
||||
"nitrogen" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3)
|
||||
power_draw_per_use = 20
|
||||
|
||||
/obj/item/integrated_circuit/input/nitrogen_sensor/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!istype(T)) //Invalid input
|
||||
return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/total_moles = environment.total_moles
|
||||
|
||||
if (total_moles)
|
||||
var/n2_level = environment.gas["nitrogen"]/total_moles
|
||||
set_pin_data(IC_OUTPUT, 1, round(n2_level*100,0.1))
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, 1, 0)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/phoron_sensor
|
||||
name = "integrated phoron sensor"
|
||||
desc = "A tiny phoron gas sensor module similar to that found in a PDA atmosphere analyser."
|
||||
icon_state = "medscan_adv"
|
||||
complexity = 3
|
||||
inputs = list()
|
||||
outputs = list(
|
||||
"phoron" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3)
|
||||
power_draw_per_use = 20
|
||||
|
||||
/obj/item/integrated_circuit/input/phoron_sensor/do_work()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!istype(T)) //Invalid input
|
||||
return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/total_moles = environment.total_moles
|
||||
|
||||
if (total_moles)
|
||||
var/phoron_level = environment.gas["phoron"]/total_moles
|
||||
set_pin_data(IC_OUTPUT, 1, round(phoron_level*100,0.1))
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, 1, 0)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
@@ -52,12 +52,123 @@
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/list/search
|
||||
name = "search circuit"
|
||||
desc = "This circuit will give index of desired element in the list."
|
||||
extended_desc = "Search will start at 1 position and will return first matching position."
|
||||
inputs = list(
|
||||
"list" = IC_PINTYPE_LIST,
|
||||
"item" = IC_PINTYPE_ANY
|
||||
)
|
||||
outputs = list(
|
||||
"index" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
icon_state = "addition"
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/list/search/do_work()
|
||||
var/list/input_list = get_pin_data(IC_INPUT, 1)
|
||||
var/item = get_pin_data(IC_INPUT, 2)
|
||||
set_pin_data(IC_OUTPUT, 1, input_list.Find(item))
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/list/at
|
||||
name = "at circuit"
|
||||
desc = "This circuit will pick an element from a list by index."
|
||||
extended_desc = "If there is no element with such index, result will be null."
|
||||
inputs = list(
|
||||
"list" = IC_PINTYPE_LIST,
|
||||
"index" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
outputs = list("item" = IC_PINTYPE_ANY)
|
||||
icon_state = "addition"
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/list/at/do_work()
|
||||
var/list/input_list = get_pin_data(IC_INPUT, 1)
|
||||
var/index = get_pin_data(IC_INPUT, 2)
|
||||
var/item = input_list[index]
|
||||
set_pin_data(IC_OUTPUT, 1, item)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/list/delete
|
||||
name = "delete circuit"
|
||||
desc = "This circuit will delete the element from a list by index."
|
||||
extended_desc = "If there is no element with such index, result list will be unchanged."
|
||||
inputs = list(
|
||||
"list" = IC_PINTYPE_LIST,
|
||||
"index" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
outputs = list(
|
||||
"item" = IC_PINTYPE_LIST
|
||||
)
|
||||
icon_state = "addition"
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/list/delete/do_work()
|
||||
var/list/input_list = get_pin_data(IC_INPUT, 1)
|
||||
var/list/red_list = list()
|
||||
var/index = get_pin_data(IC_INPUT, 2)
|
||||
var/j = 0
|
||||
for(var/I in input_list)
|
||||
j = j + 1
|
||||
if(j != index)
|
||||
red_list.Add(I)
|
||||
set_pin_data(IC_OUTPUT, 1, red_list)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/list/write
|
||||
name = "write circuit"
|
||||
desc = "This circuit will write element in list with given index."
|
||||
extended_desc = "If there is no element with such index, it will give the same list, as before."
|
||||
inputs = list(
|
||||
"list" = IC_PINTYPE_LIST,
|
||||
"index" = IC_PINTYPE_NUMBER,
|
||||
"item" = IC_PINTYPE_ANY
|
||||
)
|
||||
outputs = list(
|
||||
"redacted list" = IC_PINTYPE_LIST
|
||||
)
|
||||
icon_state = "addition"
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/list/write/do_work()
|
||||
var/list/input_list = get_pin_data(IC_INPUT, 1)
|
||||
var/index = get_pin_data(IC_INPUT, 2)
|
||||
var/item = get_pin_data(IC_INPUT, 3)
|
||||
input_list[index] = item
|
||||
set_pin_data(IC_OUTPUT, 1, input_list)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
obj/item/integrated_circuit/list/len
|
||||
name = "len circuit"
|
||||
desc = "This circuit will give length of the list."
|
||||
inputs = list(
|
||||
"list" = IC_PINTYPE_LIST,
|
||||
)
|
||||
outputs = list(
|
||||
"item" = IC_PINTYPE_NUMBER
|
||||
)
|
||||
icon_state = "addition"
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/list/len/do_work()
|
||||
var/list/input_list = get_pin_data(IC_INPUT, 1)
|
||||
set_pin_data(IC_OUTPUT, 1, input_list.len)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/list/jointext
|
||||
name = "join text circuit"
|
||||
desc = "This circuit will add all elements of a list into one string, seperated by a character."
|
||||
extended_desc = "Default settings will encode the entire list into a string."
|
||||
inputs = list(
|
||||
"list to join" = IC_PINTYPE_LIST,
|
||||
"list to join" = IC_PINTYPE_LIST,//
|
||||
"delimiter" = IC_PINTYPE_CHAR,
|
||||
"start" = IC_PINTYPE_NUMBER,
|
||||
"end" = IC_PINTYPE_NUMBER
|
||||
|
||||
@@ -40,8 +40,15 @@
|
||||
O.push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/memory/tiny
|
||||
name = "small memory circuit"
|
||||
desc = "This circuit can store two pieces of data."
|
||||
icon_state = "memory2"
|
||||
power_draw_per_use = 2
|
||||
number_of_pins = 2
|
||||
|
||||
/obj/item/integrated_circuit/memory/medium
|
||||
name = "memory circuit"
|
||||
name = "medium memory circuit"
|
||||
desc = "This circuit can store four pieces of data."
|
||||
icon_state = "memory4"
|
||||
power_draw_per_use = 2
|
||||
|
||||
@@ -37,9 +37,7 @@
|
||||
amount_to_move = 20000
|
||||
|
||||
/obj/item/integrated_circuit/power/transmitter/do_work()
|
||||
set_pin_data(IC_OUTPUT, 1, null)
|
||||
set_pin_data(IC_OUTPUT, 2, null)
|
||||
set_pin_data(IC_OUTPUT, 3, null)
|
||||
|
||||
var/atom/movable/AM = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
|
||||
if(AM)
|
||||
if(!assembly)
|
||||
@@ -72,7 +70,15 @@
|
||||
set_pin_data(IC_OUTPUT, 2, cell.maxcharge)
|
||||
set_pin_data(IC_OUTPUT, 3, cell.percent())
|
||||
activate_pin(2)
|
||||
push_data()
|
||||
return TRUE
|
||||
else
|
||||
set_pin_data(IC_OUTPUT, 1, null)
|
||||
set_pin_data(IC_OUTPUT, 2, null)
|
||||
set_pin_data(IC_OUTPUT, 3, null)
|
||||
activate_pin(2)
|
||||
push_data()
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/item/integrated_circuit/power/transmitter/large/do_work()
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
/obj/item/integrated_circuit/reagent
|
||||
category_text = "Reagent"
|
||||
var/volume = 0
|
||||
unacidable = 1
|
||||
phoronproof = 1
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/New()
|
||||
@@ -18,13 +20,23 @@
|
||||
complexity = 20
|
||||
cooldown_per_use = 30 SECONDS
|
||||
inputs = list()
|
||||
outputs = list()
|
||||
activators = list("create smoke" = IC_PINTYPE_PULSE_IN)
|
||||
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF)
|
||||
activators = list("create smoke" = IC_PINTYPE_PULSE_IN,"on smoked" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3, TECH_BIO = 3)
|
||||
volume = 100
|
||||
power_draw_per_use = 20
|
||||
|
||||
/obj/item/integrated_circuit/reagent/smoke/on_reagent_change()
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
push_data()
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/smoke/interact(mob/user)
|
||||
set_pin_data(IC_OUTPUT, 2, weakref(src))
|
||||
push_data()
|
||||
..()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/smoke/do_work()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
var/datum/effect/effect/system/smoke_spread/chem/smoke_system = new()
|
||||
@@ -33,52 +45,141 @@
|
||||
for(var/i = 1 to 8)
|
||||
smoke_system.start()
|
||||
reagents.clear_reagents()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector
|
||||
name = "integrated hypo-injector"
|
||||
desc = "This scary looking thing is able to pump liquids into whatever it's pointed at."
|
||||
icon_state = "injector"
|
||||
extended_desc = "This autoinjector can push reagents into another container or someone else outside of the machine. The target \
|
||||
must be adjacent to the machine, and if it is a person, they cannot be wearing thick clothing."
|
||||
must be adjacent to the machine, and if it is a person, they cannot be wearing thick clothing. A negative amount makes the injector draw out reagents."
|
||||
flags = OPENCONTAINER
|
||||
complexity = 20
|
||||
cooldown_per_use = 6 SECONDS
|
||||
inputs = list("target" = IC_PINTYPE_REF, "injection amount" = IC_PINTYPE_NUMBER)
|
||||
inputs_default = list("2" = 5)
|
||||
outputs = list()
|
||||
activators = list("inject" = IC_PINTYPE_PULSE_IN)
|
||||
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF)
|
||||
activators = list("inject" = IC_PINTYPE_PULSE_IN, "on injected" = IC_PINTYPE_PULSE_OUT, "on fail" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
volume = 30
|
||||
power_draw_per_use = 15
|
||||
var/direc = 1
|
||||
var/transfer_amount = 10
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/interact(mob/user)
|
||||
set_pin_data(IC_OUTPUT, 2, weakref(src))
|
||||
push_data()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/on_reagent_change()
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
push_data()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/on_data_written()
|
||||
var/new_amount = get_pin_data(IC_INPUT, 2)
|
||||
if(new_amount < 0)
|
||||
new_amount = -new_amount
|
||||
direc = 0
|
||||
else
|
||||
direc = 1
|
||||
if(isnum(new_amount))
|
||||
new_amount = Clamp(new_amount, 0, volume)
|
||||
transfer_amount = new_amount
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/proc/inject_amount()
|
||||
var/amount = get_pin_data(IC_INPUT, 2)
|
||||
if(isnum(amount))
|
||||
return Clamp(amount, 0, 30)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/injector/do_work()
|
||||
set waitfor = 0 // Don't sleep in a proc that is called by a processor without this set, otherwise it'll delay the entire thing
|
||||
|
||||
var/atom/movable/AM = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
|
||||
if(!istype(AM)) //Invalid input
|
||||
activate_pin(3)
|
||||
return
|
||||
if(!reagents.total_volume) // Empty
|
||||
return
|
||||
if(AM.can_be_injected_by(src))
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
var/turf/T = get_turf(AM)
|
||||
T.visible_message("<span class='warning'>[src] is trying to inject [L]!</span>")
|
||||
sleep(3 SECONDS)
|
||||
if(!L.can_be_injected_by(src))
|
||||
|
||||
if(direc == 1)
|
||||
|
||||
if(!istype(AM)) //Invalid input
|
||||
activate_pin(3)
|
||||
return
|
||||
if(!reagents.total_volume) // Empty
|
||||
activate_pin(3)
|
||||
return
|
||||
if(AM.can_be_injected_by(src))
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
var/turf/T = get_turf(AM)
|
||||
T.visible_message("<span class='warning'>[src] is trying to inject [L]!</span>")
|
||||
sleep(3 SECONDS)
|
||||
if(!L.can_be_injected_by(src))
|
||||
activate_pin(3)
|
||||
return
|
||||
var/contained = reagents.get_reagents()
|
||||
var/trans = reagents.trans_to_mob(L, transfer_amount, CHEM_BLOOD)
|
||||
message_admins("[src] injected \the [L] with [trans]u of [contained].")
