diff --git a/code/modules/busy_space/organizations.dm b/code/modules/busy_space/organizations.dm
index 68226189c8..7675643970 100644
--- a/code/modules/busy_space/organizations.dm
+++ b/code/modules/busy_space/organizations.dm
@@ -283,8 +283,8 @@
name = "Sif Governmental Authority"
short_name = "SifGov"
desc = "SifGov is the sole governing administration for the Vir system, based in New Reykjavik, Sif. It is a representative \
- democratic government, and a fully recognized member of the Solar Confederate Government. Anyone operating inside of Vir must \
- comply with SifGov's legislation and regulations."
+ democratic government, and a fully recognized member of the Solar Central Government. Anyone operating inside of Vir must \
+ comply with SifGov's legislation and regulations." // Vorestation Edit. Confederate -> Central
history = "" // Todo like the rest of them
work = "governing body of Sif"
headquarters = "New Reykjavik, Sif"
diff --git a/code/modules/busy_space/organizations_vr.dm b/code/modules/busy_space/organizations_vr.dm
index 4a89d62165..88a1020126 100644
--- a/code/modules/busy_space/organizations_vr.dm
+++ b/code/modules/busy_space/organizations_vr.dm
@@ -1,6 +1,38 @@
//Datums for different companies that can be used by busy_space, VR edition
//////////////////////////////////////////////////////////////////////////////////
+/datum/lore/organization/gov/solgov
+ name = "Solar Central Government"
+ short_name = "SolGov"
+ acronym = "SCG"
+ desc = "SolGov is a federation of human governmental entities based on Earth, Sol, which defines top-level law for their member systems. \
+ Member systems receive various benefits such as defensive pacts, trade agreements, social support and funding, and being able to participate \
+ in the Colonial Assembly. The majority, but not all human territories are members of SolGov. As such, SolGov is a major power and \
+ generally represents humanity on the galactic stage."
+ history = "A Unified Earth Government was formed in the wake of the Sol Interplanetary War and other conflicts of the 2160s. \
+ With numerous Earth governments fighting independent battles against factions of both Facist and Communist forces, the UN became \
+ involved, eventually using the war to absorb most, if not all Earth governments into itself, forming a global government to combat \
+ the terrorists and stabilize the planet and its other world colonies. The UN won the war and the Unified Earth Government was formed, \
+ with its' primary defense, scientific and exploratory force being the newly formed UNSC. Although the UEG seemed to have complete \
+ control over Earth and Sol's colonies, the UN still existed as an organization and a political entity to continue mediating between \
+ countries and colonies. In 2291, Tobias Shaw and Wallace Fujikawa invented a device that could transition normal matter into slipspace \
+ (bluespace), and FTL travel became possible. As humanity expanded beyond the Solar System, the UEG reorganized its self to become the \
+ centralized government of humanity known today; Sol Central. Organizations like the UNSC would continue to exist as a peacekeeping \
+ force to protect most of humanity's interests across the galaxy."
+ work = "governing body of humanity's colonies"
+ headquarters = "Paris, Earth"
+ motto = "" // Latin, because latin. Says 'Nothing is too steep for mortals'.
+ autogenerate_destination_names = TRUE
+
+ ship_prefixes = list("SCG-T" = "transportation", "SCG-D" = "diplomatic", "SCG-F" = "freight")
+ destination_names = list(
+ "Venus",
+ "Earth",
+ "Luna",
+ "Mars",
+ "Titan"
+ )// autogen will add a lot of other places as well.
+
/datum/lore/organization/gov/federation
name = "United Federation of Planets"
short_name = "Federation"
@@ -69,49 +101,102 @@
"Mari Industrial Complex on Furlou Prime",
"Runni Crystal Mines of Keid V")
-/datum/lore/organization/mil/unsc
+/datum/lore/organization/mil/unsc // change to sif_guard in future to overwrite Polaris stuff
name = "United Nations Space Command"
short_name = "Navy" //Otherwise they call the ships UNSC UNSC Name
- desc = "The dedicated military force of SolGov, formed from the remnants of the United Nations, is the might of SolGov. \
- While it is greater in military strength than most alien polities, it is not by much."
- history = ""
- work = ""
+ desc = "The dedicated military force of SolGov, originally formed by the United Nations, is the might of SolGov. It is the \
+ dominant superpower of the Orion Spur, and is able to project its influence well into parts of the Perseus and \
+ Sagittarius arms of the galaxy. However, regions beyond that are too far for the UNSC to be a major player."
+ history = "UN clashes with dissident political movements, the most important of which were the \"Koslovics\" and the \"Frieden,\" \
+ began the crisis that led to the formation of the UNSC. The Frieden movement was a fascist organization based on the Jovian \
+ Moons, a group that received backing from some corporations operating in the Federal Republic of Germany on Earth. Their \
+ ideological opponents, the Koslovics, formed a Marxist-Leninist group centered around the leadership of Vladimir Koslov \
+ around the same time. The UNSC was commissioned in 2163 as a military force primarily composed of Naval and Marine \
+ forces. In July 2164, the UNSC partook in its first battle. From this point, the UNSC was used by the UN in conflicts, \
+ including the Interplanetary War. When the conflicts of Sol ended, a newly powerful Unified Earth Government (later SolGov) \
+ and UNSC began to expand into the stars. The apex of human expansion would come in 2490, when more than 800 worlds were \
+ considered part of SolGov's territory, many developing into full-fledged colonies. By this time, a ring of Outer colonies \
+ was providing SolGov with the raw materials that made the macro-economy function; with the political power remaining with \
+ the Inner colonies. The massive difference in wealth distribution and political power, which became a hallmark of humanity \
+ by this period, led to new threats of secession from the outer ring. In 2492, the colony of Far Isle was razed by nuclear \
+ weapons after a massive uprising, creating a new found reason to rebel. SolGov began to wage a bloody struggle against \
+ groups of terrorists (or freedom fighters) called the Insurrectionists, who wanted independence. The UNSCDF, the military \
+ branch of the UNSC, continues to battle Insurrectionists to this day. The UNSC's operations meanwhile focus on curbing \
+ piracy operations, as well as providing a deterrent against the Confederacy of Independent Systems and the "
+ work = "peacekeeping and piracy suppression"
headquarters = "Earth"
motto = ""
-
//Halo ship names!
