Commit Graph

42 Commits

Author SHA1 Message Date
JesusChristItsJasonBourne c21d59f709 analyzers
advanced first aid kits now come with analyzers on for doctors on roundstart - lose an advanced trauma kit so now there's 2 trauma and 2 burn kits
2019-09-22 13:46:41 +10:00
Arokha Sieyes 3cc7138ca3 POLARIS: Fixes #5282 (VS) - Allow use of pens to label pill bottles, like glass bottles 2018-03-20 19:01:36 -04:00
Leshana 30454ccdc3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
# Conflicts:
#	code/game/jobs/job_controller.dm
#	code/game/machinery/oxygen_pump.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/organs/internal/eyes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-02-23 21:55:42 -05:00
Arokha Sieyes 3fdafb7194 Rename medical scanners and update map 2018-02-20 19:25:31 -05:00
Arokha Sieyes 9f74137a87 VS: Specific changes for boxes and pumps 2018-02-18 19:38:01 -05:00
Arokha Sieyes 3178b95b6c POLARIS: Moves most boxes to use starts_with 2018-02-18 13:29:21 -06:00
Arokha Sieyes cabe2676e9 POLARIS: Moves most boxes to use starts_with 2018-02-18 13:03:05 -06:00
mistyLuminescence da4bd82a5d Adds more med gear to R&D and Cargo (#4691)
* Adds more med gear to R&D and Cargo

* standardises + adds sprites

* Removes cargo crate
2018-02-04 22:18:36 -06:00
mistyLuminescence c986d57c34 Med Pill Blue Pill (#4404)
* Fixes 4412
* Rebalanced medical gear spawns
* Pill bottle code touched up
2017-12-23 14:45:24 -08:00
Belsima 8d3ceab287 grammar never ends (#4421)
* Update Sleeper.dm

* Update robot_fabricator.dm

* Update requests_console.dm

* Update vr_console.dm

* Update teleporter.dm

* Update records_scanner.dm

* Update mercrenegade.dm

* Update clown_items.dm

* Update firstaid.dm

* Update teleporter.dm

* capitalization fixes

* Update clown_items.dm
2017-12-08 15:30:34 -06:00
mistyLuminescence 0d458b204e Adds the advanced health analyzer (#4326)
* WIP - advanced health analyzer

* Adds the advanced health analyzer.

* Updates radiation levels

* Fixes travis and removes snark

* Fixes a bug that wasn't my fault (for real)

* Adds tiers.

* Phasic sounds cooler

* Fixes sprites
2017-12-03 17:36:51 -06:00
Yoshax 03ff489f7a Kinda reworks Hyposprays/Autoinjectors 2017-04-30 17:13:00 +01:00
Anewbe 83db0cc38f Medical tweaks 2017-01-23 23:43:44 -06:00
Anewbe ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo 8e9676aa26 storage item item_state fix 2016-07-24 00:19:45 -04:00
Yoshax 0a249df22e Normalises medical item storage size + fixes
Makes all first aid kits the same size,
Fixes pill bottles not holding 14 pills,
Fixes antag surigcal kit not holding all the items.

Adds a max weight class of 1 to pill bottles

Properly adjusts antag surgical kit size
2016-04-21 16:15:45 +01:00
Neerti 469c01daf9 Manually ports Bay's volume inventory system. 2016-04-06 03:31:21 -04:00
Neerti e9957302ea Fixes #1103 2016-03-01 01:21:28 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta fd03e4d59b Surgical kits can now contain their equipment.
The surgical kit can now contain the equipment it came with. It can also not contain more items of a given type than it was spawned with.
This means that even if the storage container otherwise has sufficient space it can, for example, still only ever contain 1 surgical saw.

Fixes #11298. Fixes #11297.
2015-10-15 10:20:49 +02:00
Zuhayr 4cf296a6c9 First pass on custom item cleanup/refactor. 2015-05-12 10:53:16 +09:30
Yoshax aa115f5bb2 Fixes antag surgery kit 2015-04-27 16:41:47 +01:00
PsiOmega 0b9406a089 Merge remote-tracking branch 'upstream/dev' into SuppliesOfTheGodfather 2015-02-21 10:17:17 +01:00
PsiOmega fde03b2e94 Containers now properly checks types instead of string paths.
Security and medical belts could contain now no longer existing objects. These types have been removed.