|
||||
to_chat(AM, "<span class='notice'>You feel a tiny prick!</span>")
|
||||
visible_message("<span class='warning'>[src] injects [L]!</span>")
|
||||
else
|
||||
reagents.trans_to(AM, transfer_amount)
|
||||
else
|
||||
|
||||
if(reagents.total_volume >= volume) // Full
|
||||
activate_pin(3)
|
||||
return
|
||||
var/obj/target = AM
|
||||
if(!target.reagents)
|
||||
activate_pin(3)
|
||||
return
|
||||
var/turf/TS = get_turf(src)
|
||||
var/turf/TT = get_turf(AM)
|
||||
if(!TS.Adjacent(TT))
|
||||
activate_pin(3)
|
||||
return
|
||||
var/tramount = Clamp(min(transfer_amount, reagents.maximum_volume - reagents.total_volume), 0, reagents.maximum_volume)
|
||||
if(ismob(target))//Blood!
|
||||
if(istype(target, /mob/living/carbon))
|
||||
var/mob/living/carbon/T = target
|
||||
if(!T.dna)
|
||||
if(T.reagents.trans_to_obj(src, tramount))
|
||||
activate_pin(2)
|
||||
else
|
||||
activate_pin(3)
|
||||
return
|
||||
if(NOCLONE in T.mutations) //target done been et, no more blood in him
|
||||
if(T.reagents.trans_to_obj(src, tramount))
|
||||
activate_pin(2)
|
||||
else
|
||||
activate_pin(3)
|
||||
return
|
||||
return
|
||||
var/datum/reagent/B
|
||||
if(istype(T, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = T
|
||||
if(H.species && !H.should_have_organ(O_HEART))
|
||||
H.reagents.trans_to_obj(src, tramount)
|
||||
else
|
||||
B = T.take_blood(src, tramount)
|
||||
else
|
||||
B = T.take_blood(src,tramount)
|
||||
if (B)
|
||||
reagents.reagent_list |= B
|
||||
reagents.update_total()
|
||||
on_reagent_change()
|
||||
reagents.handle_reactions()
|
||||
B = null
|
||||
visible_message( "<span class='notice'>Machine takes a blood sample from [target].</span>")
|
||||
else
|
||||
activate_pin(3)
|
||||
return
|
||||
var/contained = reagents.get_reagents()
|
||||
var/trans = reagents.trans_to_mob(L, inject_amount(), CHEM_BLOOD)
|
||||
message_admins("[src] injected \the [L] with [trans]u of [contained].")
|
||||
to_chat(AM, "<span class='notice'>You feel a tiny prick!</span>")
|
||||
visible_message("<span class='warning'>[src] injects [L]!</span>")
|
||||
else
|
||||
reagents.trans_to(AM, inject_amount())
|
||||
|
||||
else //if not mob
|
||||
if(!target.reagents.total_volume)
|
||||
visible_message( "<span class='notice'>[target] is empty.</span>")
|
||||
activate_pin(3)
|
||||
return
|
||||
target.reagents.trans_to_obj(src, tramount)
|
||||
activate_pin(2)
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/pump
|
||||
name = "reagent pump"
|
||||
@@ -96,11 +197,17 @@
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
var/transfer_amount = 10
|
||||
var/direc = 1
|
||||
power_draw_per_use = 10
|
||||
|
||||
/obj/item/integrated_circuit/reagent/pump/on_data_written()
|
||||
var/new_amount = get_pin_data(IC_INPUT, 3)
|
||||
if(!isnull(new_amount))
|
||||
if(new_amount < 0)
|
||||
new_amount = -new_amount
|
||||
direc = 0
|
||||
else
|
||||
direc = 1
|
||||
if(isnum(new_amount))
|
||||
new_amount = Clamp(new_amount, 0, 50)
|
||||
transfer_amount = new_amount
|
||||
|
||||
@@ -111,17 +218,23 @@
|
||||
if(!istype(source) || !istype(target)) //Invalid input
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(source.Adjacent(T) && target.Adjacent(T))
|
||||
var/turf/TS = get_turf(source)
|
||||
var/turf/TT = get_turf(target)
|
||||
if(TS.Adjacent(T) && TT.Adjacent(T))
|
||||
if(!source.reagents || !target.reagents)
|
||||
return
|
||||
if(ismob(source) || ismob(target))
|
||||
return
|
||||
if(!source.is_open_container() || !target.is_open_container())
|
||||
return
|
||||
if(!target.reagents.get_free_space())
|
||||
return
|
||||
|
||||
source.reagents.trans_to(target, transfer_amount)
|
||||
if(direc)
|
||||
if(!target.reagents.get_free_space())
|
||||
return
|
||||
source.reagents.trans_to(target, transfer_amount)
|
||||
else
|
||||
if(!source.reagents.get_free_space())
|
||||
return
|
||||
target.reagents.trans_to(source, transfer_amount)
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage
|
||||
@@ -132,12 +245,18 @@
|
||||
flags = OPENCONTAINER
|
||||
complexity = 4
|
||||
inputs = list()
|
||||
outputs = list("volume used" = IC_PINTYPE_NUMBER)
|
||||
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF)
|
||||
activators = list()
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
volume = 60
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/interact(mob/user)
|
||||
set_pin_data(IC_OUTPUT, 2, weakref(src))
|
||||
push_data()
|
||||
..()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/on_reagent_change()
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
push_data()
|
||||
@@ -150,4 +269,95 @@
|
||||
flags = OPENCONTAINER | NOREACT
|
||||
complexity = 8
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
origin_tech = list(TECH_MATERIALS = 4, TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/big
|
||||
name = "big reagent storage"
|
||||
desc = "Stores liquid inside, and away from electrical components. Can store up to 180u."
|
||||
icon_state = "reagent_storage_big"
|
||||
extended_desc = "This is effectively an internal beaker."
|
||||
flags = OPENCONTAINER
|
||||
complexity = 16
|
||||
volume = 180
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_MATERIALS = 3, TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/scan
|
||||
name = "reagent scanner"
|
||||
desc = "Stores liquid inside, and away from electrical components. Can store up to 60u. On pulse this beaker will send list of contained reagents."
|
||||
icon_state = "reagent_scan"
|
||||
extended_desc = "Mostly useful for reagent filter."
|
||||
flags = OPENCONTAINER
|
||||
complexity = 8
|
||||
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF,"list of reagents" = IC_PINTYPE_LIST)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_MATERIALS = 3, TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
|
||||
/obj/item/integrated_circuit/reagent/storage/scan/do_work()
|
||||
var/cont[0]
|
||||
for(var/datum/reagent/RE in reagents.reagent_list)
|
||||
cont += RE.id
|
||||
set_pin_data(IC_OUTPUT, 3, cont)
|
||||
push_data()
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/reagent/filter
|
||||
name = "reagent filter"
|
||||
desc = "Filtering liquids by list of desired or unwanted reagents."
|
||||
icon_state = "reagent_filter"
|
||||
extended_desc = "This is a filter which will move liquids from the source ref to the target ref. \
|
||||
It will move all reagents, except list, given in fourth pin if amount value is positive.\
|
||||
Or it will move only desired reagents if amount is negative, The third pin determines \
|
||||
how much reagent is moved per pulse, between 0 and 50. Amount is given for each separate reagent."
|
||||
flags = OPENCONTAINER
|
||||
complexity = 8
|
||||
inputs = list("source" = IC_PINTYPE_REF, "target" = IC_PINTYPE_REF, "injection amount" = IC_PINTYPE_NUMBER, "list of reagents" = IC_PINTYPE_LIST)
|
||||
inputs_default = list("3" = 5)
|
||||
outputs = list()
|
||||
activators = list("transfer reagents" = IC_PINTYPE_PULSE_IN, "on transfer" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
|
||||
var/transfer_amount = 10
|
||||
var/direc = 1
|
||||
power_draw_per_use = 10
|
||||
|
||||
/obj/item/integrated_circuit/reagent/filter/on_data_written()
|
||||
var/new_amount = get_pin_data(IC_INPUT, 3)
|
||||
if(new_amount < 0)
|
||||
new_amount = -new_amount
|
||||
direc = 0
|
||||
else
|
||||
direc = 1
|
||||
if(isnum(new_amount))
|
||||
new_amount = Clamp(new_amount, 0, 50)
|
||||
transfer_amount = new_amount
|
||||
|
||||
/obj/item/integrated_circuit/reagent/filter/do_work()
|
||||
var/atom/movable/source = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
|
||||
var/atom/movable/target = get_pin_data_as_type(IC_INPUT, 2, /atom/movable)
|
||||
var/list/demand = get_pin_data(IC_INPUT, 4)
|
||||
if(!istype(source) || !istype(target)) //Invalid input
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(source.Adjacent(T) && target.Adjacent(T))
|
||||
if(!source.reagents || !target.reagents)
|
||||
return
|
||||
if(ismob(source) || ismob(target))
|
||||
return
|
||||
if(!source.is_open_container() || !target.is_open_container())
|
||||
return
|
||||
if(!target.reagents.get_free_space())
|
||||
return
|
||||
for(var/datum/reagent/G in source.reagents.reagent_list)
|
||||
if (!direc)
|
||||
if(G.id in demand)
|
||||
source.reagents.trans_id_to(target, G.id, transfer_amount)
|
||||
else
|
||||
if(!(G.id in demand))
|
||||
source.reagents.trans_id_to(target, G.id, transfer_amount)
|
||||
activate_pin(2)
|
||||
push_data()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
var/accuracy // Positive numbers makes hitting things with guns easier, negatives make it harder. Each point makes it 15% easier or harder, just like evasion.
|
||||
var/accuracy_dispersion // Positive numbers make gun firing cover a wider tile range, and therefore more inaccurate. Negatives help negate dispersion penalties.
|
||||
var/metabolism_percent // Adjusts the mob's metabolic rate, which affects reagent processing. Won't affect mobs without reagent processing.
|
||||
var/icon_scale_percent // Makes the holder's icon get scaled up or down.
|
||||
|
||||
/datum/modifier/New(var/new_holder, var/new_origin)
|
||||
holder = new_holder
|
||||
@@ -62,6 +63,8 @@
|
||||
holder.modifiers.Remove(src)
|
||||
if(mob_overlay_state) // We do this after removing ourselves from the list so that the overlay won't remain.
|
||||
holder.update_modifier_visuals()
|
||||
if(icon_scale_percent) // Correct the scaling.
|
||||
holder.update_transform()
|
||||
qdel(src)
|
||||
|
||||
// Override this for special effects when it gets removed.