ship_prefixes = list("UNSC" = "military")
- ship_names = list("Colorado",
- "Anjou",
- "Shanxi",
- "Hammerhead",
- "Piranha",
- "Barracuda",
- "DeGaulle",
- "Leonidas",
- "Tokugawa",
- "Halcyon",
- "Bastion",
- "Adjudicator",
- "Devestator",
- "Corsair",
- "Herakles",
- "Ain't No Sunshine",
- "Dust of Snow",
- "Finite Hearts")
+ ship_names = list("Aegis Fate",
+ "Ain't No Sunshine",
+ "All Under Heaven",
+ "Allegiance",
+ "Andraste",
+ "Anjou",
+ "Barracuda",
+ "Bastion",
+ "Buenos Aires",
+ "Bum Rush",
+ "Callisto",
+ "Charon",
+ "Colorado",
+ "Commonwealth",
+ "Corsair",
+ "DeGaulle",
+ "Devestator",
+ "Dust of Snow",
+ "Euphrates",
+ "Fair Weather",
+ "Finite Hearts",
+ "Forward Unto Dawn",
+ "Gettysburg",
+ "Glamorgan",
+ "Grafton",
+ "Hammerhead",
+ "Herakles",
+ "Hoenir",
+ "In Amber Clad",
+ "Iwo Jima",
+ "Jörmungandr",
+ "Leonidas",
+ "Meriwether Lewis",
+ "Midsummer Night",
+ "Mona Lisa",
+ "Olympus",
+ "Paris",
+ "Pony Express",
+ "Providence",
+ "Purpose",
+ "Ready or Not",
+ "Redoubtable",
+ "Saratoga",
+ "Savannah",
+ "Shanxi",
+ "Song of the East",
+ "Stalwart Dawn",
+ "Strident",
+ "Tannenberg",
+ "Tokugawa",
+ "Totem Lake",
+ "Tripping Light",
+ "Two for Flinching")
destination_names = list("San Francisco on Earth",
"SolGov Fleet Academy on Earth",
"Gateway One above Luna",
- "SolGov Command on Luna",
+ "SolGov Headquarters on Earth",
"Olympus City on Mars",
"Hermes Naval Shipyard above Mars",
+ "Cairo Station above Earth",
"a settlement on Titan",
"a settlement on Europa",
"Aleph Grande on Ganymede",
"a new colony in Proxima II",
"a new settlement on Ceti IV-B",
"a colony ship around Ceti IV-B",
- "a classified location in SolGov territory")
+ "a naval station above Ceti IV-B",
+ "a classified location in SolGov territory",
+ "a classified location in uncharted space")
/datum/lore/organization/gov/kitsuhana
name = "Kitsuhana Heavy Industries"
@@ -119,14 +204,14 @@
desc = "A large post-scarcity amalgamation of races, Kitsuhana is no longer a company but rather a loose association of 'members' \
who only share the KHI name and their ideals in common. Kitsuhana accepts interviews to join their ranks, and though they have no \
formal structure with regards to government or law, the concept of 'consent' drives most of the large decision making. Kitsuhanans \
- pride themselves on their ability to avoid consequence, essentially preferring to live care-free lives. Their post-scarcity allows them to rebuild, \
- regrow, and replenish almost any lost asset or resource nearly instantly. It leads to many of the Kitsuhana 'members' treating everything with frivolity, \
- and lends them a care-free demeanor."
+ pride themselves on their ability to avoid consequence, essentially preferring to live care-free lives. Their post-scarcity allows \
+ them to rebuild, regrow, and replenish almost any lost asset or resource nearly instantly. It leads to many of the Kitsuhana \
+ 'members' treating everything with frivolity and lends them a care-free demeanor."
history = "Originally a heavy industrial equipment and space mining company. During a forced evacuation of their homeworld, \
- they were they only organization with enough ship capacity to relocate any significant portion of the population, starting with their own employees. \
- After the resulting slowship travel to nearby starsystems, most of the population decided to keep the moniker of the \
- company name. Over the years, Kitsuhana developed into a post-scarcity anarchy where virtually nothing has consequences \
- and Kitsuhana 'members' can live their lives as they see fit, often in isolation."
+ they were they only organization with enough ship capacity to relocate any significant portion of the population, starting with \
+ their own employees. After the resulting slowship travel to nearby starsystems, most of the population decided to keep the moniker \
+ of the company name. Over the years, Kitsuhana developed into a post-scarcity anarchy where virtually nothing has consequences and \
+ Kitsuhana 'members' can live their lives as they see fit, often in isolation."
work = "utopian anarchy"
headquarters = "Kitsuhana Prime"
motto = "Do what you want. We know we will."
@@ -170,13 +255,12 @@
/datum/lore/organization/gov/ares
name = "Ares Confederation"
short_name = "ArCon"
- desc = "A rebel faction on the fringes of human space that renounced the government of both SolGov and their corporate overlords. \
- The Confederation has two fleets, a regular United Fleet Host, comprised of professional crewmen and officers and the Free Host of the Confederation, \
- which are privateers, volunteers and former pirates. The Ares Confederation only holds a \
- dozen planets, but are fiercely defending any incursion on their territory."
- history = "Originally only a strike of miners on the dusty, arid planet of Ares in the year 2540, \
- the Ares Confederation was quickly established under the leadership of \
- retired UNSC Colonel Rodrick Gellaume, who is now Prime Minister."
+ desc = "A rebel faction in the Cygnus Arm that renounced the government of both SolGov and their corporate overlords. \
+ The Confederation has two fleets; a regular United Fleet Host comprised of professional crewmen and officers, and the Free Host \
+ of the Confederation which uses privateers, volunteers and former pirates. The Ares Confederation only holds a few dozen star \
+ systems, but they will fiercely defend against any incursion upon their territory, especially by the UNSC."