Conflicts:
	code/game/objects/items/weapons/storage/belt.dm
	code/game/objects/structures/inflatable.dm
	code/modules/clothing/under/ties.dm
2015-02-14 14:16:40 +01:00
PsiOmega 4c20beac43 Adds a surgical kit for 3TC. Contains only tools, no medication. 2015-02-14 11:47:49 +01:00
PsiOmega d4ae710c0c Tweaks and corrections. 2015-02-12 21:11:38 +01:00
PsiOmega 49b1280b13 Tries to add more helpful information when examining a spy bug from real up close. 2015-02-11 21:39:42 +01:00
PsiOmega d0a59bcd03 Adds a health section in the uplink.
Box of donk-pockets for 1 TC.
Combat medical kit, containing bicardine, dermaline, dexalin plus, dylovene, tramadol, and spaceacillin, for 5 TC.
2015-02-10 21:29:29 +01:00
Amunak edffbc680d Fixed capitalization of most game items 2014-12-18 03:10:36 +01:00
Jarcolr 5bc9ea47e4 Added storage/misc for objs that don't fit in
Also moved the dicepack there.
2014-05-04 00:40:08 +03:00
Mike 886b3b1cae Storage sound is now controlled by var
Realized the previously removed MouseDrop override for pill bottles was
to stop the rustle sound from playing.
2014-04-24 20:28:50 -07:00
mwerezak 82499cf50c Updated subtypes of storage to use the new open() proc
Also got rid of /obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj). Not sure what it was doing differently.
2014-04-24 12:51:23 -04:00
Vetinari cb1c247767 Updates
Medicine Cabinet(s), Acute Doors
2014-02-22 19:26:42 +11:00
Kyrah Abattoir f91b44b47f correct paint can names and plural status, corrected pill box names, corrected lockbox names. 2014-01-08 19:56:03 +00:00
Kyrah Abattoir 98f02be5a6 code/game/object/items/weapons/* lowercase pass
code/game/object/structure/* lowercase pass (start)

Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/paint.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/vending_items.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/structures/bedsheet_bin.dm
	code/game/objects/structures/door_assembly.dm
2014-01-08 19:56:00 +00:00
comma bbdcb81868 Added advanced medikits. 2013-08-01 09:58:09 +04:00
Segrain 50f05f7a11 Pill bottles can hold paper.
For prescriptions and such.
2013-05-30 19:28:34 +03:00
Spamcat 0acd40326f Increased pill bottle capacity to 14 pills (2 rows).
Also fixed #2714.
2013-04-30 15:44:31 +04:00
petethegoat@gmail.com 11b17c4442 Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
Standardization of the object tree and some modified functionality.
Moved a lot of storage/*_kit and similar boxes to storage/box/* ; most of these can now be found in boxes.dm. First aid kits remain a separate item type.
Replacement Light boxes pick up lights (for example broken ones) when used on them
Moved weapon/secstorage to storage/secure
Moved plant bags, ore satchel, trash bag, and sheet snatcher to storage/bag, in bags.dm
Fixed reagent_containers and snacks to pass through attackby() so the use_to_pickup code works. This affects plant bags, trash bags, and pill bottles.
Dice packs are now pill bottles, and all pill bottles can pick up dice.
Added error handling to uplink/generate_menu() so that one mistyped string doesn't bork the whole syndie uplink menu, since strings cannot be type-checked at compile time.
Cigarette packs and crayon boxes are now storage/fancy, however they retain existing update_icon() code.
Added a comment to storage.dm so that future people know where to look for use_to_pickup and allow_quick_gather code.

Updated all maps.

I've tried to test this thoroughly but I wouldn't be surprised if there were a few lingering issues. Try not to panic if you encounter any.

Full (i think) list of changed paths:
/obj/item/weapon/storage/flashbang_kit	> /obj/item/weapon/storage/box/flashbangs
/obj/item/weapon/storage/body_bag_box	> /obj/item/weapon/storage/box/bodybags
/obj/item/weapon/storage/chemimp_kit	> /obj/item/weapon/storage/box/chemimp
/obj/item/weapon/storage/trackimp_kit	> /obj/item/weapon/storage/box/trackimp
/obj/item/weapon/storage/seccart_kit	> /obj/item/weapon/storage/box/seccarts
/obj/item/weapon/storage/handcuff_kit	> /obj/item/weapon/storage/box/handcuffs
/obj/item/weapon/cigpacket		> /obj/item/weapon/storage/fancy/cigarettes
/obj/item/weapon/storage/mousetraps	> /obj/item/weapon/storage/box/mousetraps
/obj/item/weapon/storage/PDAbox		> /obj/item/weapon/storage/box/PDAs
/obj/item/weapon/storage/id_kit		> /obj/item/weapon/storage/box/ids
/obj/item/weapon/storage/lightbox/mixed	> /obj/item/weapon/storage/box/lights/mixed
/obj/item/weapon/storage/donkpocket_kit	> /obj/item/weapon/storage/box/donkpockets
/obj/item/weapon/storage/beakerbox	> /obj/item/weapon/storage/box/beakers
/obj/item/weapon/storage/syringes	> /obj/item/weapon/storage/box/syringes
/obj/item/weapon/storage/gl_kit		> /obj/item/weapon/storage/box/rxglasses
/obj/item/weapon/storage/diskbox	> /obj/item/weapon/storage/box/disks
/obj/item/weapon/storage/stma_kit	> /obj/item/weapon/storage/box/masks
/obj/item/weapon/storage/lglo_kit	> /obj/item/weapon/storage/box/gloves
/obj/item/weapon/storage/lightbox/bulbs	> /obj/item/weapon/storage/box/lights/bulbs
/obj/item/weapon/plantbag		> /obj/item/weapon/storage/bag/plants
/obj/item/weapon/storage/satchel	> /obj/item/weapon/storage/bag/ore
/obj/item/weapon/trashbag		> /obj/item/weapon/storage/bag/trash

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5494 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 19:11:56 +00:00
johnsonmt88@gmail.com 35cb1b2530 Removed storage.dm from defines and moved the storage item defines to the location of their respective procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 19:00:33 +00:00
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00