Commit Graph

143 Commits

Author SHA1 Message Date
Shadowfire c716971fb4 Casino 2: The gambling boogaloo!
-	Added walls around casino in space, come on people youre not supposed to spacewalk and steal from it...
-	A new wall dispenser that gives space cleaner, perfect for janitors on luxury cruisers and casinos
-	Relay on casino, so finally folks can talk without event manager having to panic about lack of comms >>
-	Platinum chip can now be flipped like a coin!
-	Wallets can now hold casino chips and platinum coin, and theres also a casino wallet that can change between 3 designs
-	Theres now a casino chip exchanger, only accepts cash and doesnt give back change!
-	Casino now has curtains for some tables so not everyone screams into each others ears
-	redefined casino manual to include self betting, reduced sentient prize cost, taken out rules with usage of joker card, added group blackjack and Cards against the galaxy.
2019-08-31 12:59:14 +02:00
Shadowfire117 a5f0b88225 Heres the big one folks, the casino!
New space map with room to add more interesting event places! ((Will be revealed when event happens ;3))
Casino ship! It has waiting lounge, medbay, security wing, engineering closet, janitor closet, emergency eva storage, bar, stripper poles and lap dance rooms, large gambling area, exchange booth, several dorms, staff only area with staff R&R, restroom and showers, cockpit and the casino managers private quarters! ((As above))
Casino shuttle! That’s right, gamblers and casino staff can be brought back and forth easily enough in a comfortable casino shuttle! ((As above above))
Casino roulette table, its fully functional with rolling and even nice sound to fill the atmosphere with that rolling ball!
Casino card table, a three parts table for a dealer to work at with up to 3 or even 5 players to sit at!
Casino slot machine, it eats chips and sometimes spits out rewards when you get three of a kind! Also got a lovely little sound effect when you win!
Casino chips, they work like similarly to thalers but has can only be used for slot machine and gambling and rewards in casino, Theres chips for values of 1, 10, 20, 50, 100, 200, 500 and 1000!
A fancy casino platinum chip that looks pretty fancy!
The wheel of fortune, its interval for roll results can be adjusted on the fly to suit how many lottery entries there are or for other events!
Stripper pole, finally people can dance and grind on a pole, interacting with the pole makes the dancer swing around and move in front or behind the pole!
Three special  bluespace deluxe machines for drinking and dining!
-	The deluxe dispenser, this bad boy can hold up to 90 cartridges and can restock anything the soft drink, hard drink and coffe dispensers can do, and even more!
-	The deluxe dining distributor, holds a big variety of food and also tools and gear for a chef, nice and compact storage!
-	The deluxe drink distributor, this one holds a lot more drinks than the standard booze o mat, and there’s not much one can’t mix with this and the deluxe dispenser!
A fancy new jukebox! This one plays music specifically for the casino unlike the normal jukebox!
A looong manual on how to play casino games, get prizes, even got info for casino staff and also ooc info!
2019-07-22 01:59:43 +02:00
Shandriaa 575193cf32 Update price_list.dm 2019-04-04 17:16:19 -05:00
Shadowfire117 cec81ea1fb Sit on my face! No wait! Thats the name of the new drink I was asked to make! Also we now have peanut extract from peanuts, giving the nuts more purpose in life and allowing new kinds of recipes to be made! 2019-02-18 11:22:47 +01:00
Shadowfire117 1b64ba6d41 Added three new drinks, The high power, Oil slide and Flapper! 2019-02-14 22:55:21 +01:00
Shadowfire117 9d9865a065 This time its an metamorphic sprite for the love potion! And we also got three new drinks! The low power, Bookwyrm's bite and Jack's brew! 2019-02-13 17:27:45 +01:00
Shadowfire117 71042b5a4e This time its tocino and sprited by Kassc!
Also....another damn attempt at this damn bubble tea....
2019-02-08 16:15:22 +01:00
Shadowfire117 b7e989425d We now have Sauerkraut and Bigos, the later one a suggestion by the chubby bat Horizon!
Oh, also fixes to bubbletea, sleepy serg programs badly...
2019-02-07 13:56:38 +01:00
Shadowfire117 b35609bb0d This time horchata! 2019-02-06 22:26:58 +01:00
Shadowfire117 83b6993de3 Its time the people on the station got to enjoy some bubble tea, oh, also got recipe to make gelatin, might be useful for dishes and drinks in the future :p 2019-02-06 21:04:09 +01:00
Shadowfire117 c10325d9db I need something for lunch. 2019-02-06 16:31:23 +01:00
AnonymousHybi bff9f560f7 Replaced all blue font with a custom colour 2019-01-18 15:14:32 +00:00
Tad Hardesty 927050ce44 Fix various syntactic problems 2018-05-16 21:43:18 -07:00
Anewbe 323d3aa42c Species economic modifier is now a species var 2018-04-19 18:06:02 -05:00
elgeonmb 4ef644ffb8 Kills the Vir Times and replaces the economic destination list with Polaris locations. (#5132)
* kills the Vir Times and replaces the economic destination list with Polaris locations.