+ history = "Originally only a strike of miners on the dusty, arid planet of Ares in the year 2540, the Ares Confederation was quickly \
+ established under the leadership of retired UNSC Colonel Rodrick Gellaume, who is now Prime Minister."
work = "rebel fringe government"
headquarters = "Paraiso a Àstrea"
motto = "Liberty to the Stars!"
@@ -224,3 +308,94 @@
"a settlement needing our help",
"Forward Base Sigma-Alpha in ArCon space")
+/*
+
+WIP, ADD SOME SHIT FOR THE SPACE ELVES
+ - 2-5 inner planets, 1-2 habitable, 1 Jovian style gas giant, 3-4 other gas giants.
+ - Equivalent to the UNSC in power.
+ - Living somewhere in a big galactic blind spot https://en.wikipedia.org/wiki/Orion_Arm
+
+/datum/lore/organization/gov/imperial
+ name = "Imperium Auream"
+ short_name = "Imperial"
+ desc = ""
+ history = ""
+ work = ""
+ headquarters = ""
+ motto = ""
+
+ ship_prefixes = list("HMS" = "military")
+ ship_names = list("Ambition",
+ "Ark",
+ "Aurora",
+ "Behemoth",
+ "Beholder",
+ "Boreas",
+ "Bulwark",
+ "Calypso",
+ "Cerberus",
+ "Chimera",
+ "Chronos",
+ "Civitas",
+ "Claymore",
+ "Colossus",
+ "Destiny",
+ "Endeavor",
+ "Epimetheus",
+ "Eternal",
+ "Excalibur",
+ "Forerunner",
+ "Fortitude",
+ "Frontier",
+ "Glory",
+ "Hassar",
+ "Hellion",
+ "Horizon",
+ "Hyperion",
+ "Illustria",
+ "Immortal",
+ "Infinitum",
+ "Infinity",
+ "Inquisitor",
+ "Invictus",
+ "Ironborn",
+ "Judgment",
+ "Juggernaut",
+ "Knossos",
+ "Lancaster",
+ "Legacy",
+ "Leviathon",
+ "Marathon",
+ "Megalith",
+ "Mobius",
+ "Nemesis",
+ "Nightingale",
+ "Oblivion",
+ "Orthrus",
+ "Paladin",
+ "Pandora",
+ "Phalanx",
+ "Providence",
+ "Prydwen",
+ "Revenant",
+ "Rhapsody",
+ "Scylla",
+ "Seraphim",
+ "Speedwell",
+ "Star Fury",
+ "Starfall",
+ "Stargazer",
+ "Starhammer",
+ "Templar",
+ "Thundrus",
+ "Titan",
+ "Trident",
+ "Triumph",
+ "Valiant",
+ "Valkyrie",
+ "Valor",
+ "Victoria",
+ "Vindicator",
+ "Void's Echo",
+ "Wreath")
+ destination_names = list("")*/
\ No newline at end of file
diff --git a/code/modules/client/preference_setup/loadout/loadout_head.dm b/code/modules/client/preference_setup/loadout/loadout_head.dm
index 16beab3c06..b42add9abe 100644
--- a/code/modules/client/preference_setup/loadout/loadout_head.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_head.dm
@@ -121,7 +121,7 @@
display_name = "cap, bill"
path = /obj/item/clothing/head/soft/mbill
-/datum/gear/head/cap/sol
+/*/datum/gear/head/cap/sol
display_name = "cap, sol"
path = /obj/item/clothing/head/soft/sol
@@ -131,7 +131,7 @@
/datum/gear/head/cap/fleet
display_name = "cap, fleet"
- path = /obj/item/clothing/head/soft/sol/fleet
+ path = /obj/item/clothing/head/soft/sol/fleet*/ // Vorestation removal
/datum/gear/head/cowboy
display_name = "cowboy, rodeo"
@@ -338,7 +338,7 @@
path = /obj/item/clothing/head/welding/engie
allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
-/datum/gear/head/beret/sol
+/*/datum/gear/head/beret/sol
display_name = "beret sol, selection"
path = /obj/item/clothing/head/beret/sol
@@ -348,7 +348,7 @@
for(var/sol_style in typesof(/obj/item/clothing/head/beret/sol))
var/obj/item/clothing/head/beret/sol/sol = sol_style
sols[initial(sol.name)] = sol
- gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sols))
+ gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sols))*/ // Vorestation removal.
/datum/gear/head/surgical/black
display_name = "surgical cap, black"
diff --git a/code/modules/client/preference_setup/loadout/loadout_head_vr.dm b/code/modules/client/preference_setup/loadout/loadout_head_vr.dm
new file mode 100644
index 0000000000..e1a01568e2
--- /dev/null
+++ b/code/modules/client/preference_setup/loadout/loadout_head_vr.dm
@@ -0,0 +1,3 @@
+/*/datum/gear/head/cap/sol
+ display_name = "cap, sol"
+ path = /obj/item/clothing/head/soft/sol*/
\ No newline at end of file
diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm b/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm
index f3df4442e5..78e490f34a 100644
--- a/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm
@@ -2,6 +2,11 @@
display_name = "nudity permit"
path = /obj/item/clothing/under/permit
+//Polaris overrides
+/datum/gear/uniform/pt/expeditionary
+ display_name = "pt uniform, planetside sec"
+ path = /obj/item/clothing/under/pt/expeditionary
+
//KHI Uniforms
/datum/gear/uniform/job_khi/cmd
display_name = "khi uniform, cmd"
diff --git a/code/modules/clothing/head/helmet_vr.dm b/code/modules/clothing/head/helmet_vr.dm
new file mode 100644
index 0000000000..9bb1d280cf
--- /dev/null
+++ b/code/modules/clothing/head/helmet_vr.dm
@@ -0,0 +1,15 @@
+/obj/item/clothing/head/helmet/solgov
+ name = "\improper Solar Central Government helmet"
+ desc = "A helmet painted in Peacekeeper blue. Stands out like a sore thumb."