|
||||
@@ -117,6 +120,8 @@
|
||||
modifiers.Add(mod)
|
||||
if(mod.mob_overlay_state)
|
||||
update_modifier_visuals()
|
||||
if(mod.icon_scale_percent)
|
||||
update_transform()
|
||||
|
||||
return mod
|
||||
|
||||
@@ -198,6 +203,8 @@
|
||||
effects += "Your metabolism is [metabolism_percent > 1.0 ? "faster" : "slower"], \
|
||||
causing reagents in your body to process, and hunger to occur [multipler_to_percentage(metabolism_percent, TRUE)] [metabolism_percent > 1.0 ? "faster" : "slower"]."
|
||||
|
||||
if(!isnull(icon_scale_percent))
|
||||
effects += "Your appearance is [multipler_to_percentage(icon_scale_percent, TRUE)] [icon_scale_percent > 1 ? "larger" : "smaller"]."
|
||||
|
||||
return jointext(effects, "<br>")
|
||||
|
||||
|
||||
@@ -58,4 +58,28 @@
|
||||
desc = "Your body's metabolism is slower than average."
|
||||
|
||||
metabolism_percent = 0.5
|
||||
incoming_healing_percent = 0.6
|
||||
incoming_healing_percent = 0.6
|
||||
|
||||
/datum/modifier/trait/larger
|
||||
name = "Larger"
|
||||
desc = "Your body is larger than average."
|
||||
|
||||
icon_scale_percent = 1.2
|
||||
|
||||
/datum/modifier/trait/large
|
||||
name = "Large"
|
||||
desc = "Your body is a bit larger than average."
|
||||
|
||||
icon_scale_percent = 1.1
|
||||
|
||||
/datum/modifier/trait/small
|
||||
name = "Small"
|
||||
desc = "Your body is a bit smaller than average."
|
||||
|
||||
icon_scale_percent = 0.95
|
||||
|
||||
/datum/modifier/trait/smaller
|
||||
name = "Smaller"
|
||||
desc = "Your body is smaller than average."
|
||||
|
||||
icon_scale_percent = 0.9
|
||||
@@ -201,6 +201,11 @@ Works together with spawning an observer, noted above.
|
||||
|
||||
/mob/proc/ghostize(var/can_reenter_corpse = 1)
|
||||
if(key)
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.vr_holder && !can_reenter_corpse)
|
||||
H.exit_vr()
|
||||
return 0
|
||||
var/mob/observer/dead/ghost = new(src) //Transfer safety to observer spawning proc.
|
||||
ghost.can_reenter_corpse = can_reenter_corpse
|
||||
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
|
||||
@@ -243,9 +248,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
var/turf/location = get_turf(src)
|
||||
message_admins("[key_name_admin(usr)] has ghosted. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
|
||||
log_game("[key_name_admin(usr)] has ghosted.")
|
||||
var/mob/observer/dead/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
|
||||
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
|
||||
announce_ghost_joinleave(ghost)
|
||||
var/mob/observer/dead/ghost = ghostize(0) // 0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
|
||||
if(ghost)
|
||||
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
|
||||
announce_ghost_joinleave(ghost)
|
||||
|
||||
/mob/observer/dead/can_use_hands() return 0
|
||||
/mob/observer/dead/is_active() return 0
|
||||
@@ -310,19 +316,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
if(!client)
|
||||
return
|
||||
var/mentor = is_eventM(usr.client)
|
||||
if(!config.antag_hud_allowed && (!client.holder || mentor))
|
||||
if(!config.antag_hud_allowed && !client.holder)
|
||||
src << "<font color='red'>Admins have disabled this for this round.</font>"
|
||||
return
|
||||
var/mob/observer/dead/M = src
|
||||
if(jobban_isbanned(M, "AntagHUD"))
|
||||
src << "<font color='red'><B>You have been banned from using this feature</B></font>"
|
||||
return
|
||||
if(config.antag_hud_restricted && !M.has_enabled_antagHUD && (!client.holder || mentor))
|
||||
if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !client.holder)
|
||||
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
|
||||
if(response == "No") return
|
||||
M.can_reenter_corpse = 0
|
||||
if(!M.has_enabled_antagHUD && (!client.holder || mentor))
|
||||
if(!M.has_enabled_antagHUD && !client.holder)
|
||||
M.has_enabled_antagHUD = 1
|
||||
if(M.antagHUD)
|
||||
M.antagHUD = 0
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
if (I_GRAB)
|
||||
if (M == src)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
@@ -56,4 +56,4 @@
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("<font color='red'><B>[] has attempted to punch []!</B></font>", M, src), 1)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -109,20 +109,28 @@
|
||||
playsound(loc, "sparks", 50, 1, -1)
|
||||
if (shock_damage > 15)
|
||||
src.visible_message(
|
||||
"<font color='red'>[src] was shocked by \the [source]!</font>", \
|
||||
"<font color='red'><B>You feel a powerful shock course through your body!</B></font>", \
|
||||
"<font color='red'>You hear a heavy electrical crack.</font>" \
|
||||
"<span class='warning'>[src] was electrocuted[source ? " by the [source]" : ""]!</span>", \
|
||||
"<span class='danger'>You feel a powerful shock course through your body!</span>", \
|
||||
"<span class='warning'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
if(stun)
|
||||
Stun(10)//This should work for now, more is really silly and makes you lay there forever
|
||||
Weaken(10)
|
||||
else
|
||||
src.visible_message(
|
||||
"<font color='red'>[src] was mildly shocked by \the [source].</font>", \
|
||||
"<font color='red'>You feel a mild shock course through your body.</font>", \
|
||||
"<font color='red'>You hear a light zapping.</font>" \
|
||||
"<span class='warning'>[src] was shocked[source ? " by the [source]" : ""].</span>", \
|
||||
"<span class='warning'>You feel a shock course through your body.</span>", \
|
||||
"<span class='warning'>You hear a zapping sound.</span>" \
|
||||
)
|
||||
|
||||
if(stun)
|
||||
switch(shock_damage)
|
||||
if(16 to 20)
|
||||
Stun(2)
|
||||
if(21 to 25)
|
||||
Weaken(2)
|
||||
if(26 to 30)
|
||||
Weaken(5)
|
||||
if(31 to INFINITY)
|
||||
Weaken(10) //This should work for now, more is really silly and makes you lay there forever
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, loc)
|
||||
s.start()
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
weapon_edge = 0
|
||||
hit_embed_chance = I.force/(I.w_class*3)
|
||||
|
||||
apply_damage(effective_force, I.damtype, hit_zone, blocked, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
|
||||
apply_damage(effective_force, I.damtype, hit_zone, blocked, soaked, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
|
||||
|
||||
//Melee weapon embedded object code.
|
||||
if (I && I.damtype == BRUTE && !I.anchored && !is_robot_module(I) && I.embed_chance > 0)
|
||||
|
||||
@@ -1,5 +1,15 @@
|
||||
/mob/living/carbon/human/gib()
|
||||
|
||||
if(vr_holder)
|
||||
exit_vr()
|
||||
// Delete the link, because this mob won't be around much longer
|
||||
vr_holder.vr_link = null
|
||||
|
||||
if(vr_link)
|
||||
vr_link.exit_vr()
|
||||
vr_link.vr_holder = null
|
||||
vr_link = null
|
||||
|
||||
for(var/obj/item/organ/I in internal_organs)
|
||||
I.removed()
|
||||
if(istype(loc,/turf))
|
||||
@@ -80,6 +90,20 @@
|
||||
if(wearing_rig)
|
||||
wearing_rig.notify_ai("<span class='danger'>Warning: user death event. Mobility control passed to integrated intelligence system.</span>")
|
||||
|
||||
// If the body is in VR, move the mind back to the real world
|
||||
if(vr_holder)
|
||||
src.exit_vr()
|
||||
src.vr_holder.vr_link = null
|
||||
for(var/obj/item/W in src)
|
||||
src.drop_from_inventory(W)
|
||||
|
||||
// If our mind is in VR, bring it back to the real world so it can die with its body
|
||||
if(vr_link)
|
||||
vr_link.exit_vr()
|
||||
vr_link.vr_holder = null
|
||||
vr_link = null
|
||||
to_chat(src, "<span class='danger'>Everything abruptly stops.</span>")
|
||||
|
||||
return ..(gibbed,species.get_death_message(src))
|
||||
|
||||
/mob/living/carbon/human/proc/ChangeToHusk()
|
||||
@@ -113,4 +137,4 @@
|
||||
mutations.Add(SKELETON)
|
||||
status_flags |= DISFIGURED
|
||||
update_body(1)
|
||||
return
|
||||
return
|
||||
@@ -18,17 +18,9 @@
|
||||
var/skiparms = 0
|
||||
var/skipfeet = 0
|
||||
|
||||
|
||||
var/cloaked = 0 // 0 for normal, 1 for cloaked close
|
||||
|
||||
if(mind && mind.changeling && mind.changeling.cloaked && !istype(user, /mob/observer))
|
||||
var/distance = get_dist(user, src)
|
||||
if(distance > 2)
|
||||
src.loc.examine(user)
|
||||
return
|
||||
else
|
||||
cloaked = 1
|
||||
|
||||
if(alpha <= 50)
|
||||
src.loc.examine(user)
|
||||
return
|
||||
|
||||
var/looks_synth = looksSynthetic()
|
||||
|
||||
@@ -97,8 +89,6 @@
|
||||
|
||||
if(skipjumpsuit && skipface) //big suits/masks/helmets make it hard to tell their gender
|
||||
T = gender_datums[PLURAL]
|
||||
if(cloaked)
|
||||
T = gender_datums[NEUTER]
|
||||
|
||||
else if(species && species.ambiguous_genders)
|
||||
var/can_detect_gender = FALSE
|
||||
@@ -458,25 +448,18 @@
|
||||
msg += "<span class = 'deptradio'>Medical records:</span> <a href='?src=\ref[src];medrecord=`'>\[View\]</a> <a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a>\n"
|
||||
|
||||
|
||||
if(print_flavor_text() && !cloaked)
|
||||
if(print_flavor_text())
|
||||
msg += "[print_flavor_text()]\n"
|
||||
|
||||
msg += "*---------*</span><br>"
|
||||
msg += applying_pressure
|
||||
if (pose && !cloaked)
|
||||
if (pose)
|
||||
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "[T.He] [pose]"
|
||||
|
||||
user << jointext(msg, null)
|
||||
|
||||
|
||||
/mob/living/carbon/human/get_description_fluff()
|
||||
if(mind && mind.changeling && mind.changeling.cloaked)
|
||||
return ""
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Helper procedure. Called by /mob/living/carbon/human/examine() and /mob/living/carbon/human/Topic() to determine HUD access to security and medical records.
|
||||
/proc/hasHUD(mob/M as mob, hudtype)
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
|
||||
@@ -318,8 +318,6 @@
|
||||
|
||||
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
|
||||
/mob/living/carbon/human/proc/get_visible_name()
|
||||
if( mind && mind.changeling && mind.changeling.cloaked)
|
||||
return "Unknown"
|
||||
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
|
||||
return get_id_name("Unknown")
|
||||
if( head && (head.flags_inv&HIDEFACE) )
|
||||
@@ -1136,6 +1134,9 @@
|
||||
if(species.default_language)
|
||||
add_language(species.default_language)
|
||||
|
||||
if(species.icon_scale != 1)
|
||||
update_transform()
|
||||
|
||||
if(species.base_color && default_colour)
|
||||
//Apply colour.