gibson gazzette can stay but you're on thin ice

* Update TradeDestinations.dm
2018-04-06 13:32:43 -05:00
elgeonmb 0a1e3d798b Lore-Compliant Oculum News Channel (#5111)
* adds an e-reader full of news to the loadout

* Political Almanac -> Pocket Newscaster

* new news channel containing lore-compliant news that's not bad
2018-03-28 13:01:10 -07:00
Belsima c2be6a7575 More standardized grammar (#4977) 2018-03-02 18:24:15 -08:00
SunnyDaise 10490fa5b4 Food and Drink: Additions and Bugfixes (#4598)
* Food and Drink
2018-01-21 22:18:33 -08:00
elgeonmb 99a227838d gives vatties an econ modifier 2017-11-04 17:15:23 -07:00
Belsima 542128a9b0 Replaces two super not-lore-friendly messages with one stolen from Bay. 2017-09-08 22:02:07 -04:00
Belsima dcf9628b0d aliens don't get paid as much 2017-08-11 12:19:28 -04:00
Anewbe 1a7d47fc6b Merge pull request #3676 from Neerti/8/3/2017_tool_update
Updates Tools
2017-08-04 14:05:06 -05:00
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Anewbe fdfec79e6c Tweaks prometheans 2017-07-29 20:14:20 -05:00
Cameron653 97957fcaee Replaces more macros. (#3647)
* MORE MACRO CHANGES

AHHHHHHHHHHHHHHHHHHHH

* Fixes a few typos

* Fixes compile error

* Fixes for real

* 4 macros left that I can't find
2017-07-27 21:12:21 -05:00
Cameron653 e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Belsima a3319de4f4 Adds a load of lore-friendly drinks & adjusts existing descriptions. (#3588)
* adds a load of lore-friendly drinks

* changelog

* uncomments radioactive drinks

:(

* nuka cola comeback

* Fixes the pull request.

* Makes drinks a bit more powerful.
2017-07-18 22:28:35 -05:00
Anewbe 6c169e7ad6 Adds in an Unathi-made jerky snack 2017-04-07 23:36:22 -05:00
Yoshax 3a31c88f43 Fixes sliceable food and slices 2017-03-10 19:49:15 +00:00
Neerti 12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Spades 9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
SinTwo fa92cdeeda Merge branch 'master' of https://github.com/PolarisSS13/Polaris into framecleanup2 2016-08-23 18:33:51 -04:00
SinTwo eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo 6bb5409349 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/modules/admin/holder2.dm
2016-08-15 12:26:53 -04:00
Anewbe 0cb1f8c27a Cleans up the code to match recent Tajaran rewrite 2016-08-13 23:07:00 -05:00
SinTwo 045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
SinTwo 7248d4a81d stationtime fix 2016-08-10 18:34:00 -04:00
SinTwo f50adb9554 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/_helpers/time.dm
	code/modules/economy/ATM.dm
2016-08-09 15:46:24 -04:00
Yoshax 82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
SinTwo ed308dcae2 makes atms, apcs, and space heaters use tgui + changelog 2016-07-30 20:34:46 -04:00
SinTwo 4f7ea573c1 world time fix 2016-07-30 03:19:47 -04:00
SinTwo eb120319eb Frame code cleanup 2016-07-23 13:31:30 -04:00
Yoshax a3b1363b2c Adds new non-alcoholic drinks 2016-07-07 21:51:30 +01:00
Yoshax bfdd155e89 Fixes #1136 2016-05-19 22:25:40 +01:00
Arokha Sieyes 8e90199052 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 15:34:03 -04:00
Yoshax b6848460e3 Gives Diona pay the same as Taj and Unathi 2016-05-12 22:24:40 +01:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius 98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
Jon 9903cf4361 Changes the feed creator for the Vir Times to a Vir Times Exonet Node for the station, as opposed to "SolGov Minister for Information" which was a little outdated and incongruous. 2016-04-09 18:25:46 +01:00