+
+/obj/item/clothing/head/helmet/solgov/command
+ name = "\improper Solar Central commander helmet"
+ desc = "A helmet with 'Solar Central Government' printed on the back in gold lettering."
+
+/obj/item/clothing/head/helmet/combat/unsc
+ name = "\improper CH252 helmet"
+ desc = "If you wanna to keep your brain inside your head, you'd best put this on!"
+ icon_state = "unsc_helm"
+ item_state = "swat_hel"
+ icon = 'icons/obj/clothing/hats_vr.dmi'
+ icon_override = 'icons/mob/head_vr.dmi'
\ No newline at end of file
diff --git a/code/modules/clothing/head/solgov_vr.dm b/code/modules/clothing/head/solgov_vr.dm
new file mode 100644
index 0000000000..7444b03abf
--- /dev/null
+++ b/code/modules/clothing/head/solgov_vr.dm
@@ -0,0 +1,168 @@
+//SolGov uniform hats
+
+//Utility
+/obj/item/clothing/head/soft/sol
+ name = "\improper SolGov cap"
+ desc = "It's a blue ballcap in Solar Central Government colors."
+
+/obj/item/clothing/head/soft/sol/expedition
+ name = "explorer's cap"
+ desc = "It's a black ballcap bearing a Society of Universal Cartographers crest."
+
+/obj/item/clothing/head/soft/sol/fleet
+ name = "fleet cap"
+ desc = "It's a navy blue ballcap with a UNSC Fleet crest."
+
+/obj/item/clothing/head/utility
+ name = "utility cover"
+ desc = "An eight-point utility cover."
+
+/obj/item/clothing/head/utility/fleet
+ name = "fleet utility cover"
+ desc = "A navy blue utility cover bearing the crest of a UNSC Fleet."
+
+/obj/item/clothing/head/utility/marine
+ name = "marine utility cover"
+ desc = "A grey utility cover bearing the crest of the UNSC Marine Corps."
+
+/obj/item/clothing/head/utility/marine/tan
+ name = "tan utility cover"
+ desc = "A tan utility cover bearing the crest of the UNSC Marine Corps."
+
+/obj/item/clothing/head/utility/marine/green
+ name = "green utility cover"
+ desc = "A green utility cover bearing the crest of the UNSC Marine Corps."
+
+/obj/item/clothing/head/utility/marine/green/officer // "And YOU told me you were gonna wear something nice!"
+ name = "\improper officer's cap"
+ desc = "A green utility cover bearing the crest of the UNSC Marine Corps. This one has an officer's emblem."
+ icon_state = "unscsoft"
+ icon = 'icons/obj/clothing/hats_vr.dmi'
+ icon_override = 'icons/mob/head_vr.dmi'
+
+//Service
+
+/obj/item/clothing/head/service
+ name = "service cover"
+ desc = "A service uniform cover."
+
+/obj/item/clothing/head/service/marine
+ name = "marine wheel cover"
+ desc = "A green service uniform cover with an UNSC Marine Corps crest."
+
+/obj/item/clothing/head/service/marine/command
+ name = "marine officer's wheel cover"
+ desc = "A green service uniform cover with an UNSC Marine Corps crest and gold stripe."
+
+/obj/item/clothing/head/service/marine/garrison
+ name = "marine garrison cap"
+ desc = "A green garrison cap belonging to the UNSC Marine Corps."
+
+/obj/item/clothing/head/service/marine/garrison/command
+ name = "marine officer's garrison cap"
+ desc = "A green garrison cap belonging to the UNSC Marine Corps. This one has a gold pin."
+
+/obj/item/clothing/head/service/marine/campaign
+ name = "campaign cover"
+ desc = "A green campaign cover with an UNSC Marine Corps crest. Only found on the heads of Drill Instructors."
+ icon_state = "greendrill"
+
+//Dress
+
+/obj/item/clothing/head/dress/expedition
+ name = "explorer's dress cap"
+ desc = "A peaked grey dress uniform cap belonging to the Society of Universal Cartographers."
+
+/obj/item/clothing/head/dress/expedition/command
+ name = "explorer's command dress cap"
+ desc = "A peaked grey dress uniform cap belonging to the Society of Universal Cartographers. This one is trimmed in gold."
+
+/obj/item/clothing/head/dress/fleet
+ name = "fleet dress wheel cover"
+ desc = "A white dress uniform cover. This one has an UNSC Fleet crest."
+
+/obj/item/clothing/head/dress/fleet/command
+ name = "fleet command dress wheel cover"
+ desc = "A white dress uniform cover. This one has a gold stripe and an UNSC Fleet crest."
+
+/obj/item/clothing/head/dress/marine
+ name = "marine dress wheel cover"
+ desc = "A white dress uniform cover with an UNSC Marine Corps crest."
+
+/obj/item/clothing/head/dress/marine/command
+ name = "marine officer's dress wheel cover"
+ desc = "A white dress uniform cover with an UNSC Marine Corps crest and gold stripe."