|
||||
r_skin = hex2num(copytext(species.base_color,2,4))
|
||||
@@ -1523,4 +1524,55 @@
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/item/clothing/accessory/permit/drone/permit = new(T)
|
||||
permit.set_name(real_name)
|
||||
equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
|
||||
equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
|
||||
|
||||
// enter_vr is called on the original mob, and puts the mind into the supplied vr mob
|
||||
/mob/living/carbon/human/proc/enter_vr(var/mob/living/carbon/human/avatar) // Avatar is currently a human, because we have preexisting setup code for appearance manipulation, etc.
|
||||
if(!istype(avatar))
|
||||
return
|
||||
|
||||
// Link the two mobs for client transfer
|
||||
avatar.vr_holder = src
|
||||
src.teleop = avatar
|
||||
src.vr_link = avatar // Can't reuse vr_holder so that death can automatically eject users from VR
|
||||
|
||||
// Move the mind
|
||||
avatar.Sleeping(1)
|
||||
src.mind.transfer_to(avatar)
|
||||
to_chat(avatar, "<b>You have enterred Virtual Reality!\nAll normal gameplay rules still apply.\nWounds you suffer here won't persist when you leave VR, but some of the pain will.\nYou can leave VR at any time by using the \"Exit Virtual Reality\" verb in the Abilities tab, or by ghosting.\nYou can modify your appearance by using various \"Change \[X\]\" verbs in the Abilities tab.</b>")
|
||||
to_chat(avatar, "<span class='notice'> You black out for a moment, and wake to find yourself in a new body in virtual reality.</span>") // So this is what VR feels like?
|
||||
|
||||
// exit_vr is called on the vr mob, and puts the mind back into the original mob
|
||||
/mob/living/carbon/human/verb/exit_vr()
|
||||
set name = "Exit Virtual Reality"
|
||||
set category = "Abilities"
|
||||
|
||||
if(!vr_holder)
|
||||
return
|
||||
if(!mind)
|
||||
return
|
||||
|
||||
var/total_damage
|
||||
// Tally human damage
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
total_damage = H.getBruteLoss() + H.getFireLoss() + H.getOxyLoss() + H.getToxLoss()
|
||||
|
||||
// Move the mind back to the original mob
|
||||
// vr_holder.Sleeping(1)
|
||||
src.mind.transfer_to(vr_holder)
|
||||
to_chat(vr_holder, "<span class='notice'>You black out for a moment, and wake to find yourself back in your own body.</span>")
|
||||
// Two-thirds damage is transferred as agony for /humans
|
||||
// Getting hurt in VR doesn't damage the physical body, but you still got hurt.
|
||||
if(ishuman(vr_holder) && total_damage)
|
||||
var/mob/living/carbon/human/V = vr_holder
|
||||
V.stun_effect_act(0, total_damage*2/3, null) // 200 damage leaves the user in paincrit for several seconds, agony reaches 0 after around 2m.
|
||||
to_chat(vr_holder, "<span class='warning'>Pain from your time in VR lingers.</span>") // 250 damage leaves the user unconscious for several seconds in addition to paincrit
|
||||
|
||||
// Maintain a link with the mob, but don't use teleop
|
||||
vr_holder.vr_link = src
|
||||
vr_holder.teleop = null
|
||||
|
||||
if(istype(vr_holder.loc, /obj/machinery/vr_sleeper))
|
||||
var/obj/machinery/vr_sleeper/V = vr_holder.loc
|
||||
V.go_out()
|
||||
@@ -425,9 +425,9 @@ This function restores all organs.
|
||||
zone = BP_HEAD
|
||||
return organs_by_name[zone]
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/obj/used_weapon = null)
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/soaked = 0, var/sharp = 0, var/edge = 0, var/obj/used_weapon = null)
|
||||
if(Debug2)
|
||||
world.log << "## DEBUG: human/apply_damage() was called on [src], with [damage] damage, and an armor value of [blocked]."
|
||||
world.log << "## DEBUG: human/apply_damage() was called on [src], with [damage] damage, an armor value of [blocked], and a soak value of [soaked]."
|
||||
|
||||
var/obj/item/organ/external/organ = null
|
||||
if(isorgan(def_zone))
|
||||
@@ -442,7 +442,7 @@ This function restores all organs.
|
||||
if((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
|
||||
if(organ && organ.organ_can_feel_pain())
|
||||
emote("scream")
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
..(damage, damagetype, def_zone, blocked, soaked)
|
||||
return 1
|
||||
|
||||
//Handle BRUTE and BURN damage
|
||||
@@ -451,12 +451,18 @@ This function restores all organs.
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
|
||||
if(soaked >= damage)
|
||||
return 0
|
||||
|
||||
if(!organ) return 0
|
||||
|
||||
if(blocked)
|
||||
blocked = (100-blocked)/100
|
||||
damage = (damage * blocked)
|
||||
|
||||
if(soaked)
|
||||
damage -= soaked
|
||||
|
||||
if(Debug2)
|
||||
world.log << "## DEBUG: [src] was hit for [damage]."
|
||||
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
var/g_synth //Same as above
|
||||
var/b_synth //Same as above
|
||||
|
||||
var/size_multiplier = 1 //multiplier for the mob's icon size
|
||||
var/damage_multiplier = 1 //multiplies melee combat damage
|
||||
var/icon_update = 1 //whether icon updating shall take place
|
||||
|
||||
@@ -103,3 +102,8 @@
|
||||
var/step_count = 0 // Track how many footsteps have been taken to know when to play footstep sounds
|
||||
|
||||
can_be_antagged = TRUE
|
||||
|
||||
// Used by mobs in virtual reality to point back to the "real" mob the client belongs to.
|
||||
var/mob/living/carbon/human/vr_holder = null
|
||||
// Used by "real" mobs after they leave a VR session
|
||||
var/mob/living/carbon/human/vr_link = null
|
||||
@@ -30,6 +30,8 @@
|
||||
var/tail_animation // If set, the icon to obtain tail animation states from.
|
||||
var/tail_hair
|
||||
|
||||
var/icon_scale = 1 // Makes the icon larger/smaller.
|
||||
|
||||
var/race_key = 0 // Used for mob icon cache string.
|
||||
var/icon/icon_template // Used for mob icon generation for non-32x32 species.
|
||||
var/mob_size = MOB_MEDIUM
|
||||
@@ -275,11 +277,14 @@
|
||||
var/t_him = "them"
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/T = target
|
||||
switch(T.identifying_gender)
|
||||
if(MALE)
|
||||
t_him = "him"
|
||||
if(FEMALE)
|
||||
t_him = "her"
|
||||
if(!T.species.ambiguous_genders || (T.species.ambiguous_genders && H.species == T.species))
|
||||
switch(T.identifying_gender)
|
||||
if(MALE)
|
||||
t_him = "him"
|
||||
if(FEMALE)
|
||||
t_him = "her"
|
||||
else
|
||||
t_him = "them"
|
||||
else
|
||||
switch(target.gender)
|
||||
if(MALE)
|
||||
|
||||
@@ -148,9 +148,16 @@ var/list/wrapped_species_by_ref = list()
|
||||
|
||||
last_special = world.time + 50
|
||||
|
||||
var/new_species = input("Please select a species to emulate.", "Shapeshifter Body") as null|anything in species.get_valid_shapeshifter_forms(src)
|
||||
var/new_species = null
|
||||
new_species = input("Please select a species to emulate.", "Shapeshifter Body") as null|anything in species.get_valid_shapeshifter_forms(src)
|
||||
|
||||
if(!new_species || !all_species[new_species] || wrapped_species_by_ref["\ref[src]"] == new_species)
|
||||
return
|
||||
shapeshifter_change_shape(new_species)
|
||||
|
||||
/mob/living/carbon/human/proc/shapeshifter_change_shape(var/new_species = null)
|
||||
if(!new_species)
|
||||
return
|
||||
|
||||
wrapped_species_by_ref["\ref[src]"] = new_species
|
||||
visible_message("<span class='notice'>\The [src] shifts and contorts, taking the form of \a [new_species]!</span>")
|
||||
|
||||
@@ -85,7 +85,7 @@ var/datum/species/shapeshifter/promethean/prometheans
|
||||
/mob/living/carbon/human/proc/regenerate
|
||||
)
|
||||
|
||||
valid_transform_species = list("Human", "Unathi", "Tajara", "Skrell", "Diona", "Teshari", "Monkey")
|
||||
valid_transform_species = list("Human", "Vatborn", "Unathi", "Tajara", "Skrell", "Diona", "Teshari", "Monkey")
|
||||
monochromatic = 1
|
||||
|
||||
var/heal_rate = 0.5 // Temp. Regen per tick.
|
||||
|
||||
@@ -39,6 +39,8 @@
|
||||
burn_mod = 0.85
|
||||
metabolic_rate = 0.85
|
||||
item_slowdown_mod = 0.5
|
||||
mob_size = MOB_LARGE
|
||||
blood_volume = 840
|
||||
num_alternate_languages = 3
|
||||
secondary_langs = list(LANGUAGE_UNATHI)
|
||||
name_language = LANGUAGE_UNATHI
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
// ### Wooo, inheritance. Basically copying everything I don't need to edit from prometheans, because they mostly work already.
|
||||
// ### Any and all of this is open to change for balance or whatever.
|
||||
// ###
|
||||
// ###
|
||||
// Species definition follows.
|
||||
/datum/species/shapeshifter/promethean/avatar
|
||||
|
||||
name = "Virtual Reality Avatar"
|
||||
name_plural = "Virtual Reality Avatars"
|
||||
blurb = "A 3-dimensional representation of some sort of animate object used to display the presence and actions of some-one or -thing using a virtual reality program."
|
||||
show_ssd = "eerily still"
|
||||
death_message = "flickers briefly, their gear falling in a heap on the floor around their motionless body."
|
||||
knockout_message = "has been knocked unconscious!"
|
||||
|
||||
spawn_flags = SPECIES_IS_RESTRICTED
|
||||
|
||||
speech_bubble_appearance = "cyber"
|
||||
|
||||
male_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg')
|
||||
female_cough_sounds = list('sound/effects/mob_effects/f_cougha.ogg','sound/effects/mob_effects/f_coughb.ogg')
|
||||
male_sneeze_sound = 'sound/effects/mob_effects/sneeze.ogg'
|
||||
female_sneeze_sound = 'sound/effects/mob_effects/f_sneeze.ogg'
|
||||
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
|
||||
has_organ = list(O_BRAIN = /obj/item/organ/internal/brain/slime, O_EYES = /obj/item/organ/internal/eyes) // Slime core.
|
||||
heal_rate = 0 // Avatars don't naturally heal like prometheans, at least not for now
|
||||
|
||||
/datum/species/shapeshifter/promethean/avatar/handle_death(var/mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
/datum/species/shapeshifter/promethean/avatar/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
return
|
||||
@@ -159,16 +159,29 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
for(var/inner_entry in entry)
|
||||
overlays += inner_entry
|
||||
|
||||
update_transform()
|
||||
|
||||
/mob/living/carbon/human/update_transform()
|
||||
// First, get the correct size.
|
||||
var/desired_scale = icon_scale
|
||||
|
||||
desired_scale *= species.icon_scale
|
||||
|
||||
for(var/datum/modifier/M in modifiers)
|
||||
if(!isnull(M.icon_scale_percent))
|
||||
desired_scale *= M.icon_scale_percent
|
||||
|
||||
// Regular stuff again.
|
||||
if(lying && !species.prone_icon) //Only rotate them if we're not drawing a specific icon for being prone.
