Allow people with trash eater trait to eat bones produced from digestion of prey that have leave remains option selected. Also adds admin message notification when you toggle your ability to leave remains.
- New pet for cargo
- Many fixes on the map
- A whole new z-level, shuttle, and casino ship! (not yet fully finished)
- New version of synxes, and a lot of their code has been fixed. They should also mimic now.
- Lots of fixes and additions
- Secrets and easter eggs, including one none of you will get but is blindingly obvious.
- If you're still reading this, have a cookie.
- Fixes spiders (I hope?) - Spiders now spawn in groups of 2-8, growing up should be fixed as well.
- Christmas-ifies all the maps
- Minor tweaks all around the stations
- Cleans up the map for central (a lot)
- Adds a new mob to the spawn list in the mines
- Fixes some minor shadekin issues
- Fixes it so borgs/AI can't understand gutter
- Modifies the timing of the radiation storm
- Hopefully fixes the cargo request event. No more buggy gas mixtures.
- Adds a flamboyant crate
- A bunch of other stuff.
-Renamed the legacy flavor list from "all" to "generic"
-Added a few new/mode specific flavors.
-Rearranged the flavor lists into alphabetical order.
-Fixed a typo.
-Applied some suggested tweaks.
-Fixed oversight of the prey drop contamination not being updated for this.
-Fixed belly transfers not removing transfered items from source belly items_preserved list while at it.
-Divides item contamination flavors into categories to match better with the "belly" types.
-The selection menu shows up when itemweak mode is selected.
-The selection should save for each belly along with other prefs.
-The flavors have been cropped into following categories:
->All, contains the whole list as before apart from possible specific ones. Is the designated default option.
->Acrid, contains flavors implying regular nasty digestion.
->Dirty, contains flavors related to visual contamination.
->Musky, contains suggestively sloppy flavors without excess filth.
->Smelly, contains more airborne flavors without visual slop or crud.
->Wet, contains flavors of more neutral-ish soakage.
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
Add /object/structure/frame to the list of objects that count as wall items. Also convert from strings to actual type paths.
... and fix the paths that haven't existed for four years. Properly speaking it should be a dynamically generated list at some point.
Add /object/structure/frame to the list of objects that count as wall items. Also convert from strings to actual type paths.
... and fix the paths that haven't existed for four years. Properly speaking it should be a dynamically generated list at some point.