+
+//Berets
+
+/obj/item/clothing/head/beret/sol
+ name = "peacekeeper beret"
+ desc = "A beret in Solar Central Government colors. For peacekeepers that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/gateway
+ name = "gateway administration beret"
+ desc = "An orange beret denoting service in the Gateway Administration. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/customs
+ name = "customs and trade beret"
+ desc = "A purple beret denoting service in the Customs and Trade Bureau. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/orbital
+ name = "orbital assault beret"
+ desc = "A blue beret denoting orbital assault training. For helljumpers that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/research
+ name = "government research beret"
+ desc = "A green beret denoting service in the Bureau of Research. For explorers that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/health
+ name = "health service beret"
+ desc = "A white beret denoting service in the Interstellar Health Service. For medics that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/expedition
+ name = "explorer's beret"
+ desc = "A black beret belonging to the Society of Universal Cartographers. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/expedition/security
+ name = "explorer's security beret"
+ desc = "A Society of Universal Cartographers beret with a security crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/expedition/medical
+ name = "explorer's medical beret"
+ desc = "A Society of Universal Cartographers beret with a medical crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/expedition/engineering
+ name = "explorer's engineering beret"
+ desc = "A Society of Universal Cartographers beret with an engineering crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/expedition/supply
+ name = "explorer's supply beret"
+ desc = "A Society of Universal Cartographers beret with a supply crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/expedition/command
+ name = "explorer's command beret"
+ desc = "A Society of Universal Cartographers beret with a command crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/fleet
+ name = "fleet beret"
+ desc = "A navy blue beret belonging to the UNSC Fleet. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/fleet/security
+ name = "fleet security beret"
+ desc = "An UNSC Fleet beret with a security crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/fleet/medical
+ name = "fleet medical beret"
+ desc = "An UNSC Fleet beret with a medical crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/fleet/engineering
+ name = "fleet engineering beret"
+ desc = "An UNSC Fleet with an engineering crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/fleet/supply
+ name = "fleet supply beret"
+ desc = "An UNSC Fleet beret with a supply crest. For personnel that are more inclined towards style than safety."
+
+/obj/item/clothing/head/beret/sol/fleet/command
+ name = "fleet command beret"
+ desc = "An UNSC Fleet beret with a command crest. For personnel that are more inclined towards style than safety."
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/void/military_vr.dm b/code/modules/clothing/spacesuits/void/military_vr.dm
new file mode 100644
index 0000000000..77a646b968
--- /dev/null
+++ b/code/modules/clothing/spacesuits/void/military_vr.dm
@@ -0,0 +1,34 @@
+/obj/item/clothing/head/helmet/space/void/merc/odst
+ name = "\improper ODST Helmet"
+ desc = "\"... we are glad to plunge feet first into hell in the knowledge that we will rise.\""
+ icon_state = "rig0-odst"
+ item_state = "swat_hel" //Placeholder
+ icon = 'icons/obj/clothing/hats_vr.dmi'
+ icon_override = 'icons/mob/head_vr.dmi'
+ light_overlay = "helmet_light_dual"
+
+/*/obj/item/clothing/head/helmet/space/void/merc/odst/attack_self(mob/user)
+ if(camera)
+ ..(user)
+ else
+ camera = new /obj/machinery/camera(src)
+ camera.network = list("SS13")
+ cameranet.removeCamera(camera)
+ camera.c_tag = "TacCam ODST - [user.name]"
+ user << "\blue User scanned as [camera.c_tag]. Camera activated."*/
+
+/*/obj/item/clothing/head/helmet/space/void/merc/odst/jertheace // Given to Acacius during an event. Save this for use in events.
+ name = "\improper Ace's ODST Helmet"
+ icon = 'icons/obj/custom_items.dmi'
+ icon_state = "rig0-odst_ace"
+ desc = "Etched under the inner visor is the phrase \"Don’t let your past define you; let it mold you into the person you want to be.\""
+ icon = 'icons/obj/clothing/hats_vr.dmi'
+ icon_override = 'icons/mob/head_vr.dmi'*/
+
+/obj/item/clothing/suit/space/void/merc/odst
+ name = "ODST Armor"
+ desc = "\"... we are glad to plunge feet first into hell in the knowledge that we will rise.\""
+ icon_state = "odst"
+ item_state = "swat_suit"
+ icon = 'icons/obj/clothing/suits_vr.dmi'
+ icon_override = 'icons/mob/suit_vr.dmi'
\ No newline at end of file
diff --git a/code/modules/clothing/suits/armor_vr.dm b/code/modules/clothing/suits/armor_vr.dm
index 9d44f78a49..3df98acb4a 100644
--- a/code/modules/clothing/suits/armor_vr.dm
+++ b/code/modules/clothing/suits/armor_vr.dm
@@ -12,7 +12,6 @@
siemens_coefficient = 0
-
/obj/item/clothing/suit/armor/vest/wolftaur
name = "wolf-taur armor vest"
desc = "An armored vest that protects against some damage. It appears to be created for a wolf-taur."
@@ -33,7 +32,7 @@
H << "You need to have a wolf-taur half to wear this."
return 0
-
+// HoS armor improved by Vorestation to be slightly better than normal security stuff.
/obj/item/clothing/suit/storage/vest/hoscoat
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
@@ -44,4 +43,29 @@
name = "armored trenchcoat"
desc = "A trenchcoat augmented with a special alloy for some protection and style."
icon_state = "hostrench"
- flags_inv = HIDEHOLSTER
\ No newline at end of file
+ flags_inv = HIDEHOLSTER
+
+// Override Polaris's "confederate" naming convention. I hate it.
+/obj/item/clothing/suit/storage/vest/solgov
+ name = "\improper Solar Central Government armored vest"
+ desc = "A synthetic armor vest. This one is marked with the crest of the Solar Central Government."
+
+/obj/item/clothing/suit/storage/vest/solgov/heavy
+ name = "\improper Solar Central Government heavy armored vest"
+ desc = "A synthetic armor vest with SECURITY printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates." // UNSC does peacekeeping, not these guys.
+
+/obj/item/clothing/suit/storage/vest/solgov/security
+ name = "master at arms heavy armored vest"
+ desc = "A synthetic armor vest with MASTER AT ARMS printed in silver lettering on the chest. This one has added webbing and ballistic plates."
+
+/obj/item/clothing/suit/storage/vest/solgov/command
+ name = "command heavy armored vest"
+ desc = "A synthetic armor vest with Solar Central Government printed in detailed gold lettering on the chest. This one has added webbing and ballistic plates."
+
+/obj/item/clothing/suit/armor/combat/unsc
+ name = "\improper M52B Body Armor"
+ desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon–and we had to share the rock!"