|
||||
var/matrix/M = matrix()
|
||||
M.Turn(90)
|
||||
M.Scale(size_multiplier)
|
||||
M.Scale(desired_scale)
|
||||
M.Translate(1,-6)
|
||||
src.transform = M
|
||||
else
|
||||
var/matrix/M = matrix()
|
||||
M.Scale(size_multiplier)
|
||||
M.Translate(0, 16*(size_multiplier-1))
|
||||
M.Scale(desired_scale)
|
||||
M.Translate(0, 16*(desired_scale-1))
|
||||
src.transform = M
|
||||
|
||||
var/global/list/damage_icon_parts = list()
|
||||
@@ -293,6 +306,8 @@ var/global/list/damage_icon_parts = list()
|
||||
base_icon = chest.get_icon()
|
||||
|
||||
for(var/obj/item/organ/external/part in organs)
|
||||
if(isnull(part) || part.is_stump())
|
||||
continue
|
||||
var/icon/temp = part.get_icon(skeleton)
|
||||
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
|
||||
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
|
||||
@@ -381,11 +396,13 @@ var/global/list/damage_icon_parts = list()
|
||||
face_standing.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
if(h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
var/datum/sprite_accessory/hair/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style && (src.species.get_bodytype(src) in hair_style.species_allowed))
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s")
|
||||
if(hair_style.do_colouration)
|
||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_MULTIPLY)
|
||||
hair_s.Blend(hair_s_add, ICON_ADD)
|
||||
|
||||
face_standing.Blend(hair_s, ICON_OVERLAY)
|
||||
|
||||
@@ -503,7 +520,16 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//need to append _s to the icon state for legacy compatibility
|
||||
var/image/standing = image(icon = under_icon, icon_state = "[under_state]_s")
|
||||
standing.color = w_uniform.color
|
||||
|
||||
if(w_uniform.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = w_uniform.addblends)
|
||||
if(w_uniform.color)
|
||||
base.Blend(w_uniform.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = w_uniform.color
|
||||
|
||||
//apply blood overlay
|
||||
if(w_uniform.blood_DNA)
|
||||
@@ -567,7 +593,15 @@ var/global/list/damage_icon_parts = list()
|
||||
bloodsies.color = gloves.blood_color
|
||||
standing.overlays += bloodsies
|
||||
gloves.screen_loc = ui_gloves
|
||||
standing.color = gloves.color
|
||||
if(gloves.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = gloves.addblends)
|
||||
if(gloves.color)
|
||||
base.Blend(gloves.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = gloves.color
|
||||
overlays_standing[GLOVES_LAYER] = standing
|
||||
else
|
||||
if(blood_DNA)
|
||||
@@ -588,7 +622,15 @@ var/global/list/damage_icon_parts = list()
|
||||
standing = image("icon" = glasses.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[glasses.icon_state]")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]")
|
||||
standing.color = glasses.color
|
||||
if(glasses.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = glasses.addblends)
|
||||
if(glasses.color)
|
||||
base.Blend(glasses.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = glasses.color
|
||||
overlays_standing[GLASSES_LAYER] = standing
|
||||
|
||||
else
|
||||
@@ -616,7 +658,15 @@ var/global/list/damage_icon_parts = list()
|
||||
standing = image("icon" = l_ear.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[t_type]")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
|
||||
standing.color = l_ear.color
|
||||
if(l_ear.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = l_ear.addblends)
|
||||
if(l_ear.color)
|
||||
base.Blend(l_ear.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = l_ear.color
|
||||
both.overlays += standing
|
||||
|
||||
if(r_ear)
|
||||
@@ -630,7 +680,15 @@ var/global/list/damage_icon_parts = list()
|
||||
standing = image("icon" = r_ear.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[t_type]")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
|
||||
standing.color = r_ear.color
|
||||
if(r_ear.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = r_ear.addblends)
|
||||
if(r_ear.color)
|
||||
base.Blend(r_ear.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = r_ear.color
|
||||
both.overlays += standing
|
||||
|
||||
overlays_standing[EARS_LAYER] = both
|
||||
@@ -664,8 +722,18 @@ var/global/list/damage_icon_parts = list()
|
||||
var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "shoeblood")
|
||||
bloodsies.color = shoes.blood_color
|
||||
standing.overlays += bloodsies
|
||||
standing.color = shoes.color
|
||||
|
||||
if(shoes.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = shoes.addblends)
|
||||
if(shoes.color)
|
||||
base.Blend(shoes.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = shoes.color
|
||||
overlays_standing[shoe_layer] = standing
|
||||
|
||||
else
|
||||
if(feet_blood_DNA)
|
||||
var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "shoeblood")
|
||||
@@ -731,7 +799,15 @@ var/global/list/damage_icon_parts = list()
|
||||
if(hat.on && light_overlay_cache[cache_key])
|
||||
standing.overlays |= light_overlay_cache[cache_key]
|
||||
|
||||
standing.color = head.color
|
||||
if(head.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = head.addblends)
|
||||
if(head.color)
|
||||
base.Blend(head.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = head.color
|
||||
overlays_standing[HEAD_LAYER] = standing
|
||||
|
||||
else
|
||||
@@ -766,7 +842,15 @@ var/global/list/damage_icon_parts = list()
|
||||
if(!i_state) i_state = i.icon_state
|
||||
standing.overlays += image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[i_state]")
|
||||
|
||||
standing.color = belt.color
|
||||
if(belt.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = belt.addblends)
|
||||
if(belt.color)
|
||||
base.Blend(belt.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = belt.color
|
||||
|
||||
overlays_standing[belt_layer] = standing
|
||||
else
|
||||
@@ -791,7 +875,16 @@ var/global/list/damage_icon_parts = list()
|
||||
t_icon = wear_suit.item_icons[slot_wear_suit_str]
|
||||
|
||||
standing = image("icon" = t_icon, "icon_state" = "[wear_suit.icon_state]")
|
||||
standing.color = wear_suit.color
|
||||
|
||||
if(wear_suit.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = wear_suit.addblends)
|
||||
if(wear_suit.color)
|
||||
base.Blend(wear_suit.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = wear_suit.color
|
||||
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
|
||||
drop_from_inventory(handcuffed)
|
||||
@@ -841,7 +934,15 @@ var/global/list/damage_icon_parts = list()
|
||||
standing = image("icon" = wear_mask.sprite_sheets[species.get_bodytype(src)], "icon_state" = "[wear_mask.icon_state]")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
|
||||
standing.color = wear_mask.color
|
||||
if(wear_mask.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = wear_mask.addblends)
|
||||
if(wear_mask.color)
|
||||
base.Blend(wear_mask.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = wear_mask.color
|
||||
|
||||
if( !istype(wear_mask, /obj/item/clothing/mask/smokable/cigarette) && wear_mask.blood_DNA )
|
||||
var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "maskblood")
|
||||
@@ -883,7 +984,15 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
//apply color
|
||||
var/image/standing = image(icon = overlay_icon, icon_state = overlay_state)
|
||||
standing.color = back.color
|
||||
if(back.addblends)
|
||||
var/icon/base = new/icon("icon" = standing.icon, "icon_state" = standing.icon_state)
|
||||
var/addblend_icon = new/icon("icon" = standing.icon, "icon_state" = back.addblends)
|
||||
if(back.color)
|
||||
base.Blend(back.color, ICON_MULTIPLY)
|
||||
base.Blend(addblend_icon, ICON_ADD)
|
||||
standing = image(base)
|
||||
else
|
||||
standing.color = back.color
|
||||
|
||||
//create the image
|
||||
overlays_standing[BACK_LAYER] = standing
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
adjustCloneLoss(damage * blocked)
|
||||
if(HALLOSS)
|
||||
adjustHalLoss(damage * blocked)
|
||||
if(ELECTROCUTE)
|
||||
electrocute_act(damage, used_weapon, 1.0, def_zone)
|
||||
flash_weak_pain()
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
@@ -1004,3 +1004,17 @@ default behaviour is:
|
||||
// Called by job_controller.
|
||||
/mob/living/proc/equip_post_job()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/update_transform()
|
||||
// First, get the correct size.
|
||||
var/desired_scale = icon_scale
|
||||
for(var/datum/modifier/M in modifiers)
|
||||
if(!isnull(M.icon_scale_percent))
|
||||
desired_scale *= M.icon_scale_percent
|
||||
|
||||
// Now for the regular stuff.
|
||||
var/matrix/M = matrix()
|
||||
M.Scale(desired_scale)
|
||||
M.Translate(0, 16*(desired_scale-1))
|
||||
src.transform = M
|
||||
@@ -17,10 +17,6 @@ var/list/ai_verbs_default = list(
|
||||
/mob/living/silicon/ai/proc/show_laws_verb,
|
||||
/mob/living/silicon/ai/proc/toggle_acceleration,
|
||||
/mob/living/silicon/ai/proc/toggle_hologram_movement,
|
||||
/mob/living/silicon/ai/proc/toggle_hidden_verbs,
|
||||
)
|
||||
|
||||
var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.com/1172/,
|
||||
/mob/living/silicon/ai/proc/ai_announcement,
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle,
|
||||
/mob/living/silicon/ai/proc/ai_camera_track,
|
||||
@@ -160,6 +156,7 @@ var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.c
|
||||
add_language(LANGUAGE_EAL, 1)
|
||||
add_language(LANGUAGE_SCHECHI, 1)
|
||||
add_language(LANGUAGE_SIGN, 1)
|
||||
add_language(LANGUAGE_ROOTLOCAL, 1)
|
||||
|
||||
if(!safety)//Only used by AIize() to successfully spawn an AI.
|
||||
if (!B)//If there is no player/brain inside.
|
||||
@@ -794,16 +791,5 @@ var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.c
|
||||
if(rig)
|
||||
rig.force_rest(src)
|
||||
|
||||
/mob/living/silicon/ai/proc/toggle_hidden_verbs()
|
||||
set name = "Toggle Hidden Verbs"
|
||||
set category = "AI Settings"
|
||||
|
||||
if(/mob/living/silicon/ai/proc/ai_announcement in verbs)
|
||||
src << "Extra verbs toggled off."
|
||||
verbs -= ai_verbs_hidden
|
||||
else
|
||||
src << "Extra verbs toggled on."
|
||||
verbs |= ai_verbs_hidden
|
||||
|
||||
#undef AI_CHECK_WIRELESS
|
||||
#undef AI_CHECK_RADIO
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
health = 200
|
||||
|
||||
mob_bump_flag = ROBOT
|
||||
mob_swap_flags = ROBOT|MONKEY|SLIME|SIMPLE_ANIMAL
|
||||
mob_swap_flags = ~HEAVY
|
||||
mob_push_flags = ~HEAVY //trundle trundle
|
||||
|
||||
var/lights_on = 0 // Is our integrated light on?
|
||||
@@ -394,6 +394,11 @@
|
||||
C.toggled = 1
|
||||
src << "<font color='red'>You enable [C.name].</font>"
|
||||
|
||||
/mob/living/silicon/robot/verb/spark_plug() //So you can still sparkle on demand without violence.
|
||||
set category = "Robot Commands"
|
||||
set name = "Emit Sparks"
|
||||
spark_system.start()
|
||||
|
||||
// this function displays jetpack pressure in the stat panel
|
||||
/mob/living/silicon/robot/proc/show_jetpack_pressure()
|
||||
// if you have a jetpack, show the internal tank pressure
|
||||
@@ -637,7 +642,8 @@
|
||||
|
||||
else
|
||||
if( !(istype(W, /obj/item/device/robotanalyzer) || istype(W, /obj/item/device/healthanalyzer)) )
|
||||
spark_system.start()
|
||||
if(W.force > 0)
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/attack_hand(mob/user)
|
||||
|
||||
@@ -90,6 +90,7 @@
|
||||
var/assist_distance = 25 // Radius in which I'll ask my comrades for help.
|
||||
var/supernatural = 0 // If the mob is supernatural (used in null-rod stuff for banishing?)
|
||||
var/grab_resist = 75 // Chance of me resisting a grab attempt.
|
||||
var/taser_kill = 1 // Is the mob weak to tasers
|
||||
|
||||
//Attack ranged settings
|
||||
var/ranged = 0 // Do I attack at range?
|
||||
@@ -107,7 +108,9 @@
|
||||
var/friendly = "nuzzles" // What mobs do to people when they aren't really hostile
|
||||
var/attack_sound = null // Sound to play when I attack
|
||||
var/environment_smash = 0 // How much environment damage do I do when I hit stuff?
|
||||
var/melee_miss_chance = 25 // percent chance to miss a melee attack.
|
||||
var/melee_miss_chance = 15 // percent chance to miss a melee attack.
|
||||
var/melee_attack_minDelay = 5 // How long between attacks at least
|
||||
var/melee_attack_maxDelay = 10 // How long between attacks at most
|
||||
|
||||
//Special attacks
|
||||
var/spattack_prob = 0 // Chance of the mob doing a special attack (0 for never)
|
||||
@@ -1168,7 +1171,7 @@
|
||||
if(!Adjacent(target_mob))
|
||||
return
|
||||
if(!client)
|
||||
sleep(rand(8) + 8)
|
||||
sleep(rand(melee_attack_minDelay, melee_attack_maxDelay))
|
||||
if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
|
||||
@@ -1437,16 +1440,30 @@
|
||||
|
||||
//Shot with taser/stunvolver
|
||||
/mob/living/simple_animal/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon=null)
|
||||
var/stunDam = 0
|
||||
var/agonyDam = 0
|
||||
if(taser_kill)
|
||||
var/stunDam = 0
|
||||
var/agonyDam = 0
|
||||
|
||||
if(stun_amount)
|
||||
stunDam += stun_amount * 0.5
|
||||
adjustFireLoss(stunDam)
|
||||
if(stun_amount)
|
||||
stunDam += stun_amount * 0.5
|
||||
adjustFireLoss(stunDam)
|
||||
|
||||
if(agony_amount)
|
||||
agonyDam += agony_amount * 0.5
|
||||
adjustFireLoss(agonyDam)
|
||||
if(agony_amount)
|
||||
agonyDam += agony_amount * 0.5
|
||||
adjustFireLoss(agonyDam)
|
||||
|
||||
/mob/living/simple_animal/emp_act(severity)
|
||||
if(!isSynthetic())
|
||||
return
|
||||
switch(severity)
|
||||
if(1)
|
||||
adjustFireLoss(rand(15, 25))
|
||||
if(2)
|
||||
adjustFireLoss(rand(10, 18))
|
||||
if(3)
|
||||
adjustFireLoss(rand(5, 12))
|
||||
if(4)
|
||||
adjustFireLoss(rand(1, 6))
|
||||
|
||||
// Force it to target something
|
||||
/mob/living/simple_animal/proc/taunt(var/mob/living/new_target, var/forced = FALSE)
|
||||
|
||||
@@ -534,6 +534,7 @@
|
||||
if(M != usr) return
|
||||
if(usr == src) return
|
||||
if(!Adjacent(usr)) return
|
||||
if(usr.incapacitated(INCAPACITATION_STUNNED | INCAPACITATION_FORCELYING | INCAPACITATION_KNOCKOUT | INCAPACITATION_RESTRAINED)) return //Incapacitated.
|
||||
if(istype(M,/mob/living/silicon/ai)) return
|
||||
show_inv(usr)
|
||||
|
||||
|
||||
@@ -400,7 +400,7 @@ proc/is_blind(A)
|
||||
return // Can't talk in deadchat if you can't see it.
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if(M.client && ((!istype(M, /mob/new_player) && M.stat == DEAD) || (M.client.holder && !is_eventM(M.client))) && M.is_preference_enabled(/datum/client_preference/show_dsay))
|
||||
if(M.client && (!istype(M, /mob/new_player) && M.stat == DEAD) && M.is_preference_enabled(/datum/client_preference/show_dsay))
|
||||
var/follow
|
||||
var/lname
|
||||
if(M.forbid_seeing_deadchat && !M.client.holder)
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
mannequin.delete_inventory(TRUE)
|
||||
dress_preview_mob(mannequin)
|
||||
|
||||
preview_icon = icon('icons/effects/effects.dmi', "nothing")
|
||||
preview_icon = icon('icons/effects/128x48.dmi', bgstate)
|
||||
preview_icon.Scale(48+32, 16+32)
|
||||
|
||||
mannequin.dir = NORTH
|
||||
|
||||
@@ -45,7 +45,8 @@
|
||||
|
||||
/datum/sprite_accessory/hair
|
||||
|
||||
icon = 'icons/mob/Human_face.dmi' // default icon for all hairs
|
||||
icon = 'icons/mob/Human_face_m.dmi' // default icon for all hairs
|
||||
var/icon_add = 'icons/mob/human_face.dmi'
|
||||
|
||||
bald
|
||||
name = "Bald"
|
||||
@@ -323,7 +324,7 @@
|
||||
name = "Overeye Long"
|
||||
icon_state = "hair_longovereye"
|
||||
|
||||
fag
|
||||
flowhair
|
||||
name = "Flow Hair"
|
||||
icon_state = "hair_f"
|
||||
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
return 0
|
||||
|
||||
/obj/item/organ/internal/appendix/process()
|
||||
..()
|
||||
|
||||
if(!inflamed || !owner)
|
||||
return
|
||||
|
||||
|
||||
@@ -44,21 +44,6 @@
|
||||
tmp_owner.internal_organs_by_name[organ_tag] = new replace_path(tmp_owner, 1)
|
||||
tmp_owner = null
|
||||
|
||||
/obj/item/organ/internal/pariah_brain
|
||||
name = "brain remnants"
|
||||
desc = "Did someone tread on this? It looks useless for cloning or cyborgification."
|
||||
organ_tag = "brain"
|
||||
parent_organ = BP_HEAD
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
vital = 1
|
||||
|
||||
/obj/item/organ/internal/brain/xeno
|
||||
name = "thinkpan"
|
||||
desc = "It looks kind of like an enormous wad of purple bubblegum."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
|
||||
/obj/item/organ/internal/brain/New()
|
||||
..()
|
||||
health = config.default_brain_health
|
||||
@@ -127,6 +112,21 @@
|
||||
target.key = brainmob.key
|
||||
..()
|
||||
|
||||
/obj/item/organ/internal/pariah_brain
|
||||
name = "brain remnants"
|
||||
desc = "Did someone tread on this? It looks useless for cloning or cyborgification."
|
||||
organ_tag = "brain"
|
||||
parent_organ = BP_HEAD
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
vital = 1
|
||||
|
||||
/obj/item/organ/internal/brain/xeno
|
||||
name = "thinkpan"
|
||||
desc = "It looks kind of like an enormous wad of purple bubblegum."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
|
||||
/obj/item/organ/internal/brain/slime
|
||||
name = "slime core"
|
||||
desc = "A complex, organic knot of jelly and crystalline particles."
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
/obj/item/organ/internal/kidneys/process()
|
||||
..()
|
||||
|
||||
if(!owner) return
|
||||
|
||||
// Coffee is really bad for you with busted kidneys.
|
||||
|
||||
@@ -58,5 +58,7 @@
|
||||
if (prob(3))
|
||||
take_damage(1,silent=prob(30))
|
||||
|
||||
//if(. >= 3 && antibiotics < 30) //INFECTION_LEVEL_THREE, others are handled on each specific organ
|
||||
//Nothing that generic internal organs do for this
|
||||
if(. >= 3 && antibiotics < 30) //INFECTION_LEVEL_THREE
|
||||
if (prob(50))
|
||||
take_damage(1,silent=prob(15))
|
||||
|
||||
|
||||
@@ -91,6 +91,9 @@ var/list/organ_cache = list()
|
||||
if(owner && vital)
|
||||
owner.death()
|
||||
|
||||
/obj/item/organ/proc/adjust_germ_level(var/amount) // Unless you're setting germ level directly to 0, use this proc instead
|
||||
germ_level = Clamp(germ_level + amount, 0, INFECTION_LEVEL_MAX)
|
||||
|
||||
/obj/item/organ/process()
|
||||
|
||||
if(loc != owner)
|
||||
@@ -117,9 +120,9 @@ var/list/organ_cache = list()
|
||||
if(config.organs_decay) damage += rand(1,3)
|
||||
if(damage >= max_damage)
|
||||
damage = max_damage
|
||||
germ_level += rand(2,6)
|
||||
adjust_germ_level(rand(2,6))
|
||||
if(germ_level >= INFECTION_LEVEL_TWO)
|
||||
germ_level += rand(2,6)
|
||||
adjust_germ_level(rand(2,6))
|
||||
if(germ_level >= INFECTION_LEVEL_THREE)
|
||||
die()
|
||||
|
||||
@@ -158,12 +161,12 @@ var/list/organ_cache = list()
|
||||
owner.adjustToxLoss(infection_damage)
|
||||
|
||||
if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
|
||||
germ_level--
|
||||
adjust_germ_level(-1)
|
||||
|
||||
if (germ_level >= INFECTION_LEVEL_ONE/2)
|
||||
//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
|
||||
if(antibiotics < 5 && prob(round(germ_level/6)))
|
||||
germ_level++
|
||||
adjust_germ_level(1)
|
||||
|
||||
if(germ_level >= INFECTION_LEVEL_ONE)
|
||||
. = 1 //Organ qualifies for effect-specific processing
|
||||
@@ -179,7 +182,7 @@ var/list/organ_cache = list()
|
||||
|
||||
if (germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30)
|
||||
. = 3 //Organ qualifies for effect-specific processing
|
||||
germ_level++ //Germ_level increases without overdose of antibiotics
|
||||
adjust_germ_level(rand(5,10)) //Germ_level increases without overdose of antibiotics
|
||||
|
||||
/obj/item/organ/proc/handle_rejection()
|
||||
// Process unsuitable transplants. TODO: consider some kind of
|
||||
@@ -193,13 +196,13 @@ var/list/organ_cache = list()
|
||||
if(rejecting % 10 == 0) //Only fire every ten rejection ticks.