+ icon_state = "unsc_armor"
+ icon = 'icons/obj/clothing/suits_vr.dmi'
+ icon_override = 'icons/mob/suit_vr.dmi'
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
\ No newline at end of file
diff --git a/code/modules/clothing/suits/solgov_vr.dm b/code/modules/clothing/suits/solgov_vr.dm
new file mode 100644
index 0000000000..e68c4791c1
--- /dev/null
+++ b/code/modules/clothing/suits/solgov_vr.dm
@@ -0,0 +1,100 @@
+//SolGov Uniform Suits
+
+//Service
+/obj/item/clothing/suit/storage/service/expeditionary
+ name = "explorer's jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has silver buttons."
+
+/obj/item/clothing/suit/storage/service/expeditionary/medical
+ name = "explorer's medical jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has silver buttons and blue trim."
+
+/obj/item/clothing/suit/storage/service/expeditionary/medical/command
+ name = "explorer's medical command jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has gold buttons and blue trim."
+
+/obj/item/clothing/suit/storage/service/expeditionary/engineering
+ name = "explorer's engineering jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has silver buttons and orange trim."
+
+/obj/item/clothing/suit/storage/service/expeditionary/engineering/command
+ name = "explorer's engineering command jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has gold buttons and orange trim."
+
+/obj/item/clothing/suit/storage/service/expeditionary/supply
+ name = "explorer's supply jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has silver buttons and brown trim."
+
+/obj/item/clothing/suit/storage/service/expeditionary/security
+ name = "explorer's security jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has silver buttons and red trim."
+
+/obj/item/clothing/suit/storage/service/expeditionary/security/command
+ name = "explorer's security command jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has gold buttons and red trim."
+
+/obj/item/clothing/suit/storage/service/expeditionary/command
+ name = "explorer's command jacket"
+ desc = "A uniform service jacket belonging to the Society of Universal Cartographers. It has gold buttons and gold trim."
+
+/obj/item/clothing/suit/storage/service/marine
+ name = "marine coat"
+ desc = "An UNSC Marine Corps service coat. Green and undecorated."
+
+/obj/item/clothing/suit/storage/service/marine/medical
+ name = "marine medical jacket"
+ desc = "An UNSC Marine Corps service coat. This one has blue markings."
+
+/obj/item/clothing/suit/storage/service/marine/medical/command
+ name = "marine medical command jacket"
+ desc = "An UNSC Marine Corps service coat. This one has blue and gold markings."
+
+/obj/item/clothing/suit/storage/service/marine/engineering
+ name = "marine engineering jacket"
+ desc = "An UNSC Marine Corps service coat. This one has orange markings."
+
+/obj/item/clothing/suit/storage/service/marine/engineering/command
+ name = "marine engineering command jacket"
+ desc = "An UNSC Marine Corps service coat. This one has orange and gold markings."
+
+/obj/item/clothing/suit/storage/service/marine/supply
+ name = "marine supply jacket"
+ desc = "An UNSC Marine Corps service coat. This one has brown markings."
+
+/obj/item/clothing/suit/storage/service/marine/security
+ name = "marine security jacket"
+ desc = "An UNSC Marine Corps service coat. This one has red markings."
+
+/obj/item/clothing/suit/storage/service/marine/security/command
+ name = "marine security command jacket"
+ desc = "An UNSC Marine Corps service coat. This one has red and gold markings."
+
+/obj/item/clothing/suit/storage/service/marine/command
+ name = "marine command jacket"
+ desc = "An UNSC Marine Corps service coat. This one has gold markings."
+
+//Dress
+
+/obj/item/clothing/suit/dress/expedition
+ name = "explorer's dress jacket"
+ desc = "A silver and grey dress jacket belonging to the Society of Universal Cartographers. Fashionable, for the 25th century at least."
+
+/obj/item/clothing/suit/dress/expedition/command
+ name = "explorer's command dress jacket"
+ desc = "A gold and grey dress jacket belonging to the Society of Universal Cartographers. The height of fashion."
+
+/obj/item/clothing/suit/storage/toggle/dress/fleet
+ name = "fleet dress jacket"
+ desc = "A crisp white UNSC Fleet dress jacket with blue and gold accents. Don't get near pasta sauce or vox."
+
+/obj/item/clothing/suit/storage/toggle/dress/fleet/command
+ name = "fleet command dress jacket"
+ desc = "A crisp white UNSC Fleet dress jacket dripping with gold accents. So bright it's blinding."
+
+/obj/item/clothing/suit/dress/marine
+ name = "marine dress jacket"
+ desc = "A tailored black UNSC Marine Corps dress jacket with red trim. So sexy it hurts."
+
+/obj/item/clothing/suit/dress/marine/command
+ name = "marine command dress jacket"
+ desc = "A tailored black UNSC Marine Corps dress jacket with gold trim. Smells like ceremony."
\ No newline at end of file
diff --git a/code/modules/clothing/under/solgov_vr.dm b/code/modules/clothing/under/solgov_vr.dm
new file mode 100644
index 0000000000..2311907399
--- /dev/null
+++ b/code/modules/clothing/under/solgov_vr.dm
@@ -0,0 +1,204 @@
+//SolGov Uniforms
+
+//PT
+/obj/item/clothing/under/pt/expeditionary
+ name = "explorer's pt uniform"
+ desc = "A baggy shirt bearing the seal of the Society of Universal Cartographers and some dorky looking blue shorts."
+
+/obj/item/clothing/under/pt/fleet
+ name = "fleet pt uniform"
+ desc = "A pair of black shorts and two tank tops, seems impractical. Looks good though."
+
+/obj/item/clothing/under/pt/marine
+ name = "marine pt uniform"
+ desc = "Does NOT leave much to the imagination."
+
+
+//Utility
+
+/obj/item/clothing/under/utility
+ name = "utility uniform"
+ desc = "A comfortable turtleneck and black utility trousers."
+
+/obj/item/clothing/under/utility/expeditionary
+ name = "explorer's uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has silver trim."