|
||||
switch(rejecting)
|
||||
if(1 to 50)
|
||||
germ_level++
|
||||
adjust_germ_level(1)
|
||||
if(51 to 200)
|
||||
germ_level += rand(1,2)
|
||||
adjust_germ_level(rand(1,2))
|
||||
if(201 to 500)
|
||||
germ_level += rand(2,3)
|
||||
adjust_germ_level(rand(2,3))
|
||||
if(501 to INFINITY)
|
||||
germ_level += rand(3,5)
|
||||
adjust_germ_level(rand(3,5))
|
||||
owner.reagents.add_reagent("toxin", rand(1,2))
|
||||
|
||||
/obj/item/organ/proc/receive_chem(chemical as obj)
|
||||
@@ -238,9 +241,11 @@ var/list/organ_cache = list()
|
||||
if (germ_level < INFECTION_LEVEL_ONE)
|
||||
germ_level = 0 //cure instantly
|
||||
else if (germ_level < INFECTION_LEVEL_TWO)
|
||||
germ_level -= 6 //at germ_level == 500, this should cure the infection in a minute
|
||||
adjust_germ_level(-6) //at germ_level < 500, this should cure the infection in a minute
|
||||
else if (germ_level < INFECTION_LEVEL_THREE)
|
||||
adjust_germ_level(-2) //at germ_level < 1000, this will cure the infection in 5 minutes
|
||||
else
|
||||
germ_level -= 2 //at germ_level == 1000, this will cure the infection in 5 minutes
|
||||
adjust_germ_level(-1) // You waited this long to get treated, you don't really deserve this organ
|
||||
|
||||
//Adds autopsy data for used_weapon.
|
||||
/obj/item/organ/proc/add_autopsy_data(var/used_weapon, var/damage)
|
||||
|
||||
@@ -71,7 +71,7 @@ var/global/list/limb_icon_cache = list()
|
||||
overlays |= lip_icon
|
||||
mob_icon.Blend(lip_icon, ICON_OVERLAY)
|
||||
|
||||
//Head markings, duplicated (sadly) below.
|
||||
//Head markings.
|
||||
for(var/M in markings)
|
||||
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
|
||||
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
|
||||
@@ -89,11 +89,13 @@ var/global/list/limb_icon_cache = list()
|
||||
overlays |= facial_s
|
||||
|
||||
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
|
||||
var/datum/sprite_accessory/hair/hair_style = hair_styles_list[owner.h_style]
|
||||
if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s")
|
||||
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
|
||||
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_ADD)
|
||||
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
|
||||
hair_s.Blend(hair_s_add, ICON_ADD)
|
||||
overlays |= hair_s
|
||||
|
||||
return mob_icon
|
||||
@@ -130,14 +132,15 @@ var/global/list/limb_icon_cache = list()
|
||||
mob_icon = new /icon(species.get_icobase(owner, (status & ORGAN_MUTATED)), "[icon_name][gender ? "_[gender]" : ""]")
|
||||
apply_colouration(mob_icon)
|
||||
|
||||
//Body markings, does not include head, duplicated (sadly) above.
|
||||
for(var/M in markings)
|
||||
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
|
||||
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
|
||||
mark_s.Blend(markings[M]["color"], ICON_ADD)
|
||||
overlays |= mark_s //So when it's not on your body, it has icons
|
||||
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
|
||||
icon_cache_key += "[M][markings[M]["color"]]"
|
||||
//Body markings, actually does not include head this time. Done separately above.
|
||||
if(!istype(src,/obj/item/organ/external/head))
|
||||
for(var/M in markings)
|
||||
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
|
||||
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
|
||||
mark_s.Blend(markings[M]["color"], ICON_ADD)
|
||||
overlays |= mark_s //So when it's not on your body, it has icons
|
||||
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
|
||||
icon_cache_key += "[M][markings[M]["color"]]"
|
||||
|
||||
if(body_hair && islist(h_col) && h_col.len >= 3)
|
||||
var/cache_key = "[body_hair]-[icon_name]-[h_col[1]][h_col[2]][h_col[3]]"
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
// Ported from TG. Known issue: Throw hit can possibly double-proc. Seems to be throw code.
|
||||
/obj/item/weapon/paperplane
|
||||
name = "paper plane"
|
||||
desc = "Paper folded into the shape of a plane."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "paperplane"
|
||||
throw_range = 7
|
||||
throw_speed = 1
|
||||
throwforce = 0
|
||||
w_class = ITEMSIZE_TINY
|
||||
|
||||
var/obj/item/weapon/paper/internalPaper
|
||||
|
||||
/obj/item/weapon/paperplane/New(loc, obj/item/weapon/paper/newPaper)
|
||||
. = ..()
|
||||
pixel_y = rand(-8, 8)
|
||||
pixel_x = rand(-9, 9)
|
||||
if(newPaper)
|
||||
internalPaper = newPaper
|
||||
flags = newPaper.flags
|
||||
color = newPaper.color
|
||||
newPaper.forceMove(src)
|
||||
else
|
||||
internalPaper = new /obj/item/weapon/paper(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/paperplane/Destroy()
|
||||
if(internalPaper)
|
||||
qdel(internalPaper)
|
||||
internalPaper = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/paperplane/update_icon()
|
||||
overlays.Cut()
|
||||
var/list/stamped = internalPaper.stamped
|
||||
if(!stamped)
|
||||
stamped = new
|
||||
else if(stamped)
|
||||
for(var/S in stamped)
|
||||
var/obj/item/weapon/stamp/ = S
|
||||
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi', "paperplane_[initial(stamp.icon_state)]")
|
||||
overlays += stampoverlay
|
||||
|
||||
/obj/item/weapon/paperplane/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You unfold [src].</span>")
|
||||
var/atom/movable/internal_paper_tmp = internalPaper
|
||||
internal_paper_tmp.forceMove(loc)
|
||||
internalPaper = null
|
||||
qdel(src)
|
||||
user.put_in_hands(internal_paper_tmp)
|
||||
|
||||
/obj/item/weapon/paperplane/attackby(obj/item/P, mob/living/carbon/human/user, params)
|
||||
..()
|
||||
if(istype(P, /obj/item/weapon/pen))
|
||||
to_chat(user, "<span class='notice'>You should unfold [src] before changing it.</span>")
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/weapon/stamp)) //we don't randomize stamps on a paperplane
|
||||
internalPaper.attackby(P, user) //spoofed attack to update internal paper.
|
||||
update_icon()
|
||||
|
||||
else if(is_hot(P))
|
||||
if(user.disabilities & CLUMSY && prob(10))
|
||||
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
|
||||
"<span class='userdanger'>You miss the [src] and accidentally light yourself on fire!</span>")
|
||||
user.unEquip(P)
|
||||
user.adjust_fire_stacks(1)
|
||||
user.IgniteMob()
|
||||
return
|
||||
|
||||
if(!(in_range(user, src))) //to prevent issues as a result of telepathically lighting a paper
|
||||
return
|
||||
user.unEquip(src)
|
||||
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
|
||||
fire_act()
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/paperplane/throw_impact(atom/hit_atom)
|
||||
if(..() || !ishuman(hit_atom))//if the plane is caught or it hits a nonhuman
|
||||
return
|
||||
var/mob/living/carbon/human/H = hit_atom
|
||||
if(prob(2))
|
||||
if((H.head && H.head.body_parts_covered & EYES) || (H.wear_mask && H.wear_mask.body_parts_covered & EYES) || (H.glasses && H.glasses.body_parts_covered & EYES))
|
||||
return
|
||||
visible_message("<span class='danger'>\The [src] hits [H] in the eye!</span>")
|
||||
H.eye_blurry += 10
|
||||
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
|
||||
if(E)
|
||||
E.damage += 2.5
|
||||
H.emote("scream")
|
||||
|
||||
/obj/item/weapon/paper/AltClick(mob/living/carbon/user, obj/item/I)
|
||||
if ( istype(user) )
|
||||
if( (!in_range(src, user)) || user.stat || user.restrained() )
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You fold [src] into the shape of a plane!</span>")
|
||||
user.unEquip(src)
|
||||
I = new /obj/item/weapon/paperplane(user, src)
|
||||
user.put_in_hands(I)
|
||||
else
|
||||
to_chat(user, "<span class='notice'> You lack the dexterity to fold \the [src]. </span>")
|
||||
@@ -119,8 +119,8 @@
|
||||
|
||||
/obj/item/weapon/pen/reagent/paralysis/New()
|
||||
..()
|
||||
reagents.add_reagent("zombiepowder", 10)
|
||||
reagents.add_reagent("cryptobiolin", 15)
|
||||
reagents.add_reagent("zombiepowder", 5)
|
||||
reagents.add_reagent("cryptobiolin", 10)
|
||||
|
||||
/*
|
||||
* Chameleon pen
|
||||
|
||||
@@ -681,13 +681,10 @@
|
||||
else
|
||||
flick("apc-spark", src)
|
||||
if (do_after(user,6))
|
||||
if(prob(50))
|
||||
emagged = 1
|
||||
locked = 0
|
||||
to_chat(user,"<span class='notice'>You emag the APC interface.</span>")
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user,"<span class='warning'>The APC interface refused to unlock.</span>")
|
||||
emagged = 1
|
||||
locked = 0
|
||||
to_chat(user,"<span class='notice'>You emag the APC interface.</span>")
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/power/apc/attack_hand(mob/user)
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
than the alternative."
|
||||
icon_state = "gridchecker_on"
|
||||
circuit = /obj/item/weapon/circuitboard/grid_checker
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/power_failing = FALSE // Turns to TRUE when the grid check event is fired by the Game Master, or perhaps a cheeky antag.
|
||||
// Wire stuff below.
|
||||
var/datum/wires/grid_checker/wires
|
||||
|
||||
@@ -159,6 +159,34 @@
|
||||
name = "ammo clip (.45 flash)"
|
||||
ammo_type = /obj/item/ammo_casing/a45f
|
||||
|
||||
/obj/item/ammo_magazine/s45
|
||||
name = "speedloader (.45)"
|
||||
icon_state = "45s"
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal
|
||||
caliber = ".45"
|
||||
max_ammo = 7
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/s45/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/s45/rubber
|
||||
name = "speedloader (.45 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/a45r
|
||||
|
||||
/obj/item/ammo_magazine/s45/practice
|
||||
name = "speedloader (.45 practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a45p
|
||||
|
||||
/obj/item/ammo_magazine/s45/flash
|
||||
name = "speedloader (.45 flash)"
|
||||
ammo_type = /obj/item/ammo_casing/a45f
|
||||
|
||||
/obj/item/ammo_magazine/s45/ap
|
||||
name = "speedloader (.45 AP)"
|
||||
ammo_type = /obj/item/ammo_casing/a45ap
|
||||
|
||||
///////// 9mm /////////
|
||||
|
||||
/obj/item/ammo_magazine/m9mm
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
icon_state = "[initial(icon_state)]-e"
|
||||
|
||||
/obj/item/weapon/gun/projectile/colt/detective
|
||||
desc = "A Martian recreation of an old Terran pistol. Uses .45 rounds."
|
||||
desc = "A Martian recreation of an old pistol. Uses .45 rounds."
|
||||
magazine_type = /obj/item/ammo_magazine/m45/rubber
|
||||
|
||||
/obj/item/weapon/gun/projectile/colt/detective/verb/rename_gun()
|
||||
@@ -60,7 +60,8 @@
|
||||
options["H&K VP"] = "VP78"
|
||||
options["P08 Luger"] = "p08"
|
||||
options["P08 Luger, Brown"] = "p08b"
|
||||
var/choice = input(M,"What do you want the gun's sprite to be?","Resprite Gun") in options
|
||||
options["Glock 37"] = "enforcer_black"
|
||||
var/choice = input(M,"Choose your sprite!","Resprite Gun") in options
|
||||
if(src && choice && !M.stat && in_range(M,src))
|
||||
icon_state = options[choice]
|
||||
unique_reskin = options[choice]
|
||||
|
||||
@@ -66,6 +66,58 @@
|
||||
M << "You name the gun [input]. Say hello to your new friend."
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/detective45
|
||||
name = ".45 revolver"
|
||||
desc = "A fancy replica of an old revolver, modified for .45 rounds and a seven-shot cylinder."
|
||||
icon_state = "detective"
|
||||
caliber = ".45"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||||
fire_sound = 'sound/weapons/gunshot_heavy.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/a45r
|
||||
max_shells = 7
|
||||
|
||||
|
||||
obj/item/weapon/gun/projectile/revolver/detective45/verb/rename_gun()
|
||||
set name = "Name Gun"
|
||||
set category = "Object"
|
||||
set desc = "Rename your gun. If you're the Detective."
|
||||
|
||||
var/mob/M = usr
|
||||
if(!M.mind) return 0
|
||||
var/job = M.mind.assigned_role
|
||||
if(job != "Detective")
|
||||
M << "<span class='notice'>You don't feel cool enough to name this gun, chump.</span>"
|
||||
return 0
|
||||
|
||||
var/input = sanitizeSafe(input("What do you want to name the gun?", ,""), MAX_NAME_LEN)
|
||||
|
||||
if(src && input && !M.stat && in_range(M,src))
|
||||
name = input
|
||||
M << "You name the gun [input]. Say hello to your new friend."
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/detective45/verb/reskin_gun()
|
||||
set name = "Resprite gun"
|
||||
set category = "Object"
|
||||
set desc = "Click to choose a sprite for your gun."
|
||||
|
||||
var/mob/M = usr
|
||||
var/list/options = list()
|
||||
options["Colt Detective Special"] = "detective"
|
||||
options["Ruger GP100"] = "GP100"
|
||||
options["Colt Single Action Army"] = "detective_peacemaker"
|
||||
options["Colt Single Action Army, Dark"] = "detective_peacemaker_dark"
|
||||
options["H&K PT"] = "detective_panther"
|
||||
options["Vintage LeMat"] = "lemat_old"
|
||||
options["Webley MKVI "] = "webley"
|
||||
var/choice = input(M,"Choose your sprite!","Resprite Gun") in options
|
||||
if(src && choice && !M.stat && in_range(M,src))
|
||||
icon_state = options[choice]
|
||||
M << "Your gun is now sprited as [choice]. Say hello to your new friend."
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
// Blade Runner pistol.
|
||||
/obj/item/weapon/gun/projectile/revolver/deckard
|
||||
name = "\improper Deckard .38"
|
||||
|
||||
@@ -210,6 +210,7 @@
|
||||
icon_state = "vial"
|
||||
matter = list("glass" = 250)
|
||||
volume = 30
|
||||
w_class = ITEMSIZE_TINY
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25)
|
||||
flags = OPENCONTAINER
|
||||
|
||||
@@ -60,7 +60,57 @@
|
||||
used = !used
|
||||
|
||||
return
|
||||
//A vial-loaded hypospray. Cartridge-based!
|
||||
/obj/item/weapon/reagent_containers/hypospray/vial
|
||||
name = "hypospray mkII"
|
||||
desc = "A new development from DeForest Medical, this new hypospray takes 30-unit vials as the drug supply for easy swapping."
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/vial/loaded_vial //Wow, what a name.
|
||||
volume = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/vial/New()
|
||||
..()
|
||||
loaded_vial = new /obj/item/weapon/reagent_containers/glass/beaker/vial(src) //Comes with an empty vial
|
||||
volume = loaded_vial.volume
|
||||
reagents.maximum_volume = loaded_vial.reagents.maximum_volume
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/vial/attack_hand(mob/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(loaded_vial)
|
||||
reagents.trans_to_holder(loaded_vial.reagents,volume)
|
||||
reagents.maximum_volume = 0
|
||||
loaded_vial.update_icon()
|
||||
user.put_in_hands(loaded_vial)
|
||||
loaded_vial = null
|
||||
user << "<span class='notice'>You remove the vial from the [src].</span>"
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1)
|
||||
return
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/vial/attackby(obj/item/weapon/W, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/reagent_containers/glass/beaker/vial))
|
||||
if(!loaded_vial)
|
||||
user.visible_message("<span class='notice'>[user] begins loading [W] into \the [src].</span>","<span class='notice'>You start loading [W] into \the [src].</span>")
|
||||
if(!do_after(user,30) || loaded_vial || !(W in user))
|
||||
return 0
|
||||
if(W.is_open_container())
|
||||
W.flags ^= OPENCONTAINER
|
||||
W.update_icon()
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
loaded_vial = W
|
||||
reagents.maximum_volume = loaded_vial.reagents.maximum_volume
|
||||
loaded_vial.reagents.trans_to_holder(reagents,volume)
|
||||
user.visible_message("<span class='notice'>[user] has loaded [W] into \the [src].</span>","<span class='notice'>You have loaded [W] into \the [src].</span>")
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
|
||||
else
|
||||
user << "<span class='notice'>\The [src] already has a vial.</span>"
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector
|
||||
name = "autoinjector"
|
||||
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel."
|
||||
|
||||
@@ -76,6 +76,13 @@
|
||||
..()
|
||||
reagents.add_reagent("water",1000)
|
||||
|
||||
/obj/structure/reagent_dispensers/watertank/high/New()
|
||||
name = "high-capacity water tank"
|
||||
desc = "A highly-pressurized water tank made to hold vast amounts of water.."
|
||||
icon_state = "watertank_high"
|
||||
..()
|
||||
reagents.add_reagent("water",4000)
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank
|
||||
name = "fueltank"
|
||||
desc = "A fueltank."
|
||||
|
||||
@@ -405,7 +405,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
return
|
||||
|
||||
/obj/machinery/computer/rdconsole/proc/GetResearchLevelsInfo()
|
||||
var/dat
|
||||
var/list/dat = list()
|
||||
dat += "<UL>"
|
||||
for(var/datum/tech/T in files.known_tech)
|
||||
if(T.level < 1)
|
||||
@@ -416,23 +416,23 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "<LI>Level: [T.level]"
|
||||
dat += "<LI>Summary: [T.desc]"
|
||||
dat += "</UL>"
|
||||
return dat
|
||||
return dat.Join()
|
||||
|
||||
/obj/machinery/computer/rdconsole/proc/GetResearchListInfo()
|
||||
var/dat
|
||||
var/list/dat = list()
|
||||
dat += "<UL>"
|
||||
for(var/datum/design/D in files.known_designs)
|
||||
if(D.build_path)
|
||||
dat += "<LI><B>[D.name]</B>: [D.desc]"
|
||||
dat += "</UL>"
|
||||
return dat
|
||||
return dat.Join()
|
||||
|
||||
/obj/machinery/computer/rdconsole/attack_hand(mob/user as mob)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
var/list/dat = list()
|
||||
files.RefreshResearch()
|
||||
switch(screen) //A quick check to make sure you get the right screen when a device is disconnected.
|
||||
if(2 to 2.9)
|
||||
@@ -774,7 +774,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
dat += "List of Researched Technologies and Designs:"
|
||||
dat += GetResearchListInfo()
|
||||
|
||||
user << browse("<TITLE>Research and Development Console</TITLE><HR>[dat]", "window=rdconsole;size=850x600")
|
||||
user << browse("<TITLE>Research and Development Console</TITLE><HR>[dat.Join()]", "window=rdconsole;size=850x600")
|
||||
onclose(user, "rdconsole")
|
||||
|
||||
/obj/machinery/computer/rdconsole/robotics
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/obj/machinery/shield_capacitor
|
||||
name = "shield capacitor"
|
||||
desc = "Machine that charges a shield generator."
|
||||
desc = "A machine that charges a shield generator."
|
||||
icon = 'icons/obj/machines/shielding.dmi'
|
||||
icon_state = "capacitor"
|
||||
var/active = 0
|
||||
@@ -19,6 +19,12 @@
|
||||
var/charge_rate = 100000 //100 kW
|
||||
var/obj/machinery/shield_gen/owned_gen
|
||||
|
||||
/obj/machinery/shield_capacitor/advanced
|
||||
name = "advanced shield capacitor"
|
||||
desc = "A machine that charges a shield generator. This version can store, input, and output more electricity."
|
||||
max_charge = 12e6
|
||||
max_charge_rate = 600000
|
||||
|
||||
/obj/machinery/shield_capacitor/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(prob(75))
|
||||
src.locked = !src.locked
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/obj/machinery/shield_gen
|
||||
name = "bubble shield generator"
|
||||
desc = "Machine that generates an impenetrable field of energy when activated."
|
||||
desc = "A machine that generates a field of energy optimized for blocking meteorites when activated."
|
||||
icon = 'icons/obj/machines/shielding.dmi'
|
||||
icon_state = "generator0"
|
||||
var/active = 0
|
||||
var/field_radius = 3
|
||||
var/max_field_radius = 100
|
||||
var/max_field_radius = 150
|
||||
var/list/field = list()
|
||||
density = 1
|
||||
var/locked = 0
|
||||
@@ -20,10 +20,15 @@
|
||||
var/target_field_strength = 10
|
||||
var/max_field_strength = 10
|
||||
var/time_since_fail = 100
|
||||
var/energy_conversion_rate = 0.0002 //how many renwicks per watt?
|
||||
var/energy_conversion_rate = 0.0002 //how many renwicks per watt? Higher numbers equals more effiency.
|
||||
var/z_range = 0 // How far 'up and or down' to extend the shield to, in z-levels. Only works on MultiZ supported z-levels.
|
||||
use_power = 0 //doesn't use APC power
|
||||
|
||||
/obj/machinery/shield_gen/advanced
|
||||
name = "advanced bubble shield generator"
|
||||
desc = "A machine that generates a field of energy optimized for blocking meteorites when activated. This version comes with a more efficent shield matrix."
|
||||
energy_conversion_rate = 0.0004
|
||||
|
||||
/obj/machinery/shield_gen/New()
|
||||
spawn(1 SECOND)
|
||||
if(anchored)
|
||||
@@ -259,11 +264,14 @@
|
||||
/obj/machinery/shield_gen/update_icon()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "broke"
|
||||
set_light(0)
|
||||
else
|
||||
if (src.active)
|
||||
icon_state = "generator1"
|
||||
set_light(4, 2, "#00CCFF")
|
||||
else
|
||||
icon_state = "generator0"
|
||||
set_light(0)
|
||||
|
||||
//grab the border tiles in a circle around this machine
|
||||
/obj/machinery/shield_gen/proc/get_shielded_turfs()
|
||||
@@ -315,4 +323,4 @@
|
||||
T = locate(gen_turf.x + field_radius, gen_turf.y + y_offset, gen_turf.z)
|
||||
if (T) out += T
|
||||
|
||||
return out
|
||||
return out
|
||||
|
||||
@@ -7,8 +7,11 @@
|
||||
/turf/space,
|
||||
/turf/simulated/floor/outdoors,
|
||||
)
|
||||
/obj/machinery/shield_gen/external/New()
|
||||
..()
|
||||
|
||||
/obj/machinery/shield_gen/external/advanced
|
||||
name = "advanced hull shield generator"
|
||||
desc = "A machine that generates a field of energy optimized for blocking meteorites when activated. This version comes with a more efficent shield matrix."
|
||||
energy_conversion_rate = 0.0004
|
||||
|
||||
//Search for space turfs within range that are adjacent to a simulated turf.
|
||||
/obj/machinery/shield_gen/external/get_shielded_turfs_on_z_level(var/turf/gen_turf)
|
||||
|
||||
Reference in New Issue
Block a user