+
+/obj/item/clothing/under/utility/expeditionary/medical
+ name = "explorer's medical uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has silver trim and blue blazes."
+
+/obj/item/clothing/under/utility/expeditionary/medical/command
+ name = "explorer's medical command uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has gold trim and blue blazes."
+
+/obj/item/clothing/under/utility/expeditionary/engineering
+ name = "explorer's engineering uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has silver trim and organge blazes."
+
+/obj/item/clothing/under/utility/expeditionary/engineering/command
+ name = "explorer's engineering command uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has gold trim and organge blazes."
+
+/obj/item/clothing/under/utility/expeditionary/supply
+ name = "explorer's supply uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has silver trim and brown blazes."
+
+/obj/item/clothing/under/utility/expeditionary/security
+ name = "explorer's security uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has silver trim and red blazes."
+
+/obj/item/clothing/under/utility/expeditionary/security/command
+ name = "explorer's security command uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has gold trim and red blazes."
+
+/obj/item/clothing/under/utility/expeditionary/command
+ name = "explorer's command uniform"
+ desc = "The utility uniform of the Society of Universal Cartographers, made from biohazard resistant material. This one has gold trim and gold blazes."
+
+
+/obj/item/clothing/under/utility/fleet
+ name = "fleet coveralls"
+ desc = "The utility uniform of the UNSC Fleet, made from an insulated material."
+
+/obj/item/clothing/under/utility/fleet/medical
+ name = "fleet medical coveralls"
+ desc = "The utility uniform of the UNSC Fleet, made from an insulated material. This one has blue cuffs."
+
+/obj/item/clothing/under/utility/fleet/engineering
+ name = "fleet engineering coveralls"
+ desc = "The utility uniform of the UNSC Fleet, made from an insulated material. This one has orange cuffs."
+
+/obj/item/clothing/under/utility/fleet/supply
+ name = "fleet supply coveralls"
+ desc = "The utility uniform of the UNSC Fleet, made from an insulated material. This one has brown cuffs."
+
+/obj/item/clothing/under/utility/fleet/security
+ name = "fleet security coveralls"
+ desc = "The utility uniform of the UNSC Fleet, made from an insulated material. This one has red cuffs."
+
+/obj/item/clothing/under/utility/fleet/command
+ name = "fleet command coveralls"
+ desc = "The utility uniform of the UNSC Fleet, made from an insulated material. This one has gold cuffs."
+
+
+/obj/item/clothing/under/utility/marine
+ name = "marine fatigues"
+ desc = "The utility uniform of the UNSC Marine Corps, made from durable material."
+
+/obj/item/clothing/under/utility/marine/green
+ name = "green fatigues"
+ desc = "A green version of the UNSC marine utility uniform, made from durable material."
+
+/obj/item/clothing/under/utility/marine/tan
+ name = "tan fatigues"
+ desc = "A tan version of the UNSC marine utility uniform, made from durable material."
+
+/obj/item/clothing/under/utility/marine/olive
+ name = "olive fatigues"
+ desc = "An olive version of the UNSC marine utility uniform, made from durable material."
+ icon = 'icons/obj/clothing/uniforms_vr.dmi'
+ icon_override = 'icons/mob/uniform_vr.dmi'
+ icon_state = "bdu_olive"
+ verb/toggle_sleeves()
+ set name = "Roll sleeves"
+ set category = "Object"
+ set src in usr
+
+ if(!usr.canmove || usr.stat || usr.restrained())
+ return 0
+
+ switch(icon_state)
+ if("bdu_olive_rolled")
+ src.icon_state = "bdu_olive"
+ usr << "You roll down your sleeves."
+ if("bdu_olive")
+ src.icon_state = "bdu_olive_rolled"
+ usr << "You roll up your sleeves."
+ if("bdu_d_camo_rolled")
+ src.icon_state = "bdu_d_camo"
+ usr << "You roll down your sleeves."
+ if("bdu_d_camo")
+ src.icon_state = "bdu_d_camo_rolled"
+ usr << "You roll up your sleeves."
+ usr.update_inv_w_uniform() // So our uniform updates on our character.
+
+/obj/item/clothing/under/utility/marine/desert
+ name = "desert fatigues"
+ desc = "A desert version of the UNSC marine utility uniform, made from durable material."
+ icon = 'icons/obj/clothing/uniforms_vr.dmi'
+ icon_override = 'icons/mob/uniform_vr.dmi'
+ icon_state = "bdu_olive"
+ verb/toggle_sleeves()
+ set name = "Roll sleeves"
+ set category = "Object"
+ set src in usr
+
+ if(!usr.canmove || usr.stat || usr.restrained())
+ return 0
+
+ switch(icon_state)
+ if("bdu_olive_rolled")
+ src.icon_state = "bdu_olive"
+ usr << "You roll down your sleeves."
+ if("bdu_olive")
+ src.icon_state = "bdu_olive_rolled"
+ usr << "You roll up your sleeves."
+ if("bdu_d_camo_rolled")
+ src.icon_state = "bdu_d_camo"
+ usr << "You roll down your sleeves."
+ if("bdu_d_camo")
+ src.icon_state = "bdu_d_camo_rolled"
+ usr << "You roll up your sleeves."
+ usr.update_inv_w_uniform() // So our uniform updates on our character.
+
+/obj/item/clothing/under/utility/marine/medical
+ name = "marine medical fatigues"
+ desc = "The utility uniform of the UNSC Marine Corps, made from durable material. This one has blue markings."
+
+/obj/item/clothing/under/utility/marine/engineering
+ name = "marine engineering fatigues"
+ desc = "The utility uniform of the UNSC Marine Corps, made from durable material. This one has orange markings."
+
+/obj/item/clothing/under/utility/marine/supply
+ name = "marine supply fatigues"
+ desc = "The utility uniform of the UNSC Marine Corps, made from durable material. This one has brown markings."
+
+/obj/item/clothing/under/utility/marine/security
+ name = "marine security fatigues"
+ desc = "The utility uniform of the UNSC Marine Corps, made from durable material. This one has red markings."
+
+/obj/item/clothing/under/utility/marine/command
+ name = "marine command coveralls"
+ desc = "The utility uniform of the UNSC Marine Corps, made from durable material. This one has gold markings."
+
+//Service
+
+/obj/item/clothing/under/service/fleet
+ name = "fleet service uniform"
+ desc = "The service uniform of the UNSC Fleet, made from immaculate white fabric."
+
+/obj/item/clothing/under/service/marine
+ name = "marine service uniform"
+ desc = "The service uniform of the UNSC Marine Corps. Slimming."
+ worn_state = "greenservice"
+
+/obj/item/clothing/under/service/marine/command
+ name = "marine command service uniform"
+ desc = "The service uniform of the UNSC Marine Corps. Slimming and stylish."
+
+/obj/item/clothing/under/mildress/expeditionary
+ name = "explorer's dress uniform"
+ desc = "The dress uniform of the Society of Universal Cartographers in silver trim."
+
+/obj/item/clothing/under/mildress/expeditionary/command
+ name = "explorer's command dress uniform"
+ desc = "The dress uniform of the Society of Universal Cartographers in gold trim."
+
+/obj/item/clothing/under/mildress/marine
+ name = "marine dress uniform"
+ desc = "The dress uniform of the UNSC Marine Corps, class given form."
+
+/obj/item/clothing/under/mildress/marine/command
+ name = "marine command dress uniform"
+ desc = "The dress uniform of the UNSC Marine Corps, even classier in gold."
\ No newline at end of file
diff --git a/icons/mob/head_vr.dmi b/icons/mob/head_vr.dmi
new file mode 100644
index 0000000000..ac1f68b77c
Binary files /dev/null and b/icons/mob/head_vr.dmi differ
diff --git a/icons/mob/suit_vr.dmi b/icons/mob/suit_vr.dmi
new file mode 100644
index 0000000000..a1b93a7100
Binary files /dev/null and b/icons/mob/suit_vr.dmi differ
diff --git a/icons/mob/uniform_vr.dmi b/icons/mob/uniform_vr.dmi
new file mode 100644
index 0000000000..a34d6cfa99
Binary files /dev/null and b/icons/mob/uniform_vr.dmi differ
diff --git a/icons/obj/clothing/hats_vr.dmi b/icons/obj/clothing/hats_vr.dmi
new file mode 100644
index 0000000000..e1e37dfd47
Binary files /dev/null and b/icons/obj/clothing/hats_vr.dmi differ
diff --git a/icons/obj/clothing/suits_vr.dmi b/icons/obj/clothing/suits_vr.dmi
new file mode 100644
index 0000000000..e8ef3dbfde
Binary files /dev/null and b/icons/obj/clothing/suits_vr.dmi differ
diff --git a/icons/obj/clothing/uniforms_vr.dmi b/icons/obj/clothing/uniforms_vr.dmi
new file mode 100644
index 0000000000..db0a948267
Binary files /dev/null and b/icons/obj/clothing/uniforms_vr.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index e9b9e99e4c..5deacb4646 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -1306,6 +1306,7 @@
#include "code\modules\client\preference_setup\loadout\loadout_gloves.dm"
#include "code\modules\client\preference_setup\loadout\loadout_gloves_vr.dm"
#include "code\modules\client\preference_setup\loadout\loadout_head.dm"
+#include "code\modules\client\preference_setup\loadout\loadout_head_vr.dm"
#include "code\modules\client\preference_setup\loadout\loadout_mask.dm"
#include "code\modules\client\preference_setup\loadout\loadout_shoes.dm"
#include "code\modules\client\preference_setup\loadout\loadout_smoking.dm"
@@ -1345,11 +1346,13 @@
#include "code\modules\clothing\head\flowercrowns.dm"
#include "code\modules\clothing\head\hardhat.dm"
#include "code\modules\clothing\head\helmet.dm"
+#include "code\modules\clothing\head\helmet_vr.dm"
#include "code\modules\clothing\head\jobs.dm"
#include "code\modules\clothing\head\misc.dm"
#include "code\modules\clothing\head\misc_special.dm"
#include "code\modules\clothing\head\soft_caps.dm"
#include "code\modules\clothing\head\solgov.dm"
+#include "code\modules\clothing\head\solgov_vr.dm"
#include "code\modules\clothing\masks\boxing.dm"
#include "code\modules\clothing\masks\breath.dm"
#include "code\modules\clothing\masks\gasmask.dm"
@@ -1387,6 +1390,7 @@
#include "code\modules\clothing\spacesuits\rig\suits\station.dm"
#include "code\modules\clothing\spacesuits\rig\suits\station_vr.dm"
#include "code\modules\clothing\spacesuits\void\merc.dm"
+#include "code\modules\clothing\spacesuits\void\military_vr.dm"
#include "code\modules\clothing\spacesuits\void\station.dm"
#include "code\modules\clothing\spacesuits\void\void.dm"
#include "code\modules\clothing\spacesuits\void\void_vr.dm"
@@ -1399,6 +1403,7 @@
#include "code\modules\clothing\suits\labcoat.dm"
#include "code\modules\clothing\suits\miscellaneous.dm"
#include "code\modules\clothing\suits\solgov.dm"
+#include "code\modules\clothing\suits\solgov_vr.dm"
#include "code\modules\clothing\suits\storage.dm"
#include "code\modules\clothing\suits\toggles.dm"
#include "code\modules\clothing\suits\utility.dm"
@@ -1410,6 +1415,7 @@
#include "code\modules\clothing\under\pants.dm"
#include "code\modules\clothing\under\shorts.dm"
#include "code\modules\clothing\under\solgov.dm"
+#include "code\modules\clothing\under\solgov_vr.dm"
#include "code\modules\clothing\under\syndicate.dm"
#include "code\modules\clothing\under\accessories\accessory.dm"
#include "code\modules\clothing\under\accessories\accessory_vr.dm"